May have been done, sorry if this is so.
Lately, I've been seeing alot of warriors in various Nightfall towns calling out that they are looking for a green farming team. I've tried to explain to a few of them that a warrior can easily farm many of the bosses on his/her own. With the use of henchmen and hero controls, you can easily take out many bosses that would have been somewhat difficult before. I know most, if not all, of what I have here is common knowledge. If you already know of all this, then bare with me. If you do learn something, then I'm glad to have helped. One last thing before I get started, for those of you who have found a better way than what I am teaching, I'd appreciate it if you'd add in your two cents. What I've done works, but I have no doubt someone knows of a superior method which will make things easier.
The build is one that has been around for quite some time. It is a Warrior/Necromancer that uses Grenths Balance and the two Ripostes. Anyone that has bothered to glance over the forums in the past few months will know of this build, and yet I still see warriors who haven't a clue as to what this is. So consider this a refresher or reference guide. I am merely pointing out the build and what bosses I've used it on, so far.
Warrior/Necromancer
Attributes:
Strength 11
Swordsmanship 13
Tactics 12
These attributes work, some tweaking might make it better though.
Skills:
Grenths Balance (Elite)
Heal Signet
Endure Pain
Dolyak Signet
Bonettis Defense (optional)
Gash (optional)
Riposte
Deadly Riposte
Equipment:
I prefer using a zealous mod and a +5 armor mod on my sword. This build doesn't need that specific setup though, any sword of your chosing works. I also use the green exalted aegis from the end game of Factions. It has 30 hp and -5 received damage 20%.
How It Works:
This is the basic build, I'm not taking credit for it though. This has been around for a long long time, and its very effective against any melee enemy.
The idea of the build, for those of you who haven't seen it yet, is to stand there whacking on your opponent as they slowly kill you. Once your health is low enough and their health is still relatively high, you hit Grenths Balance. This will usually heal you completely, depending on the difference of your health and the enemy's, and at the same time it will hurt the enemy. This will work until the enemy health is lower than your own. I usually start the fight with Deadly Riposte, then merely swing my sword at the enemy. Once my health is around 100, I hit Grenths Balance, then Dolyak Signet and I start using the Riposte skills. Gash is there for some added damage, but I usually dont use it as it takes more adrenaline than Riposte does, and deals less damage. It works, could be replaced by something else.
Depending on the boss, you should only need to use Grenths Balance once, after that Dolyak Signet and the Riposte skills should finish the boss. If the boss's health is too low for you to use Grenths Balance a second time, and you are also near death, hit Endure Pain to give yourself that extra time for another Riposte or two. By this time, they boss is easily dead.
Heal Signet is there for the fight out to the boss, Bonettis Defense is there because sometimes there is an opening for another Grenths Balance, and its nice to have the extra defense and energy. Bonettis Defense is not necessary though, and can be replaced with another skill.
Henchmen/Heros:
The trick to farming these bosses is to fill up on your choice of henchmen and heros. With the added control over henchmen and heros, you can use them to kill everything in your path up to the boss, then when the boss is the only thing left alive, you waypoint them outside of your minimap. Once they're outside of your maps range, and their names have gone grey on the party window, you can safely kill the boss and not have to worry about the henchmen stealing your green drops.
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Location:
Marga Coast
Yellow is Chor, Pink is Lunto, Grey is Bubahl.
The Bosses:
Chor the Bladed
Warrior
Earth damage: 6-28 (req. 9 Axe Mastery)
Damage +15% (while health is above 50%)
Health +30
Lunto Sharpfoot
Assassin
Piercing damage: 7-17 (req. 9 Dagger Mastery)
Damage +15% (while Health is above 50%)
Lengthens Poison duration on foes by 33%
Health +30
Bubahl Icehands
Dervish
Earth damage 9-41 (requires 9 Scythe Mastery)
Damage +15% (while Health is above 50%)
Armor +7 (vs. physical damage)
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Location:
Arkjok Ward
Yellow is Enadiz.
The Bosses:
Enadiz the Hardheaded
Warrior
Armor: 16 (req. 9 Strength)
Reduces Crippled duration on you by 20%
Health +30
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Location:
Jahai Bluffs
Yellow is Churrta.
The Bosses:
Churrta the Rock
Warrior
Blunt damage: 19-35 (req. 9 Hammer Mastery)
Damage +15% (While Health above 50%)
Energy gain on hit: 1
Energy regeneration -1
Health +30
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Location:
Grey is Suli.
The Bosses:
Corporal Suli
Dervish
Slashing damage: 9-41 (req. 9 Scythe Mastery)
Damage +15% (while Health is above 50%)
Energy gain on hit: 1
Energy regeneration -1
Scythe Mastery +1 (20% chance while using skills)
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Location:
Sunward Marches
Grey is Deathbringer.
The Bosses:
Dabineh Deathbringer
Dervish
Slashing damage 9-41 (req. 9 Scythe Mastery)
Damage +15%
Armor -10 (while attacking)
Armor penetration +20% (Chance 20%)
Health +30
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Location:
Vehjin Mines
Yellow is Shak-Jarin ,Grey is Marobeh.
The Bosses:
Shak-Jarin the Justicebringer
Warrior
Slashing damage 15-22 (req. 9 Swordsmanship)
Damage +15% (while Health is above 50%)
Energy gain on hit: 1
Energy regeneration -1
Health +30
Marobeh Sharptail
Dervish
Slashing damage: 9-41 (req. 9 Scythe Mastery)
Damage +15% (while Enchanted)
Life stealing: 5
Health Regeneration: -1
Health +30
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Disclaimer:
The images of the green items are used from www.guildwiki.com and have been uploaded by others. Credit goes to them for the green's images.
The build itself, while I do not know the original creator, is not my own creation and has been used by many others for a long time.
This guide is here for the sole purpose of helping other warriors realize they can do much more than fill a place in a green farming team.
W/N Green Farming
ashed