Domain Of Anguish
LoKi Foxfire
Dear PuG monks: Bring Protective Spirit... (I don't care if it gets stripped, that's beside the point )
Batou of Nine
I honestly welcome a good challenge. In fact, i spent nearly 5 hours with guildies trying all the different zones in the Domain of Anguish. We are able to kill several mobs in 3 of the zones. And that is it. All of us are players since DAY ONE of prophecies and are weathered, experienced players...
Now not being able to get past the first few feet of a zone is fustrating enough. But after nearly 5 hours, i have 66 gold and a NON max blue hammer and a NON max white spear.
THIS IS SUPPOSED TO BE THE ELITE ZONE! Your telling me EVEN at the HIGHEST, most ELITE part of the game i cant get max statistic drops?! NF drop system (quality) in general is the biggest joke ever. I had a WHOLE thread dedicated to this fact. Even in the Realm of Torment, the majority of the time, one does NOT got max stat items. My thread EVEN got a reply from Gaile saying "if it is truely a problem, send a report to support." And Support's response? "Post your concerns in a forum for feedback and so Reps can catch wind of any problems."
IN other words the big "deny and point to someone else" manuever. The big never ending circle. Lame Lame Lame Lame... I could care less that we can't get past the first couple of mobs in EVERY DoA zone, but i DO care when we make some serious and determined attempts, only to walk away with a 11-28 dmg hammer? Or a 6-21 dmg spear? If i can't even get the simplest of max statistic WHITE items in the HARDEST area of the whole game, what's to keep my interest? There is only the incentive to getting the Armbraces of Truth for the weapons, but that feet in itself is INCREDIBLY hard at the moment. Anyone else notice drop quality in all of NF... and more specifically the crap quality of drops in the HARDEST part of the game, Domain of Anguish?
In the VERY LEAST we should be getting white items with MAX dmg or MAX statistics. This fact is ridiculous and leaves the most ridiculous incentive value ever. If Anet is going to deny a drop-quality problem AGAIN, then i think i just about am done with RoA and perhaps all of NF....
Cheers.
EDIT: OH! And no, NO ONE else in the guild group had gotten any max statistic drop, at all. I checked my whole friend list too, and not a single friend that has triend the DoA has gotten any max stat drops EITHER...
Now not being able to get past the first few feet of a zone is fustrating enough. But after nearly 5 hours, i have 66 gold and a NON max blue hammer and a NON max white spear.
THIS IS SUPPOSED TO BE THE ELITE ZONE! Your telling me EVEN at the HIGHEST, most ELITE part of the game i cant get max statistic drops?! NF drop system (quality) in general is the biggest joke ever. I had a WHOLE thread dedicated to this fact. Even in the Realm of Torment, the majority of the time, one does NOT got max stat items. My thread EVEN got a reply from Gaile saying "if it is truely a problem, send a report to support." And Support's response? "Post your concerns in a forum for feedback and so Reps can catch wind of any problems."
IN other words the big "deny and point to someone else" manuever. The big never ending circle. Lame Lame Lame Lame... I could care less that we can't get past the first couple of mobs in EVERY DoA zone, but i DO care when we make some serious and determined attempts, only to walk away with a 11-28 dmg hammer? Or a 6-21 dmg spear? If i can't even get the simplest of max statistic WHITE items in the HARDEST area of the whole game, what's to keep my interest? There is only the incentive to getting the Armbraces of Truth for the weapons, but that feet in itself is INCREDIBLY hard at the moment. Anyone else notice drop quality in all of NF... and more specifically the crap quality of drops in the HARDEST part of the game, Domain of Anguish?
In the VERY LEAST we should be getting white items with MAX dmg or MAX statistics. This fact is ridiculous and leaves the most ridiculous incentive value ever. If Anet is going to deny a drop-quality problem AGAIN, then i think i just about am done with RoA and perhaps all of NF....
Cheers.
EDIT: OH! And no, NO ONE else in the guild group had gotten any max statistic drop, at all. I checked my whole friend list too, and not a single friend that has triend the DoA has gotten any max stat drops EITHER...
Zinger314
You want to know what's pathetic? This is the easy part!
The announcement promised a "compelling mission." That'll likely be the mission to kill Myllux. And that'll likely be like Urgoz's Warren and the Deep. Except with these super-Margonites.
Sigh. In the meantime...I'll answer ANY question about ANYTHING! (GW Related or not!) (Whisper me!)
The announcement promised a "compelling mission." That'll likely be the mission to kill Myllux. And that'll likely be like Urgoz's Warren and the Deep. Except with these super-Margonites.
