Monk Build Questions
Xeones The Great
i think im gonna use this build for a mo/me:
attributes: 12,3,1 healing 6 inspiration 11,1 divine
weapon: insightful holy staff of fortitude-11-22 req9 energy+15 hp+30 hsr hct
word of healing
healing seed
orison of healing
healing touch
signet of devotion
heal party
restore life
channeling
but lots of ppl are saying that heal other and heal party suck becuz of high energy cost, so here are my questions:
1 - should i have in healing breeze?
2 - should i use a sup rune of healing for my mo/me?
3 - signet of devotion? good? bad?
attributes: 12,3,1 healing 6 inspiration 11,1 divine
weapon: insightful holy staff of fortitude-11-22 req9 energy+15 hp+30 hsr hct
word of healing
healing seed
orison of healing
healing touch
signet of devotion
heal party
restore life
channeling
but lots of ppl are saying that heal other and heal party suck becuz of high energy cost, so here are my questions:
1 - should i have in healing breeze?
2 - should i use a sup rune of healing for my mo/me?
3 - signet of devotion? good? bad?
Effigy
I really wouldn't advocate a pure healing build because I've long since come to realize the power of prot. However, I know a lot of newer monks gravitate toward healing and the experience is valuable, so I'll leave you to draw your own conclusions as far as healing versus protection.
As to the build:
1. With Word of Healing, Heal Other is unnecessary. I'd replace it with Signet of Devotion. Heal Party can be useful. Just don't cast it constantly. Use it when three or more people are hurt enough to warrant a single target heal. Also be sure not to cast it if anyone is under heavy fire because they could die during the 2 sec cast time.
2. There's no definite answer to this. Many monks use a superior rune for PvE and it will boost your heals a bit. However, it will also make you more vulnerable. If you do use a superior, I'd recommend having another scalp to switch to when you get DPed.
3. SoD is very good, as long as you use it correctly. It has the potential to save you a lot of energy, but you have to be careful not to use it when someone is in danger of getting killed. If someone starts dropping fast while you're casting SoD, cancel it and use a fast heal.
As to the build:
1. With Word of Healing, Heal Other is unnecessary. I'd replace it with Signet of Devotion. Heal Party can be useful. Just don't cast it constantly. Use it when three or more people are hurt enough to warrant a single target heal. Also be sure not to cast it if anyone is under heavy fire because they could die during the 2 sec cast time.
2. There's no definite answer to this. Many monks use a superior rune for PvE and it will boost your heals a bit. However, it will also make you more vulnerable. If you do use a superior, I'd recommend having another scalp to switch to when you get DPed.
3. SoD is very good, as long as you use it correctly. It has the potential to save you a lot of energy, but you have to be careful not to use it when someone is in danger of getting killed. If someone starts dropping fast while you're casting SoD, cancel it and use a fast heal.
Xeones The Great
thanks
Xeones The Great
wat about runes? i have:
minor/sup healing u didnt give me a definite answer
minor/major/sup vigor
minor divine favor
so should i put in vitae or attunement?
minor/sup healing u didnt give me a definite answer
minor/major/sup vigor
minor divine favor
so should i put in vitae or attunement?
Effigy
In all honesty, I'd recommend just using a minor rune for every attribute and the biggest Vigor rune you can afford. You may only be using Healing Prayers and Divine Favor right now, but I can almost guarantee you'll be using the other attributes at some point in the near future. Unfortunately, this leaves no room for Vitae or Attunement runes.
Xeones The Great
im not gonna use other attributes while im healing lol
i was talking about the healing build ONLY
also, i think if pyromancer eles use superiors, monks should as well
so lets see...thats 3 runes on 5 pieces of armor
soo... vitae or attunement for my HEALING BUILD?
i was talking about the healing build ONLY
also, i think if pyromancer eles use superiors, monks should as well
so lets see...thats 3 runes on 5 pieces of armor
soo... vitae or attunement for my HEALING BUILD?
Xeones The Great
Healing Breeze?
Yes Or No?
Yes Or No?
Effigy
Never take Healing Breeze on a primary monk except for farming.
If you don't want to use the other minor runes, I'd take Attunement runes in PvE. Or Vitae in PvP.
If you don't want to use the other minor runes, I'd take Attunement runes in PvE. Or Vitae in PvP.
Xeones The Great
kk ty
maienGerl
Is he using that for PvP or PvE?
I saw how many people start to use Channeling now? (outside pvp, that is)
Also. Healing Breeze can be useful, you just know how to use it, and not spam it, advicing to never take it is - b/s - flat out.
