Paragon: Nerf Time!

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Paragons strongly, strongly, need a nerf. Currently, they are making Heroes' Ascent [more of] a joke, and are slowing GvG to a halt. Paragons make the old Ritual Lords appear to be a joke.

The best examples of this are two Paragon elites: [skill=text]"Incoming!"[/skill] and [skill=text]Angelic Bond[/skill]. "Incoming!" is designed to be an anti-spike skill. However, "Incoming" may have too much synergy, considering that many other Paragon skills can greatly fortify the party already. "Incoming" needs a duration nerf and a recharge nerf, so that it's use primarily for spikes only, and not for general protection. Angelic Bond is basically the same as Incoming, except it works on NPCs as well, such as the Guild Lord and Ghostly Hero, making them near indestructable as well. And unlike Life Bond, you can't easily kill the Bonder: That "Bonder" has an upwards of 96 AL. Angelic Bond needs to be less spammable: a 10e casting cost and a 10 second recharge should do it.

Now, for a few other problems:

Low Adrenal Shouts: [skill=text]"Watch Yourself!"[/skill] and [skill=text]"Go for the Eyes!"[/skill] can be spammed very constantly, giving the Paragon near unlimited Energy. I like the mechanic, but it's a tad abuseable. Upping both to 6 adrenaline should make both of those more reasonable. (and probably a recharge of 10ish seconds on "Watch Yourself!")

Finales: [skill=text]Energizing Finale[/skill] is famous for granting unlimited Energy. That's plainly unbalanced. The other 2 finales suffer from the same abuse. increasing the casting cost of the Finales to 10e (and increasing the recharge of Energizing Finale to 10 seconds, to keep in line witht he other 2 finales) should be quite fitting: Energy is the Paragon's biggest drawback: It's the cure to all its problems.

No Counters: Ritual Lords could be interrupted to hell. Paragons can't. There's only one skill: [skill=text]Vocal Minority[/skill]. But it's still a hex, and it's easily removed, especially since every damn team is running a Divert Hexes. Decreasing the recharge of Vocal Minority to 5 seconds can alleve the Hex Removal, but it's not a permanent fix.

What do you think? Do Paragons need a huge nerf?

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

I agree on energizing finale. Somethign should be tweaked.

As for the rest, I don't really mind. I think incoming is fine as it is.

Also, distracting shot and diversion are good shutdowns for anyone that's spamming anything. I'm sure there are others that aren't "shout specific" that can easily counter them. Also, the counters that exist totally and utterly decimate any shouter build....

I'd like to see tweaks, just not the ones you posted :P

Sujoy

Sujoy

Lion's Arch Merchant

Join Date: Sep 2006

In Livia's Cleavage (.)ME(.)

The Early Monk Heals The Worm [EMHW]

Mo/

coming from you, this is very serious... I have not played with Paragons lately, these skills are OK in PvE but yup your right, in PvP theyre "too" powerful. I dont know really... anyone found other counters?

Cunning

Cunning

Lion's Arch Merchant

Join Date: Jun 2005

Vabbi, Elona

Ex Talionis [Law]

Me/

Incoming isn't too bad in my opinion, it can be Diverted, blacked out, "humiliated", etc. However to stop it being spammed, the energy cost could be raised from 5 to 10 or 15, which I think is suitable.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

we could buff this too:

http://gw.gamewikis.org/wiki/Roaring_Winds

MegaMouse

MegaMouse

Wilds Pathfinder

Join Date: Jan 2006

south mississippi

Warriors Of Melos WOM

E/N

I have been hearing the same thing that Paragons are way too powerful. They need to be nerfed as bad as the Elementalist's are.

Mega Mouse

ericdanie

Frost Gate Guardian

Join Date: Jan 2006

Rio de Janeiro - Brazil

Tribo dos Reis [TdR]

R/

I've just stopped playing HA because of the ridiculousness level it has reached. Now the FOTM are "hold groups". And they do it well, with 2 Paragons and a Warder, it's either gg to who captures first on an altar match, gg to both in relic maps as the desync issues are reaching ridiculous levels too when there's too much bodyblocking around, and gg to annihilation maps as the winner will be the team that does not resign, because a match with a hold group will really hold it forever, or at least for 30 minutes.

kang

kang

Frost Gate Guardian

Join Date: Jul 2006

Australia

The Confidential Men [Cmen]

