Ability to go back to Pre-Searing.
Hengis
In both Factions and Nightfall, your existing lvl 20 character can go and fully explore the "noob" area.
I would like the ability to take my character back to pre-searing just to wander around and see all the places I have never seen there.
Some people might say that this should be impossible as the events of pre-searing are in the past, yet in Factions and Nightfall you can do missions as if you are reliving events that happened before you got there.
You might say that having lvl 20s in pre-searing would make it too easy for new characters to progress through the story, yet this exact thing happens in both Factions and Nightfall already.
Yes, you can create a new character, but that is not what I want to do. I dont want to grind out a new character, I simply want to go back and enjoy the wonderful scenery again without worrying about being killed by a lvl 3 wolf LOL.
I would like the ability to take my character back to pre-searing just to wander around and see all the places I have never seen there.
Some people might say that this should be impossible as the events of pre-searing are in the past, yet in Factions and Nightfall you can do missions as if you are reliving events that happened before you got there.
You might say that having lvl 20s in pre-searing would make it too easy for new characters to progress through the story, yet this exact thing happens in both Factions and Nightfall already.
Yes, you can create a new character, but that is not what I want to do. I dont want to grind out a new character, I simply want to go back and enjoy the wonderful scenery again without worrying about being killed by a lvl 3 wolf LOL.
Not A Fifty Five
well one specific problem is the pre-searing exit pvp game. if you had level 20s in there.. oi
Unlucky Slayer
Come up with time travel and you may be able to do it.
You are aware that Pre Searing is 2 years before the events of the first game right?
You are aware that Pre Searing is 2 years before the events of the first game right?
electrofish
Quote:
Originally Posted by Not A Fifty Five
well one specific problem is the pre-searing exit pvp game. if you had level 20s in there.. oi
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To the OP I don't think it's a good idea to allow people back to pre-searing simply because it's a place that doesn't 'exist' anymore.
Your argument of the starter areas of other chapter is also flawed as 'reliving memoires' are restricted to missions only. Sure, we're able to go into explorable areas, however they share the same time frame as anyother events on that continent i.e. present
Hengis
Quote:
Originally Posted by Unlucky Slayer
Come up with time travel and you may be able to do it.
You are aware that Pre Searing is 2 years before the events of the first game right? |
"Some people might say that this should be impossible as the events of pre-searing are in the past, yet in Factions and Nightfall you can do missions as if you are reliving events that happened before you got there."
MithranArkanere
- You can actually reach level 20 and get the Defender of Ascalon Title.
- In other chapters you can go help the newbie characters of your friends and show of your armor to noobs (yay!).
- You actuallly 'travel in time' when doing any coop before 'D'Alessio Seashore', 'Vizunah Square' and 'Consulate Docks'.
- Drops there are... well... nothing.
Characters going back would have no quests available, and won't be able to join a part going to the mission to get to Post-Searing Ascalon.
There would be only four reasons to go there:
- Help newbies.
- Befriend Gwen.
- Help Farmer gather pigs.
- Get some ale by killing bears.
And the more important. Players from 'the future' won't be able to trade with other players there.
To go back, a new option will be added to Sir Tydus: 'tell you what is to come'.
Unlucky Slayer
The difference there is that the events that take place on the Newbie island are not 2 years in the past to the rest of the game.
There are other time plot holes that dont need to be brought up, just leave pre searing alone and make a new character if you really want to go back there.
This would be an interesting idea, and would prolly work out well, but they wont do it because they havent done any updates for Ch1 since Factions. And they wont do any more updates for CH1 or CH2.
There are other time plot holes that dont need to be brought up, just leave pre searing alone and make a new character if you really want to go back there.
Quote:
Originally Posted by MithranArkanere
So, as long as you don't get the title when going back, you could make Symon the Scribe had an option to 'Tell you the history about Ascalon in Pre Searing'.
Characters going back would have no quests available, and won't be able to join a part going to the mission to get to Post-Searing Ascalon. There would be only four reasons to go there: - Help newbies. - Befriend Gwen. - Help Farmer gather pigs. - Get some ale by killing bears. And the more important. Players from 'the future' won't be able to trade with other players there. To go back, a new option will be added to Sir Tydus: 'tell you what is to come'. |
R_A_M_Z_A
This is actually a great idea since theres a method of doing this without interfering with other players...
A new NPC could be added to Ascalon City (or anywhere else in northern tyria).
They can explain it with some crazy- small thing like a spirit from the mist has the power to transport you back to before the searing occured. They could plan this out so that the spirit does it so that tyrian locals can go back to when the days were fair and relive the good days. Using some "crazy" mist magic, the player can be transported back to Pre searing (maybe for a price) and from there, they end up in Ascalon pre...
