Drunk effect icon and/or real effects in PvE.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yeah, we know we are drunk because the character does emotes and says quotes.
But all the other 'food' and item-skill items have real effects with effect icons.
On top of that, with GW:EN has skills that benefit from the drunken status.
Additionally, people may deactivate post-processing to prevent the blurry effect.

That makes staying under drunkenness more annoying than anything else.

So my main suggestion is:
Give alcoholic beverages their own effect icon.
Now that they added an effect icon to the bottle of grog, we positively know that can (And they should when they have time) to the rest of alcoholic drinks.


Additional tweaks to the drunken status could be:
  • Make the icons have a number like the minion count or the hard mode death counter to show the current level of drunkenness.
  • Make the icons have a bar showing the duration of the current level of drunkenness. When the bar hits 0, the number decreases and the bar resets.
  • Make one icon for each 'type' of drink (Beers, soft liquors, strong distilled drinks, grog, etc) or for each 'rank' of drunkenness (not drunk/drunk/alcohol poisoning)
  • Add a benefit to the title that affects only drunkenness itself. Slight increase in duration of the items would do, since it's just a gold-sink title. Nothing that really affects the game, just saving a bit of cash for those that do not really need to drink more for the title so they can give more drinks to other characters:
    • Drunkard (1): Drinks give +20% of their levels. Since it's 20%, affects only 5-level drinks, making then give 6 levels instead of 5.
    • Incorrigible Ale-hound (2): Drinks give +200% of their levels. Makes all drinks give double levels. (Thus lasting double)
  • Change the levels people can be drunk, so you need more drinks to start being drunk, but in exchange you can gain more levels of drunkenness by drinking more, and stay drunk longer. There could be even an adverse effect if you drink too much:
    • Level 1..4 : Sober. Minutes here do not count towards drunkard rank increase, no screen effects, no quotes, no emotes. (Just like now)
    • Levels 5..20 : Drunk. Minutes here count towards drunkard rank increase, quotes, fun emotes, soft screen effects (Like current drunk, just with softer post-processing effects).
    • Level 21..25 (optional): Alcohol poisoning. No drunkard rank increase, HARDCORE screen effects that barely let see the screen, like current rank 5. Dying, /sitting, /pout and other sad emotes. Cannot drink more until the level goes back to 20. Also randomly works like poison, blindness, dazing and/or crippling even in outposts, without being removable or really dealing the condition. Each minute under this levels will have a random effect that is decided when the level starts counting to the next. Dying from this effect won't stop survivor, of course. Basically, you'll be safe with 4 level-5 drinks. Drink ne more without waiting 5 minutes and you get sick.
  • Make PvE versions of the Drunken Blow and Desperation Blow that benefit from drunkenness. Needless to say, the benefit would be quite small. Maybe increasing by 25% the damage or the duration, or maybe having a 10% chance of dealing all effects instead a random one. Always keeping the knockdown, since it's key part of the skills.

Kynareth Adeus

Academy Page

Join Date: Jan 2007

D/Mo

/signed. I like this idea, and it wouldn't ruin the game for anyone.

Damasus

Academy Page

Join Date: Mar 2006

The Legendary Explorer's Haven

W/

Seems to me that anything that drunk did to raise or lower a DPS would be bad. If it ends up increasing DPS, well then only wealthy players can afford the bonus, which seems unfair. If it lowers DPS, that wouldnt be as bad, but then, why would you do it? Finally, if it causes spells to randomly fail... well I dont want to be in a group with a monk who's drunk and can't heal.

/unsigned, the drunk effect is now just a cool side effect, why make it have a function and invite a wave of abuse and complaints?

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Keep the effects the way they are now, with no in game repercussions.

Adding the icon with the level you are currently at would be cool.

Or just make it like Sweet Tooth, a point for each consumed with an in game effect. If you drink 10,000 Sugary Drinks in a row, you get a point for each and the sugar rush effect. So get a point for each drink, and get the effect as well.