Sigh. In the meantime...I'll answer ANY question about ANYTHING! (GW Related or not!) (Whisper me!)
brokenmonkey
It's .. just no fun.. ANyone else agree?..
Thanks anyways anet=)
Thanks anyways anet=)
Kakumei
Quote:
Originally Posted by brokenmonkey
It's .. just no fun.. ANyone else agree?..
Thanks anyways anet=) |
This is just what the Johnny in me has been crying for.
leprekan
Quote:
Originally Posted by Batou of Nine
I honestly welcome a good challenge. In fact, i spent nearly 5 hours with guildies trying all the different zones in the Domain of Anguish. We are able to kill several mobs in 3 of the zones. And that is it. All of us are players since DAY ONE of prophecies and are weathered, experienced players...
Now not being able to get past the first few feet of a zone is fustrating enough. But after nearly 5 hours, i have 66 gold and a NON max blue hammer and a NON max white spear. THIS IS SUPPOSED TO BE THE ELITE ZONE! Your telling me EVEN at the HIGHEST, most ELITE part of the game i cant get max statistic drops?! NF drop system (quality) in general is the biggest joke ever. I had a WHOLE thread dedicated to this fact. Even in the Realm of Torment, the majority of the time, one does NOT got max stat items. My thread EVEN got a reply from Gaile saying "if it is truely a problem, send a report to support." And Support's response? "Post your concerns in a forum for feedback and so Reps can catch wind of any problems." IN other words the big "deny and point to someone else" manuever. The big never ending circle. Lame Lame Lame Lame... I could care less that we can't get past the first couple of mobs in EVERY DoA zone, but i DO care when we make some serious and determined attempts, only to walk away with a 11-28 dmg hammer? Or a 6-21 dmg spear? If i can't even get the simplest of max statistic WHITE items in the HARDEST area of the whole game, what's to keep my interest? There is only the incentive to getting the Armbraces of Truth for the weapons, but that feet in itself is INCREDIBLY hard at the moment. Anyone else notice drop quality in all of NF... and more specifically the crap quality of drops in the HARDEST part of the game, Domain of Anguish? In the VERY LEAST we should be getting white items with MAX dmg or MAX statistics. This fact is ridiculous and leaves the most ridiculous incentive value ever. If Anet is going to deny a drop-quality problem AGAIN, then i think i just about am done with RoA and perhaps all of NF.... Cheers. |
trobinson97
Quote:
Originally Posted by brokenmonkey
It's .. just no fun.. ANyone else agree?..
Thanks anyways anet=) |
Well i agree that it is no fun dying repeatedly, but it will make finishing it all the more satisfying don't you think? Maybe not. This is some hard crap right here.
Back to it.
mrcake
Quote:
Originally Posted by brokenmonkey
It's .. just no fun.. ANyone else agree?..
Thanks anyways anet=) |
Its like everything else, as soon as a good build is found everyone will start doing well/enjoying it more.. it is meant to be elite and a challenge, something to do after you complete the game and stop you saying "i payed £30 for this and completed it in 2 days now what do i do" .
The chest drops so far have been loads better then through all elona im happy with it even if it is damn hard... challenge is good
Dr Ripley
Quote:
Originally Posted by LoKi Foxfire
Dear PuG monks: Bring Protective Spirit... (I don't care if it gets stripped, that's beside the point )
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Scutilla
Quote:
Originally Posted by Sable Phoenix
Razah should have no prerequisites. No other hero in the game requires prerequisites. It's absolutely asinine.
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In Razah's quest it's just alot steeper requirements- beat the game, do an insanely hard side quest for the gems, and then do another (presumably insanely hard) side quest for Razah.
Before this we didn't have Razah or a Ritualist hero AT ALL... ANet could have just left it that way
Wilhelm
Quote:
Originally Posted by LoKi Foxfire
Dear PuG monks: Bring Protective Spirit... (I don't care if it gets stripped, that's beside the point )
|
Our Ritualist's Union? (10% Health Spirit) lasted almost half a second.
Hats off to anyone who lives past the first group of 90 super margonites.
R8 Monk lfg
Sir Skullcrasher
Syria, want to go to DoA tonight?
ectospasm
Quote:
Originally Posted by brokenmonkey
It's .. just no fun.. ANyone else agree?..
Thanks anyways anet=) |
Elruid
Hey look, it's a RAID! Or something along those lines, an Elite mission for the Elite. At least my collector's gear still remains viable.
And yey for Lightbringer. The ultimate title.
Of course, since the place is brand new, it's also hard.
It really brought me back to that other game, which I find kinda sad.
