A Notice To Anet: The AI is STILL not fixed.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Ok, so it has been a month now since Nightfall released. I have played through most of Nightfall (see my other post for details as to how far I am). I have enjoyed most of it, and it has been a fun experience. So, I am providing the most iron hard evidence as to how SCREWED UP YOUR STUPID AI IS.

I am about to tear my HAIR OUT.... I cannot take this anymore.

That little white bubble on your radar screen, that is the aggro bubble. If a monster passes within that, they will become as we call it "aggroed." However, as of late, that little white bubble means JACK.

AI Update should read as follows:

Improved Monster AI

* Monsters no longer run from AoE damage when they are very healthy, or when they think they’re very close to killing their opponent, they just endless kite you, chase your monks whilst the new Henchmen AI kites them thus not healing you or your party and resulting in high level areas in death. We feel this adds to the threat of Death Penalty.
* Melee monsters are more intelligent about keeping themselves spread out, so that they don’t put themselves into a position where they’re highly susceptible to AoE attacks. They also can see beyond your radar and their radius for likelyhood to attack has been increased ten fold. Also note, the new Monster AI groups each group very closely together in high level areas, this way, when your Hero/Henchmen AI kite as well, they aggro everything on the bloody map. We feel this adds to the suspense! Good Luck Players!


OK, so, please reword that on your site, or FIX IT.

Because THIS....


the first part is where i can stand without them coming. Once I move to second part (just enough to see their red names with ctrl) they start making their way towards me)




Isn't going to work out.


Note: This is in Domain of Secrets. My party wiped after good ol' Dunkoro kited into another mob of demons. GG. So, I have rebirth and was going to go rebirth my team and give it another go. But... oh what's this? I CAN'T. Why? Monsters aggro me from across the WHOLE map, even when I can't see them on radar. That seems a bit difficult to use rebirth correctly, unless you increase the range of rebirth to 10x casting range. GG Anet, GG. (OH, and I thought maybe they just hadn't broken aggro yet, so I waited TWENTY mintues for them 2. I aggroed another group a ways back and then ran away. they still did exact same thing).

Feel free to post Gaile, and ask for more evidence (not that it is your fault Gaile, you are just the messanger). I will HAPPILY Fraps this for you so you can see just how much your dev team "Improved" the AI. I have a grand idea, let's add some flavor to it. Let's make it so the monsters don't ever break aggro even with running skills on trying to get away from them.... wait... oops... I can't seem to come up with original ideas.

PLEASE!!!!!! Fix this! PLEASE!!! I am so close to quitting the game I have been playing for 17 months ENJOYABLY. not that ANET cares, they already have my money right?

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

Problem is, despite how frustrating this bugged AI is for the players, in the eyes of A-Net it's working as intended and thus not subject to a change. Even though it is clearly behaving different than they stated on their update notes.

/edit:
you might want to cut your image in 4, the mega image is fu**ing the board tables.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by Amity and Truth
Problem is, despite how frustrating this bugged AI is for the players, in the eyes of A-Net it's working as intended and thus not subject to a change. Even though it is clearly behaving different than they stated on their update notes.

/edit:
you might want to cut your image in 4, the mega image is fu**ing the board tables.

No, AI is not working out as intended. As a matter of fact, this completely ruins the concept of the aggro bubble they created. So if what you say is true, ANET stands by their new AI, so if you wipe and monk etc escapes with rebirth, they cant rez party? Hmm, so rebirth is totally useless now. Might as well remove it from game. Hell, all rez spells are useless except those used in PvP. Oh, might as well remove white bubble on radar also.


Huh? It is? Looks fine to me. It isnt that high res, only like 1100 across and 600 tall or something.

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

aaand?
My screen resolution is 1024x768 and if i'm not mistaken, board rules even state something smaller ^^

Quote:
If you're going to post screenshots over 640 pixels in width, please make sure that you use the [ URL ] tag and not the [ IMG ] tag. When a wide image is displayed within a post, it messes with the forum alignment and can load in a chaotic fashion when there are multiple images present in a thread.

Please note that this also applies to quoting a post with an image in it.
No offense, but it would be a shame to see this thread getting closed due to an ovesized image.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

*stares at the little white flag that aggroed*

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by Sekkira
*stares at the little white flag that aggroed*
HEHEHE, nice thought. WRONG. Tahlkora is DEAD, DEAD, DEAD. Only me and HENCH monk left. That was another test I used, thinking they were just attached to me. Thanks for trying to be a smart ass, won't work my dear. I am not stupid.

