Drunk effect icon and/or real effects in PvE.

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MithranArkanere
MithranArkanere
Underworld Spelunker
#1
Yeah, we know we are drunk because the character does emotes and says quotes.
But all the other 'food' and item-skill items have real effects with effect icons.
On top of that, with GW:EN has skills that benefit from the drunken status.
Additionally, people may deactivate post-processing to prevent the blurry effect.

That makes staying under drunkenness more annoying than anything else.

So my main suggestion is:
Give alcoholic beverages their own effect icon.
Now that they added an effect icon to the bottle of grog, we positively know that can (And they should when they have time) to the rest of alcoholic drinks.


Additional tweaks to the drunken status could be:
  • Make the icons have a number like the minion count or the hard mode death counter to show the current level of drunkenness.
  • Make the icons have a bar showing the duration of the current level of drunkenness. When the bar hits 0, the number decreases and the bar resets.
  • Make one icon for each 'type' of drink (Beers, soft liquors, strong distilled drinks, grog, etc) or for each 'rank' of drunkenness (not drunk/drunk/alcohol poisoning)
  • Add a benefit to the title that affects only drunkenness itself. Slight increase in duration of the items would do, since it's just a gold-sink title. Nothing that really affects the game, just saving a bit of cash for those that do not really need to drink more for the title so they can give more drinks to other characters:
    • Drunkard (1): Drinks give +20% of their levels. Since it's 20%, affects only 5-level drinks, making then give 6 levels instead of 5.
    • Incorrigible Ale-hound (2): Drinks give +200% of their levels. Makes all drinks give double levels. (Thus lasting double)
  • Change the levels people can be drunk, so you need more drinks to start being drunk, but in exchange you can gain more levels of drunkenness by drinking more, and stay drunk longer. There could be even an adverse effect if you drink too much:
    • Level 1..4 : Sober. Minutes here do not count towards drunkard rank increase, no screen effects, no quotes, no emotes. (Just like now)
    • Levels 5..20 : Drunk. Minutes here count towards drunkard rank increase, quotes, fun emotes, soft screen effects (Like current drunk, just with softer post-processing effects).
    • Level 21..25 (optional): Alcohol poisoning. No drunkard rank increase, HARDCORE screen effects that barely let see the screen, like current rank 5. Dying, /sitting, /pout and other sad emotes. Cannot drink more until the level goes back to 20. Also randomly works like poison, blindness, dazing and/or crippling even in outposts, without being removable or really dealing the condition. Each minute under this levels will have a random effect that is decided when the level starts counting to the next. Dying from this effect won't stop survivor, of course. Basically, you'll be safe with 4 level-5 drinks. Drink ne more without waiting 5 minutes and you get sick.
  • Make PvE versions of the Drunken Blow and Desperation Blow that benefit from drunkenness. Needless to say, the benefit would be quite small. Maybe increasing by 25% the damage or the duration, or maybe having a 10% chance of dealing all effects instead a random one. Always keeping the knockdown, since it's key part of the skills.
K
Kynareth Adeus
Academy Page
#2
/signed. I like this idea, and it wouldn't ruin the game for anyone.
D
Damasus
Academy Page
#3
Seems to me that anything that drunk did to raise or lower a DPS would be bad. If it ends up increasing DPS, well then only wealthy players can afford the bonus, which seems unfair. If it lowers DPS, that wouldnt be as bad, but then, why would you do it? Finally, if it causes spells to randomly fail... well I dont want to be in a group with a monk who's drunk and can't heal.

/unsigned, the drunk effect is now just a cool side effect, why make it have a function and invite a wave of abuse and complaints?
Dougal Kronik
Dougal Kronik
Forge Runner
#4
Keep the effects the way they are now, with no in game repercussions.

Adding the icon with the level you are currently at would be cool.

