Critique My Build, be honest, be mean
The Winds Silence
feel free to say whatever u want about this build, be honest, just help me out, im sorta new at monking right now, thanks
heal 16
insp 8
divine 10
orison of healing
words of comfort
healing touch
heal other
mend condition
holy viel
mantra of recal <or> light of deliverance
which ever rez skill
+5 energy +30hp spear
+12 energy 20/20 healing anhk
health 476 energy 60
*edit* i thought about throwing divine boon in there somewhere when things start to get rough
heal 16
insp 8
divine 10
orison of healing
words of comfort
healing touch
heal other
mend condition
holy viel
mantra of recal <or> light of deliverance
which ever rez skill
+5 energy +30hp spear
+12 energy 20/20 healing anhk
health 476 energy 60
*edit* i thought about throwing divine boon in there somewhere when things start to get rough
Loki Seiguro
like my build lol but from what pppl say about mine your have what mine lacks
LightningHell
Orison, Words, Touch, AND Other? Overkill.
I prefer Ailment because of the self-removal.
Don't Divine Boon because a Healer with Boon is very prone to overhealing - not that I like Healers, anyway.
I prefer Ailment because of the self-removal.
Don't Divine Boon because a Healer with Boon is very prone to overhealing - not that I like Healers, anyway.
carbajac
I don't know, I don't like Words of Comfort because the time and energy spent on the heal could be spent on removing the condition. It feels like I'm hoping for a condition just to trigger the bonus for WoC which just doesn't feel right.
At 8 Inspiration, you get 8 net energy which doesn't seem enough to deserve the elite slot in this build.
At 8 Inspiration, you get 8 net energy which doesn't seem enough to deserve the elite slot in this build.
B Ephekt
If you're going to run MoR, at least use 15/10/10 for your attributes so you can get 10 energy back from it. 8 energy really isn't worth it.
bungusmaximus
New nightfall skill: dissmiss condition, adds heal for enchantments on u, good synergy with mantra of recall and decent recharge, better then mend ailment IMO. I always use inspired hex for hex removal, lang recharge, but free energy.
*edit* i don't know what I was smoking when i stated dissmiss condition is an elite, sorry :P
*edit* i don't know what I was smoking when i stated dissmiss condition is an elite, sorry :P
XvArchonvX
I would suggest switching one of your heals for Sig of Devotion or Sig of Rejuvination for energy management. You might want to throw Heal Party in there somewhere if you run Mantra of Recall for those times when the pressure gets spread, but just be really conservative on your use of it.
Anarion Silverhand
Quote:
Originally Posted by B Ephekt
If you're going to run MoR, at least use 15/10/10 for your attributes so you can get 10 energy back from it. 8 energy really isn't worth it.
Why not 15/11/10 with a minor rune?
i Valinor
i would switcvh condition to mend alment.
and words of comfort or healing touch to signet rejuvination.
but with mantra of recall i cant imagine you ever have energy problems so prot spirit might be somthng to think about depending on what area you are monking in.
and words of comfort or healing touch to signet rejuvination.
but with mantra of recall i cant imagine you ever have energy problems so prot spirit might be somthng to think about depending on what area you are monking in.
LouAl
Quote:
Originally Posted by bungusmaximus
New nightfall elite: dissmiss condition, adds heal for enchantments on u, good synergy with mantra of recall and decent recharge, better then mend ailment IMO. I always use inspired hex for hex removal, lang recharge, but free energy.
Well, if we are going to go that route...
I would suggest
Profession
Mo/Me/N/W
Attributes
16 healing
15 Divine
14 Inspiration
14 Blood
16 Axe Mastery
Skills
1 Blessed Light {elite}
2 Boon Sig {elite}
3 Healers Boon {elite}
4 Word of Healing {elitle}
5 Glimmer of Light {elite}
6 Light of Deliverance {elite}
7 Mending
8 Mantra of Recall {elite}
9 Energy Drain {elite}
10 Offering of Blood {elite}
11 Cleave {elite}
12 Eviscerate {elite}
You need to run 2 attribute lines for elite energy mgmt and then you'll have some extra time to kill so I threw in a few warrior skills.
