We all know that the characters that come from expansion packs are based around the continents they are from, and that each continent respresents a different culture; Elona was inspired by African history, Cantha by Chinese. With this in mind, I've created a concept class which would work with a continent inspired by a different culture; the now-extinct culture of central Mexico, the Aztecs.
Concept Class: the Quezitlan.
Base Armor: 70
(Armor will be designed like animal skins, such as Jaguar armor with the helmet being a Jaguar head. It would be awesome to see something like Charr armor for this class =o )
Base Energy: 25, with +4 regeneration (+5 energy from a full armor set)
Base Health: 500
Newly Introduced Weaponry: the Macua.
http://en.wikipedia.org/wiki/Image:Macahuitl.png
Base damage: 16-26 Blunt or slashing (depends on the weapon itself, the design is unusual), with an attack speed of 1.5 per second
(This weapon is one-handed. Quezitlan's can wield a shield as well, with requirements being in either Sacrificial Blessing or Warmongering.)
Attributes:
(For the record, skill examples presuppose that you can only go up to a max of 12 ranks in the skill)
Sacrificial Blessing
The Aztecs were an extremely religious culture, therefore it would make sense for the Quezitlan-specific attribute to be Spiritual Mastery. Sacrifice was also one of the practices (and probably most well known aspects) of Aztecs. This attribute would function like Soul Reaping, except instead of gaining 1 energy for every rank, you gain 8 health for a maximum of 128 health gained when a foe dies (This number may seem high, but hey, gaining 16 energy from soul reaping is a high number too, and the average energy of a necro is well over 1/8 of average health). "The Gods are pleased by your offerings, and in return they grant you strength." Many of the skills in this attribute will require no energy and give you or allies energy (signets come to mind), but in return they will require health sacrifice.
Skill Examples:
Infuse Spirit
Spell/5 energy/1/2 second cast time/7 second recharge
Sacrifice 5% maximum health. Target other ally gains 1...6 energy.
Aura of the Celestial (elite)
Stance/10 energy/60 second recharge
Sacrifice 10% maximum health. For 45 seconds, your maximum energy increases by +3....+10 and you gain +1 energy regeneration.
(While in this stance, you will also become translucent and glow with light)
Mark of the Heretic
Hex spell/5 energy/30 second recharge
Sacrifice 8% maximum health. For 10 seconds, target foe is hexed with Mark of the Heretic. If that foe dies, you gain 5...13 energy and this spell recharges.
Spiritual Syphon
Spell/5 energy/1 second cast time/15 second recharge
Sacrifice 10% maximum health. You steal 1...6 energy from target foe. If you have less energy than that foe, you gain an additional 1...6 energy.
My Body is a Temple
Stance/15 energy/20 second recharge
For 10 seconds, you have -8...-5 health regeneration, but you gain 1...4 energy whenever you activate a skill.
Macua Mastery
All of these skills will require energy. It functions like Dagger Mastery, except instead of increasing the chance to double strike, it increases the chance to gain 1 energy on a hit. Like an inherent Zealous modifier.
Skill Examples:
Weakening Strike
Attack skill/5 energy/10 second recharge
If this attack hits, target foe suffers from weakness for 3...15 seconds.
Knockout Strike (elite)
Attack skill/5 energy/20 second recharge.
If this attack hits, you deal an additional 10...22 damage. If this attack hits a foe suffering from weakness, that foe is dazed for 1...8 seconds.
Divine Bash
Attack skill/5 energy/5 second recharge
If you are currently in a stance, you deal an additional 5...18 damage and gain 1...6 energy. Otherwise, you miss and are blinded for 5 seconds.
Vengeful Blow
Attack skill/5 energy/12 second recharge
If this attack hits, you deal +1...+10 damage. If you are suffering from a hex, you deal +5...+14 additional damage. If you are suffering from a condition, you deal +5...+14 additional damage.
Martyr's Vengeance
Attack skill/5 energy/ No recharge
Sacrifice 8% maximum health. You deal +12...+35 damage.
Blunt-sided Bash
Attack skill/10 energy/10 second recharge
If this attack hits, you deal +5...+14 additional damage and target foe is knocked down. You must wield a bludgeoning Macua to activate this skill.
