Beating Ruins of Morah with a Dervish

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

I've been stuck on this mission for several days, trying to get through but failing each time. Even if I managed to get myself into a corner with only a few enemies engaged at a time, I just couldn't get through. In the confines of "henchies + heroes," I tried everything: MM, SS, battery, bonder, ritualist spirits, ward ele... Nothing worked. Not even the few PUGs I finally resigned myself to joining.

And then it hit me. What was killing me wasn't the exorbitant damage from the enemies; it was the fact that with Quickening Zephyr up on them, the casters in my party ran out of energy and could do nothing. My brilliant idea (which will probably seem obvious to some) was to equip Energizing Winds spirit on one of my heroes. I put it on Margrid, but any hero should do - I put only 3 points I put into Margrid's Beast Mastery, and Energizing Winds lasted a good 54 seconds, nearly enough to cover the recharge.

Now, all I needed was a likewise desperate Dervish eager to try new things (read: on the verge of paying a runner). I found one - had my pick of several, actually - and off we went.



We finished the mission with Expert's Reward, in just over 11 minutes. Had we not waited for our forms to recharge we might have gotten Master's, too.

You can call this a personal triumph, but in the three days I was stuck at Ruins of Morah, I could find no thread on beating it. I hope this helps some other desperate Dervish who comes across it

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

...and you didn't try SPOIL VICTOR?!

Ruins of Morah is a pathetic mission. I thought it was impossible not to get Masters...

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

Quote:
Originally Posted by Zinger314
...and you didn't try SPOIL VICTOR?!

Ruins of Morah is a pathetic mission. I thought it was impossible not to get Masters... See, this is why threads like this one are important. Some of us clearly can't think of everything

MaglorD

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Shyft the Pyro
I've been stuck on this mission for several days, trying to get through but failing each time. Even if I managed to get myself into a corner with only a few enemies engaged at a time, I just couldn't get through. In the confines of "henchies + heroes," I tried everything: MM, SS, battery, bonder, ritualist spirits, ward ele... Nothing worked. Not even the few PUGs I finally resigned myself to joining.

And then it hit me. What was killing me wasn't the exorbitant damage from the enemies; it was the fact that with Quickening Zephyr up on them, the casters in my party ran out of energy and could do nothing. My brilliant idea (which will probably seem obvious to some) was to equip Energizing Spirit on one of my heroes. I put it on Margrid, but any hero should do - I put only 3 points I put into Margrid's Beast Mastery, and Energizing Winds lasted a good 54 seconds, nearly enough to cover the recharge.

Now, all I needed was a likewise desperate Dervish eager to try new things (read: on the verge of paying a runner). I found one - had my pick of several, actually - and off we went.



We finished the mission with Expert's Reward, in just over 11 minutes. Had we not waited for our forms to recharge we might have gotten Master's, too.

You can call this a personal triumph, but in the three days I was stuck at Ruins of Morah, I could find no thread on beating it. I hope this helps some other desperate Dervish who comes across it Congratulations, glad you made it.

jaymat

Desert Nomad

Join Date: Sep 2005

Lack of Talent [Luck]

another easy way is to run to the gate on htte opposite side of the map, kill the groups that come to you then rush in and kill him as the other groups as they respawn will get stuck behind a spirit

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

Kill him? Since when was Varesh male?

_Zexion

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

I tried as a MM and found a solid way to pull it off:

Heros/Hench:
2 Wars
2 Monks
Fire Ele
Earth Ele
Dervish
MM (Me)

Kill the three Clerics first. Animate a Golem and two fiends. Then focus on Varesh. Barbs helps here.

As soon as she dies, fallback to the original spawn point. Hurry!

When the demonic mobs spawn, you'll aggro one or two right off, but it's ok because they can only come at you from one direction and you have minions in between.

Kill the Shadows first and the melee fighters next. Animate everything. Recharge. Hit Varesh with Barbs + 9 Fiends + 1 Golem + 3 melee hench.

Spam BotM like a banshee.

I've hit Masters everytime with this strategy.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

Quote:
Originally Posted by Zinger314
...and you didn't try SPOIL VICTOR?!

Ruins of Morah is a pathetic mission. I thought it was impossible not to get Masters... while this will work for some, not everyone has access to this skill. Needless to say I'm happy the OP found his own creative solution (and even happier that it didn't conform to the gestalt dogma that you must use a certain build... and even happy that he chose a ranger skill )

I'm also happy the OP added something, ie his way to beat the QZ e-denial which IS prevalent in later parts of this chapter.... which is a darn sight more useful for a lot of folks that just stating how to take down a boss.

aohige

Lion's Arch Merchant

Join Date: Jul 2006

GoW

Mo/

If you do have access to Spoil Victor, I highly recommend you cap it.
It's the ultimate boss-killer skill, and it will come in very handy for you just two missions away

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

Good thing I have Olias and capped SV with my necro. My Ranger's gonna have an easy time with this mission.

MaglorD

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by aohige
If you do have access to Spoil Victor, I highly recommend you cap it.
It's the ultimate boss-killer skill, and it will come in very handy for you just two missions away Madness eh? Nah, SV is not at all needed.

I've read about so many ppl who go in with SV and fail.

There are other more important skills needed though.

aohige

Lion's Arch Merchant

Join Date: Jul 2006

GoW

Mo/

I said it comes in handy, no where did I say it's a "requirement".

If anything, WILDBLOW is more of a requirement than SV.
However, SV does make fighting him a LOT quicker.

MaglorD

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by aohige
I said it comes in handy, no where did I say it's a "requirement".

If anything, WILDBLOW is more of a requirement than SV.
However, SV does make fighting him a LOT quicker. Well you did say "ultimate boss killer" like it's the most important skill necessary for madess, which simply isn't true.

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

Kill the spirit. Noone except FoW trapper teams enjoys QZ Your monks will thank you.





Unless they're heroes in which case they'll just mouth off as usual.

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

UGH, Yea QZ is annoying as hell.

Btw, Lightbringer Gaze makes life easier because I noticed it stops any Calls to Torment in progress. Henchwaying it without it ended with me fighting 11 Arms of Insanity, but bringing it resulted in Expert completion henchway-style.