Flash Light
Hyprodimus Prime
Im not the best at healing because ive only been a monk for about a month so far (4th char) but I think ive come up with a pretty good healing build. tell me what you think.
The purpose of the build is to heal large amounts fast, being able to counter spikes. This build uses Holy Haste and Healer's Boon to increase the healing power and lessen the recharge time of Ethereal Light which is the main healing spell. Ethereal Light (and whisper) can heal 202 health in ¼ of a second (includes Divine Favor bonus) and without the fear of being easily interrupted. Quality over quantity. This build also allows 8 second resurrection spells to be cast in 2 seconds, making the Flash Light the main resurrecter on the team. By being the main healer on the team, there are no over heal mishaps by other monks resulting in the excess healing of one player while another dies. However the responsibilities you carry grows.
Flash Light
Monk/Any
Level: 20
Divine Favor: 14 (12+2)
Healing Prayers: 16 (12+4)
Protection Prayers: 4 (3+1)
- Healer's Boon [Elite] (Divine Favor)
- Holy Haste (Divine Favor)
- Ethereal Light (Healing Prayers)
- Orison of Healing (Healing Prayers)
- Dwayna's Kiss (Healing Prayers)
- Healing Whisper (Healing Prayers)
- Dismiss Condition (Protection Prayers)
- Restore Life (Healing Prayers)
== Usage ==
*Cast Healer's Boon, then Holy Haste
*Alternate using your 3 healing spells, if you see your target suffering from Hexes or has Enchantments on him, then use Dwayna's Kiss to save Ethereal Light because of its 5 second recharge time
*Use whisper if you are close
== Counters ==
*This build has no counters to Hexs, a second back up monk, possibly an Elementalist undercover monk should be used. (HP spam!)
*Energy denial
*Enough staggered attacks to interrupt Ethereal Light
== Variants ==
*Replace orison, dismiss and kiss with anything you feel is suited to the situation
*using Heal other will heal for a whopping 330 health but it is expensive. Still a nice emergency heal.
Its pretty open ended, the only real bonuses are the spike heal and the fast res.
The purpose of the build is to heal large amounts fast, being able to counter spikes. This build uses Holy Haste and Healer's Boon to increase the healing power and lessen the recharge time of Ethereal Light which is the main healing spell. Ethereal Light (and whisper) can heal 202 health in ¼ of a second (includes Divine Favor bonus) and without the fear of being easily interrupted. Quality over quantity. This build also allows 8 second resurrection spells to be cast in 2 seconds, making the Flash Light the main resurrecter on the team. By being the main healer on the team, there are no over heal mishaps by other monks resulting in the excess healing of one player while another dies. However the responsibilities you carry grows.
Flash Light
Monk/Any
Level: 20
Divine Favor: 14 (12+2)
Healing Prayers: 16 (12+4)
Protection Prayers: 4 (3+1)
- Healer's Boon [Elite] (Divine Favor)
- Holy Haste (Divine Favor)
- Ethereal Light (Healing Prayers)
- Orison of Healing (Healing Prayers)
- Dwayna's Kiss (Healing Prayers)
- Healing Whisper (Healing Prayers)
- Dismiss Condition (Protection Prayers)
- Restore Life (Healing Prayers)
== Usage ==
*Cast Healer's Boon, then Holy Haste
*Alternate using your 3 healing spells, if you see your target suffering from Hexes or has Enchantments on him, then use Dwayna's Kiss to save Ethereal Light because of its 5 second recharge time
*Use whisper if you are close
== Counters ==
*This build has no counters to Hexs, a second back up monk, possibly an Elementalist undercover monk should be used. (HP spam!)
*Energy denial
*Enough staggered attacks to interrupt Ethereal Light
== Variants ==
*Replace orison, dismiss and kiss with anything you feel is suited to the situation
*using Heal other will heal for a whopping 330 health but it is expensive. Still a nice emergency heal.
Its pretty open ended, the only real bonuses are the spike heal and the fast res.
Llint
This build fails because you have healers boon and holy haste in it.
Some CC, take out either or. Dont need both.
Some CC, take out either or. Dont need both.
Hyprodimus Prime
But thats the point, to decrease cating times.
twicky_kid
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Originally Posted by Hyprodimus Prime
But thats the point, to decrease cating times.
If you need more than 1/2 second cast heals you are doing something wrong.
It won't work because of the energy usage. Holy haste is 10e per usage while you run at 3 pips.
Healers boon just isn't worth it.
It won't work because of the energy usage. Holy haste is 10e per usage while you run at 3 pips.
Healers boon just isn't worth it.
moko
take out sup heal first off all :P run major or minor only.
take out one of your 4 heals; its too much.
take out holy haste, get in a signet (of devotion i guess)
hard rez on a monk shouldnt be. either take a rez (or sunspear rebirth) signet, or use the spot for holy haste you took out above, or one of the spells, or even better; but in hex removal.
