Totem Axe Farming Nerfed?

DirteeRice

DirteeRice

Academy Page

Join Date: Mar 2006

All The Ectos Are [GoNe]

N/Mo

Have they nerfed Totem Axe farming?

I just went on a run with my new War/Ranger build for it and the little pods were nearly IMPOSSIBLE to kill. I was pretty surprised, but I knew it couldn't be the build because the attacking skills were the same as the ones in my old build.

So I promptly re-zoned and equipped my original War/Monk build.
It took me a total of about 10 minutes to kill just TWO pods.

When I got hit with a group of 3 I couldn't even get a single one down past 50% health. What the hell is going on?

Is anyone else having similar troubles? And do you know how to work around it?

Velath

Velath

Frost Gate Guardian

Join Date: Aug 2006

Canada

A/

I tried a run right after the 10/27 update and it took a ridiculous amount of time. They'd try and kite, run or whatever, and even with two warriors hitting on them it was a long time running to actually kill them. I'm sure there are ways around it but it is a pain. Maybe scourge healing or something. Try searching or the farming forum.

Rajazan's Fervor FTW!

The Pointless

The Pointless

Wilds Pathfinder

Join Date: Jul 2006

Stuck in the UK

Rage International [RAGE]

W/Me

And you never had this problem with the exact same characters before?

(bte this isn't a suggestion)

Xioden

Frost Gate Guardian

Join Date: Feb 2006

Aren't the new AI changes just so much fun? Who doesn't like chasing mobs around in circles forever!

DirteeRice

DirteeRice

Academy Page

Join Date: Mar 2006

All The Ectos Are [GoNe]

N/Mo

Yeah, it's even worse that they run around in circles. It pretty much ruins everything.

A ranger told me that he can do it without having to deal with the pods because his ranger uses a bow. That way the pods won't appear until you go to collect your items. Then all you need to do is run from them.

My problem is I don't have a ranger.

I just got an idea to try to make my warrior a ranged figher, but that may not be all that practical. Especially with the wind riders and such floating around. :[ And rangers also have a horrible time trying to get through the whole area in the first place so it's best to try to create a new warrior build to deal with the AI changes.

I've looked at all of the skills and so far I don't see any combination that would work.

@The Pointless:
No I have never had this problem before until the updates.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Xioden
Aren't the new AI changes just so much fun? Who doesn't like chasing mobs around in circles forever!
That may be their revenge. We go their warrior chasing our monk forever, XD.

Yup, many 'solo' farming is gone.
Why don't you try to go with a party that wants a Totem axe too, one of you keep the axes and the others screen capture the agreement on the chat window and then you make the run some times until you get one for each one of you and done. Then the one holding the axes give them away.

This is the way we do in Boss runs in Furnace to prevent quitters.

Farson

Farson

Pre-Searing Cadet

Join Date: Aug 2006

Midwest

AFO

R/Mo

I use my ranger to farm totems. It is a great build because you don't need to worry about the life pods due to range attacks. However, I did a run last night (havent done one since the updates) and found it a pain in the behind.
The trouble I had was with breaking aggro. Usually when I run past the life pods (after picking up my drops, like totems) the I can break life pod aggro pretty easily. Last night they followed me all over the map!! This caused trouble because they would follow me to the next behemouth and then heal it while I attacked making the next kill near impossible. I find this irritating to no end. I only did 2 runs so I will see if I can work around it......

Jeremy Untouchable

Jeremy Untouchable

Wow Stole my freetime

Join Date: Mar 2006

Arkansas

None

W/E

i use apply poison and a longbow, i'm warr/ranger, the bow dosnt do much damage but i let the poison kill them, then collect the items and go, i dont worry with the life pods as they do about 1 damage a hit to me. i just stand there and tank them as i kill the next wurm. then run on untill i see the next one.....works fine

harrow17453

harrow17453

Ascalonian Squire

Join Date: Nov 2005

Gameamp Guides

Rt/P

I did a couple runs yesterday and didnt find anything to be majorly changed. I ran a poison arrow ranger with kindle arrows. Got 2 axes. It may be harder for warriors now but my ranger build seems to be unaffected.

ricnavgo

ricnavgo

Ascalonian Squire

Join Date: Mar 2006

BOD

W/

Just use the Flag Trick....w/heroes/henchies

1. Kill all the pods and others foes... leave the wurm...
2. Send them away... flag trick...
3. Just return and kill the wurms...

