Two Warrior
Two Monks
Two Rangers
Two Elementalists
Two Necromancers
One Mesmer
One of each Nightfall class
One Assassin
Since that 'variable' with Razah may mean either 'your choose its class when getting him' or 'you can chage the first class whenever you want'. I mean not very probable that Razah will be a ritualist, althouht it may turn into one when you want, still will be impossible to have two ritualists.
That mean we (may) have a third one of each class.
So if we consider that for Campaing-only classes we get only one hero per class...
It seems we are missing one Mesmer to make them two and the Ritualist.
My suggestion is to add them both, for example, in one of these two ways:
OR
- Instead of one hero per new campaing, add two, one available after traveling to that campaing region and another after beating any special point (like ascension or beating the game)
- Add a Mesmer to Prophecies, available after Ascension or killing the Lich.
(Maybe a Dwarf in Grenth's Print or a Forgotten One in Cristal Desert).- Add a Ritualist to Factions, available after Weh no Suh or beating Shiro.
(Maybe a Jade Brotherhood or a Tengu)
I personally like first choice.
Add the two missing heroes in the next campaing, plus the new ones of any possible new classes they may add.
This would be no difference for me, since I'll buy this one, but Factions+Nightfall owner would miss their ritualist they dserve for buying Factions
This way we would have a complete set of a pair of all 6 basic classes and one hero per each campaing-specific class, so we'll be able to fill any gap while forming a party.
[Note: I searched for hero, mesmer and ritualists and their combinations, and got no results, it's the search feature broken?]
More ideas of mine:
http://gw.gamewikis.org/wiki/User:Mithran#Misc