(for those who don't get it...j/k)
I would suggest
Profession
Mo/Me/N/W
Attributes
16 healing
15 Divine
14 Inspiration
14 Blood
16 Axe Mastery
Skills
1 Blessed Light {elite}
2 Boon Sig {elite}
3 Healers Boon {elite}
4 Word of Healing {elitle}
5 Glimmer of Light {elite}
6 Light of Deliverance {elite}
7 Mending
8 Mantra of Recall {elite}
9 Energy Drain {elite}
10 Offering of Blood {elite}
11 Cleave {elite}
12 Eviscerate {elite}
You need to run 2 attribute lines for elite energy mgmt and then you'll have some extra time to kill so I threw in a few warrior skills.
(for those who don't get it...j/k)
olly123
Quote:
Originally Posted by LouAl
Well, if we are going to go that route...
I would suggest
Profession
Mo/Me/N/W
Attributes
16 healing
15 Divine
14 Inspiration
14 Blood
16 Axe Mastery
Skills
1 Blessed Light {elite}
2 Boon Sig {elite}
3 Healers Boon {elite}
4 Word of Healing {elitle}
5 Glimmer of Light {elite}
6 Light of Deliverance {elite}
7 Mending
8 Mantra of Recall {elite}
9 Energy Drain {elite}
10 Offering of Blood {elite}
11 Cleave {elite}
12 Eviscerate {elite}
You need to run 2 attribute lines for elite energy mgmt and then you'll have some extra time to kill so I threw in a few warrior skills.
(for those who don't get it...j/k) that made me laught, throguth u where seriouse, but with 12 different buidls there for a sec :P, but the mending did it for me, ur now a momo :P
and OP: remove MOR and ad glimer, that and orsiron should hela jsut fine, and heal other for desperot times, take sig od divotion and a remove hex/condition and ur beeeze throguth NF :P
I would suggest
Profession
Mo/Me/N/W
Attributes
16 healing
15 Divine
14 Inspiration
14 Blood
16 Axe Mastery
Skills
1 Blessed Light {elite}
2 Boon Sig {elite}
3 Healers Boon {elite}
4 Word of Healing {elitle}
5 Glimmer of Light {elite}
6 Light of Deliverance {elite}
7 Mending
8 Mantra of Recall {elite}
9 Energy Drain {elite}
10 Offering of Blood {elite}
11 Cleave {elite}
12 Eviscerate {elite}
You need to run 2 attribute lines for elite energy mgmt and then you'll have some extra time to kill so I threw in a few warrior skills.
(for those who don't get it...j/k) that made me laught, throguth u where seriouse, but with 12 different buidls there for a sec :P, but the mending did it for me, ur now a momo :P
and OP: remove MOR and ad glimer, that and orsiron should hela jsut fine, and heal other for desperot times, take sig od divotion and a remove hex/condition and ur beeeze throguth NF :P
LouAl
I realized that I contributed nothing in my last post (I actually meant to include something of worth)
Your build is pretty bland IMO. Yeah it heals, but all the heals are pretty straight forward and would require a ton of energy to keep going (hence the MoR). If you sub some of them out for something that will make a little more heal with a conditional aspect to them I think you will be doing much better. Also, I think it is totally acceptable to run 2 sup runes, one in each of Heal and Divine.
Some suggestions:
Don't use both Condition removal and a heal that has a bonus if target is suffering from Conditions...they are counter productive. Replace one of them (I would say Words of Comfort) with Vigorous Spirit to get some truely amazing healing power.
If you are going to bring hex removal in PvE, you are going to have to remove a ton of hexes so it better be something that has a fast recharge (remove hex is great even though it has 2 sec cast). Or, you can plan on only removing the truely devastating/crippling hexes and leave the rest, then you can take something with a longer recharge (holy veil is ok, but it gets maintained so you have to apply and then remove to take a hex, so it takes extra time. Smite hex is ok, but the recharge is slightly longer...). I like this approach but it leaves your paty with a ton of hexes sometimes, but you can take Dwayna's instead of Orison or Heal other to heal like crazy if your target has a hex or two and Vig Spirit - 174 plus DF bonus with 3 hexes or enchants.
