Hell's Precipice Bonus (with henchies and heroes)

Enchanted Warrior

Wilds Pathfinder

Join Date: Jul 2006

W/Mo

Yep, I was able to do it, now I have P.O.T! After months of failures with pugs (all the dang rage quitters etc) or just henchies, I tried tonight for laughs and actually got it done.

I used Tahlkora (level 20 set to pro/heal), Dunkoro (level 20 set to pro/heal), Acolyte Jin (level 20 set as B/P w/level 16 Wolf) , Menhlo, Lina, Cynn, and Eve. And myself, level 20 WaRan w/pet (level 16 lioness).

I was amazed how it all worked so well, with planting flags etc. I think having pets really helped as they kept things busy while we fought. Sure they died a lot but it really seemed to help somehow.

Man, Heroes rawk! (with 4 monks it's way easier )

Here is a screenshot of the heroes settings. (In case anyone wants ideas for theirs).

Sven788

Frost Gate Guardian

Join Date: Feb 2006

Netherlands

Die or Leave Plz

W/

1 question what is HP

death fuzzy

Lion's Arch Merchant

Join Date: Sep 2005

Nefarius Union

Quote:
Originally Posted by Sven788
1 question what is HP hells precipice..

took me a while to figure it out too

Sasuke The Betrayer

Sasuke The Betrayer

Wilds Pathfinder

Join Date: Jan 2006

Los Angeles

Pink Pearl

Mo/Me

imo, the missions ont he fire isles are a bit annoying due to all the harsh damage you take (especially in Abbadon's Mouth, where the 10 hydras come in and bomb everything)

Pets probably did help as they took damage first b/c they went in first. Grats to you.

Enchanted Warrior

Wilds Pathfinder

Join Date: Jul 2006

W/Mo

Thanks, sorry for the shorthand. Yes, Hell's Precipice.

I have sentinel insignias on chest and leggings (req 13 strength to get +20 armor vs elemental) which must have helped also (using Elonian Sunspears Armor).

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

and 4 monks is not an overkill at all. I did it with only henchies, back when you had no heroes. It's not as hard as it seems....

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Yes I did it with Mhenlo and Lina. I can't believe 4 monks lol. -_-

You aren't the first person to tell me "I finally finished Prophecies, 4 monks ftw". lol

Hiero

Hiero

Ascalonian Squire

Join Date: Aug 2005

Also did the fire islands last weekend to get rid of some of the anti farming code. Went quite easy actually. The only prohpecies bonus I haven't been able to do so far with heroes and hench is the Dunes bonus...

if anyone has suggestions... let me now.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

^
For that i recomend just taking a high damage build, the less melee chars the better since they cant fight effectivly here due to armour boosts and Blind.

When u get the the fort, aggressivly defend him (as in charge to the attackers before they attack him) take out the first 2 waves of 3 groups, ten before the boss comes, head out the south entrance and eliminate the boss there then re enter the fort, kill the boss and his guards and any enemys sent automatically by killing the boss to the south.

You should have about 4-6 minutes remaining by this point. simply charge south and waste both bosses, concentrating on 1 1st then the other 1 (note u have to kill the 2 defending units as well as the boss) should any scarabs spawn make them ur number 1 targets since this will make the healers job alot easier.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Hiero
Also did the fire islands last weekend to get rid of some of the anti farming code. Went quite easy actually. The only prohpecies bonus I haven't been able to do so far with heroes and hench is the Dunes bonus...

if anyone has suggestions... let me now. One of the stranger groups that got me bonus there, was 4 E/x, with henchie healers (Alesia and ...).

3 of the Nukers were echo MS/meteor, the usual. One was part warder.