DirteeRice

DirteeRice

Academy Page

Join Date: Mar 2006

All The Ectos Are [GoNe]

N/Mo

Ah yes! Great idea!

So if we use the henchies throughout the map and just use them to kill pods, then get them out of the map area, you automatically get all drops correct?

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

With my build i can kill the pods extremely quickly. just have 16 axe mastery, dismember, exe chop, dis chop. there will be two of them. find the one who uses mend condition (he cant use it on himself) and spike it before the other one can heal. i can kill one before they heal eachother in a couple seconds. also i recomend using flurry to attack faster. even with the dmg decrease, you can get the adren to use exe chop. oh and btw use dismember to both kill one quicker and find the one that has mend cond. dont use eviscerate because high adren cost.

DirteeRice

DirteeRice

Academy Page

Join Date: Mar 2006

All The Ectos Are [GoNe]

N/Mo

Quote:
Originally Posted by Mesmer in Need
With my build i can kill the pods extremely quickly. just have 16 axe mastery, dismember, exe chop, dis chop. there will be two of them. find the one who uses mend condition (he cant use it on himself) and spike it before the other one can heal. i can kill one before they heal eachother in a couple seconds. also i recomend using flurry to attack faster. even with the dmg decrease, you can get the adren to use exe chop. oh and btw use dismember to both kill one quicker and find the one that has mend cond. dont use eviscerate because high adren cost.
I'll try that out, but your paragraph kind of confused me in the way that it was worded.

Could you like re-phrase it in a more simple way? :]

bleh

bleh

Krytan Explorer

Join Date: Aug 2005

N.Z.

_

P/

you could always consider taking natures renewal as a w/r because if the pods cast holy wrath they will get severly disadvantaged and quite often the cast it twice so i dont see them casting heals anywhere near enough this is just a thought though and not tested though.

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

Quote:
Originally Posted by DirteeRice
I'll try that out, but your paragraph kind of confused me in the way that it was worded.

Could you like re-phrase it in a more simple way? :]
have 16 axe mastery. put on flurry. use dismember. if it gets removed, switch to the other pod. because it cant mend itself it will die quickly. to kill the mend condition pod, flurry to full adren and dismember - exe chop -dis chop. kills it very quickly.

DirteeRice

DirteeRice

Academy Page

Join Date: Mar 2006

All The Ectos Are [GoNe]

N/Mo

Thanks Mesmer. :]

I'll try out that build soon.

Last night I tried my original build but this time with Henchies. I don't get as many drops from the mobs leading up to the falls mainly because the henchies need to follow me and I just have them fight with me anyways.

When I get to the behemoths I use henchies to kill the pods then I station them off my mini map so when I kill the behemoths I get whatever they drop.

And the plus side of this that makes up for the lack of extra drops is the fact that the henchies are a GREAT help with taking on wind riders.

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

your welcome btw.
actually, if have defy pain, you can kill the windriders (and most other things) solo. their only dmg is conjour phantasm, and cry of frustration.(and shatter enchant) as long as you dont try to healsig or go in with mending on, they wont be able to kill you. just spam defy until you kill 1 or 2, run away, healsig to full, kill some more. it might take a while, but for smaller groups its not that bad.

DirteeRice

DirteeRice

Academy Page

Join Date: Mar 2006

All The Ectos Are [GoNe]

N/Mo

Hmm, I'll definitely try that one out.

My old build was something like this...

HB, Healing Sig, Healing Hands, Vigorous Spirit, Galrath Slash, Sever Artery, Riposte, Sprint

It kept me alive through pretty much everything and I made quick work of all of the mobs that I ran into. My main problem was the wind riders, but I solved that with the Lieutenants helm and just spamming my healing spells. It got kind of tough though.

bleh

bleh

Krytan Explorer

Join Date: Aug 2005

N.Z.