No quests in pre searing can be obtained, the Defender of Ascalon title cant be touched (seeing as how you didnt make it to level 20 in pre- you only bamf'd there) and trading with other players is denied to keep all max weapons and "post searing" items out of pre.
The player can do what they want in Pre searing, then once they're done, go talk to Tidus and he can send them back.
A new NPC could be added to Ascalon City (or anywhere else in northern tyria).
They can explain it with some crazy- small thing like a spirit from the mist has the power to transport you back to before the searing occured. They could plan this out so that the spirit does it so that tyrian locals can go back to when the days were fair and relive the good days. Using some "crazy" mist magic, the player can be transported back to Pre searing (maybe for a price) and from there, they end up in Ascalon pre...
No quests in pre searing can be obtained, the Defender of Ascalon title cant be touched (seeing as how you didnt make it to level 20 in pre- you only bamf'd there) and trading with other players is denied to keep all max weapons and "post searing" items out of pre.
The player can do what they want in Pre searing, then once they're done, go talk to Tidus and he can send them back.
mega_jamie
You take the DeLorean, I'll take the TARDIS, and we can race. time travel FTL
Not A Fifty Five
Quote:
Originally Posted by electrofish
huh?
To the OP I don't think it's a good idea to allow people back to pre-searing simply because it's a place that doesn't 'exist' anymore. Your argument of the starter areas of other chapter is also flawed as 'reliving memoires' are restricted to missions only. Sure, we're able to go into explorable areas, however they share the same time frame as anyother events on that continent i.e. present |
Priest Of Sin
There is no way they'd implement this. #1, they're done with CH.1, #2, you'd crash the post market with the dye farming you'd undoubtedly do, #3 you'd bring nerfs to Pre-Searing. No thank you.
MithranArkanere
You dont know if those event happen with 3 months or two weeks of 4 years of difference, you only know that between Pre and Post Searing are two years.
You can get to even to Shing Jea Monastery Training grounds in some events.
And there are only a single spot you can't get to in Elona, the first 0.1% before Chakbek.
You can get to even to Shing Jea Monastery Training grounds in some events.
And there are only a single spot you can't get to in Elona, the first 0.1% before Chakbek.
Not A Fifty Five
Quote:
Originally Posted by Priest Of Sin
There is no way they'd implement this. #1, they're done with CH.1, #2, you'd crash the post market with the dye farming you'd undoubtedly do, #3 you'd bring nerfs to Pre-Searing. No thank you.
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Domino
no going back to pre-searing. Presearing is peaceful and simple, let's keep it that way.
Anarion Silverhand
Quote:
Originally Posted by Domino
no going back to pre-searing. Presearing is peaceful and simple, let's keep it that way.
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/Not signed.
Saphatorael
Eh, you guys seem to be forgetting a detail about the 'reliving the events' thing.
You only see the 'reliving' message when you do a MISSION on either Shing Jea or Istan.
Pre-Searing didn't have any missions.
Just a minor detail, but it could make a major difference in the time-travelling thing. The Searing changed an entire area just like that, so you CAN go back to Ascalon, yes... but it's only just ruined due to a storyline triggered event.
In Shing Jea and Istan, you're only doing what started the storyline.
In Prophecies, the actual storyline starts with the Searing.
My point is. Pre-Searing was a pure training and learning area, hardly any story involved (it even created an atmosphere, which only made the loss of Pre-Searing an even more awful event). In Factions, your first mission is to make your way to the minister, while getting attacked by plagued creatures. The plague was caused by Shiro, so the storyline has already started, basically.
Istan? First mission is about defending against corsairs... it's also a kind of lore thing, but corsair attacks constantly happen in Istan, as you may have noticed, so if you redo the first mission with a foreign character, it could be 'just another' corsair raid. And the second mission (Jokanur Diggings) is the real start of the storyline.
You only see the 'reliving' message when you do a MISSION on either Shing Jea or Istan.
Pre-Searing didn't have any missions.
Just a minor detail, but it could make a major difference in the time-travelling thing. The Searing changed an entire area just like that, so you CAN go back to Ascalon, yes... but it's only just ruined due to a storyline triggered event.
In Shing Jea and Istan, you're only doing what started the storyline.
In Prophecies, the actual storyline starts with the Searing.
My point is. Pre-Searing was a pure training and learning area, hardly any story involved (it even created an atmosphere, which only made the loss of Pre-Searing an even more awful event). In Factions, your first mission is to make your way to the minister, while getting attacked by plagued creatures. The plague was caused by Shiro, so the storyline has already started, basically.
