Borlis pass mission bugged...

Yarrick

Frost Gate Guardian

Join Date: Sep 2005

Serbia

We Never Sleep [ZzzZ]

This is an old bug but when i played it with my second char there was not a problem so i figured it was fixed. Here's a screenshot, as you can see, the area in front of the gate has been cleared but the gate simply will not open. I guess if i do it again it will be ok, but it would be great if this got fixed, for the sake of all others who find themselves in the same situation.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

You could just walk through it.

Yarrick

Frost Gate Guardian

Join Date: Sep 2005

Serbia

We Never Sleep [ZzzZ]

I've tried. No luck.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Sorry, read it wrong. Light the beacons.

Yarrick

Frost Gate Guardian

Join Date: Sep 2005

Serbia

We Never Sleep [ZzzZ]

I lit all of the beacons, otherwise i couldn't of moved on... I even did the bonus. It's very simple, the gate just won't open.

SirJackassIII

SirJackassIII

Wilds Pathfinder

Join Date: Oct 2005

Belgium

none

N/E

Grab the Enchanted Torch from King Jarlis Ironhammah <.<

Yarrick

Frost Gate Guardian

Join Date: Sep 2005

Serbia

We Never Sleep [ZzzZ]

To make things more clear, I will try to explain the situation. That gate you see on the picture has to open in order for me to meet with Prince Rurik and King Jarlis. Through that gate is the enchanted torch and through that gate are the 3 beacons. In other words, I cannot finish the mission if I dont go through that gate. So, if you have more cool crazy ideas pls dont post. If anyone can help me, I would be grateful.

Aegeroth

Lion's Arch Merchant

Join Date: Jul 2006

Sydney, AUS.

Sons of Dark Magicians [SoDM]

N/Me

Yep, looks like your pretty damn "done" there, try again!

Break a Leg, or in this case the Gate Hinges.

moko

moko

??uo??o??

Join Date: May 2006

fire the catapults run back and hit all levers you find; it will open (and the questlog will update)

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Euhm not really...
The added questitems are to stop the sieges. firing them yourselves isn't going to do you much good unlike in Ice Caves of Sorrow

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

You have parhaps missed one of the Golem squads patrolling. I had this once happen to me because i took the side path directly to the left Catapult, while i was fighting a group of golems went down the south and disappeared off, i didint notice this at the time, but i back tracked, found and killed them and the Cutscene triggered as normal (which opens that gate.) Hope that helps

Yarrick

Frost Gate Guardian

Join Date: Sep 2005

Serbia

We Never Sleep [ZzzZ]

Thx guys for the feedback. As for the mobs I cleared the entire area, but I don't doubt that by redoing the mission i will finish it. It's just so anoying and I hope Anet will do something about it soon enough.

Wtf Its A Monk

Frost Gate Guardian

Join Date: Feb 2006

Michigan

A/

THIS IS NOT A BUG......you blow through the door with a explosive keg from a near by keg station

use this for refrence if your still having problems


Source: http://www.neoseeker.com/Games/Produ...wars/faqs.html

ForgeWhelp

ForgeWhelp

Krytan Explorer

Join Date: Jul 2006

TGW

N/Mo

I find it amuzing how many people have no idea where the OP is. Yeah the door 'should' open once all of the mobs 'guarding' it are dead. I know I had to work my way back to get a mob that had wandered off back the way I came. If you've cleared everything and gone back to check then it looks like a bug.

Antheus

Forge Runner

Join Date: Jan 2006

You may need to kill the Ice Siege Golems before the gate. This happened to me once, I needed to go all the way back (half-way between this gate, and the gate you open after doing the bonus.

That area has 2 groups of 3 Ice Siege Golems, which you must kill as well, for the goal to update.

Go back, past the two catapults, to the open plains, look for mobs there.

Since the goal says: "Stop the siege.... something or another", and those are Siege Golems, they somehow count against as goals as well.

King Kong

King Kong

Krytan Explorer

Join Date: Jan 2006

W/R

Quote:
Originally Posted by Wtf Its A Monk
THIS IS NOT A BUG......you blow through the door with a explosive keg from a near by keg station

use this for refrence if your still having problems
The OP is talking about the last gate, where you kill the golems

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

I've encountered what I believe is the same situation as the OP - I got to the gate, killed absolutely everything in the vicinity, and the gates would not open. I originally thought it was a bug also, but just for the heck of it I decided to backtrack and fully clear anything I might have missed ...

