I'm shocked nobody has been talking about R/P builds...
Kaane
One of the prebuilts in the Nightfall PvP preview weekend was a R/P that a lot of people (including myself) seemed to really enjoy. Thus I was shocked when I looked here and nobody is talking about R/P builds!
Here's one I've been using in PvE with one of my characters:
Spear of Lightning [SM]
Slayer's Spear [SM]
Blazing Spear [SM]
Wild Throw [SM]
Feral Lunge [BM]
Rampage as One {E} [BM]
Comfort Animal [BM]
Charm Animal [BM]
12 Spear Mastery
at least 11 Beast Mastery
everything else in Expertise
The spike damage is great, and the sustained damage is also really good. With Rampage as One and high expertise, you're able to continuously spam all your spear skills--the 33% faster attack speed really helps with building adrenaline for Blazing Spear and Wild Throw.
Anyone else been playing with R/P builds?
Here's one I've been using in PvE with one of my characters:
Spear of Lightning [SM]
Slayer's Spear [SM]
Blazing Spear [SM]
Wild Throw [SM]
Feral Lunge [BM]
Rampage as One {E} [BM]
Comfort Animal [BM]
Charm Animal [BM]
12 Spear Mastery
at least 11 Beast Mastery
everything else in Expertise
The spike damage is great, and the sustained damage is also really good. With Rampage as One and high expertise, you're able to continuously spam all your spear skills--the 33% faster attack speed really helps with building adrenaline for Blazing Spear and Wild Throw.
Anyone else been playing with R/P builds?
anshin
i tried but my main character is a R/Mo and so i didn't have any paragon skills...
i think a mix of both profs has to be good because both are ranged attackers and shouts like Stand Your Ground really can make a ranger even better...
i would like to see more R/P builds
thanks for starting this
i think a mix of both profs has to be good because both are ranged attackers and shouts like Stand Your Ground really can make a ranger even better...
i would like to see more R/P builds

thanks for starting this
XvArchonvX
I used a R/P build during the preview event and had a lot of success with it. Back then I used TF with some spear attack skills along with Escape Whirling Defenses/Throw Dirt to achieve a rapid fire build with a strong defense. I haven't gone back to use much R/P stuff since, but R/P Rampaging builds are very good at dealing lots of damage. So far I've stuck with a hammer when using Rampage as One since I still like to have the ability to KD.
SnipiousMax
Quote:
Originally Posted by XvArchonvX
So far I've stuck with a hammer when using Rampage as One since I still like to have the ability to KD.
Agreed.
I did use a R/P for awhile with Rampage as One, and while the damage output was nice and sustainable, I still felt I was dealing more overall with a Hammer. The spike damage was very good. Chaining two of three spear attacks in a row pumps out quite a bit of damage in a few seconds. Yet, I still find myself wandering back to use a hammer. While I'm not a big fan of KD's in PvE, a hammer still lets you use distracting blow... which I think works wonders with a thumper.
I'm still a bit curious about a R/D RaO ranger with a scythe...
I did use a R/P for awhile with Rampage as One, and while the damage output was nice and sustainable, I still felt I was dealing more overall with a Hammer. The spike damage was very good. Chaining two of three spear attacks in a row pumps out quite a bit of damage in a few seconds. Yet, I still find myself wandering back to use a hammer. While I'm not a big fan of KD's in PvE, a hammer still lets you use distracting blow... which I think works wonders with a thumper.
I'm still a bit curious about a R/D RaO ranger with a scythe...
anshin
is there anywhere where it explains why are people so enthusiastic about a melee ranger?
i really don't get that idea...sorry...
i really don't get that idea...sorry...

Kaane
Quote:
Originally Posted by anshin
is there anywhere where it explains why are people so enthusiastic about a melee ranger?
i really don't get that idea...sorry...
That's why I like the spear-throwing.
Besides, if you need an interrupt, you can swap out Wild Throw or Spear of Lightning for Disrupting Throw, and swap out your pet's attack for, what's it called, Disrupting Lunge? The pet interruption skill.
i really don't get that idea...sorry...


Besides, if you need an interrupt, you can swap out Wild Throw or Spear of Lightning for Disrupting Throw, and swap out your pet's attack for, what's it called, Disrupting Lunge? The pet interruption skill.
Wrath Of Dragons
Quote:
Originally Posted by anshin
is there anywhere where it explains why are people so enthusiastic about a melee ranger?
i really don't get that idea...sorry...
they get great attack speed buffs, plus because of expertiese their hammer skills cost very little energy
i really don't get that idea...sorry...

anshin
i prefer long range attacks...
im suck a coward
im suck a coward

fallot
Spear of Lightning was nerfed, maybe that's why you don't see them around so much.
XvArchonvX
Quote:
Originally Posted by Kaane
That's why I like the spear-throwing.
Besides, if you need an interrupt, you can swap out Wild Throw or Spear of Lightning for Disrupting Throw, and swap out your pet's attack for, what's it called, Disrupting Lunge? The pet interruption skill. I still tend to run with Disrupting Lunge even when I use my hammer. I find that it works well for a spike after you gain some adrenal to KD. Most casters try to pull off a spell as soon as they get up from being KD (because they pretty much have to in order to heal themselves), so a disrupting lunge works well to catch that spell as well as deal additional damage to the spike. If nothing else, it's a good spammable skill that adds to your damage output even if you don't interupt anything.