No melee, no defenses, no nothing. Just pure DPS. Bunch up together, drop ward, then nuke away. Although I don't remember how we kept the ghost alive, last time I was there after NF, he was taking some heavy siege damage. I'm not sure something has changed.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Ignite arrows + barrage = gg thanks for the laugh.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

erm barrage cancels out Ignite arrows. (sinces its a preparation)

The simplest way to do this bonus is to simply clear the way then go back and talk to the ghost and escort her there nice and easy. The only more difficult parts are breaking through the fort, whichisnt too hard if u know what ur doing and Fighting off the 2 waves of hydra and golems, which can be easily taken down either my sucessfully luring or by just plainly out fighting them (which is much easier with a interuptor if ur using heros/henches since Ms will be highly effective on them otherwise.)

moenbase

Academy Page

Join Date: May 2006

Usually it's much easier with henchies/heroes, because they don't let the Hulks spawn like 6 Hands and Fists.

First time I finished the game was with henchies as well. Seems like it's pretty hard to get a decent/non-leaving/crashing team here.

Enchanted Warrior

Wilds Pathfinder

Join Date: Jul 2006

W/Mo

Yeah rage quitters are the downfall there quite often. I'm basically done with pugs now. I don't even look for them anymore. Glad GW added Heroes. No more foul mouthed lil punks yelling at the monks everytime their sorry ..... die and they need someone to blame.

As for having ignite and barrage, my hero ranger seems to know when to use them. Good job to the devs, they are helping bigtime (heroes). But to be fair most any build needs tweaking. 4 monks being overkill, LOL overkill is chasing every stupid mob you fight. I will take every advantage GW offers to beat the missions. To feel uber I live my life and take care of my family, nothing in game is so important I have to make things as tough as possible to feel like a winner. Smooth and easy FTW!

Sentience

Sentience

Lion's Arch Merchant

Join Date: Mar 2005

I hate ppl who put stupid locations here

Jelly Toasts [jT], Team Love [kisu]

W/

What's the big deal? All of Tyria has always been henchable.

Hiero

Hiero

Ascalonian Squire

Join Date: Aug 2005

Quote:
Originally Posted by Sophitia Leafblade
^
For that i recomend just taking a high damage build, the less melee chars the better since they cant fight effectivly here due to armour boosts and Blind.
Thanks for the advise, 2 Searing flames heroes and dunkoro set up as a bonder on the ghost gave me enough time to plow through the bonus and be back to save the ghost. Almost too easy...

Quote:
Originally Posted by Sentience
What's the big deal? All of Tyria has always been henchable. Maybe for some, but for me some places where a no go with hench. The heroes and control are definitely a big plus.

MrTumnus

Frost Gate Guardian

Join Date: Jan 2006

Mo/R

I henched HP with my ranger.
-Changed to monk secondary from assassin
-Brought rebirth, winter, broad head arrow,
-pull, kill....repeat as necessary.

first time with henches.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Was definately doable with just henches but I just recently redid it for mapping purposes and heros took ~45min versus 2 hours with henches. Heros make it so much easier I actually enjoyed the mission.

electrofish

electrofish

Frost Gate Guardian

Join Date: Jun 2006

If you're not a paragon yourself try adding one in the party, you'll be surprised how much easier things get.

Paragon hero > 2 monk heroes

blood4blood

Krytan Explorer

Join Date: Oct 2005

Quote:
Originally Posted by Hiero
Also did the fire islands last weekend to get rid of some of the anti farming code. Went quite easy actually. The only prohpecies bonus I haven't been able to do so far with heroes and hench is the Dunes bonus...

if anyone has suggestions... let me now. With heroes you can use necrotic transversal/rebirth in Dunes. Heroes share your inventory space, so you can just pass around a single vamp weapon to kill them off and teleport them outside the fort.

Son of Urza

Son of Urza

Frost Gate Guardian

Join Date: Dec 2005

I'm the guy right behind you staring through your head . . . .

W/

Now THAT'S an idea! Only problem is, you have to be N/mo or Mo/N, but if you've got a helpful guildy that can switch his secondary that's ok.

