Added damage through "GtfE!" @ 12 command

Spura

Wilds Pathfinder

Join Date: Feb 2005

I calculated the average damage "Go for the Eyes!" @ 12 command adds to next weapon hit for all weapons at 16 attribute(daggers also 13 critical strikes).
Quote from guild forums.
Quote:

* Scythe: att 16

Average Attack Damage: 49.02
Average Attack Damage: 82.77
+ 33,75 damage

* Hammer: att 16

Average Attack Damage: 48.85
Average Attack Damage: 71.87
+ 23,02 damage

* Axe: att 16

Average Attack Damage: 33.36
Average Attack Damage: 56.49
+ 23,13 damage

* Spear: att 16

Average Attack Damage: 37.26
Average Attack Damage: 55.35
+ 18,09 damage

* Sword: att 16

Average Attack Damage: 33
Average Attack Damage: 46.26
+ 13,26 damage

* Dagger: att 16, crit 13

Average Attack Damage: 24.57
Average Attack Damage: 36.75
+ 12,18 damage

* Bow: att 16 2 sec

Average Attack Damage: 38.95
Average Attack Damage: 57.46
+ 18,51 damage



Logicno je dodaten damage velik na orozjih kot sta scythe in axe. Critical hit je namrec zgornja meja na orozju krat 1.4 (koren od 2 ce smo natancni), torej so dodatni criticali prinesejo vec orozjem z visoko zgornjo mejo kot naprimer axe in scythe in manj orozjem kjer je zgornja meja nizja in spodnja meja visja, kot sword in spear.

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

In other words...HOLY CRAP A LOT MORE DAMAGE.

Geishe

Geishe

Wilds Pathfinder

Join Date: May 2006

The Agonized

Rt/Mo

Quote:
Originally Posted by Phoenix Arrows
In other words...HOLY CRAP A LOT MORE DAMAGE. LOL, yes, yes.

GfTE is amazing beyond words.

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Yup, that's why I run a Command-based Paragon, not a Motivation one.

-.-

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

better than orders.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

I smell a nerf from all the attention

/sighs

DvM

DvM

Jungle Guide

Join Date: Aug 2005

Vlaardingen, The Netherlands

Survivor Squad[SS]

im feeling a new iway way coming up... something with 4 W/P using Some IAS, GftE, probably 2 motivation paras..would be intresting though

ramma77

ramma77

Krytan Explorer

Join Date: Dec 2005

South Shields, England

The Psycho Titans

R/

i have my ranger running barrage and they have GFTE as well they only have a 51% chance to critical but if you figure the ranger spams this every 3 seconds it's rather nice.

nerf fodder

Chewbacca Defense

Lion's Arch Merchant

Join Date: Aug 2006

667 Neighbour of the Beast

Ttgr

o.O Wow!

Feathers

Feathers

Ascalonian Squire

Join Date: Jul 2006

Michigan

ROAR - Rangers of Ascalon Return

R/P

"Go for the Eyes" charges extremely quick with a Barrage Ranger. I use this skill on both the R/P and my P/W. The ranger can charge it up more quickly then the paragorn but at slightly over 50% chance to crit and a group of heros with multiple attacks they tend to make quite the rat pack The Paragorn usually runs Koss with hundred Blades, Jin as a Barrage ranger, and sometimes Margrid as a barrage ranger as well. Myself I think it's one of the most useful support skills a team can get from a paragorn.

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

It's ParaGON, not ParaGORN.

-.-

DvM

DvM

Jungle Guide

Join Date: Aug 2005

Vlaardingen, The Netherlands

Survivor Squad[SS]

Quote:
Originally Posted by Shadowfox1125
It's ParaGON, not ParaGORN.

-.- *runs and hides..named his paragon ''vynas goes paragorn...sigh :'(

ontopic
I think the added damage for axes or hammers is wrong in your tabel
because I find it hard to believe they have about the same added damage while the hammer has an higher max damage....

Spura

Wilds Pathfinder

Join Date: Feb 2005

Library of alexandria already had a Gtfe build. 2 paragons, one of them had Focused anger so it charged GtfE every 2 hits, other paragon was motivation. Also had 1 dervish and 2 warriors/D with scythes to maximize benefit. Also both paragons benefit too. They had problems against teams with lots of Blinding surge, also things like wards and aegis messed them up.

One thing has to be said. If you have 2 paragons, have the motivation one be P/W but the GtfE spammer should be P/Me, GtfE gives a lot of energy -> Mirror of Disenchantment takes care of aegis.

Yobz

Frost Gate Guardian

Join Date: Feb 2006

N/Me

I thought that a critical hit was always the max weapon damage multiplied by √2 (approx 0.95).

Weapons with a big damage range but high max dmg (eg scythe,hammer,axe) will benefit the most from this as your results show.

I have been running GfTE on my paragon from the start, and I did mention in a post in here before Nightfall was actually released about using this in ToPK barrage/pet runs. Read here: http://www.guildwarsguru.com/forum/s...php?t=10051596

Putting this on a ranger to quickly build adrenaline was good thinking. I did think about rangers running this but threw away the idea as they usually take supporting spirits in ToPK.

I think my ranger heroes have found a new secondary profession now

icedragon981

icedragon981

Krytan Explorer

Join Date: May 2006

At my computer

Teh Nine [lll]

N/

Yep, I run an "Incoming!" and "Go for the eyes!" 16 command build on my Paragon, works wonders. =)

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

Being able to hit critical so often is nice...

I am not sure how accurate the OP's numbers are, but here is a few numbers i came up with::

Dervish @ 16 Scythe
9-41dmg, 15^50, +20%dmg

Physical dmg VS. 60AL target.

