Blind Dervish Farmer

tanwarv

Academy Page

Join Date: Jul 2005

I was thinking of another build to use for farming for my Dervish, as I've tried a few others and found that either the dmg was too slow or there were too many enchants with different timings to keep up with (at least for my style). I also tried experimenting with [skill=text]Ebon Dust Aura[/skill] which got me thinking of using blindness to my advantage. After a little bit of research (and some ideas from Guildwiki), I came up with this build:

Class: Dervish / Mesmer

Attributes:
Mysticism: 8+2
Wind Prayers: 8
Earth Prayers: 12+4
Inspiration Magic: 7

[card]Signet of Midnight[/card][card]Spirit of Failure[/card][card]Epidemic[/card][card]Whirling Charge[/card][card]Heart of Fury[/card][card]Armor of Sanctity[/card][card]Sand Shards[/card][card]Mystic Regeneration[/card]

EDIT: Since the graphics aren't pulling correctly I added the Text version of these skills below:
[skill=text]Signet of Midnight[/skill]
[skill=text]Spirit of Failure[/skill]
[skill=text]Epidemic[/skill]
[skill=text]Whirling Charge[/skill]
[skill=text]Heart of Fury[/skill]
[skill=text]Armor of Sanctity[/skill]
[skill=text]Sand Shards[/skill]
[skill=text]Mystic Regeneration[/skill]

The key skills to this build are Signet of Midnight, which has a 15 sec recharge and duration, so you could stay permanently blind, Spirit of Failure (for energy management), and Sand Shards (for massive AoE damage). The other skills can be swapped in an out, as they either increase damage (via attack speed) or increase defense (via healing or dmg reduction). Epidemic should also help with the defense as well. My best guess is that this delivers about 20-25 armor-ignoring dps x (up to 3 scythe targets) per target in AoE range. This is only an assumption since I haven't been able to test this quite yet, as Signet of Midnight can only get capped at Perdition Rock, and my Dervish had never ventured far into Tyria. Right now I'm at Thunderhead keep, so I'm hoping I can cap this skill tonight and try this out.

Has anyone tried this out before? I know there was a similar Sand Shards D/A build that got nerfed a few months ago, but I don't know if this has been tried. Comments are welcome as this is my first build post and I am still quite the n00b when it comes to designing new builds.

Etrik

Etrik

Krytan Explorer

Join Date: Jun 2006

Romania

None atm

Mo/

Ebon Dust Aura + Epidemic instead of SoM and Shards.

Why_Me

Why_Me

Krytan Explorer

Join Date: Apr 2006

New Jersey

Mo/

Quote:
Originally Posted by Etrik
Ebon Dust Aura + Epidemic instead of SoM and Shards. No, the OP's build would work much better considering, well, it actually deals damage. Looks good, where have you tried it?

tanwarv

Academy Page

Join Date: Jul 2005

Well, like mentioned, I can't test this yet (need to cap SoM first).

Here's my quick and dirty calc of the max damage potential:

scythe's attack once per 1.75 secs => 0.57 attacks per sec x (1 + .33 HoF + .25 WC) = .902 attacks per sec

Miss rate should be 90-100% - Blindness is 90% by itself plus the additional 25% caused by spirit of failure plus any additional penalty of having 0 in scythe mastery - I'll assume 100% for the sake of simplicity.

.902 attacks per second * 100% miss rate * 3 targets missed * 26 AoE dmg per target => roughly 70 AoE armor-ignoring dmg per second. This is not quite as brutal as Spiteful Spirit, but close, and is more than 5 times as brutal than burning.

I'm hoping to get to test it tonight once I plow through Thunderhead later tonight.

tanwarv

Academy Page

Join Date: Jul 2005

I tried this on mountain trolls and it works reasonably well. I swapped out my two attack speed skills (it ended up being way too much to manage) and replaced them with:
[skill]Conviction[/skill]
[skill]Veil of Thorns[/skill]

Which was nice because it meant that I no longer needed any wind prayers.
My new Attributes were:
Inspiration: 10
Earth Prayers: 12+4
Mysticism: 8

In my experimenting I did notice that the 26 dmg did not appear to stack (so if you missed two targets next to each other with the scythe, you only did 26 dmg to each, not 26 to both. This brings dps down to 20ish per sec, which is still respectable, but noticably slow. The Aura of Thorns + Armor of Sanctity defense was fairly nice, but this felt to me to be two intensive and slow for good solo build. Could be nice to solo some bosses with, however, and the dmg is respectable enough to be the core of a decent PvE build. Oddly enough Melonni was able to solo better than I could with this build, albeit her damage was a little slower. I'm just not as quick as she is refreshing all of my defensive skillz

Heelz

Academy Page

Join Date: Aug 2005

TLH

E/N

Sand Shards used to trigger flee back when it worked with assassin attacks. I'm not sure how flee works with the recent changes, but mobs will definitely not stay put.

