Please do not post (unless you want to bump), just vote in the poll, there are enough mangled threads around to post in if you'd like.
Note: apparently the message is posted while you edit the actual poll.
Poll: What do you think of Nightfall & Recent Changes
SirErnieMacGloop
leprekan
I don't think you should have combined the two. Nightfall on it's own is a great game. The AI changes and Anet's war on the farmer as well as other unanswered core issues is a separate subject in my opinion. Makes it hard to vote if you have to condemn the game to list your being unhappy with the unrelated changes.
Alias_X
Nightfall would be completely different without the AI changes...
SirErnieMacGloop
I was thinking of seperating them, but alot of posters in this forum have already grouped these 2 together already, and they were both released at roughly the same time. This is my first poll so I am still checking it out. If you feel you can't honestly vote in the poll because they are grouped together choose the 'None of the Above' vote.
Based on reactions here I will be posting other polls directly related to the following issues:
1. AI
2. Elite mission
3. Auction house
4. Heroes
5. Realm of Torment Dificulty
If you can think of others please PM or post them.
Based on reactions here I will be posting other polls directly related to the following issues:
1. AI
2. Elite mission
3. Auction house
4. Heroes
5. Realm of Torment Dificulty
If you can think of others please PM or post them.
Clone
None of the Above - While overall I like Nightfall, there are too many things that could be lumped into "& Recent Changes" for one response to be correct for them all. New salvage options & heros were good. AI changes and missing elites were bad. I could go on, but there isn't an answer that fits them all.
Paperfly
None of the above. I think the hero system was a huge design mistake that will have some serious long-term repercussions, but I still enjoyed the content and respect the amount of work and polish that went into it.
...The AI changes don't bother me much. But then I never enjoyed playing as a pure stance tank in the first place.
...The AI changes don't bother me much. But then I never enjoyed playing as a pure stance tank in the first place.
XvArchonvX
Hmm, this is a pretty broad question and I don't think you'll get any meaningful results from it if you don't specify which changes you are talking about.
Loviatar
Quote:
Originally Posted by Paperfly
None of the above. I think the hero system was a huge design mistake that will have some serious long-term repercussions, but I still enjoyed the content and respect the amount of work and polish that went into it.
...The AI changes don't bother me much. But then I never enjoyed playing as a pure stance tank in the first place. |
the big long term result (my opinion) will to be the increase of the player base to start taking a bite out of the single player RPG market.
as was stated long ago GW might be considered an online single player RPG that gives you the OPTION of playing online if you want to or grab henchmen.
every time the henchies were improved it let more people escape the PUG FROM HELL.
heroes are the next step but you can bet they are not the last improvement we get in henching.
Paperfly
Quote:
i disagree since the heroes are nothing more than the improved henchies we have been asking for since the pre release beta events in 04. |
Quote:
as was stated long ago GW might be considered an online single player RPG that gives you the OPTION of playing online if you want to or grab henchmen. |
Quote:
every time the henchies were improved it let more people escape the PUG FROM HELL. |
ValaOfTheFens
Quote:
Originally Posted by Paperfly
None of the above. I think the hero system was a huge design mistake that will have some serious long-term repercussions, but I still enjoyed the content and respect the amount of work and polish that went into it.
...The AI changes don't bother me much. But then I never enjoyed playing as a pure stance tank in the first place. |
I absolutely hate the new AI. I started a new character recently and today I spent a great deal of time chasing Hulking Stone Elementals all over Old Ascalon while they chased Alesia. Its like the AI is programmed to target Casters specifically. I have the same problem with my N/Me. She gets chased and targeted by the entire mob of whatever monster is around. Which sux when 3 Hydras are after you. Well...at least I have lvl 19 Dunkuro to take some of the heat off.
Carth`
None of the above. The recent changes and Nightfall are two separate things for me.
Paperfly
Quote:
Its like the AI is programmed to target Casters specifically. |
...What's changed is that mobs now "break" aggro more easily. And when they break aggro, they reapply their target priority algorithm... And so they go straight back after the squishies again.
Moral: Frontliners should bring snares (as should casters with access to reasonable ones), and casters should kite. Oh, and tanking in the classic sense is pointless unless you've got a well-prepared group - so Warriors should invest in some damage. Unfortunately, I can't seem to convince Meloni to use her Crippling Sweep aggressively.