Can Jennur's Horde be hench/heroed?

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

Can Jennur's Horde be hench/heroed? If so, can someone give me a strategy? (I originally took the alt path to complete the game, and am now trying to do the missions I missed. This one seems impossible...

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

Yes it can be.

If you remember there is a mobile patrol after every static one, fall back to the nearest spirit when a mobile ones comes by you'll be ok.

Watch your pulls, bring lightbringer gaze and hit the clerics first. Another tip is to collect the lights from further back so you have a pile ready.

In short take it easy

Wilhelm

Wilhelm

Krytan Explorer

Join Date: Jul 2006

Canada eh

looking for mature, luxon pvx guild

Mo/

I tried a couple times with npcs, It was really hard, but again, I wasn't exactly experienced at the mission, nor with positioning of heroes.

I'd say it would be, with the given reasons above, although, humans are definatly the way to go.........the mission is hard enough.

Bertie Bullet Bow

Frost Gate Guardian

Join Date: Mar 2006

R/

Yep, easy peasy. After hours of trying I worked it out.

Effectively you act as puller and your heroes / henchies are the killers (you need to flag them in a position where they catch all mobile patrols and close enough to the final boss so you can quickly get to them).

You also act as final boss killer (solo). You'll need to make 3 trips to kill him.

PM me ingame and I will show you. Same name.

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

Finally got it. (Masters!) Takes a lot of patience...

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

You don't need to do any flagging or pulling, just pay attention to the spawn intervals. You should have enough time between each patrol spawn to kill one or two other groups.

Moa Bird Cultist

Moa Bird Cultist

Wilds Pathfinder

Join Date: Jan 2006

Hastings (UK) / Latham (USA)

Freedom Fanatical Scots [FFS]

E/W

Yeah, easily the most important thing to do in this mission is to be aware of the timing and direction of the moving spawns. As far as which Heroes to take, you have no choice about Koss, but the other 2 spots are open. I'd say take a necro hero as an MM, because the extra firepower will help a lot. The last slot is probably best handed to a monk hero, mainly because hero monks can manage their energy much better, provided they're set up right.

Still, I'm never one to follow my own advice - When I did it, I took Koss, Dunkorro and Tahlkora as my 3 heroes, but thats because I don't actually have a primary necro on my 1st account, hence I have not the skills needed to run a MM hero.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

I almost managed it, it took me over an hour and i had done the masters part of it but just as i was about to kill the last thing i got d/c

i had hench/heros then so i know it can be done, although i havnt tried again since that disheartening attempt

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

One trick if you wanna hench it (and get masters): when you split the team, leave your heroes behind, and take the henchies with you for the bonus. Flag them on the top of the stairs, and set them on attack (not defend): otherwise the magonite patrols may just ignore them and rush to the horticulturist if they're not attacked (it happened to me before). And if you see they're low in health, run back to help them.

TheSonofDarwin

Lion's Arch Merchant

Join Date: Jun 2005

The Black Hand Gang [BHG]

Mo/

Took 2 MM heroes (probably overkill, but made it easy). Cleared the room and stationed everyone near the boss (but not close enough that the minions would aggro him... did that once and I came back and everyone was dead). Let them take care of the new patrols that always spawn at the same place, at the end boss. While they did that I went and pulled the enemies down the stairs and into my hench group in the center. While they were busy killing them I went up and killed the guys for bonus. Although far away, the enemies on the stairs for bonus pull very, very far away from their starting point. Makes it easy so you don't need to split your group.

After bonus was complete. I ran and gathered 3 Orbs and sat them down all at the same spot. Sent my henchoes away. Aggroed the boss. Click-Drop-Click-Drop-Click-Drop. Not even sure that he hit me.

LicensedLuny

Badly Influenced

Join Date: Dec 2005

Buying Humps! (No kidding! Check my buy thread)

Hello Kitty Krewe [HKK] Forever!-ish

Agreed. It's one of the trickier masters to figure out with henchies, but it's certainly doable once you've been in there far enough to realize how it all works.

Like others have said, be patient and clear, then station team to catch the new spawns while you run lights. Be very careful to leave your flags where they'll catch the new spawn's aggro before it goes down the stairs, or you can easily not notice a group heading down to the gardener npc. If they get to him while you're up in the wider area to the east, game over. I did it without having to split the henchies/heroes at all, and only one mm. Also, I find that against general stuff like the Margonites in there, the AI does a fine job of prioritizing targets without my input.