... and found stone summit engineers + catapults in an earlier area of the mission. Killing these guys will update the quest log and open the gate.

The point is, stopping the catapults outside the gate is not enough. If you passed by the stone summit engineers in the earlier areas, you will have to go back and kill them, or the gate will not open.

Rakeris

Rakeris

Frost Gate Guardian

Join Date: Jan 2006

Illinois

Feners Reve

Yeah I had the same problem, but as other posters stated, I went back and killed some golems that where patroling, that I passed up on my way in. After that it opened.

Fluffyx

Fluffyx

Krytan Explorer

Join Date: Jul 2005

Courtney PantsuLand

Death By Teazu [TEA]

W/Mo

This is a bug. Many of you people posting in here have not played the mission enough times to encounter it, or have just been lucky. I've had it happen two times so far. The OP did nothing wrong he did everything he needed to advance but the gate doesn't open. Nothing you can do to get around it just restart the mission.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Count to Potato
What interests me is that you still are in tyria, and so far behind, nothing against you but i would think you would get to nightfall since Guildwars is so amazing
...perhaps he could be, you know, new to Guild Wars? Or in this case, just playing through the game for fun?

I have to agree that hasn't happened to me before...

Enchanted Warrior

Wilds Pathfinder

Join Date: Jul 2006

W/Mo

This bug has been around forever, I don't think they can or are willing to fix it. Although they do still sell Prophecies, you'd think it would have been addressed. It's stopping a guildy of mine from getting 25/25.

greenchylde

Frost Gate Guardian

Join Date: May 2006

CT

Heroes Etc

E/Mo

i got bugged

william1975

william1975

Wilds Pathfinder

Join Date: Aug 2006

Scotland

Dragons of Torment (DOA)

Me/

I encountered this problem about 8 months ago doing this mission, i wipe everythign on a map when going through, so didnt know what to do, even tried the suggestion of blowing the door up, it didnt work, using the catapults didnt work, backtracked all the map nothing left alive, so had to restart it and then it did work!

I also encounterd a bug where i couldnt get into the bonus area blew up the bit hundreds of times n it wouldnt go went in a month later and it blew up first try

this mission seems a bit buggy to me

Dzan

Wilds Pathfinder

Join Date: May 2005

The Black Dye Cartel

I was doing this in hard mode yesterday. The problem is there is a catapult you can skip and still get there. I just had to backtrack and destroy the last catapult and then when i got back the door opened.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Don't think i've ever had this problem tbh.

Its not as annoying as when i was playing through on my Mesmer and while lighting the Beacons AT THE END i glitched into the Beacon and got stuck! That pissed me off so much...

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

This is not exactly a bug--you've skipped a patrol.

You need to go back and kill all Siege Ice Golems. There is also another patrol of stone summit to the south of your position that pings yellow.

You also need to kill all stone summit engineers. The basic idea is that they wont open their doors if they are under siege.

Taala

Taala

Krytan Explorer

Join Date: Nov 2006

Quote:
Originally Posted by greenchylde
i got bugged
That sure was a very good reason to bump this thread.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Rera
I've encountered what I believe is the same situation as the OP - I got to the gate, killed absolutely everything in the vicinity, and the gates would not open. I originally thought it was a bug also, but just for the heck of it I decided to backtrack and fully clear anything I might have missed ...

... and found stone summit engineers + catapults in an earlier area of the mission. Killing these guys will update the quest log and open the gate.

The point is, stopping the catapults outside the gate is not enough. If you passed by the stone summit engineers in the earlier areas, you will have to go back and kill them, or the gate will not open.
Bingo! We have winner.

Yes, killing golems is NOT enough, catapults in earlier part of mission need to be destroyed too.

Abarra

Academy Page

Join Date: Mar 2006

Australia

Order of the immortal

N/Mo

The guy said he cleared out the entire area.

It is a bug I had it happen about a year ago exactly the same, the entire area cleared and teh gate wouldn't open. I restarted the mission and did it again and it was fine.