Surgical Sever
Attack skill/10 energy/10 second recharge
If this attack hits, you deal +5...+14 additional damage and target foe suffers from a deep wound. You must wield a slashing Macua to activate this skill.
Sun Sorcery
No inherent effect. The most core god of ancient aztec beliefs was Huitzilopochtli, god of War and the Sun (I would suggest that this god be replaced by Grenth in the guild wars mythology. His domains sync up most appropriately with the concept of this class, IMO). It translates to "Hummingbird of the South". This type of magic would be based mostly on dealing Fire and Holy damage.
Skill Examples:
Burning hands
Touch Skill/5 energy/3/4 second cast time/10 second recharge
Sacrifice 5% maximum health. Target touched foe takes 25...55 fire damage and is set on fire for 1...3 seconds.
Merciless Condemnation
Spell/10 energy/2 second cast time/8 second recharge
Target Foe and all adjacent foes are struck for 33...66 fire damage. Foes suffering from a condition take an additional 15...35 holy damage.
A Firey Ending (elite)
Hex spell/15 energy/2 second cast time/5 second recharge
Sacrifice 10% maximum health. Target Foe is hexed with A Firey Ending for 15 seconds. If that foe dies, all adjacent foes take 25...90 fire damage and are set on fire for 5 seconds.
"My faith is strong!"
Shout/10 energy/1 second cast time/20 second recharge
Sacrfice 20% maximum health. All adjacent foes are struck for 40...100 fire damage and are set on fire for 1...3 seconds. If you are not in a stance, you are knocked down for 3 seconds.
"Your faith is weak!" [Elite]
Shout/10 energy/1 second cast time/20 second recharge
Sacrifice 20% maximum health. All adjacent foes are knocked down for 1...2 seconds (raises to 3 at 14) and take 40...100 holy damage. If you are not in a stance, you sacrifice an additional 30% health.
"Convert or Die!"
Shout/10 energy/1 second cast time/5 second recharge
Sacrifice 5% maximum health. All foes suffering from weakness withing earshot take 15...40 holy damage.
Primeval Howl
Shout/15 energy/3 second cast time/15 second recharge
Sacrifice 5% maximum health. All foes within earshot are set on fire for 1...3 seconds.
Piercing Gaze
Spell/5 energy/1/4 second cast time/2 second recharge
Sacrifice 8% maximum health. Target foe take 15...40 fire damage. If that foe is suffering from weakness, you do not sacrifice health.
Warmongering
This skill will have no inherent effect. Many of the skills (but not all) will help focus on staying alive, helping especially with offsetting health sacrifice, but kept in concept of the character.
Skill Examples:
Grenth's Protection (Elite)
Stance/5 Energy/60 second Recharge
For 8...18 seconds, you gain +40 armor. This stance is renewed whenever a nearby foe dies.
"I will break you!"
Shout/4 adrenaline
The next of your attacks which successfully hits a foe steals 10...30 health as well.
Foes for the Slaughter
Spell/5 energy/1 second cast time/10 second recharge
You gain 30...65 health. For every foe in the area (maximum 6), you gain an additional 12...24 health.
Signet of Regenerating Spirit
Signet/20 second recharge
For 20 seconds, you gain +1...6 health Regeneration while you are attacking.
Blind Faith
Stance/5 energy/20 second recharge
For 5...13, your attacks ignore the effects of blind and hexes which cause you to miss. Whenever your attacks hit in this way, you lose 40...20 health.
"I'm not finished with you!"
Shout/5 energy/10 second recharge
If target foe is knocked down, you gain 20...100 health. If target foe is suffering from a deep wound, you gain 20...100 health.
"Prepare for war!" [Elite]
Shout/10 energy/60 second recharge
This shout lasts for 30 seconds. This shout ends when you enter a stance, and that stance lasts 15%...83% longer.
Ear-splitting Howl
Shout/15 energy/2 second cast time/15 second recharge
Sacrifice 5% maximum health. All foes within earshot suffer from weakness for 3...8 seconds.
Reckless Fright (Elite)
Hex/15 energy/2 second cast time/20 second recharge
Target foe is hexed with Reckless Fright for 5...10 seconds. While affected by this hex, all physical damage done to the target is converted to Chaos damage.
I've been working on this for a reeeally long time now, but now I'm updating it whenever inspiration hits. I'd absolutely love any advice for or critiques on this concept Class!
M


