This is a Minion Master build, for use with the new elite Order of Undeath. As the build utilizes a fairly hefty price in blood, I opted to use Vampiric Minions, as oppose to Bone Minions. This is the build my MM hero is currently using, and i'm just looking for alittle feedback whether it be positive or otherwise, thank you. Preferably constructive critisizm, if it sucks tell me so, but tell me how to improve upon it =)
Death Magic - 12 + 1 + 3 (or +2?)
Soul Reaping - 12 + 1 (or +2?)
1. Order of Undeath
2. Animate Vampiric Horror
3. Animate Bone Horror
4. Blood of the Master
5. Life Siphon
6. Taste of Pain
7. Signet of Lost Souls
8. Rebirth (Disabled From Hero Self Usage)
20 / 20 Death Magic Recharge Wand
&
20 / 20 Cast / Recharge Death Magic Offhand
OoU MM
Lurid
Blackhawk
Dump Veratas for Blood Of The Master for Starters
I run something similar without any blood magic spells in there and I dont have any HP problems
Put Signet of Lost Souls or another Self Heal like Taste Of Death in, Mark Of Pain is more effective in this sort of build rather than using anything from the blood line.
I run something similar without any blood magic spells in there and I dont have any HP problems
Put Signet of Lost Souls or another Self Heal like Taste Of Death in, Mark Of Pain is more effective in this sort of build rather than using anything from the blood line.
Lurid
Doesn't BotM really hurt when you're controlling 10 minions? Seems like I should carry some form of minion healing, though i'm not sure what would be the most effective. Perhaps, Feast for the Undead or some other skill would be more effective?
Took the advice on removing Strip Enchants, and added Signet of Lost Souls. About to fiddle with the attributes, and edit the original post with the new version. Thank you!
Took the advice on removing Strip Enchants, and added Signet of Lost Souls. About to fiddle with the attributes, and edit the original post with the new version. Thank you!
im_a_wang
Imo, i would dump life siphon for some sort of healing spell, like Breeze. Siphon is too inefficient as it only nets you like 2-3 pips. In addition, Orders kills your enemies faster thus lessing the duration of life siphon on your enemies. BOTM is a must, no arguments there, simply because you need to keep your minions alive when you walk and/or need to keep them alive if the mob is big.
Lurid
Alright, changing Veratas for BoTM. Looking for another self heal aswell, thanks
Zookie
You don't actually need a self heal, especially if you're running with hero/henchies, they'll take care of that for you. If you must, for a MM put 9-10 in healing and take heal area (karais healing circle). I found that the hero MM build would just spam this instead of BotM so I ditched it and it worked out just fine. Also, I would go with bone fiends instead of vamp horrors, rely on your monks for healing, they are good at it. If you play with pugs.... ignore what I'm saying. Also note the recharge time on vamp horrors... 15 sec vs 5 for fiends and horrors. That would take way too long to get a decent number of vamps.
Sniper22
K, u don't need 20/20s recharge/cast really. +1 death magic focus is pretty good. Also healing skills help botm + heal area is really effective. Also after OoU taste of death might help to refill your health, then you can summon another minion. Horrors are also really slow at moving and attacking so I would recommend fiends.
Hella Good
Too much nrg. I played OoU for a bit and nrg was a big issue. I tried using GoLE, whatnot... it don't help much. I like RM waaaaaay better. Superb damage output, superb e-management. And MoPain does all the damage you ever need. But thenagain, I've almost always used OoB for elite on my MM build before. So it could be that I'm leaning towards elite e-management.
Blackhawk
I like RM as well, gives me an excuse to run 15 SR in my build when I fancy a change
Lurid
Alrighty then, I think i'm going to ditch the Vamp Minions in favor of a more traditional MM build. Energy issues, and not dmging as much as I would like, in order for it to have been worth the hassle involved. Thanks for the help guys / gals =)
O Nuxtofulakas
I think that the problem here (which is common for most MMs from my pov) is to survice till you raise an army at the beginning
I run the following build - i tested it myself and now Olias is using it:
1. OoU
2. BotM
3. Animate Bone fiends
4. Animate Vampiric horrors
5. Animate Shambling horrors /healing breeze/ heal area
6. Dark bond
7. Taste of Death
8. Rebirth
It causes tons of damage and minions become really killing machines.
Mark of Pain is nice addition if you have an SS Necro to the team
Dark bond redirects most of the damage and taste of death heals you (use it as an emergency heal if you also pick breeze/heal area)
Vampiric Horrors heal you as well, 2-3 of them are ok for your minions mix
I am not sure about shamblings yet since i still miss the extra healing from healing breeze/ heal area. I've not made up my mind yet for this one
I recommend to test it with one of your heroes and check the results....before you abort it
I run the following build - i tested it myself and now Olias is using it:
1. OoU
2. BotM
3. Animate Bone fiends
4. Animate Vampiric horrors
5. Animate Shambling horrors /healing breeze/ heal area
6. Dark bond
7. Taste of Death
8. Rebirth
It causes tons of damage and minions become really killing machines.
Mark of Pain is nice addition if you have an SS Necro to the team
Dark bond redirects most of the damage and taste of death heals you (use it as an emergency heal if you also pick breeze/heal area)
Vampiric Horrors heal you as well, 2-3 of them are ok for your minions mix
I am not sure about shamblings yet since i still miss the extra healing from healing breeze/ heal area. I've not made up my mind yet for this one
I recommend to test it with one of your heroes and check the results....before you abort it
Hella Good
That's why I always take a direct damage dealer with my MM builds. On a MM there is plenty of slots available since the frame of the build is just 2 skills: Animate Bone Fiends and Blood of the Master. Death Magic does NOT have a good non-elite direct damage dealer. And Vamps + Fiends + Shambles is overkill and an extraordinary strain on the nrg. There is no reason to take 3 spells that cost 25 nrg unless you have ELITE nrg management. SoLS does NOT help in this situation, not that you have it on the skill bar anyways. Fiends make the best use of OoU because they tend to focus fire. If you need something upfront to serve as a diversion grab Bone Horrors or Bone Minions. You can use Healing Breeze or Heal Area or Blood Renewal or w.e. floats your boat to self heal. Dark Bond is def a good choice.