Besides, if you need an interrupt, you can swap out Wild Throw or Spear of Lightning for Disrupting Throw, and swap out your pet's attack for, what's it called, Disrupting Lunge? The pet interruption skill. I still tend to run with Disrupting Lunge even when I use my hammer. I find that it works well for a spike after you gain some adrenal to KD. Most casters try to pull off a spell as soon as they get up from being KD (because they pretty much have to in order to heal themselves), so a disrupting lunge works well to catch that spell as well as deal additional damage to the spike. If nothing else, it's a good spammable skill that adds to your damage output even if you don't interupt anything.
SnipiousMax
Quote:
Originally Posted by anshin
is there anywhere where it explains why are people so enthusiastic about a melee ranger?
i really don't get that idea...sorry...
Between cheap energy +damage attacks, the damage your pet deals, a constant IAS, and a constant speed buff, Melee rangers (specificly Hammer Rangers) can pump out an insane amount of damage in addition to building adrenaline very quickly for frequent KD's. An absolutely devestating combo is to use Hammer Bash + Crushing Blow + Beastial Mauling which lands deep wound and Dazed on your KD foe with another KD soon to come. RaO Hammer Rangers are downright scary, but somewhat frontloaded... so it's kind of a gamble to run them, but it generally pays off.
i really don't get that idea...sorry...

Kaane
Quote:
Originally Posted by fallot
Spear of Lightning was nerfed, maybe that's why you don't see them around so much.
It still does solid, reliable damage though.
anshin
Quote:
Originally Posted by SnipiousMax
a constant IAS,
you might already noticed....im a noob >.<
what is IAS?

what is IAS?

SnipiousMax
Quote:
Originally Posted by anshin
you might already noticed....im a noob >.<
what is IAS?
Increased Attack Speed.
Examples would be something like: Flurry, Frenzy, Tiger's Fury and Rampage as one.

what is IAS?

Examples would be something like: Flurry, Frenzy, Tiger's Fury and Rampage as one.
anshin
understood...
flurry is nice....better than frenzy...
flurry is nice....better than frenzy...
XvArchonvX
Quote:
Originally Posted by anshin
understood...
flurry is nice....better than frenzy... Actually, Frenzy is really not so bad if used correctly. The best way to use Frenzy is to cancel it by activating another stance when you begin to be the target of damage. Many shock tanks that used frenzy would do this by activating Sprint to cancel it out.
Many people see Flurry as more of a method to gain adrenaline since it reduces damage dealt, but it still works well in a damage build since it only reduces the base damage from attacks while damage bonuses and buffs from attack skills and preps/enchants still do the same amount of damage.
My favorite IAS at the moment (well, besides RaO) is Flail in conjunction with Barrage.
flurry is nice....better than frenzy... Actually, Frenzy is really not so bad if used correctly. The best way to use Frenzy is to cancel it by activating another stance when you begin to be the target of damage. Many shock tanks that used frenzy would do this by activating Sprint to cancel it out.
Many people see Flurry as more of a method to gain adrenaline since it reduces damage dealt, but it still works well in a damage build since it only reduces the base damage from attacks while damage bonuses and buffs from attack skills and preps/enchants still do the same amount of damage.
My favorite IAS at the moment (well, besides RaO) is Flail in conjunction with Barrage.
Cathode_Reborn
Quote:
Originally Posted by XvArchonvX
Actually, Frenzy is really not so bad if used correctly. The best way to use Frenzy is to cancel it by activating another stance when you begin to be the target of damage. Many shock tanks that used frenzy would do this by activating Sprint to cancel it out.
Many people see Flurry as more of a method to gain adrenaline since it reduces damage dealt, but it still works well in a damage build since it only reduces the base damage from attacks while damage bonuses and buffs from attack skills and preps/enchants still do the same amount of damage.
My favorite IAS at the moment (well, besides RaO) is Flail in conjunction with Barrage. Flail Barrager? I never thought about it but i really might try it out
Many people see Flurry as more of a method to gain adrenaline since it reduces damage dealt, but it still works well in a damage build since it only reduces the base damage from attacks while damage bonuses and buffs from attack skills and preps/enchants still do the same amount of damage.
My favorite IAS at the moment (well, besides RaO) is Flail in conjunction with Barrage. Flail Barrager? I never thought about it but i really might try it out

