Insignias,Inscriptions and the new Pvp creation system ...

Makaelthos Solcry

Frost Gate Guardian

Join Date: Jun 2006

The Demon Hunters Clan

N/R

Have completely ruined the game.
Creating PvE characters for PvP is useless .
The value of items has decreased.
Now provided you have inscriptions and mods, even a gold/green item has value as a white one !That's just screwed up !
Farming has become inane .
After finishing the storyline once with a character, theres nothing else but PvP left in the game !And I,among many other people do not like that part of the game !

Why are the developers killing Guild Wars ?!?It was fine the way it was, but now day by day, they're nerfing things and making guild wars a cheap game which no one plays for over a month !!!
I wish to start off a petition to remove this unwanted patch from guild wars; who knows maybe it will make a difference .

/signed.

Xero Silvam

Frost Gate Guardian

Join Date: Aug 2005

Holland

PM me if you want to know

Mo/

you, sir, have got no clue.

Makaelthos Solcry

Frost Gate Guardian

Join Date: Jun 2006

The Demon Hunters Clan

N/R

I'm sorry am i supposed to take that seriously ?Well if I am, them explain yourself.

TSCavalier

TSCavalier

Ascalonian Squire

Join Date: Nov 2006

Me/R

Quote:
Originally Posted by Makaelthos Solcry
Farming has become inane.
Farming has become inane?

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by Xero Silvam
you, sir, have got no clue.
seconded

fgarvin

fgarvin

Jungle Guide

Join Date: Sep 2005

You'll need to include some "Why" statements to support your views. Simply stating a "fact" without anything to back it up is useless.

Makaelthos Solcry

Frost Gate Guardian

Join Date: Jun 2006

The Demon Hunters Clan

N/R

Instead of saying that I have no clue, why don't you actually enlighten me with some of your wisdom ,eh ?

@TSCavalier- yes, did i textually stutter ?If you have anything to say then say it .

Abnaxus

Jungle Guide

Join Date: Nov 2005

Europe

Keepers of Chaos

Quote:
Originally Posted by Makaelthos Solcry
Have completely ruined the game.
Creating PvE characters for PvP is useless .
The value of items has decreased.
Now provided you have inscriptions and mods, even a gold/green item has value as a white one !That's just screwed up !
Farming has become inane .
After finishing the storyline once with a character, theres nothing else but PvP left in the game !And I,among many other people do not like that part of the game !

Why are the developers killing Guild Wars ?!?It was fine the way it was, but now day by day, they're nerfing things and making guild wars a cheap game which no one plays for over a month !!!
I wish to start off a petition to remove this unwanted patch from guild wars; who knows maybe it will make a difference .

/signed.
I agree, nothing is worth anything, inscriptions have ruined the game and made everything utterly cheap and worthless ...

http://www.guildwarsguru.com/auction/item.php/id=273032
http://www.guildwarsguru.com/auction/item.php/id=273473
http://www.guildwarsguru.com/auction/item.php/id=267972
http://www.guildwarsguru.com/auction/item.php/id=276157
http://www.guildwarsguru.com/auction/item.php/id=272227
http://www.guildwarsguru.com/auction/item.php/id=271766

How is a wammo supposed to get enough money to buy his FoW armor and fellblade/FDS nowadays?

Makaelthos Solcry

Frost Gate Guardian

Join Date: Jun 2006

The Demon Hunters Clan

N/R

some people really are perfectionists/exceptionally bored...6 pictures ! nice =D

PanGammon

PanGammon

Lion's Arch Merchant

Join Date: Aug 2006

The Underworld

Leader of Grenth Gaming Inc [GG]

