I was sitting in a plane for a long time thinking about possible new classes. Two things kept popping into my head when I tried to come up with what was lacking from Guild Wars currently:
a) There is really only one effective tank: the warrior
b) Practically nobody plays mesmer in pve.
My idea: make a new class which will a) take damage like the best warrior out there and b) necessitate the use of the poor, abandoned mesmer.
The Shrift:
As with all other Guild Wars classes, the Shrift is devoted to his god. However, the other professions' faith pales in comparison to his zeal. The Shrift unceasingly explores his own frailty so as to fully comprehend his lord's infallibility. To worship, he reminds himself constantly of his own humility and insignificance. To explore his weakness, he subjects himself to pain as often as possible. The more excruciating the wound, the more intense his religious fervor, and the more powerful are his prayers. To most, his existence seems torturous. The Shrift basks in the glory of agony and perpetually prostrates himself before his deity's greatness. The Shrift is covered in painful piercings which are constant reminders of his own corporeal flaws. He exalts pain as a form of communion, and uses the power of his god to remind opponents of their own lowly mortality.
He acts as a sort of mesmer tank, drawing the opponents' attention to him, all the while decreasing their effectiveness, rendering them useless. He has a lot of health and armor, does almost no damage, has little energy (think warrior), and is melee range. What separates him from a warrior tank and a straight up mesmer? The Shrift isn't about direct damage; he sits there and gets the crap beat out of him without doing much damage in return. His source of energy and most of his spells are dependent upon him getting beat upon, similar to how some warrior skills depend upon adrenaline. Whereas the mesmer creates realities, the Shrift tricks people, manipulating who they attack and where they target their spells. I imagine he looks like a crazy shaman with disgusting piercings all over the place (finally, another class besides necro that doesn't look like a model), but that's not too important.
These are the four attributes I came up with:
1) Enthrallment - Determines the number of enemies the Shrift can manipulate (I'm thinking between one and four). Only one Enthrallment enchantment can be used at a time.
2) Masochism - Similar to Soul Reaping for Necromancers. Affects how much damage taken is converted into energy.
3) Reprisal - Affects mid-range calls/chants which are dependent upon enemy attacks.
4) Equivocation - Affects spells which confuse opponents' skills.
Strength:
The Shrift shines when he is truly getting wailed upon by as many people as possible. This allows him to maintain energy and spam Reprisal skills, which quickly weaken the attacking enemies to the point of uselessness. The only stat that can't be weakened is the enemies' health.
Weaknesses:
1) A Mesmer can dominate the Shrift in many ways that render the Shrift useless (use your imagination). One quick example I thought up: by breaking the Shrift's Enthrallment enchantment, the mesmer takes attention away from the Shrift back towards other players. Without being attacked, the Shrift does hardly any damage and has little energy, allowing him to sporadically cast Equivocation spells.
2) A Necromancer that uses Well of Silence or some such will shut down the Shrift's reprisal skills. The result: he's a passive tank that gets beat upon but does nothing to his attackers in return except minimal weapon damage.
3) The Shrift has little self-heal and is dependent upon a supporting class to tank effectively without dying.
How the Shrift works in battle:
The Shrift enters the frenzy along with other point-blank attackers. After setting up an Enthrallment enchantment, 1...4 foes in mid-range are compelled to attack him. As foes attack, damage received is converted into energy which the Shrift then uses to set up Reprisal enchantments. Here are some examples:
a) Vengeful Drain: For every ___ points of damage dealt to you by target opponent, that opponent loses ___ points of energy.
b) Vengeful Enfeeblement: For every ___ points of damage dealt by target opponent, there is a ___% chance that one of his or her skills will be disabled for 60 seconds.
c) etc., etc. No Reprisal skills do damage. They only lower the effectiveness of opponents (I'm sure many more painful skills can be dreamed up by you guys).
As well as drawing fire and crippling enemies, the Shrift may also blur the lines between friend and foe by using Equivocation skills (which aren't dependent upon being attacked). These skills can make enemy monks accidentally heal allies, make opponents deal damage to other adjacent opponents, etc. A quick example:
a) Fog of War: for 30 seconds, there is a ___% chance that target opponent's skills will affect a random ally instead of an opponent.
So that's my idea. The main benefits that I can see:
1) A viable option for a tank other than the warrior.
2) The mesmer would be most effective at shutting down a Shrift (which would otherwise be a pretty unstoppable tank). This would reinvigorate a perpetually unpopular yet valuable class.
3) The role is original. The Shrift doesn't heal, doesn't do damage, doesn't exploit the dead, and doesn't buff allies. The Shrift casts hexes primarily, but none do damage and most are dependent upon getting beat on.
4) The Shrift also adds a bit of chaos into Guild Wars (chance of mistargeting spells), which hasn't been introduced as of yet.
What is important is coming up with a fundamentally new role that works within the current framework, and I think the Shrift does the job. I have some ideas about back story, armor, and weapons, but that's not important. What do you guys think? Please, no flaming?