MirandaKali

MirandaKali

Academy Page

Join Date: May 2007

Eastish US

Special Hell

Me/R

Hmmm. I've spent a fair amount of time soused. I don't recall any "lucky" benifits. (I could be wrong, there were a few times that are kind of...hazy).
I think a realistic equivalent would be something along these lines...
One drink - physical damaged reduced by 10%. After intoxication ends all damage is applied +10%.
Meaning that while drunk...you don't quite feel everything, but damn, you pay for it afterwards.
...also, if you die from damage due to effects from intoxication, a small pig mysteriously follows you around for some time after resurection.. ;D

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

I'd love to see an icon similar to the sugar rush, indicating the level of drunkenness (lvl 1 - lvl 5) Other effects don't matter to me much.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Well the 'core' of the suggestion are:

MAIN: Give effect icons to drunkeness, so people that can not turn on Post Processing can know how drunk they are.
ADDITIONALLY: Give a not unbalancing, more funny than anything else, effect that only activates once both any the ranks 1 and 2 are reached and the character is drunk.

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

Definitely /signed for an icon indicating drunkenness, especially if it's unpingable. I don't tend to partner with ping-happy douchebags, but you just never know who's gonna think it's really cute to get near the end of a mission, overdo it on the ales, and kill any strategic chat/pings with "I have Level 4 Drunkenness on me! I have Level 4 Drunkenness on me! I have Level 4 Drunkenness on me!" and so on.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Well, they can already ping weapons, health, energy, experience, morale boosts...

The problem is not if things can be pinged, it is if people is idiot enough to spam them. So I would not care if things are pingable or not.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Aw...!

Have you seen this? :
http://wiki.guildwars.com/wiki/Feel_No_Pain

Now we can have one real effect for this tittle track!
Skill ike this one could be 5% more effective with track and 50% more with track two! XD

And now there is a real good reason to add the effect icons.
Not all players can activate post-processing, and some that cod may want to play without the effects, I don't think that adding such an icon would be too much hard... unless they add different effects depending on drinks... that would change things...

What do you think? One single 'drunk' icon or separate ones depending on the effect it would make in screen? (Beer, Eggnog, Absenta, etc...)

Ah! And It would be also nice to have at least one sweet and one alcoholic drink in each region, much like most dwarven merchants have Ale and all Canthan merchants have Rice Licuor and Read Bean Cakes...
Kournan merchants could sell mandragor cakes for 200g, and Juniberry Gin for 200g... Giand Merchants in Kryta could sell some kind of Krytan candy.

I mean, at least one purchaseable Alcoholic drink and Sweet food in each campaign.

Bithor the Dog

Bithor the Dog

Frost Gate Guardian

Join Date: Mar 2006

Sarcastic self opinionated old FART

Guardian Archangels

W/

If your going for real effects, why not have the player

1. Fall asleep randomly
2. Crawl along the floor giggling like a stupid tard
3. keep asking for a grawl burger cos hes got the munchies
4. stagger...a lot
5. when in battle wave his weapon around and not actually hit anything
6. babble incessantly (my daughter does this when she comes home drunk ...SIGH)
7. burp a lot and say ..."im coming hang on Burrp.....be there in a sec"
8. asks everyone in the team if they are "alright"
9. dials everyone on his mobile phone and tells them he loves them(maybe we will get them in GWEN O>O )
10. hails passing horses and carts shouting "TAXI"
11. keeps running off into random bushes and puking


i could go on...but im only joking here so dont rip into me lol

Good idea Mithran, although im not going for drunkards title it sounds reasonable
/Signed

Government Flu

Government Flu

Krytan Explorer

Join Date: Apr 2007

Albuquerque, New Mexico

Paradoxa Zoloft Asylum [PXZ]

W/R

Wait, being drunk increases your critical hit rate? What?

Anyway, that aside, being drunk does have a real effect on battle. Everything is blurred to hell. And this being a title grinding RPG, lowering the combat prowess of your character would be sure to piss a lot of people off.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Welll, just by turning post-processing of you see things correctly again.

