11/21 Game Update

Lets Get to Healing

Banned

Join Date: Dec 2005

You want see?

True Gods of War [True]

Mo/W

11/21 Game Update

Update - Tuesday November 21
  • Added new guild emblems created from winning concepts in the Nightfall Guild Emblem Contest.
  • Added two new commands, /bonus and /special, to create items that were previously created using the /bonusitems command. The /bonus command creates items that may be created many times (such as preorder items). The /special command creates items that may be created only once per account (such as collector’s edition items).
  • Fixed bugs and made improvements to the following quests: Skale and Magic Compass, Data Mining, A Peaceful Solution, Feeding Frenzy, A Message for Janeera, Sunspears in Cantha, Sunspears in Kryta, The Zenos Squad, Servants of Grenth, Heart or Mind: Garden in Danger, The Foolhardy Father, What Do You Do With a Drunken Shauben.
  • Fixed bugs and made improvements to the following missions: Nahpui Quarter, Dragon’s Lair, Riverside Province.
  • Set the minimum level to 20 for Random Arenas, Jade Quarry, and Fort Aspenwood.
  • Fixed a bug that prevented Zenmai from responding to players in Bukdek Byway.
  • Fixed several bugs in the Dajkah Inlet challenge mission.
  • Added unique Divine Auras for the Paragon and Dervish, available to players who own the Collector’s Edition of Guild Wars Prophecies.
  • Made the Ebon Dust Aura skill available for capture.
  • Modified profession changers so that they give players Paragon and Dervish skills when these secondary professions are selected.
  • Fixed a bug with the Healer’s Boon skill. Its extra healing bonus now applies to all healed characters, not just the first person healed.
  • Fixed a bug that caused the Blood Bond skill to give a larger than expected Health degeneration in some cases.
  • Fixed a bug that allowed Heroes to use targeted Shouts on targets who were out of range.
  • Fixed a bug that allowed PvP characters to select secondary professions from campaigns they don't own.
  • Improved the art and/or sound for the following creatures: Toshau Sharpspear, Whistling Thornbrush, and Jacaranda plant creatures.
  • Fixed several word gender problems for European languages.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Did they fix the Great Zehtuka quest in the Realm of Torment? It seems to be missing from that list.

Anyways, Blood bond should now be fun.

Tauren Arcanist

Academy Page

Join Date: Nov 2006

Vanquishers Island

Jenns Ungulating Glory Globes[JuGG]

E/Mo

Give me my new elite zone or give me death!

pixel.summoner

pixel.summoner

Frost Gate Guardian

Join Date: Jan 2006

Near Seattle, Wa.

Order of the Shining Lion

N/

"Added unique Divine Auras for the Paragon and Dervish, available to players who own the Collector’s Edition of Guild Wars Prophecies." <--- what? Prophecies? Someone mind filling me in on how this is right?

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

I wonder if the secret god's (that has spoilers attached to the name) Statue does anything now.

kyrasantae

Academy Page

Join Date: Aug 2006

Canada

Echo of Darkness [EOD]

Rt/

Yes. Only Prophecies CE comes with Divine Aura.

pixel.summoner

pixel.summoner

Frost Gate Guardian

Join Date: Jan 2006

Near Seattle, Wa.

Order of the Shining Lion

N/

If they are going to add it in, then it would be nice to let CE's of Nightfall get some.

That's like saying 'since you got the very first Chapter's CE, we'll reward you continually.' or 'sorry Nightfall CE owners...'

kyrasantae

Academy Page

Join Date: Aug 2006

Canada

Echo of Darkness [EOD]

Rt/

It's a dead horse that's been beaten since Factions.

pixel.summoner

pixel.summoner

Frost Gate Guardian

Join Date: Jan 2006

Near Seattle, Wa.

Order of the Shining Lion

N/

I'm very aware, doesn't mean it'll ever lay to rest. :P

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by Lets Get to Healing
  • Improved the art and/or sound for the following creatures: Toshau Sharpspear, Whistling Thornbrush, and Jacaranda plant creatures...
...Mhenlo...

pixel.summoner

pixel.summoner

Frost Gate Guardian

Join Date: Jan 2006

Near Seattle, Wa.

