I'm experiencing some problems with the quest 'Pilgrimige', which can be found in The Ruptured Heart area. In this quest you need to collect some Caravan Members (ghosts) en lead them to a certain spot. This certain spot can only be reached while travelling in a Junundu.
The thing is, while doing this quest, and thereby leading the ghosts around the map, the Wurm Spoor won't let me enter a Junundu, saying there are enemies nearby. However, there aren't any enemies nearby, as far as I can see. I tried clearing the whole map of enemies but still no Junundu. I can only suppose the friendly ghosts that are encompanying (sp?) me, trigger the 'there are enemies nearby' message?
Someone else who encountered this situation? Or could this be a bug, needed to be fixed?
A pic for clarification (after clearing the two enemies north in the radar, still no Junundu):
Quest 'Pilgrimage' bugged?
Arduin
Zeig
I didn't have that problem, though I did it a few updates ago.... I had to do it twice though because the blasted ghosts kept bodyblocking me in a corner, so I'd like to see anet give us a little more personal space when we have to lead someone somewhere :P
Tarus From Taros
Quote:
Originally Posted by Zeig
I didn't have that problem, though I did it a few updates ago.... I had to do it twice though because the blasted ghosts kept bodyblocking me in a corner, so I'd like to see anet give us a little more personal space when we have to lead someone somewhere :P
Like Zeig I did this quest twice. While trying to scrape the map I got bodyblocked into the mountain. I sat there for about 5 minutes trying to un-"/stuck" myself to no avail. The 2nd time I did it I cleared the whole area before taking the quest. I don't remember... is it possible to take the quest after getting into the wurm without needing to exit and re-enter the wurm? I believe that when I accepted the quest I may have already been in the wurm.
OrangeArrow
I had the same problem when I did the quest my guess was that the friendly ghosts might be detected as enemy if they are close to you when summoining the wurms. I managed to do the quest by running around with sprint to put some distance between the ghosts and I and it worked fine for me. You could also run into the sulfar and die you should be able to get to the wurms before the Ghosts get back to you.,
Arduin
Ah, thanks for the response all. Managed to get into a wurm by getting myself killed, as OrangeArrow suggested. I finally finished the quest