Vocal Minority Oh My God
Lambentviper
For those of you that don't know this skill, it can shutdown an entire class, for as long as you want.
description:
For 5...17 seconds, target foe and all nearby foes cannot use Shouts or Chants.
note that with enough in curses, you can keep this up indefinitly. And since your already in the curses line, using Parasitic Bond to cover it makes VM impossible to successfully strip.
Now my issue is that a single hex can completely shutdown an entire primary and/or secondary....for an infinite amount of time. And to top things off, this isnt even an elite.
My first response was Hexbreaker Aria to remove it...but oh look! Its a chant! and i cant use chants!
With ANet and all their nerfs to balance the game, i think they might have overlooked a skill or two.
description:
For 5...17 seconds, target foe and all nearby foes cannot use Shouts or Chants.
note that with enough in curses, you can keep this up indefinitly. And since your already in the curses line, using Parasitic Bond to cover it makes VM impossible to successfully strip.
Now my issue is that a single hex can completely shutdown an entire primary and/or secondary....for an infinite amount of time. And to top things off, this isnt even an elite.
My first response was Hexbreaker Aria to remove it...but oh look! Its a chant! and i cant use chants!
With ANet and all their nerfs to balance the game, i think they might have overlooked a skill or two.
Dragannia
It's a hex and subject to hex removals such as Expel, Divert, Convert, Purge Sigs, all common in PvP.
Lambentviper
I see your point, as multi-hex removals are comman.....but Divert Doesnt get enough attention...at least not until the metagame turns more hex-heavy.
Expel is rarely seen in pvp, at least HA...because teams have much more useful elites to pack onto their monks or casters.
Purge sig...is RARELY USED.....ive seen this used in a sig only build...and thats an appropriate place for it to.
And honestly, most if no teams pack heavy multi-hex removals...though i can see people are going to start to. Just like they learned to put Mantra of Flame into almost every character build.
Expel is rarely seen in pvp, at least HA...because teams have much more useful elites to pack onto their monks or casters.
Purge sig...is RARELY USED.....ive seen this used in a sig only build...and thats an appropriate place for it to.
And honestly, most if no teams pack heavy multi-hex removals...though i can see people are going to start to. Just like they learned to put Mantra of Flame into almost every character build.
chichory
Pet attacks are also shouts, looks like a counter to beastmasters as well.
And Purge sig is used alot in GvG at the moment
And Purge sig is used alot in GvG at the moment
Cowboy Nastyman
actually pet skills are considered attacks that function in much the same way as shouts but are not
chichory
Quote:
Originally Posted by Cowboy Nastyman
actually pet skills are considered attacks that function in much the same way as shouts but are not
Thanks, was just going off memory as i am at work now, should of double checked first.
Still however there are afew pet skills which are actually listed as a shout like call of Haste. Might check when i get home to see if they are effected by this.
Still however there are afew pet skills which are actually listed as a shout like call of Haste. Might check when i get home to see if they are effected by this.
Former Ruling
I beleive such a strong counter to Shouts was needed for balance, since Shouts and Chants are otherwise very powerful and non-removable.
Dragannia
Quote:
Originally Posted by Lambentviper
I see your point, as multi-hex removals are comman.....but Divert Doesnt get enough attention...at least not until the metagame turns more hex-heavy.
Expel is rarely seen in pvp, at least HA...because teams have much more useful elites to pack onto their monks or casters.
Purge sig...is RARELY USED.....ive seen this used in a sig only build...and thats an appropriate place for it to.
And honestly, most if no teams pack heavy multi-hex removals...though i can see people are going to start to. Just like they learned to put Mantra of Flame into almost every character build. In GvG:
Divert is used a lot (nowadays anyway).
Expel is used a lot.
Purge Sigs are used a lot lately too.
Expel is rarely seen in pvp, at least HA...because teams have much more useful elites to pack onto their monks or casters.
Purge sig...is RARELY USED.....ive seen this used in a sig only build...and thats an appropriate place for it to.
And honestly, most if no teams pack heavy multi-hex removals...though i can see people are going to start to. Just like they learned to put Mantra of Flame into almost every character build. In GvG:
Divert is used a lot (nowadays anyway).
Expel is used a lot.
Purge Sigs are used a lot lately too.