Also, you'd have to disable all your hero monk's skills to stop him from healing them, and take no healer henchies. Ah well, nothing's perfect.

EDIT: Waitaminit, you could actually have Olias or the Master of Whispers do it! Nice. That way, you don't have to be N/Mo or Mo/N, but the thing about teh healer henchies still applies. Again, nothing's perfect.

Belicosos Finos

Ascalonian Squire

Join Date: Apr 2006

UK

Heros of the Rose [HotR]

W/

I think theres another way. without N/Mo or Mo/N. Thats for you to be /N for the necrotic traversal, and equipping sunspear rebirth signet. Then you could at least have one of your heroes with a monk primary or secondary with rebirth.

Idea is you kill something outside and traversal to it. give the hero with monk skills a vampire weapon, when they die use rebirth signet. and then when the other heroes die with vampiric weapon, your first hero can rebirth them down.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

the problem with this method which although was formly effective is anet changed the spawning patterns of the scarabs so they Very rarely spawn close enough to the walls of the fort for u to be able to attack them. Unless you want to attempt this muliple times until u finally get the spawn u need.

I know this from experience since i did it long ago with my characters scarabs spawned (except for for on 2 occasions). Then months later when i came to do it again for a friend, after more than 10 times, we didnt get a single spawn of the scarabs so from now on i resort to the norm method of simply fast killing everything and to be honest its not so hard especially if u reduce the number of melee chars and increase the number of Casters in your party particularly ones that ignore armour.

Immortal King

Ascalonian Squire

Join Date: Jun 2006

Seeking a Name

W/

I don't understand it... Like i made this mission and bonus using hench with my warrior, elementalist and necromancer... Way before Factions was even out. Did they made it more dificult?

~nymph~

~nymph~

Lion's Arch Merchant

Join Date: Aug 2006

how did you get your hero to get a pet? i tried with acolyte jin but it wouldn't work.

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

WOW ZOMG SUPER HARD

daraaksii

daraaksii

Desert Nomad

Join Date: Oct 2005

Yep, no hard points in this mission with simple henchies. Btw, what if you bring Winter with your Ranger? Just a little +dmg.

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

Never got this one with just henchies, but completed it with heros this weekend

45 mins on mission and bonus!

Me: P/R (Winter)
Heros: The two ele's and SS Olias
Henchies: The two monks, the two warriors.

Could've been faster but went too fast in the big open area initially, so I had to retreat and recover when I aggrod a tad too much :P

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Immortal King
I don't understand it... Like i made this mission and bonus using hench with my warrior, elementalist and necromancer... Way before Factions was even out. Did they made it more dificult? Some players that aren't very experienced never finished Prophecies because they couldn't do this mission with a PUG or with henchies. Heroes give them a crutch to support them, and finally get it done. Same is true for THK. I know plenty of people who said to me "hey I finally got past THK" and they only did it by bringing 4 monks.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

i remeber the good old days of spending a week trying to defeat THK for teh 1st time with PUGs then attempting it with henchies and getting it with bonus 1st time now even seems like a walk in the park hell ive even completed it with just 6 of us in party (me, a guildie and 4 henchies) and that was without using any kinda of exploit etc. we simply outfought all the enemys

Belicosos Finos

Ascalonian Squire

Join Date: Apr 2006

UK

Heros of the Rose [HotR]

W/

Completed Hells Precipice on my Ranger and Warrior over the weekend.. With heroes of course.

Heroes certainly helped me, but the one thing that made things a lot better, is the ability to flag henchies.

It makes pulling so much easier.

On the subject of Hells Precipice, whats the deal with the Lich.

When I completed HP with my Necro, we killed the lich off the bloodstone once, then when he revived we killed him on the bloodstone and the mission finished.

With my Ranger and Warrior, I had to kill him on the bloodstone three times before the mission finished.

qvtkc

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Belicosos Finos
On the subject of Hells Precipice, whats the deal with the Lich.

