C4 -going Against Assumptions
KoalaMeatPie
This is by no means a "I think this is this or this is that or we should see this" Thread, its just something meant to try and make you people open up a little.
A lot of you seem to be stuck in the mindframe that all of Guild Wars is soley based on past (and somewhat current) cultures.
Sure its a Fantasy game, but why must it be limited to all the Cultures we know about? Why not just make something never before seen, instead of relying on the known)
Why not take what we have now - and Merge it with something That is Fantasy even for the Current Guild Wars Universe?
Example: (And I am amking this up as I am typing) Introduce Mechanics. Mechanical foes, Mechanical Tools / weapons (Don't think "guns" or "robots" - thats just - off, decadent and well, lame), - A Mechanical environment, resembling somewhat Sorrow's Furnace, Fire and Steal - or Cold and Steal due to the "northern Areas" concept.
As I said I am making this up as I go, But as for the environment, Maybe Say, a forest of Steal? Metalic plains? Metalic Fauna and flora? And end of game mechanical pet? Crossbows? A class of Bombers / mines? (Like traps only - mines)
Heck, this thing writes itself, Its Different to the current GW universe, but not as far fetched as to sound compleatly stupid.
Who knows, I mean, we saw and know almost nothing of the Charr, They Praise fire as a god, it would be almost dumb not to think they took smelting to another level.
So please stop assuming that it will be North American based, or because we saw Asian and North Africa and that prophecies as a mixture - but actually More American and European then by default that leaves Celtic and Mid eastern -
Just stop, you are seeing too much into it. The only people that know anything of what is happening are the Devs, The Producers and Directors.
And Even there, its not like they arn't making changes daily, if it takes a year to make a GW Chapter, then they are Around half way threw, and they can still go in any direction, Storywise and contentwise, because I doupt they have everything set in stone.
C4 can be anything - anything at all, And I am sick and tired of seeing more and more C4 threads. (I realize the irony)
A lot of you seem to be stuck in the mindframe that all of Guild Wars is soley based on past (and somewhat current) cultures.
Sure its a Fantasy game, but why must it be limited to all the Cultures we know about? Why not just make something never before seen, instead of relying on the known)
Why not take what we have now - and Merge it with something That is Fantasy even for the Current Guild Wars Universe?
Example: (And I am amking this up as I am typing) Introduce Mechanics. Mechanical foes, Mechanical Tools / weapons (Don't think "guns" or "robots" - thats just - off, decadent and well, lame), - A Mechanical environment, resembling somewhat Sorrow's Furnace, Fire and Steal - or Cold and Steal due to the "northern Areas" concept.
As I said I am making this up as I go, But as for the environment, Maybe Say, a forest of Steal? Metalic plains? Metalic Fauna and flora? And end of game mechanical pet? Crossbows? A class of Bombers / mines? (Like traps only - mines)
Heck, this thing writes itself, Its Different to the current GW universe, but not as far fetched as to sound compleatly stupid.
Who knows, I mean, we saw and know almost nothing of the Charr, They Praise fire as a god, it would be almost dumb not to think they took smelting to another level.
So please stop assuming that it will be North American based, or because we saw Asian and North Africa and that prophecies as a mixture - but actually More American and European then by default that leaves Celtic and Mid eastern -
Just stop, you are seeing too much into it. The only people that know anything of what is happening are the Devs, The Producers and Directors.
And Even there, its not like they arn't making changes daily, if it takes a year to make a GW Chapter, then they are Around half way threw, and they can still go in any direction, Storywise and contentwise, because I doupt they have everything set in stone.
C4 can be anything - anything at all, And I am sick and tired of seeing more and more C4 threads. (I realize the irony)
Knightsaber Sith
I've seen a couple threads about a potential steam punk campaign
here's one
http://www.guildwarsguru.com/forum/s...php?t=10074438
here's one
http://www.guildwarsguru.com/forum/s...php?t=10074438
Not A Fifty Five
I say we use C-4 (the explosive) on c-4 threads
KoalaMeatPie
Yes, I like the SteamPunk idea
Makes me think of the industrial revolution, very Dirty gritty and ... Sepia Tonned.
