Helping a Hammer w/mo

njms2007

Ascalonian Squire

Join Date: Nov 2006

W/Mo

Hey everyone, I played guild wars for a long time but was very anti-social. Didnt really need advice at lvl 2. since i hit lvl 20 i should at least know what im doing, When i went to trade i had no idea what the guy was talking about so here i am.
Veering to the Point, I Can never find good hammer builds that go use the full term of "tank".

So, I am asking all you Pros out there if you all know any builds that really dish out the damage. I was barley getting through and i felt that i was just taking up space in the mish's i did. Even if the build ignores the monk part ill take it and I appreciate all the help receive even if you call me an idiot.

Might as well include the way i got it set up,
Glat armor for the energy boost

Healing: 5
Hammer: 11
strength: 14

Skills as of right then and there
1.Power Attack
2.Endure Pain
3.Protectors strike (things run from me I'm always with a ele)
4.Mighty Blow
5.Counter blow
6.Healing breeze
7.Siget or Capture (I don't got alot of elite)
8.Rez (Monk spell or rebirth depends on the situation)

ValidusMonachus

Academy Page

Join Date: Apr 2006

Birmingham, England

Build Wars [gg]

Me/

Ok, first of all take out Healing Breeze and put in Healing Signet. Increase your Hammer attribute to at least 13 and leave Strength at around 9 and add a minor rune. Boost Tactics up to 9 and add a minor rune. I would suggest you go and look for a nice Hammer elite to use on your build. I would suggest Devastating Hammer. Protector's Strike is nice as is Power Attack. I would remove Counter Blow and replace that with "Watch Yourself!" as most parties love that skill.

These are my suggestions, but you want to be aiming for something like this:

1. Elite attack
2. Attack
3. Attack
4. Attack
5. IAS Skill (Increased Attack Speed) or Speed boost (rush, sprint etc) or another defensive skill depending on where you are and what you're doing.
6. Defensive skill
7. Healing skill/Defensive skill
8. Res skill

Anything similar to this is pretty safe to use. Try and steer away from using Monk healing skills. They can be good, but Healing Signet is the best avaliable to you in my opinion.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

have you only got prophecies? i have some builds you might like but i need to know which campaigns you have

~A Leprechaun~

Silk Weaver

Lion's Arch Merchant

Join Date: Jun 2006

Hong Kong

Romantically Lethal [RoLe]

R/Mo

The only skill from the monk line that would go with a hammer warrior would be mending touch.

I guess you could use this bar..?

Backbreaker {E}
Crushing Blow
Holy Strike
Stonesoul Strike
IAS
Heal Sig
To The Limit/Counterstance
Rez Sig

For kicks.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

^ no holy strike and soulstone strike are amazing with backbreaker you can kick out backbreaker dmg + 160 holy dmg + extra attacks in one kd

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Healing Signet >>>>>>>>>>>> Healing Breeze

njms2007

Ascalonian Squire

Join Date: Nov 2006

W/Mo

Quote:
Originally Posted by A Leprechaun
have you only got prophecies? i have some builds you might like but i need to know which campaigns you have

~A Leprechaun~ I have Prof and Nightfall, i looking to buy factions next week

Silk Weaver

Lion's Arch Merchant

Join Date: Jun 2006

Hong Kong

Romantically Lethal [RoLe]

R/Mo

Quote:
Originally Posted by A Leprechaun
^ no holy strike and soulstone strike are amazing with backbreaker you can kick out backbreaker dmg + 160 holy dmg + extra attacks in one kd
The spike would be, after adrenaline has been charged up: Frenzy, BackBreaker, Crishing Blow, Holy Strike, Stonesoul Strike.

This provides +30 damage, 180 holy damage, and 2 hammer swings, and DeepWound, which cuts off around 100 HP. It's not too bad, but it's energy intensive, therefore difficult to maintain/will lose out to adrenaline in the long run, and is also restrictive. Still, you can play around with that, it's pretty fun. I wouldn't suggest this as a top build at all (though I've been told that it has been used... I don't believe a word of that =P), but really, as far as W/Mos go, seriously utilizing monk skills, this is your best bet I think.

Quote:
Originally Posted by A Leprechaun
Healing Signet >>>>>>>>>>>> Healing Breeze The truth.

njms2007

Ascalonian Squire

Join Date: Nov 2006

W/Mo

Thanks for all the help so far, But i never been one to use Tatics i thought it would only bring me down, and for an odd reason i thought strength added to damage
I guessing i was dead wrong?
plus to the guy at the top what kind of hammer did you have in mind? Remeber i have no xp with buying certain hammers that dont suck
for example someone conviced me Vamp mod was good....