BTW, I've edited the main post with the final version of the suggestion.

Government Flu

Government Flu

Krytan Explorer

Join Date: Apr 2007

Albuquerque, New Mexico

Paradoxa Zoloft Asylum [PXZ]

W/R

Imagine some bastard getting drunk during a tough mission, laughing away as the team fails because he can't hit or heal and all he's doing is stopping every three minutes to vomit. Oh sure, this might be funny with a circle of friends, but in PUG this would ruin a good time...and PUGs are already suffering from so many other problems.

Let's not throw another stone into the pile.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

No one said about being 'stoped' or 'not being abe to heal'.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I was not going to resurrect one of my threads to give it a poll this week, but Grog reminded me of an idea of mine that could still work.

Please do not mind the posts from the first one to this, since they all talk about the OLD version of the idea (It was somehow gruesome in some aspects, critically affecting gameplay). But the idea was completely reworked to remove all the bad stuff.

The idea is now remade based on all the time I have studied issues with drunkenness in-game and suggestions made by others.

I also separated the idea in different parts so people can vote the things they like about it and the things they not.

The main idea is still the same old idea it was a long time ago:
- Give drunkenness effect icons, but with additional touches based of appreciations I've seen here and there.

The main point of the idea is to make more enjoyable the use of the PvE skills related to drunkenness and to make less annoying to increase the title while actually playing or assisting festivals.

Ok, time for answers and other ideas that could also be added!

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

All poll suggestions look good, but I would much rather see the Drunkard title continue to have an effect duration, yet grant points on use instead of over time.

Mordiego

Mordiego

Furnace Stoker

Join Date: Sep 2007

Pozna??, UTC+1

We Are From Poland [Pol]

N/A

/not signed. This is a gold sink title that does not need any boosts to make it cheaper. Second of all- U can just watch your title panel to see how many drunk lvls U have lost.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Mordiego
/not signed. This is a gold sink title that does not need any boosts to make it cheaper. Second of all- U can just watch your title panel to see how many drunk lvls U have lost.
Please tell me where I say getting the title ill be cheaper, so I can explain you better that you are mistaken.

And no. While I'm in battle, the last thing I want to see is the Hero panel. And scrolling through titles is a pain.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

I think Mordiego meant this:

Quote:
Originally Posted by MithranArkanere
  • Add a benefit to the title that affects only drunkenness itself. Slight increase in duration of the items would do, since it's just a gold-sink title. Nothing that really affects the game, just saving a bit of cash for those that do not really need to drink more for the title so they can give more drinks to other characters:
    • Drunkard (1): Drinks give +20% of their levels. Since it's 20%, affects only 5-level drinks, making then give 6 levels instead of 5.
    • Incorrigible Ale-hound (2): Drinks give +200% of their levels. Makes all drinks give double levels. (Thus lasting double)
While not affecting the price drop, it lets you use less drinks, which makes it cheaper. Albeit, not by much.

The Drunkard title is too big of a gold-sink. You want a real gold sink? Buy multiple elite armor sets, or buy "leet weapons" from people. Titles do not need to be gold sinks.

As for the Hero Panel comment, being forced to do that, or the alternative of having only lvl 5 drinks and using one at a time while fighting (once screen is no longer blurry, use a new one) this is annoying because if you do want to use level 1 drinks, as you said, use the hero panel, but you cannot easily do that while questing.

And very few people want to stay in outposts for 10k hours per character getting the title.

I /sign for all these ideas. Nothing here truly hurts people, only helps.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

I have a suggestion of my own for the drunkard title that would make it fun:
Why not make it so depending on your rank on drunkard, you have drunken effects while wearing the title, or you are drunk? I love the drunken effects. But I am not rich enough to spend money buying liquor every time I possibly can just so I can fail DoA with my guild

Atra Culpa

Atra Culpa

Academy Page

Join Date: Jul 2007

Manchester, England

Servants Of Fortuna [SOF]

N/

/signed only for the Effect Icon(s), Numbers and/or Bars.

