With Nightfall released and a choice of ten classes now avalible, i'd like to see the next chapter of guild wars take a different direction to the 2 classes and 25 new skills that the other chapters have done.
Don't get me wrong i love all the stuff implemented each chapter (excusing the new ai flaws but thats many other open topics....) but i want to be able to customize with items, rather than slightly different versions of skills
So what am i babbling about? Altering the weapons and focus items for the proffession. A few i have thought about are
-Double handed axe's and swords for warriors. Bit more damage but are two handed - leading to different builds not incorperating shields
-crossbows for Rangers - faster rate of fire, less range/ damage but are single handed allowing for a focus item to be equipped (carved charms which help with pets or nature rituals for example). I know a crossbow requires two hands but meh..... still be cool
-Alchemic vials for Elementalists - think bombs that they throw which do different elemental damage in a splash/aoe. More powerful than a staff but slower attack time. Splash damage is low but adds effect a few monsters (cold vials slow monstor speed by 5%, burning vials, gas poison vials etc....)
-Shurikens for Assassins (my guildie with an Assassin would sob for joy). Fast ranged attack but low damage. Quite a departure from the assassin main form of attack (in close and back out again sharpish) but its just an idea.
Anyway just a half baked idea for some discussion. My search doesn't seem to pick up anything like this but half the time it crashed out anyway!
Thanks for any input!
C