Or just make it like Sweet Tooth, a point for each consumed with an in game effect. If you drink 10,000 Sugary Drinks in a row, you get a point for each and the sugar rush effect. So get a point for each drink, and get the effect as well.
MirandaKali
MirandaKali
Academy Page
#5
Hmmm. I've spent a fair amount of time soused. I don't recall any "lucky" benifits. (I could be wrong, there were a few times that are kind of...hazy).
I think a realistic equivalent would be something along these lines...
One drink - physical damaged reduced by 10%. After intoxication ends all damage is applied +10%.
Meaning that while drunk...you don't quite feel everything, but damn, you pay for it afterwards.
...also, if you die from damage due to effects from intoxication, a small pig mysteriously follows you around for some time after resurection.. ;D
Lurid
Lurid
Jungle Guide
#6
I'd love to see an icon similar to the sugar rush, indicating the level of drunkenness (lvl 1 - lvl 5) Other effects don't matter to me much.
MithranArkanere
MithranArkanere
Underworld Spelunker
#7
Well the 'core' of the suggestion are:

MAIN: Give effect icons to drunkeness, so people that can not turn on Post Processing can know how drunk they are.
ADDITIONALLY: Give a not unbalancing, more funny than anything else, effect that only activates once both any the ranks 1 and 2 are reached and the character is drunk.
genofreek
genofreek
Desert Nomad
#8
Definitely /signed for an icon indicating drunkenness, especially if it's unpingable. I don't tend to partner with ping-happy douchebags, but you just never know who's gonna think it's really cute to get near the end of a mission, overdo it on the ales, and kill any strategic chat/pings with "I have Level 4 Drunkenness on me! I have Level 4 Drunkenness on me! I have Level 4 Drunkenness on me!" and so on.
MithranArkanere
MithranArkanere
Underworld Spelunker
#9
Well, they can already ping weapons, health, energy, experience, morale boosts...

The problem is not if things can be pinged, it is if people is idiot enough to spam them. So I would not care if things are pingable or not.
MithranArkanere
MithranArkanere
Underworld Spelunker
#10
Aw...!

Have you seen this? :
http://wiki.guildwars.com/wiki/Feel_No_Pain

Now we can have one real effect for this tittle track!
Skill ike this one could be 5% more effective with track and 50% more with track two! XD

And now there is a real good reason to add the effect icons.
Not all players can activate post-processing, and some that cod may want to play without the effects, I don't think that adding such an icon would be too much hard... unless they add different effects depending on drinks... that would change things...

What do you think? One single 'drunk' icon or separate ones depending on the effect it would make in screen? (Beer, Eggnog, Absenta, etc...)

Ah! And It would be also nice to have at least one sweet and one alcoholic drink in each region, much like most dwarven merchants have Ale and all Canthan merchants have Rice Licuor and Read Bean Cakes...
Kournan merchants could sell mandragor cakes for 200g, and Juniberry Gin for 200g... Giand Merchants in Kryta could sell some kind of Krytan candy.

I mean, at least one purchaseable Alcoholic drink and Sweet food in each campaign.
Bithor the Dog
Bithor the Dog
Frost Gate Guardian
#11
If your going for real effects, why not have the player

1. Fall asleep randomly
2. Crawl along the floor giggling like a stupid tard
3. keep asking for a grawl burger cos hes got the munchies
4. stagger...a lot
5. when in battle wave his weapon around and not actually hit anything
6. babble incessantly (my daughter does this when she comes home drunk ...SIGH)
7. burp a lot and say ..."im coming hang on Burrp.....be there in a sec"
8. asks everyone in the team if they are "alright"
9. dials everyone on his mobile phone and tells them he loves them(maybe we will get them in GWEN O>O )
10. hails passing horses and carts shouting "TAXI"
11. keeps running off into random bushes and puking


i could go on...but im only joking here so dont rip into me lol

Good idea Mithran, although im not going for drunkards title it sounds reasonable
/Signed
Government Flu
Government Flu
Krytan Explorer
#12
Wait, being drunk increases your critical hit rate? What?