PROOF: Same party window from the whole shot>


FIRST IMAGE ALSO FIXED.

Sry. I have a very high res monitor.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Thanks for the name calling, completely unneccesary.

I was referring to your entire post being rather cryptic. All I see is you ordered your team to stay there and one of them over to aggro the mobs. May not be what it looks like, but you never explained it.

korcan

korcan

noobalicious

Join Date: Jun 2006

ive noticed that once a mob has been aggroed its virtually impossible to de-aggro them without avoiding them all together if avoiding them is even possible.

once aggroed, youre basically stuck with the mob chasing u from light years away unless u kill them.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by korcan
ive noticed that once a mob has been aggroed its virtually impossible to de-aggro them without avoiding them all together if avoiding them is even possible.

once aggroed, youre basically stuck with the mob chasing u from light years away unless u kill them.
ANd that isn't going to happen with me and the hench monk, let me first say.

And exactly, they don't deaggro. But you dont even need to get close for them to keep coming. I couldnt even see them before I heard their creepy grunt noises signifying they were ONCE AGAIN coming after me and poor hench monk.

Quote:
Originally Posted by Sekkira
Thanks for the name calling, completely unneccesary.

I was referring to your entire post being rather cryptic. All I see is you ordered your team to stay there and one of them over to aggro the mobs. May not be what it looks like, but you never explained it.
No, I didn't. I ordered her over to see if they were jsut aggroed to me. How wrong that assumption was. They killed her instantly. And did they deaggro after that? HEAVENS NO!

mrcake

mrcake

Krytan Explorer

Join Date: Mar 2006

W/N

The ai is bugged still for sure.
Whilst farming some greens yesterday i encounterd the same problem i had countless times so far in nightfall.
Team was about to wipe so i run away, enemies chase me for a bit as usual then turn and go away.. all except one who carries on chasing me regardless of how far out my aggro bubble they got.

This time it was a kournan priest i had sprint and charge so just kept constantly running away from him, got him far enough out my aggro bubble to stop running and just walked as normal.. he catches up to me in no time like he has his own run skills.
So as the rest of my team is dead i decide to stop and fight him.. but no he just stands there when he gets to my aggro bubble dosent even attack or cast anything.. so i move towards him and hit him once and he legs it now im chasing him all the way back.
If i stop so does he but still wont attack me!!!
I cant shake him no matter what i it's like he is stalking me.

This has happend countless times and not just priests and they all do the same.
Sometimes the whole mob will just keep chasing me no matter how fart i run away.
And yes i have experienced the aggroing mobs without even getting in the aggro bubble.

BDStyle

Academy Page

Join Date: Nov 2005

Lightning strikes twice

Mo/A

ok i've posted in a thread i started but i'll explain here

They do de-agro.. it just takes time. How long i don't know but i've definately found mobs that long range agro... then after a while they stop so i can rebirth.

I'll have to prove it mind if i carry on with this thread lol.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Clearly.

THE AI IS BUGGED CAUSE I CANNOT DEFEAT THEM!

BUGGED!FIX IT!

I passed through this game with relative ease,the only area I had trouble was outside in one of the Fear/Madness areas (the one with all of the groups of Rain of Terror/Arm of Insanity etc.)

But even that got easy the moment you found the correct path in which to slip right through them.

BDStyle

Academy Page

Join Date: Nov 2005

Lightning strikes twice

Mo/A

Quote:
Originally Posted by Theus
But even that got easy the moment you found the correct path in which to slip right through them.
Heh i'm blatently going the hard way out of principal.. the same principal that made me walk into the entrance of the Jahai fortress.

Elite kournans.. pfft i spit in their faces

I don't think its the case ai is bugged.. more a ase of its behaviour is not fully understood yet.

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

Rahja, stop with the rage and you might get more serios responses, this is only going yo attract flames.

Hasnt this been in place for months, albeith it only happens randomly?

Its frustrating, but normally the solution is to either let them fully move back to their position, and wait for them to start their normal patrol (thats really important, sometimes they go back to a position but sit there not moving), or start again, and dont die.

ALSO Please STOP using THE caps ROLLERCOASTER so MUCH.

Clord

Clord

Wilds Pathfinder

Join Date: Jul 2006

Finland

Victory Via Valour

When henchmen is enemy group's target and your party get resurrected but that henchmen survived enough long and is teleported to you because resurrection happened to party. Enemy Group chase so long that they reach this henchmen and then return to their original area. Same happen if you try to run and they want use skill to you.

mega_jamie

Wilds Pathfinder

Join Date: Apr 2006

UK

Warlords of Ruin

A/Mo

Quote:
Originally Posted by aron searle
Rahja, stop with the rage and you might get more serios responses, this is only going yo attract flames.

