New Paramedic Build

AzgothDefiled

Pre-Searing Cadet

Join Date: Nov 2006

N/Me

I was looking at all the P/W builds and figured I might be able to best them. The build below is primarily for PvE (can be adapted to PvP quite easily if needed) and is solely for support (healing/energy).

Ok, here we go -

Motivation - 16 (12+1+3)
Command - 13 (12+1)
Leadership - 4 (3+1)
Tactics - 0 (0+0)

With the following skills (broken down by type) -

Motivation - Energizing Finale, Finale of Restoration, Mending Refrain, Song of Restoration {E}
Command - Never Surrender, Go for the Eyes
Leadership - Anthem of Flame
Tactics - Watch Yourself

Should be played as followed -

Max Armor (Duh) with Centurian Insignia on all pieces; wielding, for example, The Mindclouder (or any staff with +15e, +5e^50% & +30hp).

Start by casting Mending Refrain on all party members. Spam Anthem of Flames to keep it up permantely. Cast Energizing Finale and Finale of Restoration just prior to battle.

Once in battle, spam Anthem, Watch Yourself, Go for the Eyes and Song of Restoration (remembering to recast the Finale's when needed). Cast Never Surrender when most of party is taking damage/degen (like with disease on party).

As one notices, this build just spams shouts/chants to keep a nice constant heal and e-boost throught battle. Song of Restoration there for the big heals and Never Surrender there to compliment Mending Refrain (which will be on all indefinitely) when some nice AoE spells occur or what not.

As I've noticed with other Paramedic Builds, they try to focus on covering all bases (Condition Removal, Hex Removal, Etc.); while in this build I figure the best way to be effective is to simplify and improve healing. Leave Condition and Hex Removal for a Monk (they're better at that anywho).

Granted with Go for the Eyes and Anthem of Flame there is a lil damage per second; but that's simply to keep chants reapplyed for healing. Please comment on what I have, ways to improve, or if you have luck with this build. The way I look at this build is that one can hench/hero PvE and, by switching Song of Restoration for Crippling Anthem, have fun in PvP (only if accompanied by, oh let's say, a RC or Boon Prot Monk).

Again, please comment, I'm interested in what the rest of the world has to say about this random thought/build I had.

nSin

Ascalonian Squire

Join Date: Nov 2006

My build used to be a bit like that.

Heavy on the finales, not so much direct healing. 5 skills to trigger the finales should be plenty for nice constant heals and boosts.

Myself, I went for a more party-wide restoration because, even though the finales are good for single target heals, I found I was much more effective with song/ballad/aria of restoration. This is a more damage/single target approach, while I prefer anti pressure for the whole party. Really depends on the rest of your party what works best.

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

Looked up the skills you mentioned. I'd say as far as support goes it has potential. Definitely takes of some pressure monks have when healing. Though i'd suggest that communicating with your monks when using this build to achieve maximum efficiency. And another thing, replace one of these skills with a res skill. Since it won't help if your the only one left standing.

Elemental Cotton

Elemental Cotton

Frost Gate Guardian

Join Date: Nov 2006

E/Mo

NinjaKai has a point there. However, it's highly unlikely that will happen since the Paragon will be taking some pressure off the monk and supplying the party with additional healing and energy.

SFlames

SFlames

Ascalonian Squire

Join Date: Aug 2006

Final Strike

I can't believe you didn't add Ballad of Restoration. In my opinion, that skill should be the elite instead of Song of Restoration. Although Song of Restoration heals for a bit more, but it's useless for those who are already at full health compared to Ballad of Restoration. Ballad of Restoration is like a Reversal of Fortune, but party-wide. With these two skills alone could help ease the pressure off your monks a lot.