W/

Quote:
Originally Posted by Zinger314

Low Adrenal Shouts: [skill=text]"Watch Yourself!"[/skill] and [skill=text]"Go for the Eyes!"[/skill] can be spammed very constantly, giving the Paragon near unlimited Energy. I like the mechanic, but it's a tad abuseable. Upping both to 6 adrenaline should make both of those more reasonable. (and probably a recharge of 10ish seconds on "Watch Yourself!")
if you do that to watch yourself, it will be useless to warriors who use it in PvE. It was designed to be able to be kept up on warriors when they are fighting, if you pile a bunch of nerfs on it, then itill be useless.

easier solution: make it that echos and the leadership thing only work on PARAGON shouts, rather than ruining a warrior skill

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

Paragons make all pvp (more of) a joke. Infinite energy + damage reduction for the whole team + 80 armor makes them virtually unkillable, not to mention energizing finale, aria of zeal, and zealous anthem. It's a long-range sword-wammo combined with a...something that makes your team invincible and do more damage at the same time. Leadership and the zealous skills need a huge nerf.
It sickened me when I saw people used dual paragons not only in HA, but in GVG as well. Literally half the metagame. Not even monks are that widespread.

Lordhelmos

Lordhelmos

Wilds Pathfinder

Join Date: Apr 2006

Sentients of Shadow (noir)

Me/E

I agree. Paragons are gamebreaking as they are. This class is plain rediculous. Energizing Finale gets my vote as the most broken skill of all, and BiP necros sit under a tombstone because of this. With incoming and angelic bond, Ritualists and Bonders are pretty much extinct. Paragon "holdway" is freaking retarded.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Aggressive refrain + Go For the Eyes = an infinite IAS (granted you dont get blinded or you run out of targets)

its fun....but damn thats just broken

Rurik Jangeer

Frost Gate Guardian

Join Date: Aug 2006

[FINE] Fat Insecure Neurotic Emotional

P/W

I havent done too much research on the Paragon in a PvP sense, but I'm throuroughly enjoying it in PvE. I personally would not like to see a nerf, but I respect your opinion and would probably agree to some tweaks here and there after learning a bit more. I'm actually looking forward to trying out the class in a GvG very soon.


EDIT: I guess to balance out the PvP it seems necessary, but I will be very sad the day that they do it.

Carl Butanananowski

Carl Butanananowski

Krytan Explorer

Join Date: Mar 2006

Arizona

We Have Big [Meat]

Ive never used Energizing Finale, but I think the recharge should be upped to 10 seconds, as well as the energy to 10.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

I don't have very much experience with HA post Nightfall release, but from what I can see, there are a good number of counters to Paragons.
  1. Roaring Winds
  2. Ulcerous Lungs
  3. Vocal Minority
  4. Well of Silence
  5. Diversion
  6. Distracting Shot
  7. Price of Pride (?)


Quote:
Originally Posted by TGgold
Also, distracting shot and diversion are good shutdowns for anyone that's spamming anything. I'm sure there are others that aren't "shout specific" that can easily counter them. Also, the counters that exist totally and utterly decimate any shouter build....
So it would reduce them by one in ten? I hate when people misuse decimate.

http://en.wiktionary.org/wiki/decimate


EDIT:
Post beneath mine;
Quote:
Originally Posted by just rude
def Number 5 from the previous link

To severely reduce; to destroy almost completely.

STFU and stay on topic.
One out of six defenitions. In fact if you look at it, you'll see it was used basically one time in literature, and it seems that the author got it's meaning confused.

Quote:
Originally Posted by wiktionary
The definition reduce by one in ten is occasionally cited as "the correct" definition, with severely reduce considered a "misconception," reading decimate as to reduce to one-tenth rather than by one-tenth.
Also, my post was more on topic than your purely flame post.

just rude

Frost Gate Guardian

Join Date: Apr 2006

Quote:
Originally Posted by Curse You

So it would reduce them by one in ten? I hate when people misuse decimate.

http://en.wiktionary.org/wiki/decimate
def Number 5 from the previous link

To severely reduce; to destroy almost completely.

STFU and stay on topic.

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Great, just when a class that I actually like and bother to play comes out, it just has to have some controversy surrounding it.. Though I don't play the Motivation "Restoration" Paragon, I do love the Command Paragon.. Damnit, I just should have waited for the first nerf before going through the storyline with my Paragon..