Hasnt this been in place for months, albeith it only happens randomly?

Its frustrating, but normally the solution is to either let them fully move back to their position, and wait for them to start their normal patrol (thats really important, sometimes they go back to a position but sit there not moving), or start again, and dont die.

ALSO Please STOP using THE caps ROLLERCOASTER so MUCH.
Mobs for me NEVER ever go back their original position. Most notably my bad AI experience had to be gates of madness. I was attempting to hench it, and I knew the bonus, so ddint go anywear near agroing the terrorweb and emiisary thing near the start. Yet I get across the river of souls, kill the dryder the emissary, and move towards the first tortureweb and theres an emissary and 3 terrorwebs charging me out of nowhere.

Regardless of whether I agrod them or not (i know i didnt id kept the henchies away from them) they shudnt have came after me from over a radar and a half away! it is actually madness.

Rebirth is now the most redundant skill. I've rarely been in a situation since NF release where I could have used rebirth successfully without agroing the group that killed me, regardless of their location compaired to my allies.

Last night for example my henchies all died against the boss from the Rescue Koss mission becasue I made them overagro, and they got nuked. I ran off, for some reason the boss stopped chasing me, and walked away, i started going back, keeping atleast 2 agro bubbles distance. I get within range of ressurecting an ally, while he is in his spawn position. (The ally is Aiden, about an agro bubble and a bit away from the boss) and he charges me again.

*fist shake*

So instead of a situation where I could easily have revived my party and killed him, I had to let myself die. It is actually really annoying, normally I wudnt rant like this, but this is really bad actions from the AI, and it surely cannot be intentional.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by aron searle
Rahja, stop with the rage and you might get more serios responses, this is only going yo attract flames.

Hasnt this been in place for months, albeith it only happens randomly?

Its frustrating, but normally the solution is to either let them fully move back to their position, and wait for them to start their normal patrol (thats really important, sometimes they go back to a position but sit there not moving), or start again, and dont die.

ALSO Please STOP using THE caps ROLLERCOASTER so MUCH.
I did wait, 20 minutes as stated in my previous post. Randomly? No. This happened 9x to me tonight trying to do this ridiculous quest.


Quote:
Originally Posted by Theus
Clearly.

THE AI IS BUGGED CAUSE I CANNOT DEFEAT THEM!

BUGGED!FIX IT!

I passed through this game with relative ease,the only area I had trouble was outside in one of the Fear/Madness areas (the one with all of the groups of Rain of Terror/Arm of Insanity etc.)

But even that got easy the moment you found the correct path in which to slip right through them.
Good for you, so happy to hear about you success. Thanks for the random sarcasm. Now shut up.

You know what, my anger has become rage. I am so sick of this issue. ANET wont even respond to it. The least they could do is say they are working on it. Do they? NO! So you know what, I hope this gets their attention. Idiots! Fix your stupid game. I would like to be able to rez my party, thank you Very Much! I've paid $300+ dollars to play this game with two accounts to maintain, I think that 300 dollars should be more then enough to pay a dev to patch the AI. And I am not saying I am special compared to everyone else. There have been so many complaints about this recently, you would think instead of "Ask Arenanet you best GWs question...blah blah, SHUT IT!" we would get an official response.

Suggestions: If you have suggestions for Guild Wars, we ask that you share them on one of our fansite forums. Forums are read daily, and ideas will be seen by the development team.

THANKS ANET! We have done that, have you seen it? Obviously not... Might want to stop having Abaddon eat YOUR eyes.

Sidra

Sidra

Jungle Guide

Join Date: Mar 2006

CT

NITE

R/

Considering that we've bought their lunches for the past 2 years :-S

Mahanaxar

Krytan Explorer

Join Date: Oct 2005

Italy

Lupus Et Agnus

R/

This AI makes tanking impossible, a tank is just a wasted party slot.
They stay there for 2 seconds, and than some run for the squishies, some run right into another mob, and all becomes a kiting fest. Very funny. Not.

Oh wait, they wanna make it more like PvP, so all the PvErs can enjoy the other side of the game. Stupid me and my guilds, wasting 4/5 days a week playing GvG, when we can have SO much more fun chasing some monsters all over the map.
And one more thing: i have still to see a group of 7/10 level 28's in a Guild Battle, running into another mob of 8 level 28's, casting water spells with 25 points in Water Magic, probably.