If you really inssit on taking Heal Touch, bring heals for your team that are not self-targetable to capitalize on the conditional nature/higher heal of these, ie get rid of orison. Or keep orison and get rid of heal touch.
you could always throw in some prot spells too (other than mend cond) if you wnt to diversify a bit. Gaurdian or Pensive Gaurdian might be cool to have in there (I would prefer pensive because it lasts longer and has a standard 50%)
As for your elite, I think LoD is better than MoR. Bo is Word of Healing, P&H (only because it is already in an attribute line you are using), Glimmer of Light, Healing light (if you are using a few enchants), etc
hope something in there will help
Your build is pretty bland IMO. Yeah it heals, but all the heals are pretty straight forward and would require a ton of energy to keep going (hence the MoR). If you sub some of them out for something that will make a little more heal with a conditional aspect to them I think you will be doing much better. Also, I think it is totally acceptable to run 2 sup runes, one in each of Heal and Divine.
Some suggestions:
Don't use both Condition removal and a heal that has a bonus if target is suffering from Conditions...they are counter productive. Replace one of them (I would say Words of Comfort) with Vigorous Spirit to get some truely amazing healing power.
If you are going to bring hex removal in PvE, you are going to have to remove a ton of hexes so it better be something that has a fast recharge (remove hex is great even though it has 2 sec cast). Or, you can plan on only removing the truely devastating/crippling hexes and leave the rest, then you can take something with a longer recharge (holy veil is ok, but it gets maintained so you have to apply and then remove to take a hex, so it takes extra time. Smite hex is ok, but the recharge is slightly longer...). I like this approach but it leaves your paty with a ton of hexes sometimes, but you can take Dwayna's instead of Orison or Heal other to heal like crazy if your target has a hex or two and Vig Spirit - 174 plus DF bonus with 3 hexes or enchants.
If you really inssit on taking Heal Touch, bring heals for your team that are not self-targetable to capitalize on the conditional nature/higher heal of these, ie get rid of orison. Or keep orison and get rid of heal touch.
you could always throw in some prot spells too (other than mend cond) if you wnt to diversify a bit. Gaurdian or Pensive Gaurdian might be cool to have in there (I would prefer pensive because it lasts longer and has a standard 50%)
As for your elite, I think LoD is better than MoR. Bo is Word of Healing, P&H (only because it is already in an attribute line you are using), Glimmer of Light, Healing light (if you are using a few enchants), etc
hope something in there will help
Effigy
Well, you asked for the no-holds-barred evaluation, so he's my suggestions:
First of all, I'd think twice about running a pure healer. IMO it's really not necessary to have a bar full of heals when you can accomplish the same using 2-3. Try out a heal/prot hybrid or even pure prot and see how much more effective you can be.
Please, drop Words of Comfort. If you spec into Prot, you can still get a sizable heal from Dismiss/Mend Condition while also removing the problem rather than trying to gloss over it. Many conditions are important to remove.
Holy Veil is a good choice. Fastest recharging non-elite 1 sec cast hex removal. It doesn't really take any extra time to cancel it, since you can cast at the same time.
Elite energy management is good on boon prots because they can pump out respectable healing and protection with with their non-elites. A normal healing build, on the other hand, really can't. If you want to continue playing a pure healer, take either Word of Healing or Light of Deliverance. Healer's Boon seems like a viable option too, but I haven't used it personally so I can't comment there.
If, on the other hand, you want to give prot a chance, I'd suggest Zealous Benediction. Blessed Light is also a good choice, but I like it better in PvP.
Healing will give you bigger numbers on the screen, but prot does a lot of work behind the scenes by preventing damage, in addition to healing, in addition to utility like condition removal. Thus, it is good. Oh, and most of the spells cast about four times faster than Healing Prayers. Give it a shot.
First of all, I'd think twice about running a pure healer. IMO it's really not necessary to have a bar full of heals when you can accomplish the same using 2-3. Try out a heal/prot hybrid or even pure prot and see how much more effective you can be.