Oh, and I agree with Kang's point..
It just confuses me.. Why nerf Watch Yourself! when:
1) not every Paragon is a P/W
2) it's a warrior skill, not a paragon skill!

C'mon guys, remember the definition of "paragon"?

Aphraelyn

Academy Page

Join Date: Jul 2006

[bleh]

Mo/

I agree with how the paragon is really overpowered =/

However, I believe ANet tried to do what they did this prophecies this time and not balance out the skills before release (which they did with factions) and the nerf bat will probably be coming soon =P

Those 2 paragons, warders, 2 monk builds are really annoying though...They have absolutely no damage =/

B Ephekt

B Ephekt

Wilds Pathfinder

Join Date: Feb 2006

Team Crystalline [TC]

Mo/

I agree that the cost and recharge times on Incoming and Angelic need to be upped, but the duration on Incoming is fine imo. Your (mis?)conception that it's simply an anti spike skill is irrelevant to this issue.

Energizing needs to be 10 energy and have a recharge of at least 1/2 of it's max duration. Taking it down to 2 energy might be a good idea as well.

Nerfing warrior shouts is a horribly stupid idea, however. I'm not sure why you wouldn't just address the Leadership attribute if you're looking to balance their energy management.

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

I would prefer if nothing is nerfed. But at the least, I think Incoming and Angelic Bond can be left alone. Incoming lasts 5 seconds (or 7 with high Command), and you want it to last less? 20 second recharge is fine too. And same for Angelic Bond, leave that alone. You're saying nerf Angelic Bond because a paragon is harder to kill than a bonder?

Nerf Watch Yourself, no thanks! That is a great warrior skill, the whole idea behind it is a cheap spammable shout that can keep +20AL on you. No need to harm warriors because of Leadership. Paragons have the same energy as warriors, yet they have many 10+ energy skills that they will be using often. I personally have no problem with a paragon having energy management. If you nerf a paragon's way of getting energy you nerf all paragon builds. I don't think Leadership + cheap shouts is any more overpowered than Expertise, or Soul Reaping in PvE.

You may have a point with Energizing Finale, that is a bit overpowered. Maybe increase the cost to 10 energy.

Mainly I don't want the paragon to go the same way as the ritualist. Take away what makes it good and it isn't useful any more. Of course if something is good it will be used a lot. And if you nerf it, it won't be used any more. I suppose that's what you want though.

What needs to change isn't the skills, it's the FotM copycat cookie cutter way of playing everyone has. But I don't see any way of changing that, so there will always be something that is found to be effective, and there will always be a million people copying it until everyone cries "nerf!".

lilnate22

Lion's Arch Merchant

Join Date: Apr 2006

Runners of Fury

W/Mo

Quote:
Originally Posted by Zinger314
Paragons strongly, strongly, need a nerf. Currently, they are making Heroes' Ascent [more of] a joke, and are slowing GvG to a halt. Paragons make the old Ritual Lords appear to be a joke.

The best examples of this are two Paragon elites: [skill=text]"Incoming!"[/skill] and [skill=text]Angelic Bond[/skill]. "Incoming!" is designed to be an anti-spike skill. However, "Incoming" may have too much synergy, considering that many other Paragon skills can greatly fortify the party already. "Incoming" needs a duration nerf and a recharge nerf, so that it's use primarily for spikes only, and not for general protection. Angelic Bond is basically the same as Incoming, except it works on NPCs as well, such as the Guild Lord and Ghostly Hero, making them near indestructable as well. And unlike Life Bond, you can't easily kill the Bonder: That "Bonder" has an upwards of 96 AL. Angelic Bond needs to be less spammable: a 10e casting cost and a 10 second recharge should do it.

Now, for a few other problems:

Low Adrenal Shouts: [skill=text]"Watch Yourself!"[/skill] and [skill=text]"Go for the Eyes!"[/skill] can be spammed very constantly, giving the Paragon near unlimited Energy. I like the mechanic, but it's a tad abuseable. Upping both to 6 adrenaline should make both of those more reasonable. (and probably a recharge of 10ish seconds on "Watch Yourself!")

