Ok so when Factions went out Anet decided that instead of giving out skills in quests they would make you buy them. They said it was to create more diversity in builds. Thats all great but....they still dont let you pick whatever skills you want. You are limited to a few skills from the beginning and they add a couple more here and there as you advance through the game. Factions gave you all or nearly all as soon as you hit the mainland. In Nightfall they seem to split it up more. Doing this in my opinion is almost as bad as giving out skills in quests. It limits the diversity in builds. So my suggestion is:
Make ALL (non elite of course) skills available from the start of the game at the skill trainers.
Skill Trainers
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Ahem... the whole point is PvE is to advance to get to the stuff.
You have a trainer that teahes all non elite in each campaing, you'll have to reach there with at leas one character to unlock all skills in one trainer.
I did so with a character, non I have all the skills ulucked for all my other characters.
You have a trainer that teahes all non elite in each campaing, you'll have to reach there with at leas one character to unlock all skills in one trainer.
I did so with a character, non I have all the skills ulucked for all my other characters.
You are missing the entire point. Anet said they wanted to create more diversity in builds so they made skill trainers....BUT that doesnt work when they only give you a few skills to pick from! If they are not going to give us all skills from the trainers then they should just go back to giving skills in quests.
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Originally Posted by MithranArkanere
Ahem... the whole point is PvE is to advance to get to the stuff.
You have a trainer that teahes all non elite in each campaing, you'll have to reach there with at leas one character to unlock all skills in one trainer. I did so with a character, non I have all the skills ulucked for all my other characters. |
/notsigned
BrotherGilburt
A.net has also contradicted their own philosophy in a few instances and left several promises unfulfilled, some for a year or longer.
With the exception of factions, I think there's enough skill diversity after the newbie areas. If all non-elite skills were availible at the start, they'd have to trash all the skill trainers, old skill-reward quests, the hero skills npcs, adjust the cap sig method, and do something with the profession intro npcs in the newbie areas.
With the exception of factions, I think there's enough skill diversity after the newbie areas. If all non-elite skills were availible at the start, they'd have to trash all the skill trainers, old skill-reward quests, the hero skills npcs, adjust the cap sig method, and do something with the profession intro npcs in the newbie areas.
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Originally Posted by Kool Pajamas
And why would they have to do all that?
For example for my paragon I wanted to get "Stand Your Ground" but its not available until you get to the gates of torment. Why should i have to wait so long to get those skills? |
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