Phoenix Arrows
If you take it literally, Vocal Minority doesn't completely shut down the Paragon. They still have Spear Attacks, Signets, and Skills.
Lambentviper
I can see Vocal Minority and other anti-paragon skills (that im sure are soon to come) are going to draw the metagame away from the standard incoming! and SoR builds used atm.
Obviously, this will lead people to play spear paragons....but unless they change Rampage as One, thumpers will always be a staple in almost every build.
Obviously, this will lead people to play spear paragons....but unless they change Rampage as One, thumpers will always be a staple in almost every build.
tomcruisejr
in HA settings, Well of Silence >> Vocal Minority.
LiamR
Blind + Empathy completely makes warriors assassins, ranger, [mostly] dervishes, and [some] paragons down. Should we remove this? No.
Backfire makes any caster profession screwed, apart from the ritualist. But you can kill the spirit its 3 seconds anyway.
All professions have counters, get over it.
Backfire makes any caster profession screwed, apart from the ritualist. But you can kill the spirit its 3 seconds anyway.
All professions have counters, get over it.
EinherjarMx
a build with a p/x and a x/p can almost keep "Incoming!" up all the time using it along with enduring harmony and you still complain about vocal minority being overpowered?
IMO if 2 chars can keep up the dmg reduction to 50%, something needs to be done
IMO if 2 chars can keep up the dmg reduction to 50%, something needs to be done
Northrog
In GvG => Blessed light + energizing finale > vocal minority.
Vocal minority fail to achieve his goal because of the long recharge time.
Vocal minority fail to achieve his goal because of the long recharge time.
Zamochit
True Blessed light will restore the paragon without too much trouble and vocal minority has got a long recharge time. But in RA I have seen Necro Mesmers shutdown paragons completely with vocal minority and soothing images. cant use shouts...cant gain adrenaline...makes most P/W pretty pathetic tbh.
There will always be counters to every build as LiamR says, it keeps things interesting.
There will always be counters to every build as LiamR says, it keeps things interesting.
Former Ruling
Quote:
Anyway, Vocal Minority is a strong counter, but Hex removal is big in this meta, so it isn't going to take paragons out of builds.
Epinephrine
This is a silly thread. It's like saying that pacifism should be removed from game, as it destroys warriors, rangers, assassins, dervishes and paragons.
Bring hex removal.
Bring hex removal.
Rera
You'll notice that Shouts and Chants have every few counters. They can't be stripped once active and they can't be interrupted.
You know the counter exists, compensate for it. If you can't be bothered to bring hex removal when your build relies on shouts/chants, then you deserve to lose, end of story.
You know the counter exists, compensate for it. If you can't be bothered to bring hex removal when your build relies on shouts/chants, then you deserve to lose, end of story.
samcobra
dude... like blind is so overpowered... it completely shuts down like warriors and rangers and dervishes.. its like omg
Horseman Of War
Like OMG A HEX WHAT TO DO O NOES
ive started seeing a bunch of threads about this- cry more noobs
ive never had a problem with it- hex breaker makes me better than you _
ive started seeing a bunch of threads about this- cry more noobs
ive never had a problem with it- hex breaker makes me better than you _
TomD22
As an individual skill, it's hugely overpowered. It can singlehandedly shutdown almost every skill a Paragon has (save for the spear attacks and a couple of signets). Even if it were an elite, it would still be more powerful than any other comparable hexes.
BUT when you consider it not on it's own, but as part of a wider meta-game, it fits in much better and doesn't (imo) need to be changed. Paragons are extremely effective defensively, and to keep things balanced an equally powerful shutdown is needed.
My guild runs a paragon and has come up against hex-pressure builds with vocal minority in them several times. It doesn't seem overpowered to us. We do accord it a very high priority to remove - as high as dazed/backfire on a monk or spiteful on a warrior (not that anyone uses that anymore :s) and so long as no-one's dying monks will concentrate their energy on hex removal to get through the cover hexes and remove it (although the fact we;re running divert hexes as monk elite atm is helpful there ^^) but overall, it's deal-able with.
BUT when you consider it not on it's own, but as part of a wider meta-game, it fits in much better and doesn't (imo) need to be changed. Paragons are extremely effective defensively, and to keep things balanced an equally powerful shutdown is needed.