AVERAGE hit dmg (taken over a 10 hit calculation):: 45 dmg
AVERAGE critical hit dmg (Taken off 10 hit calcution, used Wild Blow):: 96.2 dmg

51.2 dmg difference/increase.

Basically, it seems that the critical hits vary and are taken from the lowest dmg from your weapon and the highest. In order to get consistent/constant critical numbers for my scythe i used:
[skill]Wild Blow[/skill].
After 10 hits using this skill i got two numbers of 92 and 113. 92 occured 8 times out of 10... and 113, 2 times out of 10. Average shown above.

It seems with more consistent variables like this, i got even HIGHER numbers then the OP did. Hmmm, GFTE mixed with Primal Rage [e] might be fun, not necessary, but fun mebe?

lol cheers!

semantic

semantic

Lion's Arch Merchant

Join Date: Feb 2005

Quote:
Originally Posted by DvM
*runs and hides..named his paragon ''vynas goes paragorn...sigh :'(

ontopic
I think the added damage for axes or hammers is wrong in your tabel
because I find it hard to believe they have about the same added damage while the hammer has an higher max damage.... Axe benefits so much because its low-end is so weak.

Also, those numbers appear to be for custommized weps without inherent bonuses. Doesn't change the overall gain from GftE much, but the damage is higher in practice.

And yes, GftE is massive in almost every sense, especially when combined with Refrains and such. But I don't get the nerfbat reflex. So Paragons increase party damage on the one hand, but also defense on the other. Sounds like a good addition to the game.

semantic

semantic

Lion's Arch Merchant

Join Date: Feb 2005

Quote:
Originally Posted by Thom Bangalter
better than orders. Yes, and very nice with orders as well.

Minwanabi

Minwanabi

Krytan Explorer

Join Date: Mar 2005

Michigan

yeah, I run a command/moti paragon, with both Jin and Magrid going Barrage, with GftE, and Anthem of Fury, just because I could. It really is ridiculous, especially at the beginning of the game, when the Kournan Bowman use Infuriating Heat all the time. Running 3 GftE with a minion master is just crazy.

semantic

semantic

Lion's Arch Merchant

Join Date: Feb 2005

Quote:
Originally Posted by Batou of Nine
....
After 10 hits using this skill i got two numbers of 92 and 113. 92 occured 8 times out of 10... and 113, 2 times out of 10. Average shown above.
... It looks like you were using a 20/20 sundering scythe.

The averages shown in the first post are crit-adjusted averages. You take the average weapon damage, then adjust it up based on the crit rate and crit damage.

For example, average 12Axe damage before taking critical hits into account is around 23 (for customized, +15% axe). But because you crit approx 17% of the time at 12Axe, that means 17% of the 6's, and 7's, etc. you would have rolled result instead in a 53 or so point crit. So to adjust the avg damage, you have to add 17% of the difference between it and a critical hit.

That's why GftE results in the dramatic increase shown in that table. When the crit rate is raised to 90% (as with 16Axe + 12Com), the 'average' becomes around 95% of the damage caused by a crit.

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

oops, yes it was the HAnd of the Forgotten, i forget to mention it also has 20/20 sundering...

So YA! That would make more sense that the 2 dmg criticals from the sundering kicking in and when it doesnt.

thanks for clearing that up!
cheers!

Spura

Wilds Pathfinder

Join Date: Feb 2005

Quote:
Originally Posted by semantic
Axe benefits so much because its low-end is so weak.

Also, those numbers appear to be for custommized weps without inherent bonuses. Doesn't change the overall gain from GftE much, but the damage is higher in practice.

And yes, GftE is massive in almost every sense, especially when combined with Refrains and such. But I don't get the nerfbat reflex. So Paragons increase party damage on the one hand, but also defense on the other. Sounds like a good addition to the game. These numbers are using 35% extra damage weapons(+15%^50% +20% custo)

Calculations were made using the calculator page on guildwarsguru.

I possibly made a typo there with hammer having same as axe though.

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

I am runnin a p/r bararger and took him to Tomb of primeval for a bp run... posted build in this thread

http://www.guildwarsguru.com/forum/s...php?t=10049636

imho it was much better than running r/p and it was a blast...

even with only 12 marks... more damage (for the whole group) than when running r/p cuz of the other skills i brought.

lovin it... the only problem was finding a group... the closed minded old farts wouldnt consider me as a "real bp" ..... (poor silly folks) when i finally found a group they were more than thankful.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

I LOVE "Go For The Eyes". Is it only me who shouts it when I use it?

16 Command gives an extra 78% chance to critical. Add Vicious Attack to that and it's awesome.

Yobz

Frost Gate Guardian

Join Date: Feb 2006

N/Me

GFTE is a shout. Therefore using the skill makes your character shout "Go For The Eyes". If another character used the skill he/she would shout it.

Have you seen a warrior ever shout "Watch Yourself"? It doesn't cause everybody else on the screen to say the same thing.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Yobz
GFTE is a shout. Therefore using the skill makes your character shout "Go For The Eyes". If another character used the skill he/she would shout it.

Have you seen a warrior ever shout "Watch Yourself"? It doesn't cause everybody else on the screen to say the same thing. No no, you don't understand. I shout "Go For The Eyes" when I click the skill. Not my character...me. Just wondering if anyone else was that....sad.

Keilious Ahruhk

Keilious Ahruhk

Academy Page

Join Date: Mar 2006

Sydney

Venatio Illuminata [VEIL]

Mo/

Quote:
Originally Posted by Celestial Beaver
No no, you don't understand. I shout "Go For The Eyes" when I click the skill. Not my character...me. Just wondering if anyone else was that....sad. Ooo! I did too back when I played my paragon. I'd also have a habit of saying "Watch Yo'self!" and "Ooo yummers, I found their weakness! ", yeah, we're so hardcore.