Why not be able to merge classes. Say you become proficient in Necromancer/Mesmer. You have to have the secondary. You could then go to a certain outpost and have your character fused. It would take some qualities form each profession you had before the merge and gave you skills. I can't think of a good way to combo the N/Me in such a way, maybe someone can be creative for me.
But when you fuse you gain abilities form both but end with one class that is slightly better then both classes as they were. You could stay as this class until you do soemthign else as it to split back. Even if it would make more sense for it to be a permanent change. This would give players a difficult choice but yet open more possibilities gameplay wise.
Concept Class Idea
kanaxais_scythe
Trakata
I'm interpreting this two ways...one sounds pretty much like the Secondary system already in place. The other sounds like making a unique "class" for each combo, which is realistically too complicated to be implemented all at one time, and it would have to be to maintain balance.
actionjack
Trakata made good points
rabbitXcore
this creates an attribute naming nightmare and how would you be able to put attribute points into the new secondary when you would probably have your other classes attributes pumped up...which would be how you as a character would be proficient...
Rurik Jangeer
/notsigned
Think of it... a DW/Mo... *shudder*
Think of it... a DW/Mo... *shudder*
BahamutKaiser
Was this brought up again? We have 10 professions, each with 9 sub class options, and likely more in the future. I feel like I am missing some factors, but basicly what your asking for is 90 combination classes.
A Warrior/Monk is already much different than a Warrior/Ranger. Silly titles only make them harder to define, and speical abilities, armor, attributes or anything else for each of those combinations is ridiculous. Personally, I choose 2 more classes instead of 90 bonus combinations, and even after that, I would rather perfer new attribute and weapon options for each or some of the exsisting classes rather than making 90 small alterations to every combination.
A Warrior/Monk is already much different than a Warrior/Ranger. Silly titles only make them harder to define, and speical abilities, armor, attributes or anything else for each of those combinations is ridiculous. Personally, I choose 2 more classes instead of 90 bonus combinations, and even after that, I would rather perfer new attribute and weapon options for each or some of the exsisting classes rather than making 90 small alterations to every combination.
rabbitXcore
/nonsigned
completely agree with Bahamut
completely agree with Bahamut