I'm starting to think that they have some kind of contractual endorsement, forcing them to make a completely annoying part of the game in every chapter: Maguuma in Prophecies, the slums in factions, and now the wonderful realm of torment.

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by Rahja the Thief
I did wait, 20 minutes as stated in my previous post. Randomly? No. This happened 9x to me tonight trying to do this ridiculous quest.
It has been happening randomly for months, maybe its got worse, i dont know, not to sound big headed, i dont die much.

Quote:
Good for you, so happy to hear about you success. Thanks for the random sarcasm. Now shut up.
responses like that are to be expected when you rage post.

calm down dear, its a commercial

ForgeWhelp

ForgeWhelp

Krytan Explorer

Join Date: Jul 2006

TGW

N/Mo

Yeah my buddy was laughing his butt off on TeamSpeak as a Mursaat ele chased him the entire lenght of the Iron Mines of Moldune. He even succeeded in getting the mob beyond his radar and then paused only to see a little red dot show up again and eventually cath him.

Bugged? Maybe a little, but to be honest I log plenty of hours and playing the game as it was intended I very rarely notice any issue.

The bad guys hate you, they are willing to do anything to kill you and chasing you across the map or the occasion one being able to see you prematurely doesn't seem too off to me. I think it's all about how you play the game. If you play the game as it was intended you simply go from point A to point B leaving a trail of destruction in your wake. Yeah you might have some oddness but it's not that big of a deal if you play the game as it was intended. But thtat is MY opinion...

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by Mahanaxar
This AI makes tanking impossible, a tank is just a wasted party slot.
I found it much easier to beat it with henchies with my tank, whearas with my necro, im finding some places a alot harder without my whammo (i cant be arsed to micro manage koss to tank).

Its no longer possible to have every monster attacking just the warrior, but you can still hold some.

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

i used to do elona reach (desert outpost) runs pre-nightfall release. easy money for me.

yesterday, i ran out of cash, did elona run to get something for one of my pve chars. got my patrons, ran and yea, the AI was crazy. it's hard to break away from aggroed mobs now.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by Mahanaxar
This AI makes tanking impossible, a tank is just a wasted party slot.
They stay there for 2 seconds, and than some run for the squishies, some run right into another mob, and all becomes a kiting fest. Very funny. Not.

Oh wait, they wanna make it more like PvP, so all the PvErs can enjoy the other side of the game. Stupid me and my guilds, wasting 4/5 days a week playing GvG, when we can have SO much more fun chasing some monsters all over the map.
And one more thing: i have still to see a group of 7/10 level 28's in a Guild Battle, running into another mob of 8 level 28's, casting water spells with 25 points in Water Magic, probably.

I'm starting to think that they have some kind of contractual endorsement, forcing them to make a completely annoying part of the game in every chapter: Maguuma in Prophecies, the slums in factions, and now the wonderful realm of torment.
LOL @ YOU. LOL LOL LOL! I love that comment about the Guild Battle and mobs! LOLOLOLOLOLOL! ZOMG, funny. That almost made me cry with laughter.

Yes, agreed. Actually, I think we should make things more balanced. Let our heroes use multiple elites again, and players also. Then realm of torment wouldnt be an issue! MUAHAH!

Monk: LoD, WoH, Spell Breaker, Blessed Light, Energy Drain, Mantra of Recall, RC, and Divert Hexes. w00t

Necro: Flesh Golem, AoL, BotM, Glyph of Renewal, Verata's Sacrifice, Jagged Bones, Obsidian Flesh, Mist Form (random ele skills to keep them from dying)

Or other builds.... that would be pure evil.... such as Blood degen with bip. etc.

Ele: Mist Form, Obsidian Flesh, Glyph of renewal, Elemental Attunement, Meteor shower, echo, Savannah Heat, Searing Flames.

Ranger: Punishing Shot, Practiced Stance, distracting shot, savage shot, Broad head arrow, Incindiary arrows, Rampage as one. BOOYAH

Mesmer: Oh dear me... here it goes.... Power Flux, PD, Power Block, Psychic Instability, Migrane, Signet of Illusions, Mantra of Recall, Echo. OWNED.

Warrior: DUH! Battle Rage, Eviserate, Cleave, Triple Chop, Charging strike, ViM, Apply Poison, Defy Pain. (can we say DPS? ^.^ )

Blackhawk

Wilds Pathfinder

Join Date: Jun 2006

N/

Thought this one was going to follow me into the outpost....

