Update the Fissure of Woe

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Anyone who has played end-game Nightfall will have them.

Menzies servents wandering the Realm of Torment. Most with completely different builds.

Should Anet implement them into the existing FoW? I mean after 3 Chapters FoW is getting extremely easy now. Shadow Beasts are all the same, a completely worthless enemy once you interrupt SS. Shadow Mesmers are just your average Domination mesmer, where the new versions kept killing a friend who activated Frenzy at the wrong time and did Evis/Exec and killed himself (^^). Shadow Eles can still do lots of damage, but are a nice change. Shadow Monks are still superhealers. Shadow Warriors can have a little more survivability. Shadow Rangers... are the same i think.

Its an end game high level multi chapter accessable area. The least they could do is modify the enemy skillbars to include things from all 3 chapters and actually sort out the skills/attribute distribution. Maybe even add a little variety, instead of finding 4 Shadow Mesmers all with the exact same skillbars, make it 4 Shadow Mesmers that could be any of 2 or 3 different builds.

Of course something would have to be done with the other mobs like Skeletons, Skales, Hydra, etc, but seriously, after fighting Shadow Beasts using Spiteful Spirit and Mark of Pain where Spiteful Spirit and Reckless Haste would now be the obvious combo for around a year its really time for a change.

Anyone else think its time FoW (and maybe even UW) got make overs?

achilles ankle

Frost Gate Guardian

Join Date: Feb 2006

USA

The Primevil Spartans

A/

I agree, i mean it is kind of dumb to have an "elite" area that is open for players of all three campagns, but only have the same old content they had over a year ago upon the release of Prophecies.
It needs a makeover that includes new quests, enemies(THAT USE SKILLS FROM ALL CHAPTERS) and dare i say it new drops.
Not much of an elite area if u can take everything down with the same group you used over a year ago.

Halmyr

Halmyr

Krytan Explorer

Join Date: Jul 2005

Canada! eh!

~none~

W/Me

/signed

Both FoW and Uw need a remake, would be a nice change. As for the farmer, meh, they will cry a few weeks and say the games dead until some one come out with a built to solo them.

Sientir

Sientir

Lion's Arch Merchant

Join Date: Mar 2006

At DigiPen.

Biscuit of Dewm [MEEP]

/signed
I think updates to those Realms of the Gods are in order.

The Realm of Torment is so much more difficult than either, imo, and that's just kinda sad. I really do think that both could use some updates, especially in enemy skill bars.

-.-

-.-

Banned

Join Date: Oct 2006

Isn't Fissure of Woe and Underworld both Core end-game places? It would make sense to keep it as the way it is because the monsters there only use Core skill right?

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by -.-
Isn't Fissure of Woe and Underworld both Core end-game places? It would make sense to keep it as the way it is because the monsters there only use Core skill right?
Why? The original core skills are mostly useless as they stand. Mix and matching skills from 3 chapters creates both good combinations and challenging enemies. Where would Spiteful Spirit be without Reckless Haste or Blurred Vision without Chilling Winds (possibly the most annoying combo known to man)?

These areas have become a joke. UW isn't that bad, the number of groups that actually go down there to fully clear is very small. FoW is just easy now. With 3 chapters worth of skills to use against enemies with only 1 chapter behind them the methods of dispatching them are becoming extremely numerous.

As Sientir said... the Realm of Torment is actually harder than the Fissure of Woe. Enemy skillbars really need updating. Personally i still don't understand why Skales and Driftwood have 2 elites.

Malice Black

Site Legend

Join Date: Oct 2005

/signed

My beloved FoW needs a major overhaul..

Dalimoor_Kalkire

Frost Gate Guardian

Join Date: Aug 2006

[DoA] - The Darknights of Ascalon

R/

I agree. The Fissure of Woe and Underworld need a make over to increase the difficulty level. It's pretty easy to clear them now with all the new skills and combinations.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I want to see more closely that logos Menzies wear...
They look strangely like White Matle ones...

Well, Mezies have more friends, but he still hates his brother.

Why no to send them again to his brother's room to bother?

That is what any annoying brother would do.