Please, drop Words of Comfort. If you spec into Prot, you can still get a sizable heal from Dismiss/Mend Condition while also removing the problem rather than trying to gloss over it. Many conditions are important to remove.
Holy Veil is a good choice. Fastest recharging non-elite 1 sec cast hex removal. It doesn't really take any extra time to cancel it, since you can cast at the same time.
Elite energy management is good on boon prots because they can pump out respectable healing and protection with with their non-elites. A normal healing build, on the other hand, really can't. If you want to continue playing a pure healer, take either Word of Healing or Light of Deliverance. Healer's Boon seems like a viable option too, but I haven't used it personally so I can't comment there.
If, on the other hand, you want to give prot a chance, I'd suggest Zealous Benediction. Blessed Light is also a good choice, but I like it better in PvP.
Healing will give you bigger numbers on the screen, but prot does a lot of work behind the scenes by preventing damage, in addition to healing, in addition to utility like condition removal. Thus, it is good. Oh, and most of the spells cast about four times faster than Healing Prayers. Give it a shot.
Akhilleus
Quote:
Originally Posted by The Winds Silence
feel free to say whatever u want about this build, be honest, just help me out, im sorta new at monking right now, thanks
heal 16
insp 8
divine 10
orison of healing
words of comfort
healing touch
heal other
mend condition
holy viel
mantra of recal <or> light of deliverance
which ever rez skill
+5 energy +30hp spear
+12 energy 20/20 healing anhk
health 476 energy 60
*edit* i thought about throwing divine boon in there somewhere when things start to get rough ditch MoR, find another energy management.
the best energy management a monk can have, is learning how to not overheal.
ditch WoC and mend condition and simply get mend ailment, i'd also suggest a signet heal; such as signet of rejuvination or signet of devotion.
holy vail isnt terrible, but there may be better hex removal skills; search around.
heal 16
insp 8
divine 10
orison of healing
words of comfort
healing touch
heal other
mend condition
holy viel
mantra of recal <or> light of deliverance
which ever rez skill
+5 energy +30hp spear
+12 energy 20/20 healing anhk
health 476 energy 60
*edit* i thought about throwing divine boon in there somewhere when things start to get rough ditch MoR, find another energy management.
the best energy management a monk can have, is learning how to not overheal.
ditch WoC and mend condition and simply get mend ailment, i'd also suggest a signet heal; such as signet of rejuvination or signet of devotion.
holy vail isnt terrible, but there may be better hex removal skills; search around.
Effigy
Quote:
Originally Posted by Akhilleus
holy vail isnt terrible, but there may be better hex removal skills; search around.
Which? Not trying to be rude, but this is the best one I've encountered for a monk. Remove Hex is too slow and Revealed/Inspired take too long to cool down. The other good ones are mostly elite, to my knowledge.
ubard
Quote:
Originally Posted by Effigy
Which? Not trying to be rude, but this is the best one I've encountered for a monk. Remove Hex is too slow and Revealed/Inspired take too long to cool down. The other good ones are mostly elite, to my knowledge.
remove hex isn't THAT bad for pve. at least i don't see how it would be.
now, OP sir, you have too many heals, LoD (which i'm going to go ahead and assume your using instead of MoR as you say up there), is better than orison as a self heal, seeing as it gives the divine favor bonus to you.
words of comfort --> SoD / Dwayna's Kiss
Healing Touch --> Healing Seed / Holy Haste
keep this buid in pve, remember that the build you are running will not hold up in pvp without some proper energymanagement or a changing of your secondary to /A or /W or whatever. But secondary proffesion ELITE energy management is not worth it unless your job of healing can be perfectly accomplished without an elite. (boon prot), better to use monk elites, especially post inspiration nerf. LoD is amazing in pve.