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

strength adds 1% armour piercing per rank, which is handy

you can purchase max damage hammers fairly easily, or a collectors..

id say a 19-35 damage, 15% extra damage while health is above 50%, a armour or health mod, and a damage mod of choice, im not sure if vamparic and zealous are worth it on a hammer

ss1986v2

ss1986v2

Wilds Pathfinder

Join Date: Apr 2006

Mo/

ok, heres a simple hammer build to take advantage of hammers many chain skills:

Hammer Mastery - 16 (12+1+3)
Strength - 9 (8+1)
Tactics - 11 (10+1)

Devastating Hammer
Crushing Blow
Fierce Blow
Frenzy/Flail/Tiger Stance
"To the Limit"/"For Great Justice"
"Watch Yourself"/Rush
Healing Signet
Rez Signet

Use IAS + adren booster, hit devastating for kd and weakness, land crushing for a deep wound, follow with fierce for a big hit of dmg to weakened foe. use WY for def or rush to catch runners. heal sig when ya need some health. simple.

and as for vamp weapons, they are the best, as far as dmg is concerned. the -1 pip is nothing if you are attacking, you gain more than it takes away under ideal situations. with an IAS, you gain even more. but even if it didnt, you can just switch weapons while not attacking. easy as hitting F2.

as for strength, it only adds 1% penetration per level, not rly that much when you consider all the dmg you would be dishing out with higher ranks of hammer mastery. use no less then 14 hammer, the higher the better.

Silk Weaver

Lion's Arch Merchant

Join Date: Jun 2006

Hong Kong

Romantically Lethal [RoLe]

R/Mo

Strength adds 1% AP everytime you USE AN ATTACK SKILL. The actual damage bonus is marginal, although it does help, I guess.

All hammers are the same, only the number matters, in which case you should always get max damage. Vamp Mods are the best in terms of adding damage, and are best in most cases. For the build I gave above, zealous would be ideal. If you're bad at swithcing weapons when you don't need them (F1-4), use sundering or anything you want.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

magehunter strike
mighty blow
yeti smash
counter blow
counterattack
watch yourself
flail
lions comfort

form all 3 campaigns^^

~A Leprechaun~

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

im actully not sure if strength/AP is working correctly :/
my time to kill a test dummy is the same with primal rage, as without (no attack skills used). dont do much damage with the attacks that say they have 20% ap either :/

a 20/20 sundering mod averages out at 4% ap?

njms2007

Ascalonian Squire

Join Date: Nov 2006

W/Mo

Thanks to all that helped me, even though I didn't get some of the lingo, like what the hell a 20/20 is, but none the less Im gonna finaly give tatics a try, and try out all the builds in the Crystal Desert for a final test. Then get a farm build =) back to the part you care about,
Thanks to all again your the best!

Tingi

Tingi

Wilds Pathfinder

Join Date: Dec 2005

Mo/

Quote:
Originally Posted by ss1986v2
ok, heres a simple hammer build to take advantage of hammers many chain skills:

Hammer Mastery - 16 (12+1+3)
Strength - 9 (8+1)
Tactics - 11 (10+1)

Devastating Hammer
Crushing Blow
Fierce Blow
Frenzy/Flail/Tiger Stance
"To the Limit"/"For Great Justice"
"Watch Yourself"/Rush
Healing Signet
Rez Signet

Use IAS + adren booster, hit devastating for kd and weakness, land crushing for a deep wound, follow with fierce for a big hit of dmg to weakened foe. use WY for def or rush to catch runners. heal sig when ya need some health. simple.

and as for vamp weapons, they are the best, as far as dmg is concerned. the -1 pip is nothing if you are attacking, you gain more than it takes away under ideal situations. with an IAS, you gain even more. but even if it didnt, you can just switch weapons while not attacking. easy as hitting F2.

as for strength, it only adds 1% penetration per level, not rly that much when you consider all the dmg you would be dishing out with higher ranks of hammer mastery. use no less then 14 hammer, the higher the better. Now THIS guy knows what he is talking about. I use pretty much the same build when I go hammer.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

^ only 3 attacks?!? does it dish out much dmg?

~A Leprechaun~

Silk Weaver

Lion's Arch Merchant

Join Date: Jun 2006

Hong Kong

Romantically Lethal [RoLe]

R/Mo

Frenzy and 16 mastery.