Finales: [skill=text]Energizing Finale[/skill] is famous for granting unlimited Energy. That's plainly unbalanced. The other 2 finales suffer from the same abuse. increasing the casting cost of the Finales to 10e (and increasing the recharge of Energizing Finale to 10 seconds, to keep in line witht he other 2 finales) should be quite fitting: Energy is the Paragon's biggest drawback: It's the cure to all its problems.

No Counters: Ritual Lords could be interrupted to hell. Paragons can't. There's only one skill: [skill=text]Vocal Minority[/skill]. But it's still a hex, and it's easily removed, especially since every damn team is running a Divert Hexes. Decreasing the recharge of Vocal Minority to 5 seconds can alleve the Hex Removal, but it's not a permanent fix.

What do you think? Do Paragons need a huge nerf?
wow..again sum 1 crys...NO they shudnt be nerfed. there are plenty of counters well of silence?
incoming only last 6-7 secs max.. and recharge is 20 secs thats less than 1/2 the recharge.as for WYS and GFTE they are fine. so what if you can spam em? they do nutting but give AL+20 and add sum critical chance.i do think sum skills sould have more enrgy

perhaps this:
incoming 10e
EF10e

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Paragons really do need a swift kick in the skills bar. Roaring Winds? Not the best counter really. At best, it takes a small energy bonus off their leadership ability. Vocal Minority is near useless as ANY good monk will take a hex remover. I personally take 2. Holy Veil and Inspired Hex. Diversion is VERY hard for a monk to counter when people are just spamming away. It's how I get rid of an elementalist's searing flames and shut them down entirely. It will work wonders against a paragon. Well of Silence? It's good. But very conditional. It requires a sacrifice near the paragon. The true counters to a paragon can be avoided or will do minimal damage to them.

Legendary Shiz

Legendary Shiz

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Zinger314
No Counters: Ritual Lords could be interrupted to hell. Paragons can't. There's only one skill: [skill=text]Vocal Minority[/skill]. But it's still a hex, and it's easily removed, especially since every damn team is running a Divert Hexes. Decreasing the recharge of Vocal Minority to 5 seconds can alleve the Hex Removal, but it's not a permanent fix.
There's also a well, I beleive of Silence? I forget, cant use shouts or chants. Also there's a spirit that makes them more of a burden to cast. However, a lot of these things are VERY easy to get around. Viel the Paragons if you see a nec, and getting vocal off shouldn't be overly hard. And uh....don't stand in the well? And most of the time, the spirit that they bring isn't highly specced because it's in a weird attribute line (rangers), I forget what it is. Either its in a different attribute line, or it's just not that strong. Either way, you can wand the thing down in a couple of seconds.

I honestly can't wait till Paragons get nerfed, because they need it bad. Look at halls if you care to see why.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

I don't think we should worry.
When players or game testers start finding powerful synergy between the hundreds of skills available, and that can take time to find, they do tweak skills to lower the effectiveness.
People will probably be angry over any change done, but we have to trust that skill testers and balancers are trying to find and tweak what they can.
Our lives aren't hinging on the balance of all this, let's just try and have some fun finding good counters to this new class. It may take time to find good builds that punch holes through the new skills' effectiveness.
I haven't played a paragon or gone up against many. This is just some advice that I hope will help soothe anyone out there who is getting too upset.

I was thinking about perhaps adding new core skills that help deal with skills introduced in further campaigns. Perhaps with some major updates a couple of new core skills can be added to each profession to help those who do not have the money to buy all campaigns still remain competent in the PVP game?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Paragons have only 20 base energy and 2 pips of regen.

Now. Remember the new muting skills?

Bring a necromancer. No more shouts.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by MithranArkanere
Paragons have only 20 base energy and 2 pips of regen.

Now. Remember the new muting skills?

Bring a necromancer. No more shouts.

I don't know if you've ever fully played a paragon, but Leadership is an AMAZING way to recover that energy. And with adrenaline shouts like Watch Yourself taking NO energy, you can spawn even MORE energy. Those necromancer shutdowns? What are they? Hexes. A monk can remove them. Then you have your well. What does a well require? A corpse. Also it's very easy to just step out of them. When was the last time you saw some one willingly stand in a well of suffering?

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Aww, I love my Paragon.

But yes, some skills need to be nerfed, or some necro skills should be buffed.