Having a speed buff skill on helps a lot, but that may really be more of a convenience than a requirement. I'd think it's more important to be sure to bring a reliable self-heal or blinder in case a nightbringer gets a swipe in before you toast him with the light drop (or drops in the case of the last one.) The hench team seemed to make short work of one pack of Margonites at a time w/out any help from my skills. So I didn't sweat adjusting my build to carry a running skill. (Gaze probably isn't even necessary, since they can kill stuff w/out you ... but that skill is just too fun not to bring )

Scutilla

Scutilla

Wilds Pathfinder

Join Date: Sep 2005

Tyrian Explorers League

R/P

It does take a lot of patience and a bit of timing, but once you get the hang of it it's extremely easy. Just gradually chip away at the static mobs, make sure to guard your spirits, and when in doubt wait for the next spawned mob before moving on.

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

The mission can be henched. I managed it, after all.

I had Master of Whispers as a minion master guarding the passage backward while I went and defeated the bonus enemies on the side. His minions held out long enough.

Also, a suggestion for the final battle: let the harbinger come to you! bring all the light bundles to the location of the spirit closes to the enemy. Clear out the way, then enrage the monster. It followed me right to the stairs. All I had to do was pick up the bundles and drop them to get him.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Every mission, every quest, every spot in the game regardless of chapter is hero/henchable. Why would Anet bother to put them there in the first place if they couldn't be used?

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

Easily

LoKi Foxfire

LoKi Foxfire

Krytan Explorer

Join Date: Apr 2005

Florida

One Corgi Army {OCA}

R/Rt

It's very easy. Clear it like normal and just keep killing the stationary groups one by one after each moving patrol goes down. Then flag your heroes at the moving patrol spawn while fighting the last Harbringer as you run back. The bonus is easy as well, just flag your henchies in the middle so they catch the incoming patrol while you rush in and drop the Light on the Harbringer.

zhak

Academy Page

Join Date: Jan 2006

Rise Of Warriors

N/Mo

easier than with real players . do normal stuff as...kill group,kill spawn,kill group,etc..Ah,and i think it helps to bring OLIAs or Master of Whispers as MM.lots of bodies there.
When there are only like 3 groups near final harbinger...start bringing the lights near him..and then just grab one light,drop light,grab the other,drop and grab the last one and BAM..mission done

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

You can beat ANYTHING with henchies/heroes.

wynoski

wynoski

Frost Gate Guardian

Join Date: Nov 2006

In a hot spot

United Vanguard [UV]

N/

I did it in my second try...just kept killing patrols after every static mob...took an hour

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Well this was going almost well... The problem is the groups for the bonus point-blank refused to follow me to the middle where the hench/heros were stood. So what am I to do? I left Olias as MM stood in the middle while I took the rest up the stairs to try to kill them but the thing is when I get them to the top of the stairs it's time to go back down again since there is another patrol on the way...it takes SO MANY trips to kill all those margonites because Olias can't survive on his own and is only really there to give us a few seconds to get to him.

The reason I say it was going almost well is because I killed all but about 2 of the margonites in the second bonus group...then the patrols seemed to become more frequent and more relentless. They just took longer and longer to kill each time. After an hour they finally beat us down and we all died.

More frustrating still is that I am 3 Elonian Masters OFF Kind of a Big Deal. Doesn't look like I'll be getting it any time soon as I tried this mission with humans who failed....Abismally, I may as well have just gone in on my own.

The Omniscient

Lion's Arch Merchant

Join Date: Oct 2006

Mo/

Gawd that mission pissed me off so much. But I managed to overcome it with a little patience.

Tentigers

Academy Page

Join Date: Jun 2006

E/N

Hi guys...

I went back to this mission and henched it. Knowing what to expect, I had a plan.

First, kill the 2 harbingers.....obviously, then the margonits at the bottom of the stairs. Wait for the first group of runner to come down, kill them.

Go up the stairs, kill the harbinger. Wait for second group of runners, they should come from your left side. Kill them and the group thats standing there. Take out the group on your right side now....then wait for runners, kill them. Now, kill the harbinger on the right side. Backup and wait, next group of runners, kill them. As soon as you kill that group (if they came from right side), run up the stairs about halfway, make sure you have the light with you. Kill margonites and then harbinger is coming, trust me. When you see him, pickup the light and use it on him. Kill remaining margonites FAST before next running group comes. Get downstairs and intercept them.

Now kill the harbinger on the left. Wait for next group of runners and kill them. As soon as thats done, run up left side of stairs with light, drop and kill margonites until you see harbinger. Grab light use it. Kill remaining margonites FAST and get back down the stairs.

Kill the next group of runner, then kill the margonites just standing there

Kill the next group of runner, then go after the Nightfall harbinger.

Mission done with masters