Can someone show me or tell me where precisely it is indicated that farming is based on the developer algorithm that there is an assigned quantity and quality of green items assigned to each party as it embarks upon a farming field trip. This pool of green items is then distributed up to how ever many players are in that assigned pool of green items. LOL
There are so many supersticions I am LMAO at how simple a world ppl have created for themselves and how complicated the supersticions they encumber themselves with.
I just spent several months in Sorrows Furnace and watched the developer "enforcements" over that time. "Enforcements" because it is indeed a policing action based on restricting user gamer play in directions the developer wants to effect. Like cattle to the slaughter.
I have farmed every possible way enough times to be able to statistically qualify that there are no user effectable, cheats or tricks. 'Don't carry green items', 'dont carry id kits', '4 ppl is better than 8 ppl', 'never use hench'..... LOL it is hilarious.
Where in the heck did the developer say that the algorithm is based on an assigned lot of greens. I have run into know-it-alls that spent maybe a week farming one way and then make foundless pronouncements.
Would it not be more likely that while not wanting to turn off greens entirely, the algorithm is based more upon a much more complex formula that could include certain elements of play, the group, your items and the number of times in a row that you visit and drops received per session than some simple "pot" of assignable greens? I've gotten dble drops in a large group of hench after having a terrific day of farming and then go periods with just a single drop in a day.
Of course not wanting to burst the mono dimensional thinker's bubbles ncsoft would rather you just play yourselves out and move on.
Please if you have some real knowledge not just want to hear yourself yammer then I'd be interested in reading something other than opinion and limited user experience.
Thank you
Please point me in the right direction..LOL
dragondevil
Narutoscryed
well.. as my name suggests im a farmer..
I have been farming for longer than i care to remember.
I do have an opinion that i have developed. but its not in anyway bassed off of written or dev expressed fact.
And i got most of my opinion from another persons post about drop rates and how it is affected by overfarming.. so he is the orignal person with this concept.
I belive drops are bassed of a flag system. when you take certain actions you can either trigger or release flags.. and these flags when accumulated have an effect on your drops.. so hypotheticly if you had 5 flags your rare droprate would decrease by 20 percent. 10 flags would be 40% 15 flags would be 60% and so on..
Untill finally you have either accumulated enough flags to render your drops almost to nothing. This state can also be known as "being under the code"
Now like i said certain actions can trigger these flags.. like overfarming an area, or overzoning out of a town, or even failing to many times in a mission.
And some of the more popular ways to deflag are to do missions or visit another spot to farm also known as "crop cycling"
But as i said before this is all a theory that i have heard on another thread.. but i liked it so i follow this like a religion..
This in my opinion is a very advanced way of looking at the drop system and to me is very accurate at showing the system and helping you to avoid the system..
hope this helps.. good luck
I have been farming for longer than i care to remember.
I do have an opinion that i have developed. but its not in anyway bassed off of written or dev expressed fact.
And i got most of my opinion from another persons post about drop rates and how it is affected by overfarming.. so he is the orignal person with this concept.
I belive drops are bassed of a flag system. when you take certain actions you can either trigger or release flags.. and these flags when accumulated have an effect on your drops.. so hypotheticly if you had 5 flags your rare droprate would decrease by 20 percent. 10 flags would be 40% 15 flags would be 60% and so on..
Untill finally you have either accumulated enough flags to render your drops almost to nothing. This state can also be known as "being under the code"
Now like i said certain actions can trigger these flags.. like overfarming an area, or overzoning out of a town, or even failing to many times in a mission.
And some of the more popular ways to deflag are to do missions or visit another spot to farm also known as "crop cycling"
But as i said before this is all a theory that i have heard on another thread.. but i liked it so i follow this like a religion..
This in my opinion is a very advanced way of looking at the drop system and to me is very accurate at showing the system and helping you to avoid the system..
hope this helps.. good luck
dragondevil
Hi very interesting....
At the moment there are 2 notions that occur to me. One being that drops for any and all groups are for the most part totally random percentages for any and all with no other factors affecting this. Or some derivative or system which could be very like Narutoscryed suggests. But we should keep in touch because no sooner do you say something than...... lol you try to prove it and it was all perception rather than fact or things really change.
Quantum mechanics predictes this behavior under the category of observing an event effects it.
What may offer a curious reflection on this is why some periods are demonstratively outstanding over areas tired, grps joined, tactics deployed, across logins and periods of playing or not playing. Thes extensions of these paramters suggests that the flags would have been reset or initiated when like I say that have periods of "do no wrong" dbl drops, lots of treasure (sup vig) and multiple excursions being very very profitable.
Just as I am just getting over a phase of 1 month of getting only prpl out of chests (except for about 5 out of a hundred) - that is severe but unattributable
At the moment there are 2 notions that occur to me. One being that drops for any and all groups are for the most part totally random percentages for any and all with no other factors affecting this. Or some derivative or system which could be very like Narutoscryed suggests. But we should keep in touch because no sooner do you say something than...... lol you try to prove it and it was all perception rather than fact or things really change.
Quantum mechanics predictes this behavior under the category of observing an event effects it.
What may offer a curious reflection on this is why some periods are demonstratively outstanding over areas tired, grps joined, tactics deployed, across logins and periods of playing or not playing. Thes extensions of these paramters suggests that the flags would have been reset or initiated when like I say that have periods of "do no wrong" dbl drops, lots of treasure (sup vig) and multiple excursions being very very profitable.
Just as I am just getting over a phase of 1 month of getting only prpl out of chests (except for about 5 out of a hundred) - that is severe but unattributable