Issue with the build is that it's W/any not W/mo.

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Quote:
Originally Posted by A Leprechaun
^ only 3 attacks?!? does it dish out much dmg?

~A Leprechaun~ It works pretty well. I'm kinda surprised that it took the 11th post on this thread to tell OP to have 16 in Hammer..

You can always go with a small KD chain:
Devastating Hammer
Crushing Blow
Heavy Blow

Tingi

Tingi

Wilds Pathfinder

Join Date: Dec 2005

Mo/

Quote:
Originally Posted by A Leprechaun
^ only 3 attacks?!? does it dish out much dmg?

~A Leprechaun~ yes it does do a lot of dmg. You can always swap out To the Limit for an attack - thats usually what i do.

ss1986v2

ss1986v2

Wilds Pathfinder

Join Date: Apr 2006

Mo/

yeah guys, as said above, the 16 in hammer and the use of an ias makes up a bit for the fact that it only uses 3 skills. and yes, you can swap out the adren boost skill for a fourth attack, maybe ib or whatever else you like.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

I won't bother posting my build because you aren't an elementalist secondary.. but I'll say this. The biggest advantage of hammers is.. *drum roll* KNOCK DOWNS!

If you realize this, you also realize there's absolutely no reason you shouldn't have Counter Blow on your skillbar, at all times. (PvE)

As for weapon mods, Vampiric just makes your damage go higher. Why not take it? Switch weapons when you get out of the fight, get blinded, etc.

My favorite chain is Devastating->Crushing->Fierce Blow, which I am apalled that no one has even mentioned. Fierce blow will give you the highest damage out of any hammer attack, but you need Weakness on the enemy to fullfill it. Devastating Hammer gives the opponent weakness. I don't go so much for damage on my hammer warrior as spammable knock downs, so I take Hammer Bash and Shock (ele skill) also.

As for w/mo.. well you can take Mending Touch as someone suggested, or use Stonesoul/Holy Strike. I wouldn't use back breaker. I'd rather use the spells after seperate KDs than waste my elite. Spiking in PvE? Uh.. generally not too useful.

ss1986v2

ss1986v2

Wilds Pathfinder

Join Date: Apr 2006

Mo/

Quote:
Originally Posted by jesh
My favorite chain is Devastating->Crushing->Fierce Blow, which I am apalled that no one has even mentioned.
Quote:
Originally Posted by ss1986v2
Devastating Hammer
Crushing Blow
Fierce Blow
Frenzy/Flail/Tiger Stance
"To the Limit"/"For Great Justice"
"Watch Yourself"/Rush
Healing Signet
Rez Signet *ahem*

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

some combo's ive put together for a friend

counter blow
belly smash
crude swing
staggering blow
auspicious blow

counter blow
Crushing Blow
Forceful Blow
Yeti Smash


enfeeble
fierce blow
Auspicious Blow
renewing smash
gladiators defense stancy
other stance
heal sig

havent tried them out yet :S

Silk Weaver

Lion's Arch Merchant

Join Date: Jun 2006

Hong Kong

Romantically Lethal [RoLe]

R/Mo

If you really don't need spike, then try

Enraged Smash
Counter Blow
Flail
Rush
Staggering Blow
Lion's Comfort
Rez Signet
To the Limit

Something like that, just spam Enraged Smash and use Flail (I used Frenzy, but bleh).

njms2007

Ascalonian Squire

Join Date: Nov 2006

W/Mo

If i Dont have Fierce blow yet is there a good replacement or am i screwed?
And dont flame me but i don't have a clue what spiking is...

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

spiking is a large amount of damage in a short time

pressure is damage over time, like poison, bleeding, continous attacks

ss1986v2

ss1986v2

Wilds Pathfinder

Join Date: Apr 2006

Mo/

Quote:
Originally Posted by njms2007
If i Dont have Fierce blow yet is there a good replacement or am i screwed? sorry, forgot you dont have factions yet. ok when you do get it, plug in fierce, its probably the best fit here, but there are alternatives. you could simply plug in counter or ib into the 3rd attack spot instead of the 4th. if you still want to take advantage of the weakness you put on with devastating hammer, overbearing smash and heavy blow could work. you might also want to think of one that isnt dependent on weakness, you know in case devastating doesnt hit. maybe another kd like hammer bash or bull strike so you can still land the crushing blow without having to wait for devastating to charge again.