/signed
and 2nd mes and then razah pls
Petition: Give us a Rit Hero!
2 pages • Page 2
L
y
I
Ultimately, I think they decided against adding a Ritualist hero because of AI issues. The only way to play a ritualist (through secondary profession) from what I've tested is to micromanage everything.
They set their spirits down immediately as soon as they recharge without you disabling them and doing it for them.
They REFUSE to drop offensive Item Spells, and I haven't tried the defensive ones. I shudder to think how they'll manage with it.
They don't really understand the importance of meeting the conditional requirements on spells, and cast them at reduced efficiency freely, especially nasty when some of them are supposed to help manage energy. (Soothing Memories and Essence Strike, for example)
And oh the hilarity if people remember when having 2 ritualist heroes = back and forth Spirit Light-ing, if that still happens. (Haven't tested that.)
Weapon Spells are as troublesome as most proactive enchantments tend to be, because they can't make judgments/predictions about the future as humans can. Instead, they just throw them around kind of wildly.
But meh, players aren't idiots; If a hero can't handle a build, most people will try something else, until they can find something that works. If even just one hero Ritualist build works effectively, then it's more options, and more options are always nice.
So /signed.
They set their spirits down immediately as soon as they recharge without you disabling them and doing it for them.
They REFUSE to drop offensive Item Spells, and I haven't tried the defensive ones. I shudder to think how they'll manage with it.
They don't really understand the importance of meeting the conditional requirements on spells, and cast them at reduced efficiency freely, especially nasty when some of them are supposed to help manage energy. (Soothing Memories and Essence Strike, for example)
And oh the hilarity if people remember when having 2 ritualist heroes = back and forth Spirit Light-ing, if that still happens. (Haven't tested that.)
Weapon Spells are as troublesome as most proactive enchantments tend to be, because they can't make judgments/predictions about the future as humans can. Instead, they just throw them around kind of wildly.
But meh, players aren't idiots; If a hero can't handle a build, most people will try something else, until they can find something that works. If even just one hero Ritualist build works effectively, then it's more options, and more options are always nice.
So /signed.
I not only thought about this, I even suggested it before, here:
http://www.guildwarsguru.com/forum/s...php?t=10080317
http://www.guildwarsguru.com/forum/s...php?t=10080317
L
S