EDIT: as others have mentioned, since you say you are new to monking play healers in pve for a while, don't prot quite yet. Healing is very good experience for a new monk. Not to say that prot is harder at all, once experienced prot actually seems much much easier to me, healing is just good experience to get used to moving those red bars.
now, OP sir, you have too many heals, LoD (which i'm going to go ahead and assume your using instead of MoR as you say up there), is better than orison as a self heal, seeing as it gives the divine favor bonus to you.
words of comfort --> SoD / Dwayna's Kiss
Healing Touch --> Healing Seed / Holy Haste
keep this buid in pve, remember that the build you are running will not hold up in pvp without some proper energymanagement or a changing of your secondary to /A or /W or whatever. But secondary proffesion ELITE energy management is not worth it unless your job of healing can be perfectly accomplished without an elite. (boon prot), better to use monk elites, especially post inspiration nerf. LoD is amazing in pve.
EDIT: as others have mentioned, since you say you are new to monking play healers in pve for a while, don't prot quite yet. Healing is very good experience for a new monk. Not to say that prot is harder at all, once experienced prot actually seems much much easier to me, healing is just good experience to get used to moving those red bars.
Pick Me
Quote:
Originally Posted by Effigy
Which? Not trying to be rude, but this is the best one I've encountered for a monk. Remove Hex is too slow and Revealed/Inspired take too long to cool down. The other good ones are mostly elite, to my knowledge.
Correct me if I'm wrong, but Holy Veil has a longer recharge time than Remove Hex. Remove hex is 1 more second slower to cast. So if I'm not mistaken, you can remove hexes faster with Remove Hex over a greatere period of time than you can with Holy Veil.
Akhilleus
Quote:
Originally Posted by Pick Me
Correct me if I'm wrong, but Holy Veil has a longer recharge time than Remove Hex. Remove hex is 1 more second slower to cast. So if I'm not mistaken, you can remove hexes faster with Remove Hex over a greatere period of time than you can with Holy Veil.
exactly.
that, and in order to actually remove a hex with holy veil, you need to stop maintaining it; which can probably account for another seccond of time; evening the overal caste time to close ot that of remove hex.
on the other hand, the fact that hexes take twice as long to cast against that ally, is a bonus; but that only remains in effect as long as you are degenerating energy.
some other people prefer to use dwaynas kiss, instead of removing hexes, since any half decent hexer can use a cover (parasitic bond/malaise combo ftw?) with such great effect, that THREE monks, all using remove hex (the fastest recharge non-elite monk hex removal in the game) would not be able to remove the hexes fast enough.
that, and in order to actually remove a hex with holy veil, you need to stop maintaining it; which can probably account for another seccond of time; evening the overal caste time to close ot that of remove hex.
on the other hand, the fact that hexes take twice as long to cast against that ally, is a bonus; but that only remains in effect as long as you are degenerating energy.
some other people prefer to use dwaynas kiss, instead of removing hexes, since any half decent hexer can use a cover (parasitic bond/malaise combo ftw?) with such great effect, that THREE monks, all using remove hex (the fastest recharge non-elite monk hex removal in the game) would not be able to remove the hexes fast enough.
Effigy
Remove Hex is viable in PvE, but I still prefer the short cast time of Holy Veil. If you are quick you can often remove a dangerous hex before it gets covered. Canceling HV is a manual task, so you can still be casting other things while you click the icon. You can't be healing or proting during the extra second of casting RH. Not to mention that using HV in PvE is good experience for PvP, getting used to multitasking while you remove it, etc. In short, RH is not bad but I prefer HV.
XvArchonvX
Quote:
Originally Posted by Akhilleus
that, and in order to actually remove a hex with holy veil, you need to stop maintaining it; which can probably account for another seccond of time; evening the overal caste time to close ot that of remove hex.

Quote: Originally Posted by Akhilleus on the other hand, the fact that hexes take twice as long to cast against that ally, is a bonus; but that only remains in effect as long as you are degenerating energy. HV is rarely used for this purpose.
Quote:
Originally Posted by Akhilleus
some other people prefer to use dwaynas kiss, instead of removing hexes, since any half decent hexer can use a cover (parasitic bond/malaise combo ftw?) with such great effect, that THREE monks, all using remove hex (the fastest recharge non-elite monk hex removal in the game) would not be able to remove the hexes fast enough.