Helcaraxe

Helcaraxe

Krytan Explorer

Join Date: Jul 2006

On top of a mountain

A Bad Moon Rising [Moon]

Me/Mo

/signed

I'm all for more difficulty, and I would like to see them set it up so that all classes will have a chance at getting a group. There should be areas where one specific class wil completely rape and others will be nigh worthless. And I don't care about farming, already got my FoW armor, lol

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

It's only because it is an oft farmed place and people have done it millions and millions of times. There was a time when FoW was a real challenge. But do anything enough and it isn't a challenge. To most people the whole of the Prophecies campaign is a walk in the park. There used to be loads of people complaining about the difficulty of some missions, but now, it has been done so much that it isn't a challenge any more. Does that mean they should redo the Prophecies campaign?

I suppose the reason FoW/UW deserves it is because they are core areas.

I must say, if it got an overhaul I'd be likely to go back there. I don't like farming, the only reason I ever went was for a challenge and that is gone now. You can complete it with a team of 4 or 5 relatively fast and with no problems because a cookie cutter build has been devised and refined to do exactly that.

So, I think, yes /signed

Tbh I would sign an update to any PvE area

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

/signed. Re doing it might convince me that I want to spend 3 hours in the same place with no merchant... now theres an idea! Merchants in FoW/UW

It'd give Racthoh something to do aswell

Dementiak

Academy Page

Join Date: Nov 2006

Hmmm , why dont we leave UW and FOW alone..... and activate those other statues I see beside them, 1k into a totally diff map.

wilson

Krytan Explorer

Join Date: May 2005

aggro bubble

[RD];[FW];[GOTS];[baed];[kiSu]

very much /signed.

It would add excitement and new replayability to that area. Great idea!

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Dementiak
Hmmm , why dont we leave UW and FOW alone..... and activate those other statues I see beside them, 1k into a totally diff map.
This idea I like even more! Only the statues of Grenth and Balthazar do anything. I wonder can we visit a realm of Lyssa, Melandru, or Dwayna?

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

It could do with an update and it's a fantastic idea. However, theres valid reason to keep the skills core. It's not like there aren't other ways to make it more challenging...

-Upping levels to 28 (like Factions elite area)
-Increasing numbers
-Artificially increasing hp an mp Aatxe style (though I guess this would be similar to a level increase)
Adding more mob cross-overs. Shadow army with Chaos foes? More Dragon Lich'?

Just some ideas. I do think theres good reason to keep the skills core. Not everyone has all the chapters. (Though the pvp situation could make this a point moot).

Khorrax

Khorrax

Krytan Explorer

Join Date: May 2006

Romania

Dvd Forums [DVDF]

W/

I totally agree with updating FoW and UW and maybe new realms of gods

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

No tourment monsters though, they can change the builds of current monsters but I do not want to deal with tourment mobs in fow.

wolfmane

wolfmane

Krytan Explorer

Join Date: Apr 2006

Currently Looking...

W/Rt

/NOT SIGNED

For one simple reason... Nostalgia

The old prophecies missions are great to go back to every once and again, i for one love to go back into FoW once every blue moon with a few guildies just to recreate the ood old days before the expansion packs.

The new harder areas are there to create new challenges, why not stick to them and leave our past untouched.

Analogy - The spitfire was an impressive machine in it's time, yet we now have the stealth bombers. Would you put a stealth engine into a spitfire? No, you would ruin the history.

Leave our historic GW untouched, i love going back in time to reattempt missions!!!

(I do not farm)

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

The only change I would like to see is in that first quests. Beyond that the FOW has lots of variety depending on where you take your party. The bordom most complain about is for those that keep going to unlock the forge for armor then quit instead of moving on to do the rest of the quests or explore all of the other areas.

no need to farm ive got my FOW armor and my Crystaline sword!

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

I just dont get why a.net wont update the rest of the game.
Yes, they DO depend on people buying the new expansions and they have to spend their resoucers on making it better and better. But thinking about the possible new gamers, they wouldnt want to buy prophecies nor factions... and I wouldnt recomend it anyways, they just abandonned it.
Im almost sure that if they upgrade them all to make them look like Nightfall (with decent green bosses for prophecies, mouth movimentation at cutscenes at both, upgrade the quests so that they give gold, increase the price of drops for merchants at chap1, combat themes), i am pretty sure most of the people who play Wow would start paying attention to GuildWars, and REALLY be interested at all three continents.
An.net should start studying the possibilities of upgrading the rest of the game so that they could get more buyers.
And i am aware that GW just came to South America and its not beeing a major hit, like it COULD be... why? Because one chapter is better then the other ones, and OBVIOUSLY people dont want to buy 1/3rd of a game, they want the whole thing... but the rest is... just not interesting. There ARE possible buyers, they just need to see "GUILD WARS - THE BEST ONLINE GAME EVER - BUY ALL 3 CHAPTERS NOW!!"