_

P/

ok i just did a run with a new w/r build and it was real easy heres what i used.

Pent blow
Eviscerate
executioners strike
heal sig
shields up
sprint
apply poisen
natures renewal

attributes.
strength 8
wilderness survival 7
axe 13 (+1)
tactics 12 (+4)

and my stratergy:

Use a longbow and take out the behemoth at long range with apply poisen
this prevents the pods spawning and takes about a 30 seconds to kill one.

after killing it cast natures renewal heal if nessesary and move to trigger pod spawn apply poisen and hack away eventually all the pods will run out of steam when this happens spike away with your 3 attack skills at once.

i have consistantly taken out 3 pods at once with this build its easy.

the only problems ive had are jungle scales following me all across the map : / but the build can kill them just takes a while.

this build could also use melandrus resistance if you are having trouble with wind riders. and troll can replace heal sig if you wanna go that way.

*edit* hmm another easy way might just be to use fire skills as spikes namely conjure flame or
Starburst: http://gw.gamewikis.org/wiki/Star_Burst

rebirthofdragon

rebirthofdragon

Academy Page

Join Date: Sep 2005

NEW

Mo/

I actually thought of a different build that seems to work pretty well.

I use a FDS and the following:

Sprint
Defensive Stance
Sever Artery
"Victory is Mine!" {E}
Healing Signet
Gylph of Lesser Energy
Flame Burst
Mark of Rodgort

Attributes:

Strength: 2 + 1
Swordsmanship: 8 + 1
Tactics: 12 + 3 + 1
Fire Magic: 10

This way I can take on up to 3x Life Pods at once.

Against 3 I try to pull two of them together then cast Gylph of Lesser Energy -> Mark of Rodgort (affects both of them) -> Flame Burst

Keep attacking one and use Flame Burst again once it recharges (you should have more than enough energy). This either kills one completely, or almost kills it. If it doesn't die I use Sever Artery + Victory is Mine! to recharge energy and hit them with another Flame Burst which does the job.

However, this takes a while and requires good timing, so lately what I do is slowly edge towards the Behemoth until I see a Life Pod pop up. This way you aggro only two at a time.

Killing two is a cinch because they can't outheal burning + Flame Burst.


The only problem I have is that I can't seem to run past the Breeze Riders (they follow me further than I'd like) and have to fight through them. This takes a while and requires careful pulling and healing.

DirteeRice

DirteeRice

Academy Page

Join Date: Mar 2006

All The Ectos Are [GoNe]

N/Mo

The problem is...with the build I had created, it worked wonderfully for the ENTIRE area.

Wind riders were not even a small problem.

With the update I need to change my tactics to take on the pods if I want to solo, this ruins my build and severly hinders me in attacking the wind riders. It then becomes a losing battle.

I think the best way to go about this from now on is to just use henchies to take down the pods, then kill the behemoths yourself.

bleh

bleh

Krytan Explorer

Join Date: Aug 2005

N.Z.

_

P/

well when using the apply poisen long bow trick to kill the behemoths ive found that after i kill the behemoth if i slowly tigger the pods i can trigger only one at a time or at worst 2 which usually seem to be very easy to kill. if it runs i use sprint, 3-4 attack skills and its dead. as for wind riders i havn't had much of a problem with them yet i just avoid them and if there they are gurding 2 behemoths i spike one use apply poisen to trigger cry then heal sig to full hp.

jeff owtch

Pre-Searing Cadet

Join Date: Jan 2007

mafia of annihilation

W/Mo

a necro wouold be perfect on this run with a warrior to kill just get a massive army of bone hors and you might even be able to the the forgotten fan along wit hthe totem axe

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

heres my build for solo farming ettins and totem axes. enjoy.
http://www.guildwarsguru.com/forum/s...php?t=10104409

twistdshade

Ascalonian Squire

Join Date: Sep 2006

Twistd Darkness

W/Mo

K iv been doing totem farming for a while... and im not sure if my build is any good, save this in a notepad document into your skill templates folder C:\Program Files\Guild Wars\Templates\Skills by default just type this in the notepad "ACMxlxYWlZD4esUrxLOsz3A" name it R-X Totem farm or whatever...