Order of the Shining Lion

N/

Quote:
Originally Posted by Kha
...Mhenlo...
What about?

btw, is it me or are Little Thom and Stefan just mutes?
They never grunt or yell during battle, and when they die.. not a peep.

edit: just for the record on that, i've not noticed much sound from them for ages, possibly since I began. (through a few reinstalls, new machines etc.. I also have a nice brand new X-Fi and still no difference) :O

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by pixel.summoner
btw, is it me or are Little Thom and Stefan just mutes?
Stefan, Orion, Alesia, and Reyna have always been mute, having been overlooked by the "henchies talk now lol" update...

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

Quote:
Originally Posted by Tauren Arcanist
Give me my new elite zone or give me death!
lol, hilarious


Just seems like a regular update to me

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Ummm.....

this is already in the dev tracker section; why would you put it in Riverside...

SirErnieMacGloop

SirErnieMacGloop

Frost Gate Guardian

Join Date: Sep 2005

Area 52

Not in the notes but they changed the quest name of Hunting Abaddon to Good Demon Hunting, still can't seem to find the guy though.

Also it looks like they changed the layout of Gates of Torment a little to make it easier to find things.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by Knightsaber Sith
Ummm.....

this is already in the dev tracker section; why would you put it in Riverside...
Because this person beat the mods to posting it.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Finally, no more low leveled characters in random arena. Took them long enough for that one.

-.-

-.-

Banned

Join Date: Oct 2006

Didn't they already add such a restriction before?

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by -.-
Didn't they already add such a restriction before?
Yes, level 15. Obviously, it didn't make a huge difference.

ArenaNet did a stealth update: They changed the "Gates" in the name dof all the Realm of Torment" outposts to "Gate."

...why? I don't think there was a 1,000 page petition in Sardelac for it...

Potu Exe

Ascalonian Squire

Join Date: Sep 2005

Anti Penguin Movement [ApM]

E/

Quote:
Originally Posted by Skyy High
Finally, no more low leveled characters in random arena. Took them long enough for that one.
Yeah.. probably gonna take them even longer to respond about whats going on with the AI... let alone fix it...

Unless I missed something. If they wanted the entire radar is the new aggro bubble, and groups of level 28 warriors are sopposed from you endlessly around the entire map when one is hit by a sword once, well ok then.. but I just am seriously wondering wth is going on with it right now..

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

Anet does not recognize that critters run away from you when you turn around to chase them as a bug. It is intentional. The counter to that, that if you flee instead of chase, they chase - is also intentional.

It may be a bad choice, but it is a choice, not a bug.

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

Anyone getting a new awesome update screen also?

Potu Exe

Ascalonian Squire

Join Date: Sep 2005

Anti Penguin Movement [ApM]

E/

Quote:
Originally Posted by arcady
Anet does not recognize that critters run away from you when you turn around to chase them as a bug. It is intentional. The counter to that, that if you flee instead of chase, they chase - is also intentional.

It may be a bad choice, but it is a choice, not a bug.
Fair enough.. but why say, in the previous updates, that they dont run or "kite" when they are very healthy, yet the 3 level 28 warriors still run away after taking about.. 21 damage by a sing hit from a level 20 warrior? I've chased around mobs for about 20 mins only to stop and watch the mob run and run. And then, when they finally come back, regardless how far across the map I am from them, the same thing happens after 3 or more hits. Why make the AI like this?

chessyang

chessyang

Not far from Elite

Join Date: Apr 2006

Florida

W/

Quote:
Originally Posted by Poison Ivy
Anyone getting a new awesome update screen also?
WOW... no here but i wish i did

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Quote:
Originally Posted by SirErnieMacGloop
Not in the notes but they changed the quest name of Hunting Abaddon to Good Demon Hunting, still can't seem to find the guy though.

Also it looks like they changed the layout of Gates of Torment a little to make it easier to find things.

Inside joke, anyone?

Good Will Hunting?

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Quote:
Originally Posted by pixel.summoner
If they are going to add it in, then it would be nice to let CE's of Nightfall get some.

That's like saying 'since you got the very first Chapter's CE, we'll reward you continually.' or 'sorry Nightfall CE owners...'
We did get soemthing unique with Nightfall. The two special dances stand out way more than the Divine Aura. It's the same with Factions. The Divine Aura is an on-going 'small' benefit to most people that have it, believed to apply to all characters created in Guild Wars. If it was a dance that applied to all future characters then it would be a bit different because that's a big, noticable effect. Instead it's just a bit of glow around the hands.