Acehigh

Acehigh

Krytan Explorer

Join Date: Jun 2006

Steel Phoenix[StP]/Terror Of The Justice Salmon[FisH]

You could run a build as D/W with 12 in axe,bringing cyclone axe,still using ebon dust aura and getting yourself a chor's axe.Since Ebon dust lasts longer than its recharge and cyclone having a 4 sec recharge i think it is,u could probably find yourself some places to farm using a pretty much perma blind on your targets if they are balled up,would just have to mess with agro some!

Yersis tez

Ascalonian Squire

Join Date: Oct 2006

spirit of faith [HOPE]

Mo/

lol wat the hell are u talking about with 12 axe mastery, hes blinded remember? lol

secondly, he needs to be blinded to miss....

back to the subject, channeling would work a lot better, no casting time on each foe and

joish

Academy Page

Join Date: Mar 2007

Turtle Clan of the Sunny Beach [TRTL]

Quote:
Originally Posted by Yersis tez
lol wat the hell are u talking about with 12 axe mastery, hes blinded remember? lol no he's using ebon dust aura which causes your attack to blind when you deal earth damage

RebelHero

RebelHero

Krytan Explorer

Join Date: Apr 2006

Shaolin Monastery [Heal]

Mo/

The idea was posted during the Nightfall Preview Weekend, an hour after the D/A sand shards nerf...

Lint

Lint

Wilds Pathfinder

Join Date: Feb 2006

In a house....

bleh

Sorry about the rez, but how was this nurfed? It still looks like it can work well.

karunpav

karunpav

Jungle Guide

Join Date: Jul 2005

IIRC, Sand Shards was nerfed pretty hard after some D/A's abused it in HA with a bunch of dagger attacks that they missed the requirement for.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Sand Shards does pathetic damage, now.

Lint

Lint

Wilds Pathfinder

Join Date: Feb 2006

In a house....

bleh

Pathetic damage now? As far as I see it, being a dervish you swing at 3 targets every 1.7 something seconds and do about 70 that way. Use Twin Moon Sweep every 6 seconds that does 140 dmg to everyone around you. Now some math.

Every 10 seconds.
10/1.75=5.7 or 6 (Scythe attacks 6 times every 10 seconds)
6*3=18 (3 targets)
18*25=450 (Earth prayers at 15)
6*25=150 (An extra 6 attacks using Twin Moon Sweep twice(
450+150=600 (Total)

Now, saying that that hits all adjacent foes, 600 damage is good in my opinion. Anything i am doing wrong?

Memphis Rain

Academy Page

Join Date: Apr 2007

I believe it is said in the 5th post that the damage from attacking multiple targets with the same swing does not stack on sand shards.

banditjin

Banned

Join Date: Mar 2006

its alrite in pve, -- u might want 2 drop spirtof failure. kinda useless

The.D0pefish

The.D0pefish

Krytan Explorer

Join Date: Mar 2007

Germany

Matchup Close [yPrn]

Me/

Quote:
Sand Shards triggers for each target missed, if you miss three targets with one attack, Sand Shards will trigger three times. Consider Twin Moon Sweep to trigger up to six times, but make sure to have another enchantment over Sand Shards. whorship gwiki :O

Lint

Lint

Wilds Pathfinder

Join Date: Feb 2006

In a house....

bleh

Quote:
Originally Posted by The.D0pefish
whorship gwiki :O
Thats where i got my info,

Quote:
I believe it is said in the 5th post that the damage from attacking multiple targets with the same swing does not stack on sand shards. Wiki doesnt say anything along the lines of that.

EDIT: Your purely wrong. Heres a pic on pvp while im attacking two foes.

visitor

visitor

Frost Gate Guardian

Join Date: Apr 2006

Kronos HQ

W/

Nice im gonna try this as soon as i finnish THK wich is today!

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

wow.... this is a really old post resurrected again.

Multiple people (including myself) have posted very similar builds like this as soon as NF came out.

pogi8

pogi8

Frost Gate Guardian

Join Date: May 2008

Planet Earth

Drop A Gem O N Em [MOB]

A/

nice job,
im gonna try this out as soon my dervish got SoM!!

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Yes, nice job.

Nice job necromancing an almost a year old thread.

Better builds exist today.

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Quote:
Originally Posted by Abedeus
Yes, nice job.

Nice job necromancing an almost a 2 year old thread.

Better builds exist today.
Fixed. Also this was necro'd once in 07 hurray.