Mo/Me healing build - works anywhere
Loki Seiguro
ok here is my monk healing build. It seems to work pretty much anywhere and allows necros an etra skill slot becuase they don't have to use Blood ritual on you since you have basically 100% energy mangement. This build might be used by other people already but if it is thats ok but if not and you decide to use this build plz give me some...whats the word....credit to me if anyone asks you...thanks.
all of these skills can be gotten without NF but does require Factions at least. No need for prophocies i believe.
Orosin of Healing
Healing touch
Dwana's Kiss
Heal other
Inspired Hex
Revealed Hex
Mantra of Recall
Resurection Chant
some detail skill usage if wanted....:
Before and during a battle always keep Mantra of recall up as it will be the main energy magement skill you have.
Always use the hex removal spells when needed as no hex on your allies is always good. Also you can use the hex you stole on your foes but do watch the amount of energy it consumes.
Orosin, Dwayna's, and Heal other are for your allies and Healing touch is a self heal. You can arrange the skills in an order that suits you.
Resurection Chant is one of my favorite rez skills becuase if done right your target will be rezed with full health.
thats about it....
16 healing
9 ionspiration
the rest in divine with a minor rune becuase there is no penalty
other equipment:
attunment runes always help
a major vigor - hp never hurt anyone execpt a EOE saccer
i use a +5 energy dead sword and the stone heart but i guess anything works i might try an inspiration off hand that has 20% HRT for MoR (mantra of recall) when it gets removed prematurly
Areas tested
Fissure of Woe
All Tyrian Missions
All Faction Missions
Most NF missions (i have yet to finsh the game thats why lol)
New UW a.k.a Tomb Ruins (tyrian desster area north of the dragon lairs mission after you ascend)
All areas in Tyria
Most areas in factions- it is all areas acutally but for some newer monks the constant shatter enchantment might ruin your mantra of recall
Enjoy - Katoka Hbasa sends his regards
all of these skills can be gotten without NF but does require Factions at least. No need for prophocies i believe.
Orosin of Healing
Healing touch
Dwana's Kiss
Heal other
Inspired Hex
Revealed Hex
Mantra of Recall
Resurection Chant
some detail skill usage if wanted....:
Before and during a battle always keep Mantra of recall up as it will be the main energy magement skill you have.
Always use the hex removal spells when needed as no hex on your allies is always good. Also you can use the hex you stole on your foes but do watch the amount of energy it consumes.
Orosin, Dwayna's, and Heal other are for your allies and Healing touch is a self heal. You can arrange the skills in an order that suits you.
Resurection Chant is one of my favorite rez skills becuase if done right your target will be rezed with full health.
thats about it....
16 healing
9 ionspiration
the rest in divine with a minor rune becuase there is no penalty
other equipment:
attunment runes always help
a major vigor - hp never hurt anyone execpt a EOE saccer
i use a +5 energy dead sword and the stone heart but i guess anything works i might try an inspiration off hand that has 20% HRT for MoR (mantra of recall) when it gets removed prematurly
Areas tested
Fissure of Woe
All Tyrian Missions
All Faction Missions
Most NF missions (i have yet to finsh the game thats why lol)
New UW a.k.a Tomb Ruins (tyrian desster area north of the dragon lairs mission after you ascend)
All areas in Tyria
Most areas in factions- it is all areas acutally but for some newer monks the constant shatter enchantment might ruin your mantra of recall
Enjoy - Katoka Hbasa sends his regards
Nivryx
have you ever heard of divine favor? there are several good examples of using a class without using their primary attribute...but this is just a waste, sorry to say it. i often see many PvE monks running sup runes even with their divine favor, yes their healing is 16 as well. any build can be tested anywhere, it just depends on how effective it is. try to put some into divine favor, and take out some of the e-management as that is just too much, i can run my WoH build effectively without any e-management. the e-management i have is usually just back-up but i rarely use its the first to be replaced with cap sigs.
another thing to look at, your using inspire/reveal as e-management, try holy veil, with 12 sec cooldown and precast its amazing, thats for your hex removal, then for your e-management put in signet of devotion (yes requires divine favor), but thats an 80 some hp heal for 0 energy, e-management in itself. but whatever works for you...i guess...
another thing to look at, your using inspire/reveal as e-management, try holy veil, with 12 sec cooldown and precast its amazing, thats for your hex removal, then for your e-management put in signet of devotion (yes requires divine favor), but thats an 80 some hp heal for 0 energy, e-management in itself. but whatever works for you...i guess...
B Ephekt
Quote:
Originally Posted by Nivryx
have you ever heard of divine favor?
According to his attributes he will have 10 Divine Favor, which is +32hp. Most people don't run more than 10 DF anyway...
As for the build, it's OK but lacks condition removal. Swap out I-Hex/Revealed Hex for Holy Veil, and add in Dismiss Condition. Also, Words of Comfort > Healing Touch, imo - it's a self heal and can benefit your party as well.
Really though, I would just run Word of Healing as my elite, or take out MoR for Light of Deliverance if you like Heal Other.