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by aron searle
It has been happening randomly for months, maybe its got worse, i dont know, not to sound big headed, i dont die much.
\

Either did I until Realm of Torment happened. Besides the point.


OH, and regarding the above post. Please, post radar screens of this happening! PLEASE! Or FRAPS it and link it here. If we can show enough of this happening, maybe ANET might do something about it instead of turning a deaf ear to us and telling us to shove it.

Blackhawk

Wilds Pathfinder

Join Date: Jun 2006

N/

Ah you mean Radar screens like this, this is as close as I could get before they "spotted" me which goes to prove the whole minimap is the aggro bubble

Posted these in a thread Gaile took an interest in but sadly not of these pictures so I've reposted them and hopefully someone at A-net might think - Hmmm that looks a bit borked.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by Blackhawk
Ah you mean Radar screens like this, this is as close as I could get before they "spotted" me which goes to prove the whole minimap is the aggro bubble

FIX THIS ANET. FOOLISH MORTALS!

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Tell me..

Was there a monster by the name of "Kournan Spotter" in that group?

If so,You sirs,are a group of f$%king idiots.

Mahanaxar

Krytan Explorer

Join Date: Oct 2005

Italy

Lupus Et Agnus

R/

Quote:
Originally Posted by Theus
Tell me..

Was there a monster by the name of "Kournan Spotter" in that group?

If so,You sirs,are a group of f$%king idiots.
Yeah sure, there was a Kournan Spotter in the realm of torment.

Blackhawk

Wilds Pathfinder

Join Date: Jun 2006

N/

Quote:
Originally Posted by Theus
Tell me..

Was there a monster by the name of "Kournan Spotter" in that group?

If so,You sirs,are a group of f$%king idiots.
No there wasn't actually so stop trying to be clever, I'll get some radar shots from Tyria too seeing as there's obviously spotters there as well.

Dark Helmet

Dark Helmet

Ascalonian Squire

Join Date: Apr 2006

Texas - United States

Einherjar Legion [EL]

R/Rt

Weren't the monsters like this in Hell's Precipice? One bad aggro, half the party wipes, and you can't res because monsters won't leave you alone?

I suppose it makes the game harder, and more unpredictable -> Prophecies was very easy, with basic patrol patterns, than Factions was random patrol patterns (like Dredge), and in Nightfall there isn't any aggro/patrols at all, just player hate.

Blackhawk

Wilds Pathfinder

Join Date: Jun 2006

N/

OK seeing as I'm bored I looked up "Aggro" according to a Prima Guide

I wont bore you with everything but this is what makes the new AI a complete farce.

"You can determine which enemies you'll aggro in Guild Wars by the small transparent circle surrounding the players position on the minimap, if any enemy trips over this they'll be all over you"

Even according to page 89 of the Nightfall Manuscripts, the "White Circle surrounding your character is the 'Danger Zone'"

Obviously no longer the case then ANET so FIX IT as at the moment the "White Circle" is the whole sodding minimap which makes ressing people a pain in the arse, oh and any chance of not having mobs camping the Res Shrines in Realm Of Torment, as being ressed into a massive mob that wasn't there when you passed it earlier and being unable to move and dying pretty much instantly isnt too clever an idea.

Orinn

Krytan Explorer

Join Date: Jul 2006

Defiant Dragons

Quote:
Originally Posted by ForgeWhelp
Yeah my buddy was laughing his butt off on TeamSpeak as a Mursaat ele chased him the entire lenght of the Iron Mines of Moldune. He even succeeded in getting the mob beyond his radar and then paused only to see a little red dot show up again and eventually cath him.
Which is absolutely not what the update notes said...

Quote:
Originally Posted by ForgeWhelp
Bugged? Maybe a little, but to be honest I log plenty of hours and playing the game as it was intended I very rarely notice any issue.
You ever see mobs running the length of maps just to bask in your presence (stand there and do nothing)? You didn't NOTICE the caster who aparrrently has every run-skill in the game, all the time? Or the monk that you can't catch with all the speed boosts of your own you can pack onto a character?

Quote:
Originally Posted by ForgeWhelp
The bad guys hate you, they are willing to do anything to kill you and chasing you across the map or the occasion one being able to see you prematurely doesn't seem too off to me. I think it's all about how you play the game. If you play the game as it was intended you simply go from point A to point B leaving a trail of destruction in your wake. Yeah you might have some oddness but it's not that big of a deal if you play the game as it was intended. But thtat is MY opinion...
So much wrong here. The whole PURPOSE of the aggro bubble was so you can determine what can see you and not. Kournan troops (not just spotters) seem to be able to see you if you are ANYWHERE in their patrol path. They can see everywhere that they have been, which I believe is a bug.