Actually, the advantage of HV is that if you know an enemy wants to put something nasty on you (like backfire, SS or Spoil Victor) all you gotta do is pop on HV, wait for him to cast it on you, then stop maintaining the enchant as soon as they finish casting and you will be able to remove the hex the enemy can cover it without activating any possible nasty side effects.
Akhilleus
Quote:
Originally Posted by XvArchonvX
Umm, not really. You can cancel maintaining HV easily while casting another spell unless double clicking an icon while pressing a key on they keyboard is just too much for you to handle.
![]() HV is rarely used for this purpose. Actually, the advantage of HV is that if you know an enemy wants to put something nasty on you (like backfire, SS or Spoil Victor) all you gotta do is pop on HV, wait for him to cast it on you, then stop maintaining the enchant as soon as they finish casting and you will be able to remove the hex the enemy can cover it without activating any possible nasty side effects. true, in its pre-emptive ability, is a power, but as i said, the fact that you'll simply be out-hexed, is a long-term issue. any half decent hexer has more than 1 nasty little skill up their sleeve, its only a matter of time before they nail you with 2-3 and a cover while you tr to remove them with hex-removals that take longer to recharge. res, remove hex is overall worse, but its faster recharge helps. XvArchonvX
Quote:
Originally Posted by Akhilleus
true, in its pre-emptive ability, is a power, but as i said, the fact that you'll simply be out-hexed, is a long-term issue.
any half decent hexer has more than 1 nasty little skill up their sleeve, its only a matter of time before they nail you with 2-3 and a cover while you tr to remove them with hex-removals that take longer to recharge. res, remove hex is overall worse, but its faster recharge helps. I'm not sure I see what you suggest to be a better option. I did see someone post a build that used CoP with HV to increase hex removal, but that comes at the cost of removing another skill. Purge Signet with a negative energy set can work well against really heavy hexing, but is still an expensive choice and only comes in handy when under extreme hexing. The 2 second cast on it also begs for interuption unfortunately. ![]() Akhilleus
purge signet may be useful on a blood necro...or a character that has no problems with regaining energy (or a build that doesnt require much, if any energy).
in those circumstances it could be useful, other than that not really. what im getting at is just a holy veil vs remove hex. holy veil has some nice benifits, but overall, i think the shorter recharge of remove hex wins out. of course, the whole discussion could be made null and void if your team uses an empathatic utility monk; strictly there for removing hexes and conditions. though, with the introduction of the paragon, that particular slot might be better off relinquised to a P/W or P/Mo (a P/Mo with empathatic removal and heavy motivation could be a substantially powerful support). B Ephekt
Quote:
Originally Posted by Akhilleus
purge signet may be useful on a blood necro...or a character that has no problems with regaining energy (or a build that doesnt require much, if any energy).
So use a negative energy set. Purge sig is actually an extremely good skill, you will see top guilds running it on their monks from time time depending on the meta.