Healer's Boon
Ethereal Light
Orison of Healing
Dwaynas Kiss
Signet of Devotion
Holy Veil
Dismiss Condition
<optional>, take Signet of Rej. mabbeh, or Healing Whisper, or just stick with a rez if you think you need one.
14 Heal
13 Divine
3 (or 4?) Prot
take out one of your 4 heals; its too much.
take out holy haste, get in a signet (of devotion i guess)
hard rez on a monk shouldnt be. either take a rez (or sunspear rebirth) signet, or use the spot for holy haste you took out above, or one of the spells, or even better; but in hex removal.
Healer's Boon
Ethereal Light
Orison of Healing
Dwaynas Kiss
Signet of Devotion
Holy Veil
Dismiss Condition
<optional>, take Signet of Rej. mabbeh, or Healing Whisper, or just stick with a rez if you think you need one.
14 Heal
13 Divine
3 (or 4?) Prot
XvArchonvX
^ There's nothin' wrong with runnin a sup heal in PvE. Agreed with the rest though. When running as a healer, try to allow yourself to heal using as few heal skills as possible and allow the rest of your bar to allow for different situations. I would suggest getting Heal Party in there somewhere since it's a life saver when your party comes under a lot of pressure.
dgb
WTB E management.
In all seriousness, you're trying to play on three pips alone. Drop divine some, get some inspiration.
In all seriousness, you're trying to play on three pips alone. Drop divine some, get some inspiration.
Three_Plat_Per_Fame
hmmmm. sounds good but you will lose 1 pip of energy regen and you dont have any e-management.
i agree with dgb.
monk - energy management = suicide
i agree with dgb.
monk - energy management = suicide
moko
ive basically used the above pasted build and i had no problems.
why? you have huge heals. what does that tell you? smart monking? exactly.
inspiration e management is crap by now. drain enchant? you get a loss. I hex? 2 energy gain and a waste of attribute points? no thanks. leech sig or power drain? sure, ill browse through mobs while monking to gain energy.
naw, smart playing and good usage of signets is plenty, really.
i usually 3 pip monk with 28 energy without an actual e management spell, all you need is timing. a good monk will learn how to use it properly, and wont have to waste stuff into inspiration.
XvArchonvX: thats just my hate towards superior runes. minor ones (and sup vigor, of course) are all you need - sure it doesnt hurt a lot, but it DOES hurt a bit more. i played without sup for months and then took a superior healing by mistake without noticing, henched some higher level areas and noticed how much easier i died. then i realised i had a sup, switched it out and it went fine again. :P
why? you have huge heals. what does that tell you? smart monking? exactly.
inspiration e management is crap by now. drain enchant? you get a loss. I hex? 2 energy gain and a waste of attribute points? no thanks. leech sig or power drain? sure, ill browse through mobs while monking to gain energy.
naw, smart playing and good usage of signets is plenty, really.
i usually 3 pip monk with 28 energy without an actual e management spell, all you need is timing. a good monk will learn how to use it properly, and wont have to waste stuff into inspiration.
XvArchonvX: thats just my hate towards superior runes. minor ones (and sup vigor, of course) are all you need - sure it doesnt hurt a lot, but it DOES hurt a bit more. i played without sup for months and then took a superior healing by mistake without noticing, henched some higher level areas and noticed how much easier i died. then i realised i had a sup, switched it out and it went fine again. :P
dgb
Quote:
Originally Posted by Mokone
Quote: Originally Posted by Mokone I hex? 2 energy gain and a waste of attribute points? no thanks. A hex removed for free or energy gain is still good value on a monk.
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leech sig or power drain? sure, ill browse through mobs while monking to gain energy.
It's good monking pratice to be tabbing through oponents to find out what they are doing. If a deep freeze is going to land you can be ready for it etc. Not my fault if you can't do that, it's a very small step from tabbing through to interupting.
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I hex? 2 energy gain and a waste of attribute points? no thanks.
A hex removed for free or energy gain is still good value on a monk.
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whops, thought Drain Enchant was 15e. yeah, at 10 inspiration it returns 15 energy, so its a nice win there.
Originally Posted by Mokone
i usually 3 pip monk with 28 energy without an actual e management spell, all you need is timing. a good monk will learn how to use it properly, and wont have to waste stuff into inspiration.
Ok, you go run in PVP on three pips without inspiration or other energy support. See how much fun you have.
[/QUOTE] Hyprodimus Prime
is this better?
Flash Light Monk/Mesmer Level: 20 Divine Favor: 12 (10+2) Healing Prayers: 15 (11+4) Protection Prayers: 2 (1+1) Inspiration Magic: 10 - Healer's Boon [Elite] (Divine Favor) - Ethereal Light (Healing Prayers) - Healing Whisper (Healing Prayers) - Signet of Rejuvenation (Healing Prayers) - Inspired Hex (Inspiration Magic) - Dismiss Condition (Protection Prayers) - Channeling (Inspiration Magic) - Restore Life (Healing Prayers) moko
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inspiration e management is crap by now. drain enchant? you get a loss.No you don't. |
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A hex removed for free or energy gain is still good value on a monk.