Just goes to show what ideas can be spawned Other then staying with what we have seen.
Makes me think of the industrial revolution, very Dirty gritty and ... Sepia Tonned.
Just goes to show what ideas can be spawned Other then staying with what we have seen.
nebojats
The point of this thread is to say we shouldn't be making more threads which guess about chapter four? I sort of get where you're coming from, but holy crap man, the irony is blatant and it totally decimates your main argument.
However, I think you're right that the fourth chapter doesn't need to be based on a real-world culture. In fact, I think it would be awesome and godlike if the developers could make a completely original society which doesn't reference our world at all. That's the point of fantasy and imagination, isn't it?
You know what though? I took that idea and tried to run with it. I couldn't do it at all. Everytime I tried to think up some new culture, I always found myself thinking, "yeah, it'd would be sort of like [blank] but with a bit of [blank] thrown in." It was actually sort of maddening, trying to come up with a genuinely innovative culture in my mind. Give me an example of a fantasy world not based on reality, and you win a big, fat, golden star that I doubt anyone in the world has ever won.
However, I think you're right that the fourth chapter doesn't need to be based on a real-world culture. In fact, I think it would be awesome and godlike if the developers could make a completely original society which doesn't reference our world at all. That's the point of fantasy and imagination, isn't it?
You know what though? I took that idea and tried to run with it. I couldn't do it at all. Everytime I tried to think up some new culture, I always found myself thinking, "yeah, it'd would be sort of like [blank] but with a bit of [blank] thrown in." It was actually sort of maddening, trying to come up with a genuinely innovative culture in my mind. Give me an example of a fantasy world not based on reality, and you win a big, fat, golden star that I doubt anyone in the world has ever won.
KoalaMeatPie
Quote:
Originally Posted by KoalaMeatPie
C4 can be anything - anything at all, And I am sick and tired of seeing more and more C4 threads. (I realize the irony) |
And as far as the "new race" thing you challenged me at, Well, see thats the problem, Our creative is limited by our past experiences.
But as far As I can come up at 2:40 am, Which is nto based on any previous Culture would be hummm, a Race of beings in which to reproduce they go to war, Pigmies that by going to War - Spawn a new generation, Killing each other is some sort of mass orgy (this is a 13 + board) which assures that only the Bravest - the heros, pass on their genes.
Artisan
Oh, original races are easy. It's architecture and landscape that's tough. I mean, for races, as an example, just look at the Mursaat.
romO
Chapter 4 is actually going to take place inside of a Starbucks.
Artisan
Quote:
Originally Posted by romO
Chapter 4 is actually going to take place inside of a Starbucks.
|
Aegeroth
Mmmmmmm Industrial, i like it!
I read the first post and saw "Plains of Steel" so on so on, and thought, take little offense please, what the f k is that?!
But then the Industrial idea was bought up of a world with Magic but still *Natural*, key word, and Industry is taking over. Now, i think its a bit far when we say people can conjure clockwork creeps but guns like early muskeets or flintlock pistols, not bad, think of it as a hammer, high damage low attack speed, no shield btw.
The two classes could be;
Explorer; Weapon: Rifle
Sub-Weapon: Flintlock Pistol
Attribs; - Marksmanship (shared with Rangers)
- Riflery
- Pistoling
- Beast Mastery (shared)
- Exploration (Sight bonus, passive attribute likened E. Storage.)
Mechanic; Weapon: Hammer
Sub-Weapon: Diverse
Attribs; - Weapon Mastery
- Hammer Mastery
- Mechanics ("Minions")
- Iron Working ("Minion" power ups, passive attrib.)
I read the first post and saw "Plains of Steel" so on so on, and thought, take little offense please, what the f k is that?!
But then the Industrial idea was bought up of a world with Magic but still *Natural*, key word, and Industry is taking over. Now, i think its a bit far when we say people can conjure clockwork creeps but guns like early muskeets or flintlock pistols, not bad, think of it as a hammer, high damage low attack speed, no shield btw.