XvArchonvX
Quote:
Originally Posted by Cathode_Reborn
Flail Barrager? I never thought about it but i really might try it out
Yea, I heard a bit of stir about it before NF was released (I think Sir Mad was the first I saw to mention it) and after I tried it, I found it worked well. Flail is a strength attributed skill, so it only lasts 5 seconds, but as long as you hit multiple targets, flail is easy to upkeep due to the large amount of adrenaline gained.

ume kurosaki
this is the R/P skillset that i've been using lately
Barrage (E)
Savage Shot
Go for the eyes
Stand your ground
Aim for the weaknesses (sp?)
Troll Unugent
def stance
and rez
I don't remember what exact numbers I ran with but it had at least 6 command and 16 marks, and a good amount of expertise. I can't get on GW to check right nwo though. This build is really fun to play with, especially with 2 other R/P hero henchies with similar builds.
Barrage (E)
Savage Shot
Go for the eyes
Stand your ground
Aim for the weaknesses (sp?)
Troll Unugent
def stance
and rez
I don't remember what exact numbers I ran with but it had at least 6 command and 16 marks, and a good amount of expertise. I can't get on GW to check right nwo though. This build is really fun to play with, especially with 2 other R/P hero henchies with similar builds.
Ronin Rangerin
hmm.. yes quite shocking indeed
Cathode_Reborn
Quote:
Originally Posted by XvArchonvX
Yea, I heard a bit of stir about it before NF was released (I think Sir Mad was the first I saw to mention it) and after I tried it, I found it worked well. Flail is a strength attributed skill, so it only lasts 5 seconds, but as long as you hit multiple targets, flail is easy to upkeep due to the large amount of adrenaline gained.
I think the 5 sec duration might be good, since you'd have to bring a cancel stance if it was longer.....Imagine, a pve disaster...the entire team fleeing from a possible wipe but one ranger left behind....
"flaaail....cant.....run...>_<"
"flaaail....cant.....run...>_<"
XvArchonvX
Quote:
Originally Posted by Cathode_Reborn
I think the 5 sec duration might be good, since you'd have to bring a cancel stance if it was longer.....Imagine, a pve disaster...the entire team fleeing from a possible wipe but one ranger left behind....
"flaaail....cant.....run...>_<" LoL, yea, I tend to keep Dodge or Whirling on my skill bar with most builds, so it works as a cancel stance for flail if it ever gets in the way even if that's not the primary purpose of having another stance on my bar.
"flaaail....cant.....run...>_<" LoL, yea, I tend to keep Dodge or Whirling on my skill bar with most builds, so it works as a cancel stance for flail if it ever gets in the way even if that's not the primary purpose of having another stance on my bar.
anshin
Quote:
Originally Posted by Cathode_Reborn
I think the 5 sec duration might be good, since you'd have to bring a cancel stance if it was longer.....Imagine, a pve disaster...the entire team fleeing from a possible wipe but one ranger left behind....
"flaaail....cant.....run...>_<" if i die i die...i won't run >.< except in fow and UW...
i would suck for the survivor title...
"flaaail....cant.....run...>_<" if i die i die...i won't run >.< except in fow and UW...
i would suck for the survivor title...
Orange Milk
The main paragon skill I like on my Ranger is Remedy signet.
It has 1/2 the cast time of antidote sig and 1/2 the recharge time.
1 sec cast, 4 sec recharge
Fight through those blind bots with it gentlemen. Get the blind off before surge recharges thatn distracting shot the next surge.
Slowly working it into my PvP builds
It has 1/2 the cast time of antidote sig and 1/2 the recharge time.
1 sec cast, 4 sec recharge
Fight through those blind bots with it gentlemen. Get the blind off before surge recharges thatn distracting shot the next surge.
Slowly working it into my PvP builds
SnipiousMax
Quote:
Originally Posted by XvArchonvX
LoL, yea, I tend to keep Dodge or Whirling on my skill bar with most builds, so it works as a cancel stance for flail if it ever gets in the way even if that's not the primary purpose of having another stance on my bar.
Natural Stride fits the spot of cancel stance really well, and it recharges quickly so it's possible to use it repeatedly during an engagement if the need should arise.
FalconDance
Actually, I've been (starting) goofing around with a P/R BeastMistress type of build.........
Kaane
Quote:
Originally Posted by FalconDance
Actually, I've been (starting) goofing around with a P/R BeastMistress type of build.........
That'll probably work just as well--use Anthem of Flame before using a pet attack.