Its crazy fun.

falling demon

Frost Gate Guardian

Join Date: Jun 2006

dunno

Dawn's Omen {Leader}

W/Mo

don't nerf the skills, just add more counters, at the moment there is, meh, maybe 5 counters, whereas everything else has about 20/25, so just put some more counters for it in, maybe a condition too, 'sore throat' you cannot use chants or shouts, use a strepsil to cure this condition, haha, or perhaps a side effect to weakness: shouts and chants have a 50% chance to fail, i dunno, but don't nerf stuff, just add a few counters and weakness of the paragon

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

THat's the spirit.

Something new is added and you don't like it? Why to remove it or make it useless? Just add more counters.

A Spirit of Silence for Ritualists.
A Scourge Shouts for monks.
An Illusion of Muting for mesmers...

Etc...

Rurik Jangeer

Frost Gate Guardian

Join Date: Aug 2006

[FINE] Fat Insecure Neurotic Emotional

P/W

That's exactly the way to go with this class!! Just like the above posters said, why nerf it? Why take something that people are having fun with, and ruin it? If you do that, It will just take everything back to the way it was pre-nightfall. If you add more counters to Paragons, PvP play in general will escalate in quality as people learn how to counter the counters. Then they will counter the counters of the counters, if I said that right lol. That's what makes the balance of this game so much fun. Why make the play worse, when you could make it so much better?

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Rurik Jangeer
That's exactly the way to go with this class!! Just like the above posters said, why nerf it? Why take something that people are having fun with, and ruin it? If you do that, It will just take everything back to the way it was pre-nightfall. If you add more counters to Paragons, PvP play in general will escalate in quality as people learn how to counter the counters. Then they will counter the counters of the counters, if I said that right lol. That's what makes the balance of this game so much fun. Why make the play worse, when you could make it so much better?
If 10% of the players like the way the Paragon is, 90% don't. Who do you cater to?

Rurik Jangeer

Frost Gate Guardian

Join Date: Aug 2006

[FINE] Fat Insecure Neurotic Emotional

P/W

Quote:
Originally Posted by Zinger314
If 10% of the players like the way the Paragon is, 90% don't. Who do you cater to?
My post wasn't about catering to one side or another. Creating more counters would calm both sides if but a little. As I said, why dull the game when you could solve the problem and make the content better instead?

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Quote:
Originally Posted by Zinger314
If 10% of the players like the way the Paragon is, 90% don't. Who do you cater to?
Source?

Illusion of Muting?>?? Come on, be more creative with Mesmer skill names...

Gee, a necromancer who has the ability to completely shut down an entire profession with a handful of skills... thats pretty balanced.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Terra Xin
Source?
I strongly doubt that the majority of PvPers think that Paragons are balanced.

Quote:
Originally Posted by Terra Xin
Gee, a necromancer who has the ability to completely shut down an entire profession with a handful of skills... thats pretty balanced.
I strongly suggest you reread the OP, and read the section on Vocal Minority.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Quote:
Originally Posted by Zinger314
I strongly doubt that the majority of PvPers think that Paragons are balanced.
Source? Start a poll or dont make assumptions.

No adrenline gain = no shouts.

Perhaps i should start a thread on how:

-Shambling Horrors are overoverpowered, lets nerf it
-mesmers interupts are too powerful lets nerf them too.
-Oh lets not forget Searing Flames, since so many people are QQing about it too.
-Oh dont forget mending as well since its overpowered, meaning healing is overpowered too, lets nerf monks.
-Lets nerf all NF skills and class while we are at this and remove Heros from the game also.

And since this is in suggestion forums.
/Not signed

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

See it boils down to this:

Paragon shout effects are NOT removable.

Paragon counters are VERY removable.

Vocal Minority? Hex removal.
Sympathetic Visage? Hex removal.
Well of Silence? er...dont stand in the well.
Diversion? Well a Paragon has enough AL and DPS to stand around and not use any skills and still present a threat.
Roaring winds? Doesnt really do much. Increases shouts to +7 energy at 16 wilderness survival. Oh wait....you can kill it since goes up to lvl 4 only.


I play a Paragon. I LOVE her. But she is definitely overpowered and needs to be balanced for the good of the game. I only play 2 shouts, Aggressive Refrain and Go For the Eyes. It gives me a CONSTANT IAS and a high chance of critical hits, since i gain energy rapidly, i can spam spear of lightning over and over.