Istan? First mission is about defending against corsairs... it's also a kind of lore thing, but corsair attacks constantly happen in Istan, as you may have noticed, so if you redo the first mission with a foreign character, it could be 'just another' corsair raid. And the second mission (Jokanur Diggings) is the real start of the storyline.
MithranArkanere
Charr attacks happen all the time to in Pre and Post searing.
That was the srtating in Prophecies.
That was the srtating in Prophecies.
Saphatorael
Quote:
Originally Posted by MithranArkanere
Charr attacks happen all the time to in Pre and Post searing.
That was the srtating in Prophecies. |
So you mean there's a bit before Pre-Searing that we should be playing? Before we've started a character?
Makes no sense.
The Charr attacks have 'always' been there (as in, when we start our character, it was an ongoing war), yes; But the Searing was THE breach through the Great Wall of Ascalon, remember?
MithranArkanere
I've seen A charr inside the wall, remeber the quest?
Saphatorael
Quote:
Originally Posted by MithranArkanere
I've seen A charr inside the wall, remeber the quest?
|
If you looked in Ascalon City itself, and go up the stairs, you can see them fight on the other side of the wall...
Anarion Silverhand
Quote:
Originally Posted by MithranArkanere
I've seen A charr inside the wall, remeber the quest?
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TheBaron82
Interesting idea but if you can travel back. You make defender of ascalon an easy to get title for you can help death leveling
linh
NF and Factions char can travel to noob island because it is on world map.
Pre searing is on a separate map, so to enable you to travel there, they must add a portal or something and of course a quest or story to explain that ( like quests to travel between chapters). And that will totally make non sense.
Pre searing is on a separate map, so to enable you to travel there, they must add a portal or something and of course a quest or story to explain that ( like quests to travel between chapters). And that will totally make non sense.
SpeedyKQ
Presear is a big part of what makes Prophecies special, and ought not to be messed with. The you-can-never-go-back thing is a big part of why so many players are sentimental about it.
Seeing it again and helping a friend are both things that can be done with a brand new character. Last time I was there was because a friend just bought the game. He had a level 5 ranger in presear, so I made a brand new level 1 mesmer and ran around with him. If I could've brought a level 20 character I'd have rendered him completely useless and stolen all the glory. Instead he got to be the star while I offered suggestions. Was more fun for both of us that way.
Seeing it again and helping a friend are both things that can be done with a brand new character. Last time I was there was because a friend just bought the game. He had a level 5 ranger in presear, so I made a brand new level 1 mesmer and ran around with him. If I could've brought a level 20 character I'd have rendered him completely useless and stolen all the glory. Instead he got to be the star while I offered suggestions. Was more fun for both of us that way.
geekling
Urgh! Absolutely not, one shudders at the thought. Level 20-ies from 'outside' running around would destroy the whole feel pre-searing.
/notsigned with prejudice.
As for the not trading so you don't flood the tutorial with items that do not belong there... You know how ridiculously easy that would be to get around, don't you?
Team up, you can still team up with people in pre-sear, remember. Go outside, drop something on the ground and the other person in the party picks it up.
There you go!
/notsigned with prejudice.
As for the not trading so you don't flood the tutorial with items that do not belong there... You know how ridiculously easy that would be to get around, don't you?
Team up, you can still team up with people in pre-sear, remember. Go outside, drop something on the ground and the other person in the party picks it up.
There you go!
Elemental Cotton
/notsigned
Pre searing is what makes Prophecies special, the fact that you can never go back once you decide to leave and fight the Charrs.
Pre searing is what makes Prophecies special, the fact that you can never go back once you decide to leave and fight the Charrs.
darkdawn
/notsigned
it would crash the little pre-sear economy. and would just be plain stupid...
it would crash the little pre-sear economy. and would just be plain stupid...
sheepush
Quote:
Originally Posted by SpeedyKQ
Presear is a big part of what makes Prophecies special, and ought not to be messed with. The you-can-never-go-back thing is a big part of why so many players are sentimental about it.
Seeing it again and helping a friend are both things that can be done with a brand new character. Last time I was there was because a friend just bought the game. He had a level 5 ranger in presear, so I made a brand new level 1 mesmer and ran around with him. If I could've brought a level 20 character I'd have rendered him completely useless and stolen all the glory. Instead he got to be the star while I offered suggestions. Was more fun for both of us that way. |
/notsigned
Effendi Westland
Quote:
Originally Posted by SpeedyKQ
Presear is a big part of what makes Prophecies special, and ought not to be messed with. The you-can-never-go-back thing is a big part of why so many players are sentimental about it.
