Well I tried doing a search for this and nothing came up so....
Anyway, its been said that weapons have the stats that they do because balance needs to be kept in PvP. However, why can't we have different stats for weapons in pve and pvp? That way, selling weapons wouldn't just be for the skins but now there are also stats you can look at...like mmm
Longbow of Fortitude
Damage : 21-34 (Req. 9 Marksmanship)
Health +34
However, what that player enters PvP with that character, it will change so that the damage returns to
Longbow of Fortitude
Damage : 15-28 (Req. 9 Marksmanship)
Health +30
That way PvE weapons won't be all about skins and people entering PvP won't be going in without max weapons...even more balanced? =/
Only problem I can see is people just taking +29 health weapons into PvP and it becoming +30 and...faction unlocks for those would be not so useful anymore...
Oh well, is there something wrong with this that it cannot be done or... x.x
A