That alone would make keeping track of your drunkenness easy enough to PvE with, should you choose to do so and to actually stay drunk without having to mess around with timers to remind you etc.

This weekend is the first time in ages I've actually found it enjoyable to be drinking while playing because it didn't feel like a chore.

gerlin

gerlin

Frost Gate Guardian

Join Date: Sep 2007

W/

/signed for the icon.
The other suggestions are too much to be updated. The benefits and change to drunkness are unneeded and the buffs you suggest for drunken blow etc. are a bit overpowered.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Azazel The Assassin View Post
I think Mordiego meant this:

While not affecting the price drop, it lets you use less drinks, which makes it cheaper. Albeit, not by much.

The Drunkard title is too big of a gold-sink. You want a real gold sink? Buy multiple elite armor sets, or buy "leet weapons" from people. Titles do not need to be gold sinks.
I already though about that.

The first rank won't affect level 1 drinks, only level 5 drinks, which CANNOT be bought from merchants, only acquired from drops, collectors or traded, and trades are not gold sinks. In trades gold is not 'destroyed', it is moved from one account to another. Gold sinks are meant to take gold from the economy, not to move it from one account to another.
The second rank would affect level 1 drinks, but in that rank , YOU HAVE ALREADY MAXED the title.

So, there are no 'more cheap to get', only 'more cheap to use once maxed' for PvE skills. And it's already done for other skills to give slight benefits to PvE skills from titles. Once you max the title, you can stay drunk for more time with the same drinks.

[email protected]

Academy Page

Join Date: Aug 2006

Order Of The Ghost Dragons [mist]

E/

currently ingame there is no easy way to tell how drunk you are except to make an educated guess with the onscreen effects...

and if you turn off post processing effects you have no way of knowing apart from your random emotes.

As you can see the current duration left with sweets and tonics, would it be so hard to add an icon for alcohol levels?

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

In before people QQ'ing about making titles easier.


/signed, because sometimes you are doing other things,chatting in AC, fighting baddies, etc and can't look at your title track every 30 seconds.

jackinthe

Krytan Explorer

Join Date: Jan 2007

they have it for the grog, i wish they had it on all alcohol

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

-scrolls to bottom-

http://guildwarsguru.com/forum/showt...php?t=10081234

Much more thought out, and with a poll! Also the oldest Drunk Icon thread around.

/signed over there, /signed here, /signed for merge of the 4 related threads that are seen in the "Similar Threads" section.

Nazar Razak

Nazar Razak

Lion's Arch Merchant

Join Date: Mar 2006

looking at the screen and seeing how blurred it is is an "educated guess" now?



i must be a genious

~End

~End

Ascalonian Squire

Join Date: Mar 2008

[PEZ]

E/

Quote:
Originally Posted by Nazar Razak View Post
looking at the screen and seeing how blurred it is is an "educated guess" now?



i must be a genious
Like it was mentioned, some people have the effect turned off. Sweets have their own "buffs", so, I do believe adding one for drinking would be nice, because staring at my titles panel to check the minutes to know when to drink again while doing something else...is annoying.

/signed

dilan155

dilan155

Desert Nomad

Join Date: May 2007

living room

N/

its either looking at the title panel or use a stopwatch, now using a stopwatch isnt that hard, but i can see how it will get tough to focus on that if your doing something else that require your focus. /signed

Dr.Jones

Dr.Jones

Banned

Join Date: Jul 2008

/signed i dont know why we have to painfully sit there and try and guess how drunk you are.

Tyla

Emo Goth Italics

Join Date: Sep 2006

I'd rather see this implimented, waiting for the text to stop is pretty annoying and unless you keep track you don't know how long's left. /Signed.

Oh, nice bar.

[email protected]

Academy Page

Join Date: Aug 2006

Order Of The Ghost Dragons [mist]

E/

the bar is just for burning grawl outside the ruins of surmia... the pic was for the drunk icon i made... livia holding a glass... showing time left and drunk level