Do you think Realm of Torment too hard ?

LONGA

LONGA

Krytan Explorer

Join Date: Sep 2006

Thailand

Agot

N/

Yesterday i did a few side quest with my monk (Using smite/prot) at Nightfallen Jahai Buffs.
Demon mobs multiply when near dead ? OK i can live with that.
Global debuff ? Kinda hard but still managable.
Quest mobs mixed up with normal mobs.Have fun having 60 DPs =o=.

Nevertheless I still manage to clear the place up with help of Heroes Insight scrolls.But I'll never thead the place without good reason.

Maybe Dev. should make the area easier a bit by giving heroes/hench some Lightbringer status.Maybe 2 ranks behind yours rank.

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

I think Realm of Torment is fine regarding difficulty. It should not be made easier.

Antheus

Forge Runner

Join Date: Jan 2006

No, it's fine.

Heroes not getting lightbringer is a hint. Group with players.

It's the same thing as henchies not being infused in certain areas with Mursaat.

Lost

Lost

Krytan Explorer

Join Date: Jun 2005

Hell's Precipice

The Realm of Torment difficulty is just fine. When I first got there I thought it was a bit insane and I tended to make mad dashes for portals instead of fighting constant deaths. But I wised up and now I can demolish almost any mob that gets in my way without much thought. The only things that make me think twice now are certain Masters quests and mobs with a ton of Rain of Terrors.

LONGA

LONGA

Krytan Explorer

Join Date: Sep 2006

Thailand

Agot

N/

Ah maybe with the primary quest but. what about those non-primary ones.
even with human players still kinda hard here.
And one thing I dont like about demon monster is when they multiply.The cloned one doesnt give you XP or count for promotion point.

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

You can clear it all with hench and heroes, so why would it be too hard?

Clord

Clord

Wilds Pathfinder

Join Date: Jul 2006

Finland

Victory Via Valour

Quote:
Originally Posted by LONGA
Ah maybe with the primary quest but. what about those non-primary ones.
even with human players still kinda hard here.
And one thing I dont like about demon monster is when they multiply.The cloned one doesnt give you XP or count for promotion point. Me they still counted to promotion points. I got enemy monster situation where he was fast enough to multiply but time to time lose some from those. So I was able to surf internet and heroes made me nice amount lightbringer points.

realoddsman

Academy Page

Join Date: May 2005

Its very hard actually. I can't imagine what someone without the previous 2 games must be goin through.

Craero

Craero

Frost Gate Guardian

Join Date: Nov 2006

N/

It's not hard at all as long as you call targets for concentrated fire. The only problems I've ever had is when one of the arm of insanitys uses troll ungent and lighting reflexes at 25% followed by call to torment. Easy enough to lightbringer gaze them for an interrupt.

Sidra

Sidra

Jungle Guide

Join Date: Mar 2006

CT

NITE

R/

Meh. I think people are just stupid as they play through it. It's a thinking person's area.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

PvE is hard. Now laugh.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Craero
The only problems I've ever had is when one of the arm of insanitys uses troll ungent and lighting reflexes at 25% followed by call to torment. I HATE when they do that...

TechnoSword

Krytan Explorer

Join Date: Oct 2006

International SuperStars

W/Mo

my paragon always brings wild throw and i use it every time on em, simple as that. i actually think its a bit easy, ive never had any real difficulties when plowing around.

Ic Zero

Ic Zero

Wilds Pathfinder

Join Date: Jul 2006

UK

W/

they need to sort out the environment effect in the domain of secrets

LordDeArnise

LordDeArnise

Krytan Explorer

Join Date: Jan 2006

California, USA

The Elite Knights of Tarnia [PwnD]

It's hard, but just about right for the late part of NF. Besides, you're in Abaddon's turf. This is where you really have to plan out your attack and concentrate targets.

TechnoSword

Krytan Explorer

Join Date: Oct 2006

International SuperStars

W/Mo

yeah when your in the realm of a god who is planning on destroying the world, your expected to fight tough opponents not level 24 bunnies of darkness. toughen up i say!