Well, I appreciate the effort, even though I already know I won't ever be seeing more than the nasty clutches of the first "few" mobs as their overloaded trucks speed over me and the team.
Those who read it right, know this.
And yey for Lightbringer. The ultimate title.
Of course, since the place is brand new, it's also hard.
It really brought me back to that other game, which I find kinda sad.
Well, I appreciate the effort, even though I already know I won't ever be seeing more than the nasty clutches of the first "few" mobs as their overloaded trucks speed over me and the team.
Those who read it right, know this.
SumXone
it's so funny, i could be a game designer, too!
for a new "elite area" do this:
- take a dull, ugly and boring landscape you already have on your harddrive, i would suggest just take the realm_of_torment_bugged_colors.map file
- take a mob
- set the mob level to 28
- think of some stupid and unbalanced overpowered skills to give to the mob
- give these skills the skill icon you always use: monster_skill_icon.icon
- take the "place monsters" brush from your map editor toolbar
- select brush size "max"
- cover the whole map with monsters
- think of some stupid and unbalanced overpowered enviremental effects
- voila: your done!
a new, challenging area.
oh, you forgot to make the area somewhat interesting and unique... bah, who cares, its guild wars! everybody will love it!
for a new "elite area" do this:
- take a dull, ugly and boring landscape you already have on your harddrive, i would suggest just take the realm_of_torment_bugged_colors.map file
- take a mob
- set the mob level to 28
- think of some stupid and unbalanced overpowered skills to give to the mob
- give these skills the skill icon you always use: monster_skill_icon.icon
- take the "place monsters" brush from your map editor toolbar
- select brush size "max"
- cover the whole map with monsters
- think of some stupid and unbalanced overpowered enviremental effects
- voila: your done!
a new, challenging area.
oh, you forgot to make the area somewhat interesting and unique... bah, who cares, its guild wars! everybody will love it!
Hand of Shiva
Crappy Equipment? Those things are probably buck naked and handing us our butts. I am slightly miffed that I'm getting worse drops (stat wise) then when I was tooling around in Vabbi. At least there I had a chance to pull gems here I get the chance to pull... iron ingots? Sometimes I wonder if ANet is really thinking before they implement some of this stuff or just figure that they'll cram it down our pants and watch us squirm for a laugh.
Sable Phoenix
And of course they've made this so difficult that the vast majority of players will never see it.
Way to go, ANet! Way to alienate most of your playerbase from the supposed "endgame content!"
Way to go, ANet! Way to alienate most of your playerbase from the supposed "endgame content!"
Sable Phoenix
Quote:
Originally Posted by Scutilla
Actually, all the heroes (except Koss) have prerequisites. You have to either get to a certain point in the story, do a sidequest, or just beat the game.
In Razah's quest it's just alot steeper requirements- beat the game, do an insanely hard side quest for the gems, and then do another (presumably insanely hard) side quest for Razah. Before this we didn't have Razah or a Ritualist hero AT ALL... ANet could have just left it that way |
As far as I'm concerned, they still have no Ritualist hero at all. Putting him in a place that 90% of players cannot handle and will simply never see because of its impossibility is retarded.
Kalidon
Say hello to the Shadow Axe.
brokenmonkey
Quote:
Originally Posted by Sable Phoenix
Fine, I'll specify. No prerequisites as in no items. All the supposed "prerequisites" for the other characters were accomplished naturally in the course of the game. They were all required to progress in the game. They weren't required specifically to acquire the hero.
As far as I'm concerned, they still have no Ritualist hero at all. Putting him in a place that 90% of players cannot handle and will simply never see because of its impossibility is retarded. |
Whats so good about a rit hero... only room for my 2 monks and ele anyways..
Tauren Arcanist
Well, with all the "OMFG THIS ZONE IS IMPOSSIBLE" screams normal people are out there putting builds together and figuring out how to beat this thing.
Its definetly harder then anything I've come by so far but thats probably because we havent set up a good strategy for it yet. The thing that sucks is trying to do it the FoW balanced group style doesn't work. Tanks get by passed and monsters run straight for nukers, Maybe having 2 ritualists in group then 3 monks and 2 wammo's or something along that line might work. Spirit rits dmge FTW! I dunno if any one comes up with a working build they should post it up!
Its definetly harder then anything I've come by so far but thats probably because we havent set up a good strategy for it yet. The thing that sucks is trying to do it the FoW balanced group style doesn't work. Tanks get by passed and monsters run straight for nukers, Maybe having 2 ritualists in group then 3 monks and 2 wammo's or something along that line might work. Spirit rits dmge FTW! I dunno if any one comes up with a working build they should post it up!