When I completed HP with my Necro, we killed the lich off the bloodstone once, then when he revived we killed him on the bloodstone and the mission finished.

With my Ranger and Warrior, I had to kill him on the bloodstone three times before the mission finished. I've had this problem. You have to kill the lich on the exact center of the bloodstone. If he is even a single step away from the center, he will be reborn, and you have to kill him all over again.

Very often he stops close to the center because some overeager warrior is too close to him or someone wands him. Just leave him completely alone while he walks back to the center and then unload on him.

Milennin

Milennin

Jungle Guide

Join Date: Sep 2006

Europe

W/

Is it possible to do Hell's Precipice with normal henchmen only? Because I have only Prophecies and tried this mission with a PUG a few times but we failed miserably.

ramma77

ramma77

Krytan Explorer

Join Date: Dec 2005

South Shields, England

The Psycho Titans

R/

Quote:
Originally Posted by Milennin
Is it possible to do Hell's Precipice with normal henchmen only? Because I have only Prophecies and tried this mission with a PUG a few times but we failed miserably. yeah it's rather easy. I wouldn't reccomend nuking though. With the titans you want to control which one's die so you are left with 4 hands and fists getting you.


This mission is an insult to the game. it's way too easy. 2 monks would have easily done. i understand you think this is some kind of achievement... but it's not.

Eilsys

Eilsys

Frost Gate Guardian

Join Date: Aug 2006

United States

Biscuit Of Dewm [MEEP]

Mo/Me

Quote:
Originally Posted by Milennin
Is it possible to do Hell's Precipice with normal henchmen only? Because I have only Prophecies and tried this mission with a PUG a few times but we failed miserably. Yep! Just watch out for the big group of imps that can aggro midway. The Titans and Rurik are easy, but the fire imp guys can be too much for henchy Monks to handle.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Quote:
Originally Posted by ramma77
This mission is an insult to the game. it's way too easy. 2 monks would have easily done. i understand you think this is some kind of achievement... but it's not. I agree this mission is easy however, it only feels that way from experience, if your havnt done it before it does feel difficult *thinks way way back to the early days*

And it is an acheivement since its the completion of the Phrophecies campaign and helps towards those nice protector titles (providing u got the bonus too)

Mogster

Academy Page

Join Date: Apr 2006

purgatory

prefer unlight beer [pub]

Rt/

finished entire fire isl with just hero's and henches no trouble at all really well except the imps are a hastle interupt does the job thou.

ramma77

ramma77

Krytan Explorer

Join Date: Dec 2005

South Shields, England

The Psycho Titans

R/

Quote:
Originally Posted by Sophitia Leafblade
I agree this mission is easy however, it only feels that way from experience, if your havnt done it before it does feel difficult *thinks way way back to the early days*

And it is an acheivement since its the completion of the Phrophecies campaign and helps towards those nice protector titles (providing u got the bonus too) Even the first time i did it. before i even knew what runes were and what a cap sig did i thiought it was too easy for a last mission. Where's all the different profs? There shoudl be gangs of monsters roaming around with monks and mesmers in them. Instead it's mostly melee and fire damage. OH NOES!!!!!!1!!!!!!!!!!!!!!111!!!

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Quote:
Originally Posted by ramma77
Even the first time i did it. before i even knew what runes were and what a cap sig did i thiought it was too easy for a last mission. Where's all the different profs? There shoudl be gangs of monsters roaming around with monks and mesmers in them. Instead it's mostly melee and fire damage. OH NOES!!!!!!1!!!!!!!!!!!!!!111!!! dont forget all the Necros (including the Lich) and the dif profession Bosses (exempt monk)

You can say everything in this game is easy if a: u know what ur doing, b: u have a plan or c: u have a good team. But some people are less experienced and so find some things more difficult that others find them. Besides if you want a greater challange theres always the titan missions to enjoy

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

People have been doing this mission+bonus with full hench teams forever, so why you needed heroes is beyond me. >.>