As for them wanting to do anything to kill you... Why do casters chase me the entire length of a map, only to run when I attack them? They chase until they catch you, wand a bit, then run away. And again, tehy seem to have hidden speed boosts, because they run FAST, without activating any skills.

I for one hold the opinion that chasing mobs around for several minutes, being kited into large mobs (or having your henchies kited into those same mobs,) warriors that run like rabbits when they're hit, and casters that are so bloodlusted that they will chase you for miles just to hit you with a wand, are not INTENDED facets of this game, but rather buggy, sporadic behavior that should be fixed.

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

Quote:
Originally Posted by ForgeWhelp
..play the game as it was intended
That will not fix the AI either. How do you play the game as intended if the whole radar turns into the aggro bubble ? Its really interesting to read comments like that.

Potu Exe

Ascalonian Squire

Join Date: Sep 2005

Anti Penguin Movement [ApM]

E/

Quote:
Originally Posted by Orinn
Which is absolutely not what the update notes said...



You ever see mobs running the length of maps just to bask in your presence (stand there and do nothing)? You didn't NOTICE the caster who aparrrently has every run-skill in the game, all the time? Or the monk that you can't catch with all the speed boosts of your own you can pack onto a character?



So much wrong here. The whole PURPOSE of the aggro bubble was so you can determine what can see you and not. Kournan troops (not just spotters) seem to be able to see you if you are ANYWHERE in their patrol path. They can see everywhere that they have been, which I believe is a bug.

As for them wanting to do anything to kill you... Why do casters chase me the entire length of a map, only to run when I attack them? They chase until they catch you, wand a bit, then run away. And again, tehy seem to have hidden speed boosts, because they run FAST, without activating any skills.

I for one hold the opinion that chasing mobs around for several minutes, being kited into large mobs (or having your henchies kited into those same mobs,) warriors that run like rabbits when they're hit, and casters that are so bloodlusted that they will chase you for miles just to hit you with a wand, are not INTENDED facets of this game, but rather buggy, sporadic behavior that should be fixed.

This guy pretty much summed up the new AI the best I have seen it explained so far. If I'm not mistaken, I dont think ANet intended to make the whole radar be the aggro circle with a little white circle sitting in the middle just for looks. And I dont think that a group of level 27-28 warriors are sopposed to run as a group like little girls when one of them is hit with a sword by a level 20. And since when did casters run the entire map only to wand you and run the hell away again when damaged once?

If this is the intended AI, then I dunno what ANet was thinking. Which is why I have defedently postponed my purchase for Nightfall.

Please ANet, could you please just give word on this subject?

Blackhawk

Wilds Pathfinder

Join Date: Jun 2006

N/

Quote:
Originally Posted by Orinn
And again, tehy seem to have hidden speed boosts, because they run FAST, without activating any skills.
QFT, I even highlighted one expecting to see a "Engage Warp Engines" pop up the way those buggers were keeping up with me especially as my Rangers not exactly slow.

ForgeWhelp

ForgeWhelp

Krytan Explorer

Join Date: Jul 2006

TGW

N/Mo

Quote:
I for one hold the opinion that chasing mobs around for several minutes, being kited into large mobs (or having your henchies kited into those same mobs,) warriors that run like rabbits when they're hit, and casters that are so bloodlusted that they will chase you for miles just to hit you with a wand, are not INTENDED facets of this game, but rather buggy, sporadic behavior that should be fixed.
So with the new flagging option do you ever flag your henchies and then run up and aggro a group and then run them back to the henchies? Seems like turn-about is fair play to me.

And if there is a particualr elite or drop you want, aren't you willing to chase a boss until he is dead? It just seems to me that ANET is trying to anti-farm and smarten up the AI. Does it suck? Sometimes, but it just makes it more challenging.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

It's one thing enemies chasing you through the whole map. That's understandable from the AI. It's a completely different story when you can't recover your team because when you get close, the enemies aggro again until you're a radar away.

This is something that has been happening since release. I do see it as a bug.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Sekkira
This is something that has been happening since release. I do see it as a bug.
QFT

Now everyone:

STOP RAGING. CALM DOWN.

Being complete asses to each other here on the forum will not solve the problem at hand.