Mo/Me

Quote:
Originally Posted by Makaelthos Solcry
Have completely ruined the game.
Creating PvE characters for PvP is useless.
He lies he lies! PvP chars don't get vanity skins like FoW/15k Armors and rare skin weapons. The new PvP system just makes it easier to customize your PvP char.
Quote:
Originally Posted by Makaelthos Solcry
The value of items has decreased.
Then why are Elemental Swords going for 200k+. The inscription system didn't hit the 1st two games so your 15^50 fellblade is safe.
Quote:
Originally Posted by Makaelthos Solcry
Now provided you have inscriptions and mods, even a gold/green item has value as a white one !That's just screwed up!
People will pay twice as much for a gold 15^50 than a purple 15^50 or blue 15^50. Blue items are almost never max dmg or low req and white items have no inscription slots. And by the way, Greens have always been lower end (except caster and elite mission greens) so the fact that they dropped more isnt much to go on about.
Quote:
Originally Posted by Makaelthos Solcry
Farming has become inane.
Please look up these big words in the dictionary before tossing them around. Farming is not completly nerfed because there are still a hell of a lot of them out there. Sure you can't effeciently kill trolls anymore but there are some new builds out (like NEW 55/Famine and SoA solo monk) and FoW farming with W/Me or R/Me still works. Green farming nets a couple K too.
Quote:
Originally Posted by Makaelthos Solcry
After finishing the storyline once with a character, theres nothing else but PvP left in the game !And I,among many other people do not like that part of the game !
Titles, farming, GvG, questing.... the list goes on. Use your imagination.
Quote:
Originally Posted by Makaelthos Solcry
Why are the developers killing Guild Wars ?!?It was fine the way it was, but now day by day, they're nerfing things and making guild wars a cheap game which no one plays for over a month!!!
True Anerf does nerf everything that moves that moves but they still add loads of new content that almost makes up for it. I love NF and its new systems and if you're not happy please go play Teletubbies Online.
Quote:
Originally Posted by Makaelthos Solcry
I wish to start off a petition to remove this unwanted patch from guild wars; who knows maybe it will make a difference .
Somehow I don't think the whims of GW players reach Anerf.

I will now end off by quoting a fairly intelligent person: You sir, have no clue....

P.S. This is not intended to be a flame but merely a correction.......

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Ok,

1) while inscriptions have lowered prices, some inscriptions are still worth a good amount of cash. mainly the -5 20% chance inscription, the shield/offhand hp+30, as well as regular stuff like sword handle hp+30, etc... There are still ways to make good money in this game, you just have to be a little more creative.

2) PVE chars can still be great for pvp. I use mine all the time. PVE chars only had an advantage due to the fact that you could armor swap, hold more weapons, and have an invintory full of stuff to be able to adapt to whatever build your facing. Now with armor swapping disabled during combat and every mod available on a pvp char as well as extra weapons, they are now the same, if not the pvp char creation has the advantage.

3) You complain that creating a PVE char for PVP is useless, but according to you, you dont like PVP, so i honestly cant see why thats a problem for you.

4) Not everyone is all about PVE. there are those that do like to pvp and only do the storyline for a couple reasons. they are doing it for unlocks, they are doing it as a kind of filler inbetween pvp, or they just want a better looking char to pvp with.

5) Granted there isnt much to do after the game completion with no elite mission, but im sure that if you looked hard enough, you could find something else to do. You said after playing one char through. There are titles to go for, mapping, friends, or find something for yourself to do. people come up with creative things all the time such as dodgeball, running contests, even tv shows have been used in GW aka the Next Top Model contest on this forum in the screenshots section. Or as some of us do, we pvp. The list of options is there, you just have to find it.

Honestly i dont see where the developers are ruining guildwars, while there are things that have been implimented that have been questionable, they are doing it to try and progress their game and keep things inventive and fresh. There are plenty of people that play this game for over a month and anet's new customers and returning customers are growing everyday.

Now that ive given you my facts, as a rebuttle, where are yours to support your origional argument?

Fiendz Bane

Fiendz Bane

Academy Page

Join Date: Aug 2005

The Netherlands

Wee Free Men [凸〇一〇]

W/E

Quote:
Originally Posted by Makaelthos Solcry
Have completely ruined the game.
Creating PvE characters for PvP is useless.
Who in the world would even do that, apart from wanting to look unique while being beat up ?


But seriously the only reason people did that was because some pve items weren't available in the pvp creation screen (Lieutenants helm for example) But those have been added a long time ago so whats the point?

Makaelthos Solcry

Frost Gate Guardian

Join Date: Jun 2006

The Demon Hunters Clan

N/R

@PanGammon-I suggest you actually look it up. Seriously, go google it, and when you're done then try accusing me of being stupid.Also, who cares about personal appearance ?PvE characters used to better than PvP ones because they had access to equipment(stat related)that PvP characters didn't.

