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What a great idea! I truly hope they do implement something like this.
P
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Originally Posted by Vendrava
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Superb idea, I do have three sets of armour on some characters, and would have more if this was introduced... Although, I can see one flaw that hasn't been mentioned: you said about also showing all armour you have had previously, including armour you started the game with, but I seriously doubt ANet have all our old deleted armours recorded anywhere... Simplest way around this would be to forget about old deleted armour at the start, and just start recording them from then on. |
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Originally Posted by Ansgar Two Hand
I have to admit I'm looking at this from just the warrior perspective, but...
I think that having to worry about storage space for extra suits of armor adds a lot - through opportunity cost in storage space - to the high cost of armor. I see this as a good thing. Throughout human history (and even today) armor is often a warrior's single most expensive piece of gear. |
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Originally Posted by Ansgar Two Hand
Now, true, I've complained in other threads about high insignia prices, but that's only because of fairness issues with the three differing armor systems in the three campaigns. Perhaps it can be argued though that the higher cost of Elonian armor reflects the ability to change its attributes later rather than buying a whole new set.
And staying with the topic of insignias, the idea of unlocking armors rather than owning actual armor pieces makes the insignia system and armor attributes in general less important. Many people, especially rich players not on their first characters, will just automatically unlock a set of every type they could ever forsee needing, rather than having to carefully consider their decision to buy and carry a couple of sets most likley to be of use. For something relatively unimportant like festival hats, it makes sense, but I imagine it would have a pretty big effect on gameplay if you apply something like this to armor. |
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Originally Posted by floppinghog
nice idea but.. well i think that all armors just need to be inscribable (all cantha,tyria,fissure, etc).
and insignias need to have static prices from merchant or something, just away from rune trader (they not runes right?) |

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Originally Posted by Age
How would you unlock armour in PvE and for secound though what if you wanted to change a set of armour in a missioon or what ever it is you are doing?This isn't a bad idea just needs some more thought or would you propose faction system like they have in PvP and get faction from quests and missions with a little gold for salvage kits could call it Dwaynas Faction.
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Originally Posted by Lord Zado
This type of change would be considered a core change. Much like how the skills list, profession change box, etc. changed for all chapters, so too would the armor system. This would involve changing all of the old armor over to the inscription system. So if you have Kurzick's Knight armor now, in the new system, you would have Kurzick armor skin unlocked and Knight's inscriptions for each piece of your Kurzick skins.
As far as salvaging goes, there would no longer be any salvaging. It would negate the whole idea if you could apply a rune to one skin, salvage it and apply it to another. Same with inscriptions. The downside of this is once you apply a rune, it's stuck there. Under our current armor system though, it's quite risky to salvage a rune from an armor anyway. Sure you get the rune, but you might destroy the armor. The only time this doesn't come into play is when you are upgrading from a lower AL armor and don't care if the armor is destroyed or not. Under my system, you'd have to settle for using cheaper runes on your low AL armor because you won't be able to reuse them. I hate to generalize, but most people that can afford multiple sets of max armor and decide to spend their money on that, are likely able to afford to pay for runes for each set of armor. For the newer (or poorer) players, they can just craft one set of armor and apply their runes and not worry about it...just like they do now. And this system will give the poorer players A LOT more freedom within their 1 set of armor. Now they have to craft several extra pieces of armor to be as flexible as they might want to be. |