Skills-
Dodge
Escape
Lightning Reflexes
Troll Unguent
Apply Poison
Distracting Shot
Focused Shot
Favorable Winds

Attributes-
Expertice 12+1+3
Marksmanship 10
Wilderness Survival 9

The build sucks really, I came here in search of a better one but heres a strategy.

After you locate the first root behemoth, kill anything that may keep you from killing it. Then if you can manage to kill the behemoth without getting too close, then do so. If you cant, then slowly walk forward one step at a time, untill 1 life pod pops up, then pull him away and kill it. then agro another pod, pull it and kill it. Theres usually 2 or 3 on each, so you dont have to be carefull after the second one. Anyways, if you agro the pods one at a time then the run can be pretty simple. and if you agro more than 1, just move on to the next behomoth, if they dont break agro, so what, as long as they stay out of spellcast range of the behemoth, as in... pods on one side of you, behemoth on the other, then they cant heal it. thats it

Daviekhan

Ascalonian Squire

Join Date: Jan 2007

Old Friends

W/

Cannae say I've ever had a prob with pods, doesn't matter if there's 2 or 10 of em, they'll die with 3 skills, kindle arrow, forked shot, savage shot and marksman at 15.
Prepare kindle arrow, walk up to nearest pod, forked then savage, pod dead though the pod can sometimes have a smidgeon of ngy left, if thats the case just do it again, forked then savage.
I always kill the pods, wind riders, scale, thier drops are all part of the run just make sure u have plenty of salvage kits handy.

Dirty Savage

Dirty Savage

Academy Page

Join Date: Nov 2005

Saskatchewan

Totem axe farming has definitely NOT been nerfed, as today, out of sheer boredom, I took my warrior on a run through there and got . . . 4!!!!!!!!! Hehehehehe!

P.S. use hench/heroes and just flag them away after all other enemies are dead. So super easy.

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

Quote:
Originally Posted by Dirty Savage
Totem axe farming has definitely NOT been nerfed, as today, out of sheer boredom, I took my warrior on a run through there and got . . . 4!!!!!!!!! Hehehehehe!

P.S. use hench/heroes and just flag them away after all other enemies are dead. So super easy.
Well, this is to slow. I take my ranger and get my axes, too

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

my build posted above is completely solo and hench free.

MrSlayer

MrSlayer

Jungle Guide

Join Date: Apr 2006

United Kingdom

Quit Whining And [PLAY]

Mo/

I sent a whine to Anet about this. I was helping my friend with a mission in the Desert and we got a Monk boss. I couldn't kill him cos he ran off, but he always ran back to heal his allies. It ended up wiping us out since the hench went doo-lally, and later with the same spawn, the team got split up.

Ridiculous.

Kelly G

Academy Page

Join Date: Aug 2006

W/Mo

I've used that build that mesmer uses and it works great....the one thing with it is to pull the pods away from the behemoth far enough so you get just 2 pods with you....then attack one of them...if you're not getting anywhere with that one...switch to the other one, and you'll find that it goes down fast. Same concept for the last two, and then the slay the behemoth.

Hiero

Hiero

Ascalonian Squire

Join Date: Aug 2005

5 in 1 run this morning...

didn't set any speed records but was able to solo all the behemoths with a simple w/mo axe build

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

I prefer going in with [skill]Melandru's Resilience[/skill] combined with [skill]I will survive[/skill]
Has done the job for me so far and not changed since.
Although i'm already stuffed on Totem Axe's and therefor not need any more i gave it a try and had one from the first behemoth i wacked.

TAZTG

TAZTG

Academy Page

Join Date: Mar 2006

MD

[BuA]

W/

Take a Ranger, Use Poison.. No need to Aggro Life Pods. They seem to react like they always did before a big PAIN when there are 3 of them.
Went on run last nite and got 5 Totem Axes..

Archaic Nightmare

Frost Gate Guardian

Join Date: Nov 2005

Order of the Phoenix Dragons

Mo/N

I went mapping there with my monk and an MM hero and decided to try my luck for a few totems axes. With the two of us running together i had 3 axes by the end so all is cool. Just try it as it is one of the easiest areas around.