@mistress-after I've completed the storyline and there's nothing much to do, obviously I'd like PvP more !The point I'm trying to make is that after getting one character through the storyline, there really is no reason to create any more characters !PvE characters should definitely be more powerful than PvP ones, who take 100 times less time to make !!And, I'm not complaining about not being able to get money, because frankly i dont even need it. WHat I'm trying to say is that with the implementation of inscriptions, the value of rare items(not only in terms of economy)has totally decreased. Now its become like 'why should i get the coveted car if i can just get a cheaper one and mod it to make it as good ?'Vendor weapons can now be modified to become as good as the rarest of rare weapons !!You honestly cant tell me that that's for the greater good...I mean now, owning the rarest weapon in the game is meaningless because it's worth as much as the most common weapon in the game !I know that GW claims to be a game in which everything depends upon your 'skill' but please let's be practical..without rare and 'legendary' items, no MMO can survive ,Period

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by Makaelthos Solcry
!PvE characters should definitely be more powerful than PvP ones,
Go read the GW box, skill over time spent.

Now please go away.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Quote:
Originally Posted by Makaelthos Solcry
@mistress-after I've completed the storyline and there's nothing much to do, obviously I'd like PvP more !The point I'm trying to make is that after getting one character through the storyline, there really is no reason to create any more characters !PvE characters should definitely be more powerful than PvP ones, who take 100 times less time to make !!
Please go back and reread the goal that ANet set when the originally released guildwars. A game that DOES NOT require that you constantly play it to keep up with the Jones's. Having a PVE character be more powerful than a PVP character is the exact opposite of that goal. There were only three reasons why people used PVE characters in PVP

1) unique skins, still valid reason, look good while smashing your opponent or being smashed by your opponent

2) multiple armors, no longer valid, you could only take in a single set on a pve character, now you can have multiple sets, but neither style of character can switch out a piece of armor while in a PVP match (makes sense to me, would you remove your protective gear if an enemy could quickly run up and bash in your now unprotected head?

3) armors that didn't exist in PVP but exist for PVE, no longer valid, now any item, with the exception of +damage vs creature type, can be made for PVP, including HoD helms, etc.

PanGammon

PanGammon

Lion's Arch Merchant

Join Date: Aug 2006

The Underworld

Leader of Grenth Gaming Inc [GG]

Mo/Me

Rare items have still retained most of their value. Crystallines still go for millions because of this:

ONLY ELONION DROPS ARE INSCRIBABLE.

Yes that means that items you find anywhere else are STILL valued. 15^50 Fellblades STILL fetch over 100k and rare old golds are STILL wanted. The Elonion weapons that are rare (elemental swords and such) are as rare as a diamond in a lucky packet. Thats why they fetch over 200k.....

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Makaelthos Solcry
@mistress-after I've completed the storyline and there's nothing much to do, obviously I'd like PvP more !The point I'm trying to make is that after getting one character through the storyline, there really is no reason to create any more characters !PvE characters should definitely be more powerful than PvP ones, who take 100 times less time to make !!And, I'm not complaining about not being able to get money, because frankly i dont even need it. WHat I'm trying to say is that with the implementation of inscriptions, the value of rare items(not only in terms of economy)has totally decreased. Now its become like 'why should i get the coveted car if i can just get a cheaper one and mod it to make it as good ?'Vendor weapons can now be modified to become as good as the rarest of rare weapons !!You honestly cant tell me that that's for the greater good...I mean now, owning the rarest weapon in the game is meaningless because it's worth as much as the most common weapon in the game !I know that GW claims to be a game in which everything depends upon your 'skill' but please let's be practical..without rare and 'legendary' items, no MMO can survive ,Period
OK, now to clear up your statement.

1) as stated already and per the way the game is setup, no pve char should EVER be more powerful than a PVP char. This game isnt WoW, DAoC, FFXI, or any other MMORPG that values items > skill. Guildwars was designed to be that the skill of the player becomes their advantage, not a weapon. If you want your weapons to do all the work for you and be T3h Ub3r Pwn7!!1, then im sorry guildwars isnt your game. Guildwars isnt a traditional MMORPG where "Legendary" weapons and such that give you an advantage, do not exist.

2) rare skinned weapons such as murssat hammers, crystalines, chaos axes (i believe), deadbows, eternal bows, fellblades, and such are still worth good money because as pointed out cannot be modded with inscriptions. So no, the rarest items in the game like a crystaline, serpent, or dwarven axe wont be inscribable, so no the value of these items remain.

3) while all weapons can have a max stat and dmg modifier, NO WEAPON is better than another. a 15>50 katana from kaineg center will be as good functionally as a 15>50 crystaline. the only difference is the weapon skin, and yes weapon skins for vanity reasons still sell.