The two classes could be;
Explorer; Weapon: Rifle
Sub-Weapon: Flintlock Pistol
Attribs; - Marksmanship (shared with Rangers)
- Riflery
- Pistoling
- Beast Mastery (shared)
- Exploration (Sight bonus, passive attribute likened E. Storage.)
Mechanic; Weapon: Hammer
Sub-Weapon: Diverse
Attribs; - Weapon Mastery
- Hammer Mastery
- Mechanics ("Minions")
- Iron Working ("Minion" power ups, passive attrib.)
KoalaMeatPie
Plains of Steel, I had an Image of Blades of Steel "grass" as for as the eye can see.
arcady
Steampunk... Ick. Last thing I want.
Give me Mesoamerican themes. That would be interesting.
Give me Mesoamerican themes. That would be interesting.
kiloae
Quote:
Originally Posted by arcady
Steampunk... Ick. Last thing I want.
Give me Mesoamerican themes. That would be interesting. |
Also, in the other thread about C4 which got closed, I would definitely like to see elves, however unoriginal they are, they would still be refreshing in gw. ANet could even make them slightly different from the stereotypical elf to add a GW twist.
Cacheelma
Quote:
Originally Posted by KoalaMeatPie
Plains of Steel, I had an Image of Blades of Steel "grass" as for as the eye can see.
|
And the field of steel grass is called Razorgrass Field, by the way.
KoalaMeatPie
Ha, I left Magic The gathering Scince They reformated the cards with the 8th Edition, Right after Scourge came out.
Strangely I was able to obtain dates a lot easier.
Coerelation? Maybe, maybe.
Maybe not.
Strangely I was able to obtain dates a lot easier.
Coerelation? Maybe, maybe.
Maybe not.
Rion
If Guild Wars went steampunk and/or like Mirrodin, I think I'd die of happiness.
I'm using Summon Triskelion!
I'm using Summon Triskelion!
Gorebrex
Quote:
Originally Posted by Rion
If Guild Wars went steampunk and/or like Mirrodin, I think I'd die of happiness.
I'm using Summon Triskelion! |
Storn
Quote:
Originally Posted by Artisan
Will it be across from another Starbucks?
|
Blackhawk
Quote:
Originally Posted by romO
Chapter 4 is actually going to take place inside of a Starbucks.
|
Knightsaber Sith
^There's hardly anyone pissed off about Nightfall; particularly compared to Factions.
arcady
Quote:
Originally Posted by kiloae
I would definitely NOT want a mesoamerican theme. We just had Nightfall, which is an African theme very similar to the tribes in the americas. No more grasslands, buffalo, bones, huts, tents, and tribal crap.
|
Steampunk would ruin the fantasy for me, and elves would just make it all into DnD and 'drow porn'... which would, well, ruin the fantasy for me as well...
Mesoamerican would be different, and unique.
KoalaMeatPie
I would Definitly NOT want a Mesoamerican, Its basicaly Kryta, just without the Long Rolling Feilds.
bug_out
Quote:
Originally Posted by Artisan
Will it be across from another Starbucks?
|
Trvth Jvstice
How about a post-apocalypticesque (a word? lol) type world. Yes I realize postsearing ascalon is kinda like that, but I'm talking about the Mad Max sort of post-apocalyptic environment.
Or a world with very little land mass, where people have to travel everywhere in some sort of watercraft. Most of the watercraft could be stable. Like aircraft carier size ships. The few land masses that exist would be fought over of course as they would be considered very valuable.
How about a chapter that takes place on a planet that has been devastated by a nuclear war. The surface would be extremely radioactive, so everyone is forced to live underground. After a few hundred years, the planet would be honeycomed with caverns and tunnels. Also the few surface animals that survived would have mutated into horrible and deformed monsters.
Or how about a chapter on a world in which the indiginous inhabitants have been taken over by an alien race. There are only a few thousand people that have managed to avoid capture by the aliens. Over time, the people manage to take some of the aliens advanced weapons and stage a resistance.
