GvG Ranger

Lidgett

Pre-Searing Cadet

Join Date: May 2006

Sorry if this has been already posted, and i have no idea what im doing with my ranger. I'm looking for a good GvG ranger build [if there are any ], but could u give me some ideas so i can choose and try a few

thanks in advance

Jezza

Academy Page

Join Date: Oct 2005

Aus

The Art Of Gaming

Mo/A

Plenty out there and it depends on what you want to do in GvG, what your team needs.

ie:
Trapper
Spirit Spammer
Melandrus
Cripshot
Choking Gas
other unique builds.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Jezza
Plenty out there and it depends on what you want to do in GvG, what your team needs.

ie:
Trapper
Spirit Spammer
Melandrus
Cripshot
Choking Gas
other unique builds. Don't forget thumpers!

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

Or flag Runner

Fury Incarnate

Fury Incarnate

Lion's Arch Merchant

Join Date: Nov 2006

Connecticut, USA

R/

I can give you a few of the builds I use:

Flag Runner:

Exp: 11+1+2
Marks: 10+2
Healing: 10

Dodge
Zojun's Haste
Escape (E)
Pin Down
Holy Veil
Healing Breeze
Heal Party
Mend Ailment

Experimental Interrupt:

Marks: 11+2
Wilderness Survival: 9+2
Exp: 8+1+1
Tiger's Fury: 8+1

Marksman's Wager (E)
Called Shot
Choking Gas
Savage Shot
Distracting Shot
Concussion Shot
Pin Down
Tiger's Fury

Degen Ranger:

Marks:11+2
Exp: 10+2+1
Wilderness Survival: 10+1

Burning Arrow (E)
Apply Poison
Pin Down
Hunter's Shot
Distracting Shot
Savage Shot
Dodge or Whirling Defense
Troll Unguent

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Fury Incarnate
I can give you a few of the builds I use:

Flag Runner:

Exp: 11+1+2
Marks: 10+2
Healing: 10

Dodge
Zojun's Haste
Escape (E)
Pin Down
Holy Veil
Healing Breeze
Heal Party
Mend Ailment

Experimental Interrupt:

Marks: 11+2
Wilderness Survival: 9+2
Exp: 8+1+1
Tiger's Fury: 8+1

Marksman's Wager (E)
Called Shot
Choking Gas
Savage Shot
Distracting Shot
Concussion Shot
Pin Down
Tiger's Fury

Degen Ranger:

Marks:11+2
Exp: 10+2+1
Wilderness Survival: 10+1

Burning Arrow (E)
Apply Poison
Pin Down
Hunter's Shot
Distracting Shot
Savage Shot
Dodge or Whirling Defense
Troll Unguent No offense, but none of them are good at all. I'll tear them apart if people want me to.

Play a Cripshot.

Choking Gas isn't seen anywhere in GvG.

Note: Melandru's is usually used with Cripshot. Usually, you want a Cripshot, then you want a Melandru's.

Reikai

Reikai

Krytan Explorer

Join Date: Aug 2005

R/

Quote:
Originally Posted by LightningHell
No offense, but none of them are good at all. I'll tear them apart if people want me to. I Whole heartedly 100% agree with this comment =_=
Wow... I mean... wow... how in the world did you come up with those builds... :/

.defekt

.defekt

Krytan Explorer

Join Date: Aug 2005

Ex Talionis [Law], Schindlers Fist [ouch]

/agree

the only builds that is used in GvG are cripshot and thumpers. no idea why you would ACTUALLY USE one of the builds you guys posted.

Silk Weaver

Lion's Arch Merchant

Join Date: Jun 2006

Hong Kong

Romantically Lethal [RoLe]

R/Mo

Melandru's don't really make sense now that you have barbed arrows.. I mean... well.. not really that viable.

CG dead in halls (never been in GvG metagame)

Thumpers I guess, though I hear R/D's been used. I've not seen it, must be my timezone.