Seeing it again and helping a friend are both things that can be done with a brand new character. Last time I was there was because a friend just bought the game. He had a level 5 ranger in presear, so I made a brand new level 1 mesmer and ran around with him. If I could've brought a level 20 character I'd have rendered him completely useless and stolen all the glory. Instead he got to be the star while I offered suggestions. Was more fun for both of us that way. |
/not signed
Mr. G
Re-arange the following letters
'Ya! I foul.'
'Ya! I foul.'
Crom The Pale
/notsigned.
Pre searing has gone untouched since the start of GW and should remain so!
Pre searing has gone untouched since the start of GW and should remain so!
fearian
Good lord this is the dumbest suggestion Ive heard.
PS works because its isolated and limits you to a set amount of skills. being overpowered there removes any challange and the fun along with it.
plus it happened in the past. no reliving, ignoring the timeline, whatever. it works how it is, why change it because you 'want to see a place'?
PS works because its isolated and limits you to a set amount of skills. being overpowered there removes any challange and the fun along with it.
plus it happened in the past. no reliving, ignoring the timeline, whatever. it works how it is, why change it because you 'want to see a place'?
MithranArkanere
Because I want to se a place.
You answered that.
You answered that.
Whiplashr
Well then make a new character.. there are too many possible exploits and problems that can arise from something like this, when you can just sit down and have a new presear char in like 3 minutes. Oh, and worried about getting killed by a level 3 wolf? Just do a few quests for crying out loud, you can level to level 5 in the time it takes to read a stop sign.
Gregslot
Quote:
Originally Posted by Unlucky Slayer
This would be an interesting idea, and would prolly work out well, but they wont do it because they havent done any updates for Ch1 since Factions. And they wont do any more updates for CH1 or CH2.
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Sientir
I've wanted something like this. I do miss pre-searing. On idea would be to have a sort of special realm you could visit that has the map of pre (sans outposts, just one large map). Of course, enemies would be scaled appropriately. Those skale tads would be like, level 20 or something, etc.
MithranArkanere
I'm having an unique feeling called 'morriña' (Prononce morhinya rh like rhino and ny like canyon) that only the people of my land can feel. I must go back there again.
Make it be a dream. Make it be 'Melandru's' realm. Make them level 31, I don't care.
I just want to go there and see the green lains with my first character again. Or I'll start to cry blood or something like that.
Make it be a dream. Make it be 'Melandru's' realm. Make them level 31, I don't care.
I just want to go there and see the green lains with my first character again. Or I'll start to cry blood or something like that.
Tide to Go
um........no thanks theres no pint in going back besides farming dyes, If you want to explore make a new char that explores then delet it
Trakata
Fine idea in concept, but it would be abused beyond belief. There's no point in going back with a character other than nostalgia, and I doubt ANet cares about that enough to waste time on it.
/notsigned
/notsigned
wilson
There may be some spoilers in what's to come, so if you havent finished Nightfall yet, stop reading here.
In a world of magic where you can bombard countries with huge crystals and fight gods, time travel is not that far out of hand. I still like the idea of going back to pre-searing, but maybe a different one.
Our well known group of heroes, Devona, Cynn, Mhenlo and Aiden find a way to travel back in time. Of course being the hero type they jump on the occasion, travel back and save the day. But upon coming back to their own time, they notice that Ascalon is still destroyed and that everything is still the way they left it. Just a proof that Ascalons destruction was inevitable nad their actions delayed the Searing only by a couple of years.
This might be a bit weird of an idea, but its not that "impossible". For hundreds of years Abbadon has prepared his comeback and giving him one blow, like trying to stop the searing, will not keep him from trying again and again. I mean even destroying two of his minions, the Lich and Shiro, didn't keep him from making a final attempt in Elona.
Anyway, just an idea. It just hurts so much that Ascalon is lost forever.
In a world of magic where you can bombard countries with huge crystals and fight gods, time travel is not that far out of hand. I still like the idea of going back to pre-searing, but maybe a different one.
Our well known group of heroes, Devona, Cynn, Mhenlo and Aiden find a way to travel back in time. Of course being the hero type they jump on the occasion, travel back and save the day. But upon coming back to their own time, they notice that Ascalon is still destroyed and that everything is still the way they left it. Just a proof that Ascalons destruction was inevitable nad their actions delayed the Searing only by a couple of years.
This might be a bit weird of an idea, but its not that "impossible". For hundreds of years Abbadon has prepared his comeback and giving him one blow, like trying to stop the searing, will not keep him from trying again and again. I mean even destroying two of his minions, the Lich and Shiro, didn't keep him from making a final attempt in Elona.
Anyway, just an idea. It just hurts so much that Ascalon is lost forever.