The Herbalizer

The Herbalizer

<3 Ecto

Join Date: Jul 2005

Quote:
Originally Posted by Makaelthos Solcry
@PanGammon-I suggest you actually look it up. Seriously, go google it, and when you're done then try accusing me of being stupid.Also, who cares about personal appearance ?PvE characters used to better than PvP ones because they had access to equipment(stat related)that PvP characters didn't.

@mistress-after I've completed the storyline and there's nothing much to do, obviously I'd like PvP more !The point I'm trying to make is that after getting one character through the storyline, there really is no reason to create any more characters !PvE characters should definitely be more powerful than PvP ones, who take 100 times less time to make !!And, I'm not complaining about not being able to get money, because frankly i dont even need it. WHat I'm trying to say is that with the implementation of inscriptions, the value of rare items(not only in terms of economy)has totally decreased. Now its become like 'why should i get the coveted car if i can just get a cheaper one and mod it to make it as good ?'Vendor weapons can now be modified to become as good as the rarest of rare weapons !!You honestly cant tell me that that's for the greater good...I mean now, owning the rarest weapon in the game is meaningless because it's worth as much as the most common weapon in the game !I know that GW claims to be a game in which everything depends upon your 'skill' but please let's be practical..without rare and 'legendary' items, no MMO can survive ,Period
Ever heard of unconditional weapons? You kinda didnt do your research did you? Please present a argument which has actually been researched properly as yours is incredibly floored and inaccurate.

GG

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Oh no, how dare Anet trifle with your fake internet money and trick you into believing Guild Wars is like Everquest and WoW but without a monthly fee!

Seriously, if you want an endless loot/number gathering simulator, get a real MMO. Guild Wars isn't doomed because you didn't bother to learn that Anet's very explicit goal with this game doesn't coincide with what traditional grindmonkies want.

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

PvE chars > PvP chars in PvP? I am glad they fixed the slight advantage that pve chars had.

This game is about skill, not time spend. Wake up.... the endgame in GW is PvP.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

Quote:
Originally Posted by MistressYichi
2) rare skinned weapons such as murssat hammers, crystalines, chaos axes (i believe), deadbows, eternal bows, fellblades, and such are still worth good money because as pointed out cannot be modded with inscriptions. So no, the rarest items in the game like a crystaline, serpent, or dwarven axe wont be inscribable, so no the value of these items remain.

.
all true, but just wanted to point out some of these (notably dead bows, and rumor has it eternal stuff) is dropping in elona, but they are rare drops, the golds that is, and as such are probably worth even more...

Blackhawk

Wilds Pathfinder

Join Date: Jun 2006

N/

Quote:
Originally Posted by Effendi Westland
PvE chars > PvP chars in PvP? I am glad they fixed the slight advantage that pve chars had.

This game is about skill, not time spend. Wake up.... the endgame in GW is PvP.
I agree, PvP will be the end of the game the way all the elitest assholes are carrying on.

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by MistressYichi
2) PVE chars can still be great for pvp. I use mine all the time. PVE chars only had an advantage due to the fact that you could armor swap, hold more weapons, and have an invintory full of stuff to be able to adapt to whatever build your facing. Now with armor swapping disabled during combat and every mod available on a pvp char as well as extra weapons, they are now the same, if not the pvp char creation has the advantage.
You can't create a double vamp sword and a -50 cesta on a PvP char <.<

>.>

TSCavalier

TSCavalier

Ascalonian Squire

Join Date: Nov 2006

Me/R

Quote:
Originally Posted by Makaelthos Solcry
@TSCavalier- yes, did i textually stutter ?If you have anything to say then say it .
OK.

Farming is and always has been inane.

However, to each his own. If you enjoy grinding for gold or items or whatever, then more power to you. However, complaining that your "end game" of farming has been ruined, I suggest that you find some grass and watch it grow.

"End game" for Guild Wars is the competition of PvP.

More recently they added PvE "end game" in the form of titles. The pursuit of titles usually involves seeing every square inch of the map or being able to capture elites from bosses. "Treasure Hunter" comes close to farming, but it's not quite the same thing.

"Sunspear" and "Lightbringer" are more a function of "grinding" monsters, not specifically farming.

As far as I know, there's no title for "Gold Farmer".

If your self-imposed "end game" of farming has gotten ruined, then perhaps you should play another game for a while and come back when another chapter is released. Guild Wars is quite nice that way.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Blackhawk
I agree, PvP will be the end of the game the way all the elitest assholes are carrying on.
I think youre missing the point. That comment wasn't that pvp will ruin or destroy the game, but that PVP is the portion of the game you move onto after pve, thus equaling the endgame.
Quote:
Originally Posted by Alleji
You can't create a double vamp sword and a -50 cesta on a PvP char <.<

>.>
with the /stuck command, you shouldn't need them

TSCavalier

TSCavalier

Ascalonian Squire

Join Date: Nov 2006

Me/R

I am a PvE player, and no so much a PvP player (I dabble).

