Split Shutdown Build

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

http://gwshack.us/51505

Some time ago, I monked in a GvG and I had a shame/diversion mesmer on me the whole time. The other monk Blighting it off of me the whole time, and the fact that their direct damage was to laugh about kept us up until VoD. We actually got a morale advantage of 10% or so. At VoD they decided to split. I was in the offensive split facing the mesmer. Needless to say I got owned by diversion and shame really quick (I just couldn't cast....) Their defense wiped our offense, they headed to our lord, owned our defensives 8v4 and killed the lord shortly afterwards.

My idea was to make a split build that has 2 of those mesmers, with MoR to spam even more. Each opposing monk gets one mesmer on him (assuming they send one back and keep one at the stand).

My concerns:
-possible counter in the form of heavy hex removal on non-monk characters (i.e. expel, divert, convert)
-Is one warrior on each squad enough to score kills?
-Ether Prism or Ether Prodigy? Prodigy allows for a better attribute spread.

MAdnRisKy

MAdnRisKy

Academy Page

Join Date: Sep 2005

Requiem Lords

Mo/

*how* many hard resses?

gale is a wonderful skill you know...
And water snares make sure runners don't get completely owned by yaahoos.

It's reasonable, but is it possible to get a teleport on the hammer? it'll help you adren spike 8v8.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

OK maybe I overestimated the use of hard resses lol. Guess one Glypsacced res chant is actually enough.
I could insert Gale on the mesmers, but then I lose my MoR'ed remove hex, and I only have Blight for hex removal...(1sec cast, 3.5sec recharge=ftw)
Snares on the E/Mo could be done. Get Eprod for the sake of attributes, and change lightning orb for freezing gust or deep freeze I guess.
Teleport on the hammer...in place of what? Only possibilities are heal sig or Bull's strike

Dragannia

Dragannia

Krytan Explorer

Join Date: Feb 2006

Venatio Illuminata [VEIL]

Me/N

Just a warning, but playing an offence/defence character, such as a MoR man with Remove Hex, is no easy task. You have the urge to keep pressuring a target, and letting off that target to remove a hex sometimes is extremely frustrating. Took me ages to get it right. Especially since a lot of skills you're trying to Diversion will be short cast times and the player has to look to other targets to Power Drain. Paragon should take care of most energy problems if your Monks can manage themselves well (I see you're still using a traditional Mo/A with Sig of Devotion) so I'd suggest switching out the Pdrain for Drain Enchantment, though an Interrupt might come in handy. Up to you, really.

Zuranthium

Zuranthium

Jungle Guide

Join Date: May 2006

Los Angeles

Black Rose Gaming [BR]

I like the build. My only suggestion would be to replace Glyph of Sac + Res Chant on the Elementalist with Deep Freeze + Gale.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

http://gwshack.us/32099
Updated

Zuranthium

Zuranthium

Jungle Guide

Join Date: May 2006

Los Angeles

Black Rose Gaming [BR]

I was also going to suggest draw conditions instead of remove hex on the other Mesmer but then you went and messed him up. :-P

I still think it's a mistake to have glyph + res chant on the runner.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Ok, to follow your advice
http://gwshack.us/6b32a

DieInBasra

Lion's Arch Merchant

Join Date: Aug 2005

4/4 splits are gay tbh. They rape the lone defensive monk and roll your stand team, and then come and rape you. 3/5 is it imo, or 4/4 with two monks on one team.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Quote:
Originally Posted by Zuranthium
This build definitely works better as a full team anyway, I thought about this, and I think you're right. I'm just going to revision the entire build as an 8v8 one.
This thread can be closed. I'll make another one with the new build.