I still think ur doing a great job, Gw is a great game. But it can be better... wts holding you?

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by frojack
It could do with an update and it's a fantastic idea. However, theres valid reason to keep the skills core. It's not like there aren't other ways to make it more challenging...

-Upping levels to 28 (like Factions elite area)
-Increasing numbers
-Artificially increasing hp an mp Aatxe style (though I guess this would be similar to a level increase)
Adding more mob cross-overs. Shadow army with Chaos foes? More Dragon Lich'?

Just some ideas. I do think theres good reason to keep the skills core. Not everyone has all the chapters. (Though the pvp situation could make this a point moot).
Nothing that won't make sense. Tbh i'm getting sick of seeing Shadow Mobs brawling with Skeleton Mobs, then going round the corner to find them sitting down drinking tea together. If they're rival opponents, keep it that way for all of them!

Upping the mob levels and increasing there numbers i'm not sure about. Maybe making everything lvl28 yeah. But if we start upping numbers its gonna become extremely cookie cutter, just like elite missions in Factions were. I'm not saying the mobs should be insanely hard or stupidly easy. Just different. New skillbars for example, having to devise new counters to FoW enemies while effectively keeping it the same place would be alot more favourable than changing it completely.

As for Dragon Lichs... please god no, killing off things with 10000+ health gets a bit boring, its bad enough killing 2 of them in the whole place.

Quote:
Originally Posted by wolfmane
Leave our historic GW untouched, i love going back in time to reattempt missions!!!
Reattempt? We don't have to attempt them anymore. We have that many counters to skills now its just becoming too easy.

nightwatchman

nightwatchman

Lion's Arch Merchant

Join Date: Apr 2006

W/

Open up the realms of lyssa, melandru and dwayna. We've now got 9 statues (ToA, Zin Ku and Chantry) that do absolutely nothing.

It would also give Anet a chance to implement something different to the usual hack/slash.

Melandru: ecto's grow on trees.
Lyssa: you think you've picked up an ecto, but it was just an illusion.
Dwayna: she gives you an ecto, but you have to give it to the homeless later

Renegade26

Renegade26

Krytan Explorer

Join Date: Jul 2006

R/

http://gw.gamewikis.org/wiki/Shadow_Mesmer

A complete embarassment to mesmer's everywhere. Channeling and 3 non-spammable skills? Illusion of haste when they don't move? Shatter enchantment and empathy are good skills, but these mesmers are so far from a challenge its ridiculous.

The rangers are nice, but barrage? Is that really the best they could come up with? Why not give them punishing shot and let the noob PuG's see that rangers can do a bit more than spam one skill. Godly reflexes with interupts would be fun to watch. Magebane shot would be a great skill to give them as well.

Skeletal bonds are also the stupidist things in that whole place. They contiune to patrol for a very long way even when in agro range and the beserkers are attacking your team. Then half way through they use life bond and cast spell breaker only on themselves. Spell breaker is a weak elite for an enemy mob, and only slows the process of killing them. It's just as easy when it ends.

To be honest, for an example, the same monster Shadow Beast should be given a different skillbar than another Shadow Beast found in FoW. Same for the other enemies, so that even if you know the proffesion from the name, you cannot be sure what skillbar the enemy has each time.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I don't think they would be ecto in those realms... maybe... diamons on Lyssa's, magic pinneapples in melandrus and bottled clouds in Dwayna's.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Well i disagree, maybe ur playing too much 5-man fow with bonders or u just play with warriors
The rangers do A LOT of dmg with barrage at soft targets, and thats what they are supposed to do

The skeletal bons are just annoying, and they use insufe health on who you are trying to kill, the berserkers, since they are the only ones who actually do any dmg. You just got used to them, thats why u think they are useless.

Oh yea, the mesmer are really an offense to the mesmers...

Milton

Pre-Searing Cadet

Join Date: Nov 2006

None

E/Me

But wouldnt Anet have to change the gameplay in order to do this??? sorry all they really update is useless crap like how dye appears and what colors you can buy...don't count on it.