The Ernada
Complain complain complain.
Kalidon
Guys, say hello to the Shadow Axe.
Beat_Go_Stick
Quote:
Originally Posted by Gaile Gray
I was in the game from just before Noon until a few minutes ago. I love visiting during events, and trust me, this is a biggie. Anyway, for the record, I saw my first "It's impossible. Anet you suck!" at precisely 12:05 p.m. PST. That's five minutes after the area opened.
I won't say it's easy. I won't say it's not very, very, very challenging. (I added bold for emphasis, see that? ) However, I will that that it is do-able. It'll just take us some time and effort to figure out how! |
Quote:
Originally Posted by Hale
blah blah blah.......(only problem is) MOST (not ALL) people in this game either could care less or are immature to actually be good enough to play the game.......i went to buy the stragedy guide so i could learn the new spells for paragon and dervish....blah blah blah
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It's ok that you can't just breeze through this area. It's a freakin' ELITE mission. The word implies what it is and if you don't understand what that word means, go look it up. Not everyone should be able to do this. You should have to actually be good at this game to figure out a build and be able to run it properly to make it through this. I'd wager much that someone will certainly beat it this weekend even if they don't post the build they used (which they'd be foolish to do) and in a month or so, there will be team builds all over the forums for you to leech off and go actually do decently in there.
Sorry it's too hard for you in the first, what, 4-6 hours? Gimme a break.
Quote:
Originally Posted by GloryFox
Sorry Gaile but after an hour of trying to survive the first encounter with 7 other experienced guildies, it will not be worth going through until ANET nerf's DoA just a little bit. Seriously the comment "It's impossible. Anet you suck!" stands. Even with 8 people spamming Lightbringer Gaze on one Margonite at a time we still got humiliated.
This is far worse then the any Elite missions in Cantha, and in thoes missions we had at least 12 not 8. |
Quote:
Originally Posted by Sir Skullcrasher
Folks, not to bring A-Net down (fine company and great games) but there is little or no AI programmed into this game. You call those enemies have AI in DoA. That is a lie. All they did is load them up to higher level (with higher HP and maybe attack power) and put oh say, 10 to 20 of them in one huge mob after another. Oh yeah, make sure each mob group is close to each others so you can't never really aggro one group.
I would love to go to DoA but what is the ultimate reward you get out of here? Another green weapons or rare items? No thanks, i got quests and missions to finish with my Dervish and Ranger. |
Sounds like they did a good job to me
tenryo
Quote:
Originally Posted by Wilhelm
First try I went life bond + barrier bonder. Somehow managed to still take anywhere from 60 - 107 at the most after bonds.
Our Ritualist's Union? (10% Health Spirit) lasted almost half a second. Hats off to anyone who lives past the first group of 90 super margonites. R8 Monk lfg |
anyone with ideas here?
Sable Phoenix
Quote:
Originally Posted by brokenmonkey
Whats so good about a rit hero... only room for my 2 monks and ele anyways..
|
Oh, except I still can't experiment with the Ritualist hero, because, well... I'm being denied access to that content simply because I have a life and can't breathe Guild Wars to the point that allows me to succeed in the area he's located.
Kalidon
This needs a 12 men team.
With at least 2 full bonders keeping 5-6 bonds each and 2/3 full healers with LoD and HP.
Then it can become barely reasonable.
With at least 2 full bonders keeping 5-6 bonds each and 2/3 full healers with LoD and HP.
Then it can become barely reasonable.
stamenflicker
I got in five or six different pugs. You gotta figure that most people who can get there are pretty decent players since they beat the game already.
We got owned. Got into a few deeper places, got owned. 2.5 hours is enough for me. I won't be back there until you guys with no life spend the next week figuring out the right builds. Personally, I have better things to do.
I don't really understand what the problem is with building another SF type expansion. Put in some good drops. Don't make it overly difficult (example: no more "everytime you block, dodge, or evade you take 50 damage" -- that is f'n BS if you are a ranger), everyone enjoys the heck out of it for five or six months, then we move on.
To this day I don't know of a single person that enjoys the Deep or Urzog's Warren. No one looks forward to going there. The drops are crummy, the maps are stupid and long. You have to have exactly the right mix of players to come close. And you can successfully spend one hour, die at the end and get nothing. While I am sure there are a few fools out there that enjoy that sort of thing, I don't know of any.
Sorrow's Furnace on the other hand was fun. Our guild still farms there. It is productive. You get stuff. You go to bed happy. It what a freaking GAME is supposed to be.