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Ok, you go run in PVP on three pips without inspiration or other energy support. See how much fun you have. ya, i was actually referring to PVP where i monk with holy veil on.
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Actually, pretty much every good monk I know does this is pvp; whether or not they're using interrupts for energy or not, they're still seeing what's going on. Like dgb said, it's very helpful. And PDrain is amazing in HA.
leech sig or power drain? sure, ill browse through mobs while monking to gain energy. It's good monking pratice to be tabbing through oponents to find out what they are doing. If a deep freeze is going to land you can be ready for it etc. Not my fault if you can't do that, it's a very small step from tabbing through to interupting yeah, in PVE you can do that. tho, i was more going into the HA direction. AFAIK there has never been a single monk in PVP that now runs Mo/Me (<not many left anyways) [NON NPC] who used a mes interrupt on me to gain energy while keeping their team alive. so, in other words..just because you rely on inspiration for energy, doesnt mean others can manage theirs without. to the actual build; thats looking nicer now. you got 2 heals, and a free signet, which should be plenty. you took Channeling and Whisper will automatically move you closer to the mobs; might be a bit deadly but it will supply you with tons of energy from Channeling if your smart. attributes are fine, but id run 13 divine and 14 heal (if thats possible?>_>) because the Divine Favor bonus isnt lowered by Healers Boon, and it should hopefully last for a spell or two longer. if not; stick to that. but, why Restore Life? i dont really get it; you dont rez in battle, and if one is dead, the other party members will most likely rez him/her, and if the whole party is whiped out, you'd have to run in the mobs to rez; which would result in your death, too. so if your taking a hard rez as monk, go with Rebirth anyways. ;p (E-Denial sets to hide energy^) B Ephekt
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yeah, in PVE you can do that. tho, i was more going into the HA direction. AFAIK there has never been a single monk in PVP that now runs Mo/Me (<not many left anyways) [NON NPC] who used a mes interrupt on me to gain energy while keeping their team alive.
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I learned to do this from playing infuser, and it's definitely made me a better monk.
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so, in other words..just because you rely on inspiration for energy, doesnt mean others can manage theirs without.
The point isn't to rely on energy management, it's so it's there if you need it. Power Drain, for example, is great for swapping to your negative regen set for a quick interrupt and swapping back. It can get you past some heavy pressure a lot easier than swapping weapon sets constantly, and allows you to react faster.
pah01
Quote:
Originally Posted by B Ephekt
Actually, pretty much every good monk I know does this is pvp; whether or not they're using interrupts for energy or not, they're still seeing what's going on. Like dgb said, it's very helpful. And PDrain is amazing in HA.
Yeah pretty much every good monk has at one point ran pdrain for energy management at one point in their GW career. However now that motivation paragons are so great for giving you infinite energy every good monk wont be running mo/me. In fact with no reason for mesmer energy management the only reason may be to run hex breaker. It just depends on what you are more worried about at the moment - hexes or melee spike. When energising gets nerfed we might go back to mo/me but maybe energising will still be good eneogh for us so we can contue running dark escape and so on. Sam B Ephekt
Except for the fact that not every build has a Motivation Paragon.
Hyprodimus Prime
I guess the hard res could be switched then, but like I said, I havent been monking very long, and with my other chars im used to people saying im a noob for not bringing a res of any sort. I figured as a monk I should bring a hard res. what can it be taken out for? And is this build unique enough to be its on guild wiki page?
jesh
A hard res is pretty standard in pve. I always use one. You might not, but don't complain when you're the only one left and people scream at you.
Flashy
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However now that motivation paragons are so great for giving you infinite energy every good monk wont be running mo/me. In fact with no reason for mesmer energy management the only reason may be to run hex breaker. It just depends on what you are more worried about at the moment - hexes or melee spike.
Yeah... Mo/Me, with even paragons with motivation in your team, is still the best Monk to run... Some parties run RW or QZ and that kinda RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs up the motivation paragon, cause then u wont get infinite energy anymore and then you are standing there with ure Mo/R with Fertile/Symbiosis for holding and saying: I'm a good monk I don't run Mo/Me cause the paragons will give me invinite energy... | I agree, I played with Paragons and sometimes I was like: hmm omg why do I have channelling... but some round later you face RW or Heavy Hex party and I was glad I still took Channelling on my bar Div
I don't know why so many people are bashing the OP for the build. It's not the greatest build ever, and he's made mods to it, but realistically any good monk who can manage their own healing can do pretty well in pve with limited emanagement skills. Superior runes are actually preferred in pve, as a greater heal is more important since you're usually not the target if you play smart. If the OP was trying to make this a pvp-ready build, then I'll have to agree with the rest and say there's a long ways to go in terms of a balance of hex/condition/heal/emanagement, but for pve it's fine.
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