Anyway, that aside, being drunk does have a real effect on battle. Everything is blurred to hell. And this being a title grinding RPG, lowering the combat prowess of your character would be sure to piss a lot of people off.
MithranArkanere
MithranArkanere
Underworld Spelunker
#13
Welll, just by turning post-processing of you see things correctly again.

BTW, I've edited the main post with the final version of the suggestion.
Government Flu
Government Flu
Krytan Explorer
#14
Imagine some bastard getting drunk during a tough mission, laughing away as the team fails because he can't hit or heal and all he's doing is stopping every three minutes to vomit. Oh sure, this might be funny with a circle of friends, but in PUG this would ruin a good time...and PUGs are already suffering from so many other problems.

Let's not throw another stone into the pile.
MithranArkanere
MithranArkanere
Underworld Spelunker
#15
No one said about being 'stoped' or 'not being abe to heal'.
MithranArkanere
MithranArkanere
Underworld Spelunker
#16
I was not going to resurrect one of my threads to give it a poll this week, but Grog reminded me of an idea of mine that could still work.

Please do not mind the posts from the first one to this, since they all talk about the OLD version of the idea (It was somehow gruesome in some aspects, critically affecting gameplay). But the idea was completely reworked to remove all the bad stuff.

The idea is now remade based on all the time I have studied issues with drunkenness in-game and suggestions made by others.

I also separated the idea in different parts so people can vote the things they like about it and the things they not.

The main idea is still the same old idea it was a long time ago:
- Give drunkenness effect icons, but with additional touches based of appreciations I've seen here and there.

The main point of the idea is to make more enjoyable the use of the PvE skills related to drunkenness and to make less annoying to increase the title while actually playing or assisting festivals.

Ok, time for answers and other ideas that could also be added!
Shayne Hawke
Shayne Hawke
Departed from Tyria
#17
All poll suggestions look good, but I would much rather see the Drunkard title continue to have an effect duration, yet grant points on use instead of over time.
Mordiego
Mordiego
Furnace Stoker
#18
/not signed. This is a gold sink title that does not need any boosts to make it cheaper. Second of all- U can just watch your title panel to see how many drunk lvls U have lost.
MithranArkanere
MithranArkanere
Underworld Spelunker
#19
Quote:
Originally Posted by Mordiego
/not signed. This is a gold sink title that does not need any boosts to make it cheaper. Second of all- U can just watch your title panel to see how many drunk lvls U have lost.
Please tell me where I say getting the title ill be cheaper, so I can explain you better that you are mistaken.

And no. While I'm in battle, the last thing I want to see is the Hero panel. And scrolling through titles is a pain.
Konig Des Todes
Konig Des Todes
Ooo, pretty flower
#20
I think Mordiego meant this:

Quote:
Originally Posted by MithranArkanere
  • Add a benefit to the title that affects only drunkenness itself. Slight increase in duration of the items would do, since it's just a gold-sink title. Nothing that really affects the game, just saving a bit of cash for those that do not really need to drink more for the title so they can give more drinks to other characters:
    • Drunkard (1): Drinks give +20% of their levels. Since it's 20%, affects only 5-level drinks, making then give 6 levels instead of 5.
    • Incorrigible Ale-hound (2): Drinks give +200% of their levels. Makes all drinks give double levels. (Thus lasting double)
While not affecting the price drop, it lets you use less drinks, which makes it cheaper. Albeit, not by much.

The Drunkard title is too big of a gold-sink. You want a real gold sink? Buy multiple elite armor sets, or buy "leet weapons" from people. Titles do not need to be gold sinks.

As for the Hero Panel comment, being forced to do that, or the alternative of having only lvl 5 drinks and using one at a time while fighting (once screen is no longer blurry, use a new one) this is annoying because if you do want to use level 1 drinks, as you said, use the hero panel, but you cannot easily do that while questing.

And very few people want to stay in outposts for 10k hours per character getting the title.

I /sign for all these ideas. Nothing here truly hurts people, only helps.