Just a few ideas though I think I'd prefer to have the game based loosely on our past.
Or a world with very little land mass, where people have to travel everywhere in some sort of watercraft. Most of the watercraft could be stable. Like aircraft carier size ships. The few land masses that exist would be fought over of course as they would be considered very valuable.
How about a chapter that takes place on a planet that has been devastated by a nuclear war. The surface would be extremely radioactive, so everyone is forced to live underground. After a few hundred years, the planet would be honeycomed with caverns and tunnels. Also the few surface animals that survived would have mutated into horrible and deformed monsters.
Or how about a chapter on a world in which the indiginous inhabitants have been taken over by an alien race. There are only a few thousand people that have managed to avoid capture by the aliens. Over time, the people manage to take some of the aliens advanced weapons and stage a resistance.
Just a few ideas though I think I'd prefer to have the game based loosely on our past.
Bankai
I've been thinking about a possible scene for the piece of land north of Ascalon (more like northeast). Charr area that is.
Since the first problem is that there is no boat there, (and I think there will be more continents without boat-ability coming) travelling by air should be introduced. Have big ships with horizontal sails and elementalists keeping it up with air magic.
The area north of Ascalon (let's call it Kingdom of Charr) is inhabited by Charr. Their king is one that loves battle. His major goal in life is blood. However, he's also quite gullible. The titans used this knowledge to fool them into attacking ascalon (The one realm of torment quest with the Charr). However, a resistance is brewing. A resistance formed by Charr and Humans, treating each other like equals.
In the northeast of Ascalon, there is a city in the clouds. Long ago, this city used to be a part of ascalon, where Elementalists trained without restraint of damaging their environment. They used a combination of Air and Water magic to make it possible to walk on the clouds. However, then the Guild Wars started. Through war and battle, the city was torn apart from the Kingdom of Ascalon, and drifted out, tainted by evil forces.
The area in the sky is still floating, with clouds that are walkable, massive temples in the sky, overrun by monsters. The leader of the city, has managed to keep them at bay and try to regain contact with the ground.
However, when they first descended to the earth, they found a scarred land, scorched by fire and war. Living in this land were the Charr. The Charr greeted these people coming from the heavens, wondering whether they were the divine powers their prophecies had fortold. They kept in contact, trading, exchanging technologies, and the People of the Sky trying to find a way back to Ascalon.
Then, however, the Titans showed up. The royal blood line saw the immense power they posessed, and immediately knew the prophecies were going to be fullfilled. Then, an Era of war started for the Charr. They attacked ascalon and all humans, also ending their peace with the People of the Sky. Now they were fighting a two-sided battle: First the monsters on their own territory, and now also the charr.
Some time later, they heard the wall, which they were told by spies was the last defense of Ascalon versus the Charr, had fallen, and all hope was lost. However, it was then that the new Count of the poorest part of the sky-kingdom suddenly came with an invention to travel through the air over long distances. At the same time, a group of Charr, also known as The Return, contacted the People of the sky. They had enough of war, and did not believe in the Titans as thorough as their leader. They thought it was nonsense to keep fighting.
Now, as the first air-ships arrive at the ports, it is your duty to stop the Charr. But is the war against Ascalon all to the story? Or is an even bigger plan being brewed by the Charr king?
Edit: Now that I think of it, one of the new classes could be a spin-off of elementalists. And they can man the airships.
Since the first problem is that there is no boat there, (and I think there will be more continents without boat-ability coming) travelling by air should be introduced. Have big ships with horizontal sails and elementalists keeping it up with air magic.
The area north of Ascalon (let's call it Kingdom of Charr) is inhabited by Charr. Their king is one that loves battle. His major goal in life is blood. However, he's also quite gullible. The titans used this knowledge to fool them into attacking ascalon (The one realm of torment quest with the Charr). However, a resistance is brewing. A resistance formed by Charr and Humans, treating each other like equals.
In the northeast of Ascalon, there is a city in the clouds. Long ago, this city used to be a part of ascalon, where Elementalists trained without restraint of damaging their environment. They used a combination of Air and Water magic to make it possible to walk on the clouds. However, then the Guild Wars started. Through war and battle, the city was torn apart from the Kingdom of Ascalon, and drifted out, tainted by evil forces.
