Quick Hint: make last mission easy
4ssassin
if anyone is having trouble on the last mission, its really quiet easy. simply have one of your monks pack the martyr elite. Every time Word of Madness is used against you, simpely martyr, and then mend. Makes the last mission a piece of cake.
Savio
1. The Riverside Inn is not the mission discussion forum, that's what the Explorers League forums are for. I'm on the verge of just closing mission discussion threads in Riverside.
2. Abaddon's Gate is easy already.
2. Abaddon's Gate is easy already.
Former Ruling
What makes it Faster actually is Splitting your team up smart-like and taking out all the Monoliths quickly -converging on Abbadon to pwn him fast as you can- Then returning to your seperate posts.
Easy as pie with humans, Almost easy as pie with Heros.henchies cause of flagging
Easy as pie with humans, Almost easy as pie with Heros.henchies cause of flagging
Ic Zero
i doubt you'll have trouble with this if you already got pass Gate of Madness
rezha
And anyway, Martyr is a spell so it takes double time to cast and is easily interruped due to the daze condition, so it's not so good.
lightblade
Quote:
Originally Posted by rezha
And anyway, Martyr is a spell so it takes double time to cast and is easily interruped due to the daze condition, so it's not so good.
Thats why you dont use martyr and extinguish, you use Cautery Signet. Read it here
Fluffyx
Quote:
Originally Posted by lightblade
Thats why you dont use martyr and extinguish, you use Cautery Signet. Read it here
Neither are really needed, the conditions aren't that hard to get off that it requires your elite slot being taken up by one of the mentioned. The point is this mission is probably one of the easiest in NF, just make sure you have your rez sigs in check and you will be fine.
bungusmaximus
well, martyr certainly makes the job even more easy, i did the mission twice with my monk and it didnt give me much trouble. I dont mind wasting an elite slot in an easy linear mission like that.
Antheus
2 LoD monks with extinguish, and another single person heal is all you'll ever need.
Ward of stability makes it even easier.
The damage there is almost always dealth to entire group evenly, the only problem comes from dazed and delays caused by KD.
Ward of stability makes it even easier.
The damage there is almost always dealth to entire group evenly, the only problem comes from dazed and delays caused by KD.