Trappers are used.

On a less relevant note, I've also ganked with R/As before nightfall. Hey, if nothing, it was at least more efficient/durable/useful outside of gank than the old A/E. Lightning saw it, and least he told me it was more than 2 minutes faster than he expected a sin gank to be. /whine

Cripshot:

Crippling Shot
Savage Shot
Distracting Shot
Natural Stride
Signet of Malice
Apply Poison
Troll Unguent
Resurrection Signet

Sadly, a large part of playing a cripshot has to do with the skills (and style) of a player, and this list probably won't tell you a lot. Check around for cripshot discussions. Mainly a cripshot's job consist of: Flagrunning, Interrupting, Spreading Degen, Snaring Attackers, Snaring Fleeing Foes, Ganking. They work optimally in split groups, and are very versatile. The most important aspect of playing the cripshot involves multi tasking, quick thinking, and predicting the opponent(s).

Anything I left out?

Program Ftw

Program Ftw

Lion's Arch Merchant

Join Date: Jul 2006

Carebear Club [wuv]

R/

Quote:
Originally Posted by Silk Weaver
Sadly, a large part of playing a cripshot has to do with the skills (and style) of a player, and this list probably won't tell you a lot. Check around for cripshot discussions. Mainly a cripshot's job consist of: Flagrunning, Interrupting, Spreading Degen, Snaring Attackers, Snaring Fleeing Foes, Ganking. They work optimally in split groups, and are very versatile. The most important aspect of playing the cripshot involves multi tasking, quick thinking, and predicting the opponent(s).

Anything I left out? Pretty much it.

Thanks,
Program~

.defekt

.defekt

Krytan Explorer

Join Date: Aug 2005

Ex Talionis [Law], Schindlers Fist [ouch]

Quote:
Originally Posted by Silk Weaver
Sadly, a large part of playing a cripshot has to do with the skills (and style) of a player, and this list probably won't tell you a lot. Check around for cripshot discussions. Mainly a cripshot's job consist of: Flagrunning, Interrupting, Spreading Degen, Snaring Attackers, Snaring Fleeing Foes, Ganking. They work optimally in split groups, and are very versatile. The most important aspect of playing the cripshot involves multi tasking, quick thinking, and predicting the opponent(s).

Anything I left out? Well said.

I find if you're a cripshot primarily there to gank, I'd use this skillbar:

Apply Poison
Crippling Shot
Savage Shot
Distracting Shot
Shadow of Haste
Natural Stride
Troll Unguent
[variable]- Signet of Malice/Res Sig/Whirling Defence

Shadow of Haste provides an *easy* way out if you come into trouble while ganking (opponent sends anti-gank team), although you have to time it well, or you'll get a bad teleport and may end up in more trouble

The only problem I think with Shadow of Haste is that you're given a timeframe that you have to kill things in before you have to teleport out, whereas with the build Silk posted you can freely gank without having to worry about being teleported out of the enemies base.

Cheers,
Mire

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

Quote:
Originally Posted by .defekt
Well said.

*snip
Shadow of Haste

Shadow of Haste provides an *easy* way out if you come into trouble while ganking (opponent sends anti-gank team), although you have to time it well, or you'll get a bad teleport and may end up in more trouble

The only problem I think with Shadow of Haste is that you're given a timeframe that you have to kill things in before you have to teleport out, whereas with the build Silk posted you can freely gank without having to worry about being teleported out of the enemies base.

Cheers,
Mire That's not entirely accurate. Recasting shadow of haste does not end the stance, so you technically have an unlimited timeframe. Just make use of maybe 5-9 seconds remaining on your SoH timer to run to a semi-safe zone and recast it to set your new "anchor" for the teleport. Then, end it anytime with Natural Stride.

.defekt

.defekt

Krytan Explorer

Join Date: Aug 2005

Ex Talionis [Law], Schindlers Fist [ouch]

better safe than sorry, imo