The area in the sky is still floating, with clouds that are walkable, massive temples in the sky, overrun by monsters. The leader of the city, has managed to keep them at bay and try to regain contact with the ground.
However, when they first descended to the earth, they found a scarred land, scorched by fire and war. Living in this land were the Charr. The Charr greeted these people coming from the heavens, wondering whether they were the divine powers their prophecies had fortold. They kept in contact, trading, exchanging technologies, and the People of the Sky trying to find a way back to Ascalon.
Then, however, the Titans showed up. The royal blood line saw the immense power they posessed, and immediately knew the prophecies were going to be fullfilled. Then, an Era of war started for the Charr. They attacked ascalon and all humans, also ending their peace with the People of the Sky. Now they were fighting a two-sided battle: First the monsters on their own territory, and now also the charr.
Some time later, they heard the wall, which they were told by spies was the last defense of Ascalon versus the Charr, had fallen, and all hope was lost. However, it was then that the new Count of the poorest part of the sky-kingdom suddenly came with an invention to travel through the air over long distances. At the same time, a group of Charr, also known as The Return, contacted the People of the sky. They had enough of war, and did not believe in the Titans as thorough as their leader. They thought it was nonsense to keep fighting.
Now, as the first air-ships arrive at the ports, it is your duty to stop the Charr. But is the war against Ascalon all to the story? Or is an even bigger plan being brewed by the Charr king?
Edit: Now that I think of it, one of the new classes could be a spin-off of elementalists. And they can man the airships.
Cacheelma
ok ok. Since I got it right the last time that C3 is going to be in Elona, I'll do it again with C4.
I have a feeling that C4 will be based on.....guess what......The Corsair! Yes, we're talking about a pirate theme here. There could be a link between the corsairs and the Luxons too, judging by the pieces of Jade-sea cut-out near the corsair encampment in Istan.
Moreover, SPOILER AHEAD!!
In Blacktide Den mission, when we first meet a group of Harpies, the npc will start talking about how they don't have harpie problem back at home. This is the only hint I found in NF about a far-away unknown land. The land could consist of island chains, with each island has its own unique scenary.
What do you guys think?
I have a feeling that C4 will be based on.....guess what......The Corsair! Yes, we're talking about a pirate theme here. There could be a link between the corsairs and the Luxons too, judging by the pieces of Jade-sea cut-out near the corsair encampment in Istan.
Moreover, SPOILER AHEAD!!
In Blacktide Den mission, when we first meet a group of Harpies, the npc will start talking about how they don't have harpie problem back at home. This is the only hint I found in NF about a far-away unknown land. The land could consist of island chains, with each island has its own unique scenary.
What do you guys think?
Kais Unduli
The developers are basing their games off of cultures they have some knowledge about so people can identify them. I don't think they set out with the intent of creating new worlds for Guild Wars. I would say that each chapter so far has been influenced by a specific culture, and not really based on a specific culture.
Cataclysm
Quote:
Originally Posted by Trvth Jvstice
How about a post-apocalypticesque (a word? lol) type world. Yes I realize postsearing ascalon is kinda like that, but I'm talking about the Mad Max sort of post-apocalyptic environment.
Or a world with very little land mass, where people have to travel everywhere in some sort of watercraft. Most of the watercraft could be stable. Like aircraft carier size ships. The few land masses that exist would be fought over of course as they would be considered very valuable. How about a chapter that takes place on a planet that has been devastated by a nuclear war. The surface would be extremely radioactive, so everyone is forced to live underground. After a few hundred years, the planet would be honeycomed with caverns and tunnels. Also the few surface animals that survived would have mutated into horrible and deformed monsters. Or how about a chapter on a world in which the indiginous inhabitants have been taken over by an alien race. There are only a few thousand people that have managed to avoid capture by the aliens. Over time, the people manage to take some of the aliens advanced weapons and stage a resistance. Just a few ideas though I think I'd prefer to have the game based loosely on our past. |
I like the Steampunk thing, or a Nordic, up-north land. Maybe even go overboard with the whole side vs side thing in Factions, where you can actually be on the bad team!! You would create a char and choose alignment and you would have access to alignment only missions where you fight against other people to accomplish some goal. Like Good Guys want to stop Xenu from loading the bodies into DC-9s, so they join up and with NPC help try to kill Xenu who is being defended by an equaly large group of Bad Guys. You HAVE to win once to beat the mission maybe you would be forced to bring certain skills to keep it balanced on these types of missions.