My guild runs a paragon and has come up against hex-pressure builds with vocal minority in them several times. It doesn't seem overpowered to us. We do accord it a very high priority to remove - as high as dazed/backfire on a monk or spiteful on a warrior (not that anyone uses that anymore :s) and so long as no-one's dying monks will concentrate their energy on hex removal to get through the cover hexes and remove it (although the fact we;re running divert hexes as monk elite atm is helpful there ^^) but overall, it's deal-able with.
JoeKnowMo
If this skill, ulcerous lungs, and well of silence weren't in the game, the paragon would get a huge nerf (although one might be coming anyway). I'd rather have these skills in the game than see the paragon turned into a shell of its former self.
aohige
What, Vocal Minority is overpowered and Diversion isn't?
Diversion spam can shut down ANY class, indefinitly, if not subjected to a continuous hex removal, interrupts, or just plain "kill the goddamn Mesmer".
VM is a powerful skill, but hardly overpowering. Just like ANY hex.
Diversion spam can shut down ANY class, indefinitly, if not subjected to a continuous hex removal, interrupts, or just plain "kill the goddamn Mesmer".
VM is a powerful skill, but hardly overpowering. Just like ANY hex.
Phoenix Arrows
8 E/Mos, Obsidian Flesh, Wards, Healing Spells, etc...can't be touched by Casters, barely by Weapon-peoplez.
Heck, let's take out Obsidian Flesh. It makes Casters unable to cast! NERF!
For those who didn't know, sarcasm was just here.
Heck, let's take out Obsidian Flesh. It makes Casters unable to cast! NERF!
For those who didn't know, sarcasm was just here.
Nero_Fayth
Divert is very common and then again RA/HA/GvG are three different places. Any idiot with fingers and a keyboard can shutdown a paragon on an unbalanced RA team and call it gg. As it was said before, Cry moar pl0x.
urania
haha, imagine a pissed-off monk would start making threads like this...Shame~ Zomg!, Diversion~ZOMG!!, Backfire~Zomg! etc...
come on...just cause you can't spam those shouts, chants and other crap that is imba and overpowered anyway, doesn't mean you should make a rage thread...as others have said...it's a hex so next time bring decent counters for it or rely on monks to keep you clean.
come on...just cause you can't spam those shouts, chants and other crap that is imba and overpowered anyway, doesn't mean you should make a rage thread...as others have said...it's a hex so next time bring decent counters for it or rely on monks to keep you clean.
Etrik
Spoil Victor~Zomg!, Scourge Healing~ZOMFG HOW AM I SUPPOSED TO HEAL GOD DAMN IT!!!!!!!
Seriously, cry more. VM is just as overpowered as Blinding Flash is. Jeez.
Seriously, cry more. VM is just as overpowered as Blinding Flash is. Jeez.
Taurus
Divert doesnt get enough attention ? Maybe you just not playing enough...
Chris616263
Diverting Diversion anyone?
samcobra
seriously, bflash is more OP than vocal, it can indefinitely shut down 4 out of the 10 possible gw classes. Thats pretty leetsauce.
Former Ruling
Quote:
Originally Posted by Chris616263
Diverting Diversion anyone?
I've done it alot. Its worth trying t odo anyway, if oyu starts too look like they'll finish casting before you do - just cancel.
Thomas.knbk
Quote:
Originally Posted by Horseman Of War
hex breaker makes me better than you _
owned
Now we're rolling anyway, why not make a nerf the monx thread?
Now we're rolling anyway, why not make a nerf the monx thread?
Chris616263
Let's nerf nerf-threads.
llsektorll
Divert Monk is FTW
Cheeva B
whats so much more overpowering with that skill than binding chains, spellbreaker, obsidian flesh, shroud of silence, or even the condition dazed on a caster?
exiled mat
Quote:
Originally Posted by Chris616263
Let's nerf nerf-threads.
Don't nerf nerf nerf
My poor little necro got nerfed with MM, SS, SB and 55
I was wondering if they are going to nerf everything she does
*tries to play guildwars normally with Nerf Nerf (my necro )*
My poor little necro got nerfed with MM, SS, SB and 55
I was wondering if they are going to nerf everything she does
*tries to play guildwars normally with Nerf Nerf (my necro )*