Gredinus

Gredinus

Academy Page

Join Date: Jun 2006

N/Me

Spiteful Necromancer
Necromancer/Elementalist

Curses 16 (12+4)
Soul Reaping 12

Glyph of Lesser Energy
Spiteful Spirit
Suffering
Reckless Haste
Ulcerous Lungs
Vocal Minority
Parasitic Bond
Resurrection Signe

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Quote:
Originally Posted by Gredinus
Spiteful Necromancer
Necromancer/Elementalist

Curses 16 (12+4)
Soul Reaping 12

Glyph of Lesser Energy
Spiteful Spirit
Suffering
Reckless Haste
Ulcerous Lungs
Vocal Minority
Parasitic Bond
Resurrection Signe
A Hex Removal skill with a 5 second recharge,namely Divert Hexes > Your build.

It's so funny how so many players have a PvE mindset when it comes to PvP..Do you really think a Monk is going to allow you to shut down their major Energy battery?

Lord Zado

Academy Page

Join Date: Oct 2005

Dusk

Mo/Me

I have played my Paragon almost exclusively since release. I love the class so much. I agree that it is a bit overpowered. The durations on Incoming and Angelic Bond are fine. Increasing Energizing Finale and Incoming to 10 energy would be reasonable. But like a few others said, instead of completely nerfing the class, add more counters! I definitely think there should be a condition that affects shouting. The beauty of this game was no matter what build people came up with, you could always find ways to counter it. Now it's more of a "If you can't beat 'em, join 'em" situation.

I LOVED my spirit spamming Rit when Factions came out, but they nerfed that class so much, I pretty much stopped playing Ritualist at all. Paragons need a bit of a nerf, but I hope it ends up along the lines of the MM "nerf". The MM nerf was creative and left the class completely viable. Hopefully they think of equally creative ways to keep the Paragon in balance without just reducing the effectiveness of many of the common builds.

The Silver Star

The Silver Star

Krytan Explorer

Join Date: Jun 2006

UK, Scotland

Il Guild Name Il

W/

/signed

In my opinion well.. a Paragon is like an over powered Ritualist that cant be interupted on Shouts and the shouts cant be removed, however a Ritualist could be interupted on every spirit and the spirits could be killed thus removing the effect. And lets no forget a Paragon has higher armor than a Rit. Anti Paragon skills are simply to easy to "get around".

I love paragons but they are clearly overpowered (mainly in PvP) i mean there is NO WAY to remove a shout/chant from somebody its like an enchantment that cant be removed :| I played the Dual Paragon build the other day because i was frustrated when facing it, it even beats the heavy hex "anti" dual paragon most of the time.

lilnate22

Lion's Arch Merchant

Join Date: Apr 2006

Runners of Fury

W/Mo

Quote:
Originally Posted by Zinger314
If 10% of the players like the way the Paragon is, 90% don't. Who do you cater to?
not 10-90 id say about 30-70.. and a goof 50 of that 70 are ppl that do HOH and cant seem to find a counter for paragon hold builds. me personaly have no truble shutting a down a paragon hold build.

true well of silence needs a corpse. but if you cant get a corpse in HA.. dont play at all. vocal minority can be removed. true. but ur supposed to put pressure on the monks so that they cant remove it.

do note that most of the skills u ppl want nerfed are elites... which is SUPPOSED to be good to begin w/
but if you want to all anal w/ paragons heres some skills that should be nerfed to hell like some of you ppl say.

zealous benediction: omg at 13 prot it heals for 160hp+xx NERF NERF! i cant have that running in HA!! omg! nerf it plllllzzz anet im too stupid to come up w/ a counter for this.

SF-ok this one needs a serius nerfing

ROA- omg nerf it nerf it! 25e is wayyyy too low for a ranger! plz anet nerf it! i mean a ranger has only 30 energy s
GOL- omg nerf this one too! 2 sec recharge is wayy to fast!
scribe insight- 3 enrgy??! omg thaz wayy too much plz anet nerf this one to hell to!
crippling slash-omg 4 adrenaline is wayy to low! plz anet enerf it! make it something like 10 energy!

if you didnt notice the sarcasm... u kno now.
hell all of the skills should be over 10e! cuz some of us are too stupid to come up w/ counters!

each of those "nerf needing skills" have plenty of counters
i do belive we are in need of some new conditions and hexes but not nerfs
add a condtion like say deffness and maybe have weakness be unable to shout.