True enough, prot is powerful, but a heal/prot build won't have the prot powers of a real prot monk, nor the healing power of a real healing monk, and seeing as you usually go with a second monk, later on at least, It's fine enough going pure heal ..
And given you don't wander around with another monk, that is actually prot, Heal Other isn't uneccessary,if you take woh, afterall, there are those recharge times..
drop healing touch for heal other, you'll have more benefit from that..
I saw how many people start to use Channeling now? (outside pvp, that is)
Also. Healing Breeze can be useful, you just know how to use it, and not spam it, advicing to never take it is - b/s - flat out.
True enough, prot is powerful, but a heal/prot build won't have the prot powers of a real prot monk, nor the healing power of a real healing monk, and seeing as you usually go with a second monk, later on at least, It's fine enough going pure heal ..
And given you don't wander around with another monk, that is actually prot, Heal Other isn't uneccessary,if you take woh, afterall, there are those recharge times..
drop healing touch for heal other, you'll have more benefit from that..
Xeones The Great
i kinda need healing touch for myself...
when im in trouble it is good health gain with very fast charge time
also, heal other, i founf out, isnt that good
orison of healing and WoH are better
thx anyways
when im in trouble it is good health gain with very fast charge time
also, heal other, i founf out, isnt that good
orison of healing and WoH are better
thx anyways
LightningHell
Healing Breeze is IMO only useful on E/Mos.
Healing Touch, Heal Other, and Orison are all suboptimal spells, but I'll leave that for experience to work that out for you.
Heal Party is also extremely useful on E/Mos.
Healing Touch, Heal Other, and Orison are all suboptimal spells, but I'll leave that for experience to work that out for you.
Heal Party is also extremely useful on E/Mos.
nSin
Quote:
Originally Posted by maienGerl
True enough, prot is powerful, but a heal/prot build won't have the prot powers of a real prot monk, nor the healing power of a real healing monk, and seeing as you usually go with a second monk, later on at least, It's fine enough going pure heal ..
this kinda changed with zealous benediction though.
Effigy
Quote:
Originally Posted by maienGerl
I saw how many people start to use Channeling now? (outside pvp, that is)
Also. Healing Breeze can be useful, you just know how to use it, and not spam it, advicing to never take it is - b/s - flat out.
True enough, prot is powerful, but a heal/prot build won't have the prot powers of a real prot monk, nor the healing power of a real healing monk, and seeing as you usually go with a second monk, later on at least, It's fine enough going pure heal ..
And given you don't wander around with another monk, that is actually prot, Heal Other isn't uneccessary,if you take woh, afterall, there are those recharge times..
drop healing touch for heal other, you'll have more benefit from that..
Healing Breeze is not a good spell for any non-farming monk with points in Divine Favor. This has been discussed extensively; if you don't believe me, I'm sure you could find several threads on this.
It's technically true that a hybrid can't be as powerful at either healing or protting as a "pure" monk. However, with the right build you can come very close to maximum efficiency in both areas while also benefiting from the incredible utility and versatility of a hybrid. Here's what I'm currently using in PvE:
Protection 14 (12+1+1)
Healing 11 (10+1)
Divine Favor 9 (8+1)
Reversal of Fortune
Shield of Absorption
Gift of Health
Mend Condition
Zealous Benediction {E}
Protective Spirit or Spirit Bond*
Holy Veil
Rebirth or Resurrection Signet
*I usually take PS because it lasts longer and becomes increasingly powerful the more DP the target has. SB is also very powerful and is a good choice if someone else in your group has PS.
This build has very strong prot as well as great single target heals. The only thing a pure healer has over this build is Heal Party, which, while very good, can be easily put on an E/Mo. It lacks Guardian, but SoA basically serves the same purpose.
Earendil
The whole part of "pyromancers use sup runes so I should use them on a monk" and "if you're not at 16 prot you won't have the prot power" is kinda amusing.
First...there are attributes that benefit a lot from being maxed, fire being one of them. I'd never run a MM under16 death magic and for a good reason. However, it has been repeatedly proven (check these forums for the right threads) that the benefit you get from 11 to 15-16 prot is not impressive for most prot skills and that the use of superior runes on a monk (DF being the easiest to defend) is not strictly required.
Effigy's build is close to perfect. You have one energy management healing skill (ZB) that you will cast on a target under PS or SoA so he won't die before ZB hits him (spikes in PvE are way slower than in PvP). You have a hex remover, a back-up heal skill (GoH) and a condition remover (the relative merits of mend ailment or dismiss conditions could be discussed but...). Assuming you'll want to play it in some sort of PvP you could use some defensive skills from the secondary (A or W) but that's obviously not the case.