Earth
I've actually seen a few R/P in PvP, and none in PvE so far. I just started a R/P variant on the Pack Hunter for PvE, and so far I like it. Me + Koss own everything.
Sir Mad
Quote:
Originally Posted by SnipiousMax
Natural Stride fits the spot of cancel stance really well, and it recharges quickly so it's possible to use it repeatedly during an engagement if the need should arise.
As said in another thread, I really think you don't need a cancel stance with Flail. You would only need to cancel it, as a ranger, if your whole party is wipped out - or at least if things are going very bad. But generally it doesn't happen in 2 secs - you can see that coming. So if you see your team mates are low in health and you may have to run, just don't recast Flail - after all it lasts only 5 secs...
SnipiousMax
^Very true.
I would still suggest it if you were using Frenzy (which I do unless I'm playing barrage).
I would still suggest it if you were using Frenzy (which I do unless I'm playing barrage).
anshin
one thing i find hard when i tried to make me a R/P...
most paragon skills are 10+ energy costers... how do you guys compensate that? and most of the shouts chants don't have a duration sustainable to keep them up...
so... how?
most paragon skills are 10+ energy costers... how do you guys compensate that? and most of the shouts chants don't have a duration sustainable to keep them up...
so... how?
SnipiousMax
^ Really the only thing a R/P is going to use is Attack skills or adrenaline based skills from the paragon side. Attack skillls are reduced by expertise and adrenaline skills come quickly (assuming you are using an IAS). You'd need to shy away from the energy shouts/echos etc.
anshin
Quote:
Originally Posted by SnipiousMax
^ Really the only thing a R/P is going to use is Attack skills or adrenaline based skills from the paragon side. Attack skillls are reduced by expertise and adrenaline skills come quickly (assuming you are using an IAS). You'd need to shy away from the energy shouts/echos etc.
Paragon attack skills are also cheaper with expertise?? that is very nice to know
but by attack skills....you mean Spear Mastery related skills? if you mean that...it doesn't work for me anyway.... i like to use bow...

but by attack skills....you mean Spear Mastery related skills? if you mean that...it doesn't work for me anyway.... i like to use bow...
Hyper Cutter
Quote:
Originally Posted by X Earth X
I've actually seen a few R/P in PvP, and none in PvE so far
Then you must never have crossed paths with me...
Irugu the Bold is a PVE Pack Hunter.
Irugu the Bold is a PVE Pack Hunter.
Earth
Quote:
Originally Posted by Hyper Cutter
Then you must never have crossed paths with me...
Irugu the Bold is a PVE Pack Hunter. That's nice. So how does it work out?
Irugu the Bold is a PVE Pack Hunter. That's nice. So how does it work out?
Sakki
Quote:
Originally Posted by ume kurosaki
this is the R/P skillset that i've been using lately
Barrage (E)
Savage Shot
Go for the eyes
Stand your ground
Aim for the weaknesses (sp?)
Troll Unugent
def stance
and rez
I don't remember what exact numbers I ran with but it had at least 6 command and 16 marks, and a good amount of expertise. I can't get on GW to check right nwo though. This build is really fun to play with, especially with 2 other R/P hero henchies with similar builds. I have been using that build in tombs too, does a nice amount of damage with the shouts. But I dropped "Find their Weaknesses" since the energy req of 10 is abit too high unless you use a zealous bow.
Barrage (E)
Savage Shot
Go for the eyes
Stand your ground
Aim for the weaknesses (sp?)
Troll Unugent
def stance
and rez
I don't remember what exact numbers I ran with but it had at least 6 command and 16 marks, and a good amount of expertise. I can't get on GW to check right nwo though. This build is really fun to play with, especially with 2 other R/P hero henchies with similar builds. I have been using that build in tombs too, does a nice amount of damage with the shouts. But I dropped "Find their Weaknesses" since the energy req of 10 is abit too high unless you use a zealous bow.
oles
Here's a fun AB build which works very well - Spearchucka (with video)
http://guildwars.incgamers.com/forum...d.php?t=430587
The only difference in the usage from the posted version is that now I use a minor expertise rune in the mask for 590 starting hp.
http://guildwars.incgamers.com/forum...d.php?t=430587
The only difference in the usage from the posted version is that now I use a minor expertise rune in the mask for 590 starting hp.
Hyper Cutter
Quote:
Originally Posted by X Earth X
That's nice. So how does it work out?
Fairly well, actually.
Kaane
Just a quick update, the more I use this build, the more I love it. It takes quite a lot of concentration to use effectively, but then again most good builds do.
Just got her Ascended, didn't even change her skill bar for fighting her mirror image, just laid into it and killed it in under 10 seconds with over 1/2 health remaining.
Just got her Ascended, didn't even change her skill bar for fighting her mirror image, just laid into it and killed it in under 10 seconds with over 1/2 health remaining.