I don't understand how someone can think of PvP being the "end game".

It's not the "end game"... it IS THE GAME!!!

It's a facet of the game that's as equally valuable as the PvE portion of the game. It's the "multi-player combat" portion of the game.

Saying that it's the "end game" is like saying multi-player WarCraft 3 or StarCraft is the "end game" of those games...

What's the "end game" of Chess? What's the "end game" of Magic: The Gathering?

PvP is the game. There's no "end game".

That said, there is an end to the PvE storyline. When it's done, it's done... it's the end of the story... is that such a bad thing? If you want to keep playing Guild Wars, then start a new character and play it over again... or you can try playing the PvP game... or you can partake of title acquisition, skill unlocking, or any number of things that you could have technically done while you played through the PvE storyline.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

TS, i think your misunderstanding us.

Guildwars was origionally designed that you would play through the storyline meeting new people and unlocking items, runes, armors, weapon mods, etc.. for your account. When finished with the storyline part, you would move to the pvp portion of the game. Natural progression would think HA where you can form randon groups and meet people to start or join a guild with. Then when comfortable and in the right guild, you would move to guild vs guild combat, hence the name "Guildwars" and the "ENDGAME" pvp.

That was how the natural progression of guildwars was developed and in the hopes that all players would progress this way, but ANET realized that some players would only want to do the PVE storyline, thus implementing special areas such as FoW, UW, Urgoz Warren, and The Deep. Then others would want to only play PVP after the storyline, thus anet now introduced PVP only editions, and skill unlock packs.

Neither ANET, Myself, nor anyone on this forum can tell you how you should play the game that you paid for. Thats totally up to you. But I feel that because someone disagrees with the way the game goes along with how they choose to play the game, it isn't a certian fault of anyone, it just shows that the game wasnt designed for that purpose alone.

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

Quote:
Originally Posted by Xero Silvam
you, sir, have got no clue.
Agrees, this thread is useless and full of flamebait, the OP obviously is just out for an argument and isnt listening to any of the valid points made to counter his pointless ranting. Why are you suggesting the Pvp creation system be removed when you admit you dont even pvp?

Vote for close.

Quote:
Originally Posted by Makaelthos Solcry
I wish to start off a petition to remove this unwanted patch from guild wars
That patch would be the entire NF chapter then?

TSCavalier

TSCavalier

Ascalonian Squire

Join Date: Nov 2006

Me/R

Quote:
Originally Posted by MistressYichi
TS, i think your misunderstanding us.

Guildwars was origionally designed that you would play through the storyline meeting new people and unlocking items, runes, armors, weapon mods, etc.. for your account. When finished with the storyline part, you would move to the pvp portion of the game. Natural progression would think HA where you can form randon groups and meet people to start or join a guild with. Then when comfortable and in the right guild, you would move to guild vs guild combat, hence the name "Guildwars" and the "ENDGAME" pvp.
No I understand you, and I think we might simply be agreeing from a different point of view. I understand the original intent of Guild Wars, but every early interview that I read seemed to put a lot more focus on PvP than PvE.

My point is simply that there are two facets to Guild Wars (which you agree with). And my comparison with WarCraft 3 is still valid. You can install and play WC3 as soon as you install it as either a single player game through the storyline campaign or as a multi-player game. Both game modes are the "game" and multi-player is not "end game".

That said, most people will learn the "ropes" of the game with the single player campaign, "beat" it, and then move on to multi-player (or not). Some people, however will never touch the single player campaign.

People who DID move to multi-player probably played multi-player far longer than they did the single player game. Those people who did not want to play multi-player simply moved on to another game (or they bought the expansion).

Quote:
Originally Posted by MistressYichi
Neither ANET, Myself, nor anyone on this forum can tell you how you should play the game that you paid for. Thats totally up to you. But I feel that because someone disagrees with the way the game goes along with how they choose to play the game, it isn't a certian fault of anyone, it just shows that the game wasnt designed for that purpose alone.
Then we agree... and we disagree with the OP's assessment that the endgame has been ruined. Just because one facet of how a person could play the game has been altered does not mean the endgame is ruined... especially when the concept of "endgame" is also relative to your opinion of what the game is.