Mursaat: Best build / Weapon against them? Speeding up Iron Mines capping

jgortner

Lion's Arch Merchant

Join Date: Dec 2005

Saints of Sin

W/Mo

Hi all,

Very strightfoward question: What is the best build again the Mursaat; that is, what are they vulnerable too and/or what are the best defenses against them.

Basically, I just want to speed up capping in Iron Mines and they are a real pain in the ass. YES I AM INFUSED.

I'll be capping as RANGER - so if you could please give me some advice for that, and other classes too so I could tell people what to use that would be great. Thank you.

Isaac Ixbane

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

The mursaat are all spellcasters. They cry when they see an Interupter. Thats where you come in.

Just make sure you get people on your team that can deal with the Jade enemies (none of them cast spells - you'll need a high dmg person).

Kaiser

Kaiser

Academy Page

Join Date: Sep 2005

Philippines

House Of Ancient Dragons [WYRM]

W/Mo

Quote:
Originally Posted by jgortner
Hi all,

Very strightfoward question: What is the best build again the Mursaat; that is, what are they vulnerable too and/or what are the best defenses against them.

Basically, I just want to speed up capping in Iron Mines and they are a real pain in the ass. YES I AM INFUSED.

I'll be capping as RANGER - so if you could please give me some advice for that, and other classes too so I could tell people what to use that would be great. Thank you.

Isaac Ixbane
I suggest to plan your attacks, don't rush it. Try to have an order of attack like for example, main attack priority is a Monk Mursaat then Mesmer then Necromancer then Elementalist and lastly the Jades. With Regards to the Jades I suggest you go after the Jade Bows first and the last one should be Jade Warriors.

You will be under heavy fire, planning your attacks is the key. By attacking the weakest part of an enemy group you'll weaken that group slowly but surely. Casters or Rangers first then last targets should be Warriors. Warriors are hard to kill especially if they have a Healer around.

With regards to the builds, I'm not so knowledgeable with regards to a Ranger profession but what I suggest is bring Distracting Shot so you could at least interrupt casters, especially healers. I guess you could bring traps as well like Dust Trap to temporarily blind the Jade Hammers etc.

Pinch

Academy Page

Join Date: Jul 2005

Canada

Mo/

Illusionary Weaponry takes the Jades down rediculously fast

Lord Iowerth

Lord Iowerth

Wilds Pathfinder

Join Date: Sep 2005

Atlanta, GA (#guildwarsguru FTW!)

Biscuit Of Dewm [MEEP]

R/Mo

Quote:
Originally Posted by Pinch
Illusionary Weaponry takes the Jades down rediculously fast
Agreed ... i've also found it useful to have a Mo/Me echo spellbreaker protection monk holding aggro while the rest of your (hopefully spellcasting/range party) just drains them with degen/spike off targets one by one.

I recommend everyone make good friends with a Mo/Me