EDIT: Be happy for what the NF and Factions CE's did get. I've got all three, and the first one didn't come with green mini-pets (they didn't exist yet). Even the pre-orders for the other two had more than the first pre-order (which I also have): extra character slot and max wpns for the classes of that chapter. The first pre-order only had a non-max monk offhand. It wasn't until the Special Edition that they added wpns for all the classes (which would be really handy for Heroes right about now :-)...

Blackhawk

Wilds Pathfinder

Join Date: Jun 2006

N/

Quote:
Originally Posted by Potu Exe
Fair enough.. but why say, in the previous updates, that they dont run or "kite" when they are very healthy, yet the 3 level 28 warriors still run away after taking about.. 21 damage by a sing hit from a level 20 warrior? I've chased around mobs for about 20 mins only to stop and watch the mob run and run. And then, when they finally come back, regardless how far across the map I am from them, the same thing happens after 3 or more hits. Why make the AI like this?
Quite simply because it's bugged, bit like the book which on page 89 says "Your character is at the centre of the circle surrounded by a white circle, the "Danger Zone"

Now it doesnt take Sherlock Holmes to figure out that since they screwed the AI up, the "Danger Zone" is now the whole sodding minimap, with mobs that are obviously from the same factory that Steve Austin came out of with Bionic Eyes and Speed Boosts.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Quote:
Originally Posted by arcady
Anet does not recognize that critters run away from you when you turn around to chase them as a bug. It is intentional. The counter to that, that if you flee instead of chase, they chase - is also intentional.

It may be a bad choice, but it is a choice, not a bug.
But they should break aggro, this game isn't realistic, they should go back to their own business after a time, take it out please. It's not fun, it's not challenging, it's frustrating and disgusting. I could just die and rez but that wastes ooooh so much time.

Mursaat also should not chase runners that they cannot catch as they are 5 aggro bubbles ahead of them...they should not be able to chase them almost 10 compasses, which is what I saw today in Ice Flow. The Mursaat Mesmer stopped after about 3, but that Ele kept on going, right past the Ice Imps near Grotto and I lost sight of it after that, but my runner was way ahead of it. About 30 seconds later to oh my wondering eyes should appear! But the necro and mesmer chasing slowly behind. I am not sure about you, but 10 radar/compasses is waaay over the line. Especially when the ele couldnt' see the warrior in it's sight anymore. Anet fix now.

I don't know if they aren't realizing this or not reading or just ignoring or if they aren't planning on changing it because it is intentional.. but A LOT of people are complaining about it in game in outposts. By A lot I mean maybe 2-3 when I see it, it's not many to you but I've never seen anyone complain about it before.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

less rage in RA is key.

Blackhawk

Wilds Pathfinder

Join Date: Jun 2006

N/

Quote:
Originally Posted by garethporlest18
I don't know if they aren't realizing this or not reading or just ignoring or if they aren't planning on changing it because it is intentional.. but A LOT of people are complaining about it in game in outposts. By A lot I mean maybe 2-3 when I see it, it's not many to you but I've never seen anyone complain about it before.
Well if it doesn't get changed because they are ignoring those of us who know full well it's bugged, having sent in numerous tickets and screenshots to no avail will find we'll be ignoring THEM when it comes to future releases.

eightyfour-onesevenfive

eightyfour-onesevenfive

Wilds Pathfinder

Join Date: Sep 2005

7??13'35" E - 50??06'27" N

Servants of Fortuna [SoF]

Quote:
Originally Posted by SirErnieMacGloop
Not in the notes but they changed the quest name of Hunting Abaddon to Good Demon Hunting, still can't seem to find the guy though.
Quote:
Originally Posted by Deleet
Inside joke, anyone?

Good Will Hunting?
Even more so as the title role in that movie is played by Matt Damon.

Wow, sometimes Anet are just cheesy. I love it when they are.

nbajammer

nbajammer

Krytan Explorer

Join Date: Jun 2005

Iowa

Blade And Rose [BaR]

Mo/

Quote:
Originally Posted by CyberNigma
Even the pre-orders for the other two had more than the first pre-order (which I also have): extra character slot and max wpns for the classes of that chapter. The first pre-order only had a non-max monk offhand. It wasn't until the Special Edition that they added wpns for all the classes (which would be really handy for Heroes right about now :-)...
Factions pre-order didn't have an extra character slot, just the max weapons.

The first pre-order had different weapons depending on where you got it. Yours had the monk offhand, mine had the War Pick. There was an Ithas Bow, a shield, and a few others.