This is just an idea, I have no actual test nor setup yet because my dervish is not at that point yet but it would be nice if someone test it out.
Key is, Vow of Silence
you can easily keep up this enchantment 100% time,
use enchanted haste and harrier's hast from wind prayer to run,
Fleeting Stability for KDs
for self heal use some monk skills, I havent thought about it yet, notice that any enchatment heal has little or less energy cost because of mysticism
As a result attribute can be spilt 3 ways, no rune yet.
10 wind
11 mysticism
10 on heal or earth
Basically the idea is keep immunity to enchant 100% time and speed buff
you put on vow of silence, run into mob, when you little ahead renew the the vow of silence and run away.
If anyone test this out would be appreciated
Dervish Droks running
sage tank
legendary_Ace
Correct if I'm wrong but...Is running part of farming sections since its not like...chest running?
I will be posting a more precise guide on running d/a droks run, awesome build I made up about 2 weeks ago.
Other than that you got the basics down, VoS is a must, but you really dont need that much running spells since spellcasters NEVER leave your agro beacause of some stupid bug anet refuses to fix.
I will be posting a more precise guide on running d/a droks run, awesome build I made up about 2 weeks ago.
Other than that you got the basics down, VoS is a must, but you really dont need that much running spells since spellcasters NEVER leave your agro beacause of some stupid bug anet refuses to fix.
eR1k
Quote:
Originally Posted by sage tank
Basically the idea is keep immunity to enchant 100% time and speed buff
you put on vow of silence, run into mob, when you little ahead renew the the vow of silence and run away.
If anyone test this out would be appreciated The thing is, you can't keep the enchant up 100%. You have to wait until VoS ends before you can cast again. 1 sec cast time gap is not a bad thing, but enemy's shattering VoS, Fleeting stability and mystic regeneration is killer. So far i didn't succeed doing the drok run solo with this build, because of the enchants that were removed. Does anyone have any tips how to deal with the enchant shattering?
Imaginos
There is already a very successful Dervish/Assassin runner who's initials are FtS. Got a run from him over 3 weeks ago and Vow was one of his skills. You just use it when you're running past casters.
Mesmer in Need
why not avatar of balth. for about 75 seconds you get armour and 33% faster movement.
Mickey
Quote:
Originally Posted by Imaginos
There is already a very successful Dervish/Assassin runner who's initials are FtS. Got a run from him over 3 weeks ago and Vow was one of his skills. You just use it when you're running past casters.
let me guess, was his name F--l The Sl---tre-m, lol, I hope that isn't obvious. I made a successful R/D runners build, and I have run droks at least 10 times successfully after the AI update. There seems to be a post about my exact build in the Ranger section, that someone posted, so check that out if you are interested.
Mickey
Quote:
Originally Posted by Mesmer in Need
why not avatar of balth. for about 75 seconds you get armour and 33% faster movement.
Balthazar's does not give you anti hex, and that is what you need to survive the trip to Droks, Vow of Silence gives you that.
sage tank
eR1k... tell me, how do you plan to shatter vow of silence??
eR1k
Quote:
Originally Posted by sage tank
eR1k... tell me, how do you plan to shatter vow of silence??
Chilblain for instance...
lyra_song
Quote:
Originally Posted by eR1k
Chilblain for instance...
What monster in the droks run uses Chillblain?
Arkantos
Quote:
Originally Posted by lyra_song
What monster in the droks run uses Chillblain?
Haven't been on a Droks run in awhile, so correct me if I'm wrong. Grawl Crones have it. And even if they are in the droks run,
1) Don't go near them
2) If they remove it, recast fast and keep running
1) Don't go near them
2) If they remove it, recast fast and keep running
lyra_song
Quote:
Originally Posted by Arkantos
Haven't been on a Droks run in awhile, so correct me if I'm wrong. Grawl Crones have it. And even if they are in the droks run,
1) Don't go near them
2) If they remove it, recast fast and keep running But the grawls and the Heretics (the real problem) dont really hangout together.
1) Don't go near them
2) If they remove it, recast fast and keep running But the grawls and the Heretics (the real problem) dont really hangout together.