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

It's the last place in the game, don't expect to be fighting bunnies and deer.

seut

seut

Wilds Pathfinder

Join Date: Jun 2005

Europa

The Domain of Fear where most groups consist of 4-5 Rain of Terror and without much space for kiting is frustrating.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Realm of torment is fairly hard but still I don't think it's hard enough to be nerfed.

Spells cost 40% more energy? No problem I'll just get Eve to give everyone energy

Monsters keep making clones of each other? No problem i'll concentrate on one at a time and try to kill them before they make copies of each other

non-primary Quests spawn a ton of monsters? no problem I'll abadon them for now

Heal is reduced? No problem I'll get 3 healers.

Heros/henchman can't get lightbringer can't get lightbringer? No problem I'll call my friends

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

Quote:
Originally Posted by Hyper Cutter
I HATE when they do that... If you have it, Rigor Mortis is a good counter to this

I hate the people who say "get better" btw, so anyone I read saying that I will personally kill slowly and painfully in front of his loved ones

For normal play: No, it is an alright challenge.
For 4-6x Rain of Terrors and some master quests: Yes please! Try henching the Demonic Fortune Teller... 4x Rain of Terrors, 1x Word of Madness, 2x Herald of Nightmares and the Fortuneteller, who does 200 damage with Wastrel's Demise, and casts it as soon as you get near her aggro circle.
Even with Chocking Gas ranger with Recurve Bow and Flurry, a SF ele and a WoH monk as heroes, it is pretty darn impossible!

_Zexion

Tuesg

Frost Gate Guardian

Join Date: Oct 2005

hex

R/Me

The reason the RoT is so hard is beacuse if it was like the rest of the zones it would become way to easy with max LB

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Tuesg
The reason the RoT is so hard is beacuse if it was like the rest of the zones it would become way to easy with max LB Yes, because I can get R8 Lightbringer with a snap of my fingers.

ekamdu

ekamdu

Krytan Explorer

Join Date: Jan 2006

Holland

Legion of Sacred Light

Mo/

R8 means 8 damage reduction and +40% damage against those things, and you got the skills LB gaze and LB signet... so if you take a full human party (for example guildies), it'd be a laugh against weaker monsters...

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Quote:
Default Do you think Relm of Torment too hard ? No. Standard quests and missions are slightly too easy, but it's acceptable since they target the average 'no-so-skilled' players. But master quests and bonus quests are way too easy. There's no challenge with a full group of decent players.

Tuesg

Frost Gate Guardian

Join Date: Oct 2005

hex

R/Me

Quote:
Originally Posted by Zinger314
Yes, because I can get R8 Lightbringer with a snap of my fingers. No one said you can and you’re certainly not meant to but even at rank 4 and 5 which are perfectly easy to obtain casually it would still be ridiculously easy if it was comparable to normal areas from the start.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by FrogDevourer
No. Standard quests and missions are slightly too easy, but it's acceptable since they target the average 'no-so-skilled' players. But master quests and bonus quests are way too easy. There's no challenge with a full group of decent players. Heroes > Decent Players.

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

Quote:
You can clear it all with hench and heroes, so why would it be too hard? Fighting in the Realm is much, much easier with heroes than it is with all but the most competent of human groups.

What's the single largest source of difficulty in the Realm? Well, each individual mob is beatable without too much stress unless there's an ele boss or something in the mix. So I guess it'd have to be the overlapping patrol paths, combined with the lack of mapping options to help you plan where you're going.

With me so far? Taking on one group is quite doable, two is uncomfortably risky, and three is instantly lethal. So the single most important thing to do when crossing the Torment is to bunch up, all follow the same path, and have the patience to stop and wait for certain patrols to move out of interception-range.

...Flaggable henchies do this much more consistently than any human group, even if they're on Vent.

Mister O

Krytan Explorer

Join Date: Apr 2006

Quote:
Originally Posted by Antheus
No, it's fine.

Heroes not getting lightbringer is a hint. Group with players.

