Right; since the time when I began looking at pet data it annoyed me that a bear does less DPS than other pets.
Much work has gone into analysing the skill brutal Mauling; it's a neat relic of a time when pets had different abilities, for some reason it has not been removed.
It is a 4 adrenaline skill, used by the bear when you are also attacking; as a result in normal cicumstances it amounts to about an 18% damage per second penalty. With the presence of the new ritual Infuriating Heat in Nightfall the bear can actually build adrenaline twice as fast, and uses its brutal mauling every second swing, with the result of dealing about 30% less damage than an equivalently evolved pet of another species.
People have talked about the potential advantages of the skill; as an easily interrupted skill it can serve as a way to use up enemy interrupts, as some AI opponents will bother interrupting the bear, people imagine that it has more damage (testing shows this to be false) that it interrupts enemies (also false) and so on, and now with Paragon shouts it finally has a slight advantage, Brutal Mauling attacks can trigger Paragon effects like Anthem of Flame.
The fact is though that it is a relic, and one that while it has been interesting effectively removes the bear from the arsenal of many; I know I had a bear for my first ranger until I realised how much weaker it was; changing from a Hearty bear to a Dire wolf boosted my damage about 60%.
Before the situation gets too complex, how about ANet fixes the bear; remove the outdated Brutal Mauling (which has no effect anyway) and make the pet homogeneous, like basically all pets are with the slight exception of damage type. Removing Brutal Mauling from the bear might take away some of its history, and remove the slight use it may get as a paragon trigger, but would restore it to being a usable pet.
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Notice; Please refrain from derailing the thread with requests of adding new inherent pet skills/attacks, as per the request of the OP and others; There are other threads regarding that subject, and this one is intended for a simple, single request.
Remove Brutal Mauling
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Yup. Currently the only known use for the Brutal mauling is for P/R R/P, because it activates a type of chant, the anthems:
* Anthem of Envy
* Anthem of Flame
* Anthem of Fury
* Anthem of Guidance
* Crippling Anthem
* Defensive Anthem
* Zealous Anthem
But from all of theese, only Envy, Flame and Cripling are useful with that skill.
* Anthem of Envy
* Anthem of Flame
* Anthem of Fury
* Anthem of Guidance
* Crippling Anthem
* Defensive Anthem
* Zealous Anthem
But from all of theese, only Envy, Flame and Cripling are useful with that skill.
D
Z
They should remove Brutal Mauling. Too bad I heard from a very reliable source that is is hard coded. =/
Unless you allow PvPers to pick from any type of pet, quite honestly making them all do somthing else wouldn't help with the whole PvP/PvE equality thing they've just fixed, so I think this is out of the question.
Unless you allow PvPers to pick from any type of pet, quite honestly making them all do somthing else wouldn't help with the whole PvP/PvE equality thing they've just fixed, so I think this is out of the question.
It took what... a whole eight posts for people to start asking for ridiculous crap?
I think it's funny how every obvious, sensible, simple suggestion in here immediately gets overcomplicated by people's ideas for "improvement".
No special pet attacks! Just fix the bugged bear. Simple
So, consider this a year-and-a-half's worth of /SIGNED.
I think it's funny how every obvious, sensible, simple suggestion in here immediately gets overcomplicated by people's ideas for "improvement".
No special pet attacks! Just fix the bugged bear. Simple
So, consider this a year-and-a-half's worth of /SIGNED.
To those who post ideas of "balanced" pet attack, post in a thread about it.
Adding complexity would require ensuring balance between pets, and would virtually require selection of pet types for GvG, among other things.
Make them all the same and you solve the problem. Frankly, the Slashing/Piercing difference should be eliminated or the option to make either variety of pet added, along with evolutions in PvP pets.
Adding complexity would require ensuring balance between pets, and would virtually require selection of pet types for GvG, among other things.
Make them all the same and you solve the problem. Frankly, the Slashing/Piercing difference should be eliminated or the option to make either variety of pet added, along with evolutions in PvP pets.
Quote:
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Originally Posted by tomcruisejr
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Phoenix - Disrupting Winning Peck - Strikes for 20-100 damage and inflicts bleeding, deepwound, daze, cripple and poison to your target. If target is using a Skill, that skill is interrupted and disabled for 1 minute. |
Really though, pets don't need any "special" attacks; They have those allready, Beast Mastery skills, remember guys? Pets are not meant to be uber-1337. They're a part of the Ranger's arsenal.
Other than that, I have no reason to be against the removal of Brutal Mauling, though I wouldn't get my hopes up if I were you guys. I'd much rather they fix more important things first.
Just remove it.
If you'd add anything to them people would be whining about imbalances and other crap. Like they always do.
The bear is statistically the weakest one coz of lowest DPS.
All those fairy tales about spiders causing poison and rats causing other stuff is false.
As long as you do'nt command your pet with a cetain BM skill to do anything all it does is hit and nothing more.
/signed for removal
If you'd add anything to them people would be whining about imbalances and other crap. Like they always do.
The bear is statistically the weakest one coz of lowest DPS.
All those fairy tales about spiders causing poison and rats causing other stuff is false.
As long as you do'nt command your pet with a cetain BM skill to do anything all it does is hit and nothing more.
/signed for removal

