Quote:
Originally Posted by ArKaiN
I'm sorry, but is this really what happens?
In my experience, unless you have like 12 mysticism(even then, actually. it`s not like 4 energy's a lot), and mystic vigor and/or regeneration gets stripped in the middle of a big battle, I either have no energy to recast it (because I mistakingly spent it spamming attacks) or I just die from my low armor combined with no regen. People keep harping about how we have 4 pips of regen and mystic regeneration, but lets face it, thing aren't always ideal, and when they aren't, warriors are still sitting behind that huge armor. Derishes CAN be built around being a good tank, but given the same player skill, I do belive warriors are better suited for this purpouse. It's a trade really, we get worse tankability but we get high damage+aoe.
It's not like Dervishes have a lot of energy in the first place anyway, 25 energy, 4 pips of regen, you're gaining four per enchantment stripped with the regen on and hey presto you've got 5 energy right there which, as you should know is what most of the low-end enchantments/attacks/whatever cost to cast (Avatar of Dwayna being a plain on wild self-healing hex breaker for that 5 energy too.)
I understand things aren't always ideal in the battlefield, but then why are you spamming skills/attacks/enchants rather than taking into account what's going on before you do so? You should never really be out of energy with a dervish peroid even if you only use two or three enchantments that's 12 energy back right there when they've gone down, enough to either wipe out the threat or re-apply important enchantments (heck by the time you've put on Mystic Regen, you've got the energy for mystic vigour) and let's not forget Signet of Pious Light or Vital Boon, the former can end whatever you have left in your favor while vital boon is a 5e heal right there.
Still, I do agree Warriors have more viable tanking options and Dervishes can be a tempermental class in the wrong situations (what class isn't though?)