It's the same thing as henchies not being infused in certain areas with Mursaat. It's true that players get advantage from lightbringer, but henchs have their advantage as well. The fact is that henchs don't get affected by the enviroment effect in every domains.

ie. players need 40% more energy to use a spell/skill in domain of secret, but for henchs the skill/spell energy cost for them doesn't change.

ramma77

ramma77

Krytan Explorer

Join Date: Dec 2005

South Shields, England

The Psycho Titans

R/

I have encounterd no problems with this area. my paragon provides mass healing and protection.

LordDeArnise

LordDeArnise

Krytan Explorer

Join Date: Jan 2006

California, USA

The Elite Knights of Tarnia [PwnD]

I did a portion of Realm of Torment earlier, and I found a few possible advice on tackling this part of Nightfall, besides getting as high of a LB rank as you can:

* Useful Heroes: Olias as a MM, Norgu as a Spiker, General Morgahn for defensive shouts and chants. For the Uncharted Territory primary quest, you can replace Norgu with henchie Odurra (you can drop Khim or Mhenlo then), and fill in that open hero spot with Dunkoro.

* Henchmen based on above: Devona, Gehraz, Khim, Mhenlo

As I've said before, go slow, plan your routes carefully, and talk to those scouts to get LB bounties.

Opeth

Opeth

Krytan Explorer

Join Date: Apr 2006

Portugal

Dangerous Pumpkins [dP]

Rt/A

its still to easy, you can hero/hench all the way....

imho they should make a place where, so hard so hard, that only 8 humans could do it =)

Zehnchu

Zehnchu

Popcorn Fetish

Join Date: Dec 2005

[GODS]

Mo/Me

For the people who have been playing for over year RoT is easy and seems fine, why wouldn’t it be other wise we have a lot experience and all the skills unlocked and certain class will have an easier time then the others. But for new people it’s is going to be really tough next to impossible.


Quote:
Originally Posted by Opeth
its still to easy, you can hero/hench all the way....

imho they should make a place where, so hard so hard, that only 8 humans could do it =) Why? Just because you can have a party of eight, you do know that you can enter a zone and mission not being in a max party or did you never think about dropping party size to make it more of a challenge.

LONGA

LONGA

Krytan Explorer

Join Date: Sep 2006

Thailand

Agot

N/

Ok I think There was a flaw on my tactics. Thats is bacuse of I am doing healing job while I can do damge more than hencies.So I go back a couple of AoE daamge spell and now things a lot easier for sure.

Tiny Biscuit

Tiny Biscuit

Academy Page

Join Date: Jun 2006

E/

Quote:
Originally Posted by Opeth
its still to easy, you can hero/hench all the way.... +1, Realm of Torments is too easy, like every area in Elona.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Without even having plaed it, I can say it's not too hard.
It's PvE, which means you know beforehand what you're going to fight. That means you can bring specific counters to it. With specific counters, NOTHING is too hard. It's like entering HA with mantra of flame on all characters xD

DeathandtheHealing

DeathandtheHealing

Banned

Join Date: Jun 2006

In a PVE GUILD YAY! :P

Me/Mo

give morgahn angelic bond
then u have smooth sailing
if u need healing bring two heros(prot) and a hench

Ic Zero

Ic Zero

Wilds Pathfinder

Join Date: Jul 2006

UK

W/

Quote:
Originally Posted by Opeth
its still to easy, you can hero/hench all the way....

imho they should make a place where, so hard so hard, that only 8 humans could do it =) elite missions

Shantel Span

Shantel Span

Lion's Arch Merchant

Join Date: Jan 2006

Knights of King Thorn [Mad]

A/N

I absolutely hate global environmental effects, but Realm of Torment is a good challenge - do NOT change it.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

My answer to the OP is, "NO!". In fact they should make it even harder. The fact some people cry about how hard it is blows my mind. If you want everything handed to you on a silver platter go play something else.

camulus

Ascalonian Squire

Join Date: Nov 2006

R/N

Just like half the braggers you come across in the game you find out they are not as good as they say.

I suggest instead of bragging they post helpful information