PvP would be awesome if they did an AB type thing, but you have to get 50 kills to win. A 12v12 battle royale
And yes, I CAN see it possible to mix machines and magic. Maybe the Mechanized profession would have soem inherant drawback when using magic, like all your spells attributes in your 2ndary prof are only 2/3 as effictive. (Example: M/Mo has 10 Healing Prayers, and since it is .33% less effective his skills would act as if he only had 7) making magic less potent in the hands of a Mechanized unit. The dwarves have an Iron Forgeman, I can't see why humans can't build things too.
Trakata
The problem is...pretty much everything has been done. Like someone said before, it's maddening to try and "come up" with a new culture/race/setting that's unique and not "Kinda like this but with this thrown in!" Racking my mind, the most "unique" setting that I ever came across (that wasn't made to be humorous/satirical) was Planescape. Planescape revolves around the idea that there are a near-infinite amount of worlds (planes), all of which connect with one city, Sigil. Anything can become a portal to another realm, if the conditions are met.
Now I doubt that's a completely original idea, but it's sure as hell more interesting (to me) than "Zomg, evildoers! Stop teh end of teh world!1" That's just been beaten into the ground, dead and rotting. ANet used it in all three of the chapters so far, and it's getting so OLD.
Instead of trying to come up with a new area, take an area that's not "groundbreaking" in concept and apply a new idea around it. Instead of playing the knight in shining armor killing the hordes of evil...let us play as the spawn of hell eating his carcass after a huge battle. Obviously this is the "cliche alternative to a cliche" but at least it would be a fresh take on GW. Done properly, hell yes I would buy that. Another similar idea, already brought up by Cacheelma, is a game where you play as Corsairs, or somehow relating to Corsairs. Maybe they're all bloodthirsty pirates, maybe they're just desperate/misunderstood/whatever.
My gripe is, I'm tired of being...a well-to-do hero type, as Palawa Joko would say.
Now I doubt that's a completely original idea, but it's sure as hell more interesting (to me) than "Zomg, evildoers! Stop teh end of teh world!1" That's just been beaten into the ground, dead and rotting. ANet used it in all three of the chapters so far, and it's getting so OLD.
Instead of trying to come up with a new area, take an area that's not "groundbreaking" in concept and apply a new idea around it. Instead of playing the knight in shining armor killing the hordes of evil...let us play as the spawn of hell eating his carcass after a huge battle. Obviously this is the "cliche alternative to a cliche" but at least it would be a fresh take on GW. Done properly, hell yes I would buy that. Another similar idea, already brought up by Cacheelma, is a game where you play as Corsairs, or somehow relating to Corsairs. Maybe they're all bloodthirsty pirates, maybe they're just desperate/misunderstood/whatever.
My gripe is, I'm tired of being...a well-to-do hero type, as Palawa Joko would say.
Raithgason
All these ideas are really cool. All i want to say is BRING BACK THE DWARVES. One of the reasons i liked porphcies soo much!!. Doesnt have to have a connection with the shiverpeaks.
Tide to Go
some mechanics is in chapter 3 not as advanced but they have some machines and artisans. I think it would be great to advance because they already started the process of it and it would be cool to have a robot pet that you run with magic and u need a spell to keep it running like minions but they dont run out of magic so fast you want to have fun with the machines not to have a pain.
Artisan
Note that both Cantha and Elona have been alluded to in Tyria, therefore, it's quite possible there will be a large collective head slap when chapte 4's location is announced.