Poison Ivy
orison of healing [Cheap, effective, take it]
words of comfort [A nice self/ally all round heal, keep in mind many enemies don't use conditions, which may leave the bonus of this spell useless. Dwayna's Kiss is always a good subsitute] healing touch [An effective self heal, well picked] heal other [A bit too costy, I would suggest a cheaper Elite, like Word of Healing] mend condition [ Would you have enough energy to keep your team alive / keep them condition free? If not, and your having energy problems, don't take this, swap it for a Signet of Rejunvanation, it's a execellent energy management skill, so is Signet of Devotion, take your pick] holy viel [An useful hex removal, although most hexes in PvE you face are useless, and most effective hexes in PvP have a cover hex, are you sure this will be useful?] mantra of recal <or> light of deliverance [If you've played in monk in PvP, you'll know a pure heal can't even withstand a shock war, unless if there's a Prot monk in the team. But if you really want to play a healing monk and still stay alive, I would suggest the combo return/dark escape, for defence] which ever rez skill [Rebirth! (don't take a rez in PvP, you should be healing, not rezing] +5 energy +30hp spear [Good choice] +12 energy 20/20 healing anhk [Another good choice, although you might want some more extra health, in PvP, the healing monk is normally the enemies top concern 50% of the time, and you are very likely to get spiked, obviously the more health you have, the less chance you will die.] health 476 energy 60 [Go farm some money for a sup vigor kiddo. And it's likely your wearing Raidiant/Ascetics. Are you sure you can stay alive with so little health in PvP? I would suggest a full set of Survivors. No matter how much energy you have, if you can't stay alive, it won't matter]Here is a tested build that you might want to try out, they work, belive me ![]() Word of Healing or Glimmer of Light Orison of Healing [If your running Glimmer, Heal Other] Dwayna's Kiss or Words of Comfort [If your running Glimmer, Signet of Rejunvanation] Healing Touch Healing Seed Channeling Revealed Hex Inspired Hex [Or a Rebirth if your playing PvE] If you don't have a Prot Monk, or your solo Healing in PvP, take Return and Dark Escape instead of Revealed/Inspired, and a Dismiss Conditions instead of Channeling. Your weapon sets arn't very complete, cheak the weapons section on my Blight Monk guide, it contains a detailed description on what weapons are required for high end PvP. http://www.guildwarsguru.com/forum/s...63#post2064063 Happy Monking ![]() Yadee
I use this build (im not good with names so ill add an explanation behind the name in case some of the names are off)
Orison of healing ??? (the heal that heals for more if they have a condition) Signet of devotion (2 second cast no energy heal) Light of Deliverance (the elite team heal) Remove hex Mend condition Holy Haste Optional (i used to have a resurrect here but i realised after a few weeks that i NEVER used it, so now i have a signet of capture there) Its perfect for my newbie needs I mainly do henchman/hero teams in the lvl 24 or below zones, and fits my needs just fine Ive also dabbled with having holy veil in the optional slot, its nice with a free hex removal for hex heavy areas XvArchonvX
Quote:
Originally Posted by Akhilleus
what im getting at is just a holy veil vs remove hex. holy veil has some nice benifits, but overall, i think the shorter recharge of remove hex wins out.
In PvP a 2 second cast time spell on a monk is generally frowned upon for obvious reasons. Remove Hex will remove more hexes over time, but when you get two nasty hexes thrown on you in a short period of time, you are basically forced to remove the cover hex. Diversion also nulifies any advantage of Remove Hex since the only way to remove it is at the cost of your recharge. With HV however you can remove it without activating it as long as you have HV precast by simply dropping it after something nasty is cast on you. The same rationalization applies to skills like Backfire, Mark of Subversion, etc.
Akhilleus
Quote:
Originally Posted by XvArchonvX
In PvP a 2 second cast time spell on a monk is generally frowned upon for obvious reasons. Remove Hex will remove more hexes over time, but when you get two nasty hexes thrown on you in a short period of time, you are basically forced to remove the cover hex. Diversion also nulifies any advantage of Remove Hex since the only way to remove it is at the cost of your recharge. With HV however you can remove it without activating it as long as you have HV precast by simply dropping it after something nasty is cast on you. The same rationalization applies to skills like Backfire, Mark of Subversion, etc.
dicersion also has a shorter recharge than holy veil, if your foe is using it, theres a good chance they'll manage to slap it on before its cast...giving them time to nail you with a nastier hex.
XvArchonvX
Quote:
Originally Posted by Akhilleus
dicersion also has a shorter recharge than holy veil, if your foe is using it, theres a good chance they'll manage to slap it on before its cast...giving them time to nail you with a nastier hex.
True, but you can always just wait until the nastier hex comes. The advantage is that you can remove a hex without triggering it, which is something Remove Hex can't do. A synergy with CoP can be used to remove multiple hexes at once as well, especially if there are other enchants that are used on oneself before hand (ex: prot spirit).
Of course there are advantages and disadvantages for either skill, but HV is generally seen as being better suited for PvP, largely due to it's shorter cast time. In PvE, you will likely get interupted against an enemy attempting to do so regardless of the cast time (because AI is just good like that), while in PvP, there is a much less chance of being interupted with a 1 sec cast as opposed to a 2 sec cast. |