First...there are attributes that benefit a lot from being maxed, fire being one of them. I'd never run a MM under16 death magic and for a good reason. However, it has been repeatedly proven (check these forums for the right threads) that the benefit you get from 11 to 15-16 prot is not impressive for most prot skills and that the use of superior runes on a monk (DF being the easiest to defend) is not strictly required.
Effigy's build is close to perfect. You have one energy management healing skill (ZB) that you will cast on a target under PS or SoA so he won't die before ZB hits him (spikes in PvE are way slower than in PvP). You have a hex remover, a back-up heal skill (GoH) and a condition remover (the relative merits of mend ailment or dismiss conditions could be discussed but...). Assuming you'll want to play it in some sort of PvP you could use some defensive skills from the secondary (A or W) but that's obviously not the case.
Drewfense
Quote:
Originally Posted by maienGerl
Also. Healing Breeze can be useful, you just know how to use it, and not spam it, advicing to never take it is - b/s - flat out.
Healing Breeze on a normal party monk is like firestorm on an ele. It is just stupid. In general PvE there is so much enchant stripping to prevent 55 farming that unless you have an insane amount of enchantments in the team build, it will always be stripped. Even if it wasn't stripped, at best you are gettings around a heal other except you sacrifice it lasting 12 seconds. All of that, just so you have the ability to self target (which again contradicts, if you are taking dmg and have aggro, you are even more susceptible to being stripped). You are much better off just bring Heal Touch or a little prot. It is a really bad skill and whenever I see a monk use it, I start the quest over and bring Mhenlo.
Xeones The Great
whats IMO mean?
LightningHell
IMO means In My Opinion.
Did you post two threads on this? If so, I'm merging them.
Did you post two threads on this? If so, I'm merging them.
Rera
ZB is an excellent skill on paper, but is often defeated in PvE due to lack of teamwork. The practical reality is that, in a 2-monk team, the ability to trigger the conditional energy return is extremely limited. Perhaps your experiences with it are different, but after using a ZB build for the majority of the NF campaign I found the skill underwhelming.
Effigy
True enough, but that also depends on your team build. ZB is most effective on a single monk team, and that's how I prefer to use it in PvE. Instead of having two normal monks, I like to play a ZB hybrid with non-monk support characters like a motivation/command paragon and an E/Mo warder. This allows me solo monk without stretching my resources too thin while also being able to meet the condition for ZB most of the time. Naturally, this works better with heroes/henchies so I don't have to argue with PUGs about their skillbars.
Poison Ivy
Drop Restore Life for Rebirth.
"But Rebirth will drain all my energy!"
You won't be needing any when your not fighting.
"But what if I am fighting and I need to rez"
Keep healing, let the others use their Rez Sigs.
"But Rebirth will drain all my energy!"
You won't be needing any when your not fighting.
"But what if I am fighting and I need to rez"
Keep healing, let the others use their Rez Sigs.
XvArchonvX
Quote:
Originally Posted by Poison Ivy
Quote:
Originally Posted by Poison Ivy
"But Rebirth will drain all my energy!"
You won't be needing any when your not fighting. Negative energy swap ftw. Ensign
Is that better than 11+1+1 / 10+1 / 10+1?
Ensign
Do you think that's better than 11+2 / 10+1 / 10+1 or 11+2 / 11+1 / 8+1?
Just wondering why you like the heavy Divine so much. Peace, -CxE Ensign
Zealous Benediction is straight-up better than Word of Healing. Plus it's in a better attribute.
The actual 'prot' done in PvE is just spreading Protective Spirit everywhere applicible and riding Shield of Absorption. You don't need a terribly high Prot spec to do that. What exactly do you think that 'real' prot Monks do that requires a full Prot investment? Peace, -CxE LightningHell
Quote:
Originally Posted by Ensign
Zealous Benediction is straight-up better than Word of Healing. Plus it's in a better attribute.
The actual 'prot' done in PvE is just spreading Protective Spirit everywhere applicible and riding Shield of Absorption. You don't need a terribly high Prot spec to do that. What exactly do you think that 'real' prot Monks do that requires a full Prot investment? Peace, -CxE I don't know, something along the lines of Vital Blessing? XD /jk Usually I recommend 12 +1 +1 Divine Favor, 9 +1 Prot and 9 +1 Healing (for Gift). Effigy
Normally I prefer high DF too, but ZB's heal increases by 10hp for each attribute point, which is a pretty good return considering it's one of your main heals. The difference between 10 and 14 prot is 40hp per cast of ZB. High DF also makes it harder to meet the condition for regaining your 10 energy.
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