As for the build, it's OK but lacks condition removal. Swap out I-Hex/Revealed Hex for Holy Veil, and add in Dismiss Condition. Also, Words of Comfort > Healing Touch, imo - it's a self heal and can benefit your party as well.
Really though, I would just run Word of Healing as my elite, or take out MoR for Light of Deliverance if you like Heal Other.
Grammar
1. Needs condition removal (maybe drop one of your two hex removers for Dismiss/Mend Condition). Also consider Remove Hex for your hex remover (7 sec. recast) and redistribute those Inspiration points into Divine Favor and Protection Prayers. The minimal energy gain and 20 second recast (and the wasted points in Inspiration) make Inspired Hex not worth the slot IMO.
2. You shouldn't need to use your elite slot on an energy management skill in PvE if you work e-management into your bar via the skills you chose to bring/not bring. Example: bring Word of Healing and Signet of Devotion/Rejuv., and take off the 10e Heal Other.
3. I will never, NEVER understand why some monks waste a slot on a skill that they plan to use soley to heal themselves when they already have other heals that can self-heal on their bar. Of course, I'm talking about Healing Touch, which is a terrible skill. If you bring Orison and a Signet anyway for general team-healing, guess what, you've already got two self-heals right there. Why waste a slot on a dedicated self-heal? As long as you have at least two healing skills on your bar that can be self-targeted (which almost all monks do), you're completely covered in the self-healing department.
4. Most anything works in PvE anyway as long as you have a good team, so you can probably just disregard everything I just said and be just fine, lol.
2. You shouldn't need to use your elite slot on an energy management skill in PvE if you work e-management into your bar via the skills you chose to bring/not bring. Example: bring Word of Healing and Signet of Devotion/Rejuv., and take off the 10e Heal Other.
3. I will never, NEVER understand why some monks waste a slot on a skill that they plan to use soley to heal themselves when they already have other heals that can self-heal on their bar. Of course, I'm talking about Healing Touch, which is a terrible skill. If you bring Orison and a Signet anyway for general team-healing, guess what, you've already got two self-heals right there. Why waste a slot on a dedicated self-heal? As long as you have at least two healing skills on your bar that can be self-targeted (which almost all monks do), you're completely covered in the self-healing department.
4. Most anything works in PvE anyway as long as you have a good team, so you can probably just disregard everything I just said and be just fine, lol.
Nivryx
Quote:
Originally Posted by B Ephekt
According to his attributes he will have 10 Divine Favor, which is +32hp. Most people don't run more than 10 DF anyway...
ah, somehow i missed the bold >.<
Loki Seiguro
yes i noticed the lack of a condition removal skill but haven't truely found one i like. and yeah there are a lot of skills that don't require energy.
and i like the self heal becuase ..well i don't know...i just like it lol
and i like the self heal becuase ..well i don't know...i just like it lol
XvArchonvX
Yea, I used to run builds with Heal Other and an energy regain elite too until I realized that it as a LOT more energy efficient to bring a heal elite that did what Heal Other could at half the cost. Since the recent inspiration line nerf, this holds even more true.
Yanman.be
It doesn't work in my backyard >.<
Effigy
Quote:
Originally Posted by Loki Seiguro
yes i noticed the lack of a condition removal skill but haven't truely found one i like. and yeah there are a lot of skills that don't require energy.
and i like the self heal becuase ..well i don't know...i just like it lol Condition removal should not be overlooked as a monk because it involves both defense and offense. Conditions don't just cause degen. They can also prevent your attackers from dealing damage (Blind, Weakness, Cripple) and your casters from getting off spells (Dazed). Not to mention things like Deep Wound, which at best reduce your healing output and at worst can result in very rapid deaths. As a result, condition removal should be one of your primary tasks, especially considering that it heals the party at the same time.
Self-only heals like Touch are only necessary if you don't have at least two other self-targettable heals. Otherwise, you're better off using that slot for something that can benefit your whole party. If you're positioning yourself properly, you shouldn't have to heal yourself that much anyway in PvE.
Dismiss Condition and Mend Condition are both good choices. I generally prefer Mend due to its shorter recharge and unconditional heal. You will rarely have to remove conditions from yourself as a monk in PvE, so the ability to self-target is not terribly important.
and i like the self heal becuase ..well i don't know...i just like it lol Condition removal should not be overlooked as a monk because it involves both defense and offense. Conditions don't just cause degen. They can also prevent your attackers from dealing damage (Blind, Weakness, Cripple) and your casters from getting off spells (Dazed). Not to mention things like Deep Wound, which at best reduce your healing output and at worst can result in very rapid deaths. As a result, condition removal should be one of your primary tasks, especially considering that it heals the party at the same time.
Self-only heals like Touch are only necessary if you don't have at least two other self-targettable heals. Otherwise, you're better off using that slot for something that can benefit your whole party. If you're positioning yourself properly, you shouldn't have to heal yourself that much anyway in PvE.
Dismiss Condition and Mend Condition are both good choices. I generally prefer Mend due to its shorter recharge and unconditional heal. You will rarely have to remove conditions from yourself as a monk in PvE, so the ability to self-target is not terribly important.
Loki Seiguro
yep thanks for the critiquing.
Loki Seiguro
and yes it does work in your back yeard my monk was nice enough to heal you mom when i ....nvm
LightningHell
Quote:
Originally Posted by B Ephekt
According to his attributes he will have 10 Divine Favor, which is +32hp. Most people don't run more than 10 DF anyway...
Most monks I know run 12 +1 +1 DF...
carbajac
Agreed, I run 14 divine on my monk.
To me, running two hex removals in PvE is too much, unless your running Blessed Light as your elite (10 e is just too much to be depended on for hex removal). Especially since you don't have condition removal which is ultra-important to many monk builds. Even in PvE, there are conditions everywhere: Apply Poison Spiders in the Maguuma Jungle and the traps all over the place in the Kurzick areas are just a couple heavy condition areas I can think of right away. Plus, there are a lot of areas where many of the mobs are all warrior mobs, especially in Tyria, making 2 of your slots useless instead of only 1.
I'm a fan of Word of Healing in healing builds because WoH + Divine Favor Bonus is a lot of e-management. Toss in a Signet of Devotion and you're good for many situations in PvE.
And as for Healing Touch, well, it does what it does.
To me, running two hex removals in PvE is too much, unless your running Blessed Light as your elite (10 e is just too much to be depended on for hex removal). Especially since you don't have condition removal which is ultra-important to many monk builds. Even in PvE, there are conditions everywhere: Apply Poison Spiders in the Maguuma Jungle and the traps all over the place in the Kurzick areas are just a couple heavy condition areas I can think of right away. Plus, there are a lot of areas where many of the mobs are all warrior mobs, especially in Tyria, making 2 of your slots useless instead of only 1.
I'm a fan of Word of Healing in healing builds because WoH + Divine Favor Bonus is a lot of e-management. Toss in a Signet of Devotion and you're good for many situations in PvE.
And as for Healing Touch, well, it does what it does.
B Ephekt
Quote:
Originally Posted by LightningHell
Quote:
Agreed, I run 14 divine on my monk.
10 Divine Favor is the break point for a +30hp bonus (actually it's 32, but whatever), running 14 Divine Favor is really a waste since it only adds 12hp to the bonus over what 10 Divine Favor does. For a pure healing prayer monk, you get better healing power out of 15 Healing Prayers (a major rune) + 10 Divine Favor, with points left over for a third attribute line (usually inspiration). If you don't need Inspiration then boost DF up to 13, but using a DF hat for a pve heal monk is just dumb.
Ensign
Quote:
Originally Posted by LightningHell
Most monks I know run 12 +1 +1 DF...
I stopped reading at "Orison of Healing" TBH.
Peace, -CxE ubard
i too used to run secondary energy management things along with heal other instead of WoH. (of course now i run nightfall monk elites.)
but there is nothing really wrong with your build here sir, aside from lack of condition removal and rebirth. Also consider Heal Party, one of the best spells in the game, and always worthwhile unless running Light of Deliverance. (another great spell) if you change it like that it is very similar to a woh build, except where woh is more energy efficient at heal, your MoR build could last longer if all you had to do at that moment was remove hexes. if you like secondary prof emanagment, try OoB... it still works in pve ok. Earendil
So it's not a GvG monk. It's a PvE monk. Therefore it can be less optimised and care less about energy management, covering all posibilities and damage mitigation through alternate methods like kiting and disrupting.
Of course you are right. In PvE everthing works. Take a skill bar of heal other and healing touch and you will still do well. Also, since you know the type of enemies you'll be fighting, you can go lower or higher on things like condition or hex control. And there are less synchronised Adrenaline spikes or obsidian flame spikes in PvE. However, PvErs should know that GvG monks are generally optimized builds. Every possible skill is analized and tested, and issues like energy management, damage mitigation etc. are seriously taken into account. There are several skills that were proven to be less useful in PvP that can be found on this build: Orison of healing - a poor choice as heal / energy goes, and rather slow cast too. Healing touch - also a poor choice since it can't be reliably used or other members of the party. And monk skill bars are too cramped to allow a skill like that. Dwayna's kiss - it's an ok skill sometimes, as backup to the main healer (Glimmer, BL, ZB etc) though usually GvG monks would take Gift of health when running a protection setup. Heal other - absolute no-no - mana draining skill. The heal per energy return is way insufficient. You'll just empty your tank. 2 hex removals - overkill except if you really know you'll face lots of hexes like in FoW for instance. Inspired hex used to be a must before they nerfed it. Now its pointless. Holy veil is the standard hex remover nowadays. Mantra of recall - just like inspired hex, it used to be great. It isn't anymore, not only because the nerf but also because Factions and Nightfall got us great monk elites. Resurrection chat is ok. Again. Almost any setup will work in PvE ...Alesia did take us through the game too ... with a very poor skilll bar. However, if you're looking for optimised build, you will have to accept advices coming from the PvP world. It's a choice to make. Earendil Sophitia Leafblade
Heal other *Shudders*
aside from that it seems to be ok, howver u could do with a betta elite and perhaps a signet or so to reduce energy requirements for improvments in the tougher areas |