No more Anguish for me. It's another Deep mission. It's a waste.
We got owned. Got into a few deeper places, got owned. 2.5 hours is enough for me. I won't be back there until you guys with no life spend the next week figuring out the right builds. Personally, I have better things to do.
I don't really understand what the problem is with building another SF type expansion. Put in some good drops. Don't make it overly difficult (example: no more "everytime you block, dodge, or evade you take 50 damage" -- that is f'n BS if you are a ranger), everyone enjoys the heck out of it for five or six months, then we move on.
To this day I don't know of a single person that enjoys the Deep or Urzog's Warren. No one looks forward to going there. The drops are crummy, the maps are stupid and long. You have to have exactly the right mix of players to come close. And you can successfully spend one hour, die at the end and get nothing. While I am sure there are a few fools out there that enjoy that sort of thing, I don't know of any.
Sorrow's Furnace on the other hand was fun. Our guild still farms there. It is productive. You get stuff. You go to bed happy. It what a freaking GAME is supposed to be.
No more Anguish for me. It's another Deep mission. It's a waste.
Badboy Thrasher
Anyway cant say I'm too bothered with it, I mean XP is always nice but what do we get? oportunity to buy armor and hero armor?
No thx, I have more important things to do, like watching the grass in my yard grow....
No thx, I have more important things to do, like watching the grass in my yard grow....
Sable Phoenix
Gaile's "very, very, very challenging" may not equal "impossible", just "impossible for 90% of the playerbase". Most people I know who play the game have a job and a social life. A significant portion are also married with children. I have the former two, and this kind if stupidity isn't even remotely possible for me.
Nice way of cutting most of the players out of the supposed "endgame content".
At least make Razah easily acquirable.
Nice way of cutting most of the players out of the supposed "endgame content".
At least make Razah easily acquirable.
=HT=Ingram
i LOVE THIS AREA. Its a true elite. no prissy uber build to farm the death out of it. Pure Party mania. OK sure heroes can come but who would want em in here. This is the real deal...
Only thing is I kinda expected the area to be like the other elite missions and allow a party of 12... Maybe that will come later as most parties of 8 are not getting much further then a few groups into the area before getting their butts handed to them. Balanced teams for the win!!!
Funny how all these people were like lets rush in and get Razah really fast so we can pick up new pugs later with him. and finding out Gee. its 50,000 faction for a reason. He's hard to get for a change!!! Horary!
Only thing is I kinda expected the area to be like the other elite missions and allow a party of 12... Maybe that will come later as most parties of 8 are not getting much further then a few groups into the area before getting their butts handed to them. Balanced teams for the win!!!
Funny how all these people were like lets rush in and get Razah really fast so we can pick up new pugs later with him. and finding out Gee. its 50,000 faction for a reason. He's hard to get for a change!!! Horary!
Sarevok Thordin
Agreed on the Razah requirement needing an extreme toning down.
Plus, isn't he a FACTIONS PROFESSION?
Plus, isn't he a FACTIONS PROFESSION?
[DE]
Quote:
Originally Posted by Kalidon
Guys, say hello to the Shadow Axe.
|
Looks like a mix between the Tyrian cleaver and a shadow blade.
[riVen]
Quote:
Originally Posted by Kalidon
Say hello to the Shadow Axe.
|
Quote:
Originally Posted by Kalidon
Guys, say hello to the Shadow Axe.
|
dwc89
Hmmm..... went with a trap group, looks possible for the most part. However only got to the wall with baddies on it, took out a few of them via LBG.
Group had 2 monks as well.
I'll reserve final judgement on this , but from what I've seen someone cranked it up a notch too far for most. Having a very good group and being patient would seem to be key here. Having lightbringer's gaze appears to be a must as well as other interupts.
First impression extremely difficult for most, and believe there will be a build or 2 that will be the norm. Pulling will be important as well, and they aggro way easy. And what is up with a spirit being part of aggro? - like i can tell if one of my spirits is being attacked when I'm way out of aggro zone, or in it for that matter.
have to wait for guildies and friends to try this again - get their opinion as well.
ign - Huntress Velasca
Group had 2 monks as well.
I'll reserve final judgement on this , but from what I've seen someone cranked it up a notch too far for most. Having a very good group and being patient would seem to be key here. Having lightbringer's gaze appears to be a must as well as other interupts.
First impression extremely difficult for most, and believe there will be a build or 2 that will be the norm. Pulling will be important as well, and they aggro way easy. And what is up with a spirit being part of aggro? - like i can tell if one of my spirits is being attacked when I'm way out of aggro zone, or in it for that matter.
have to wait for guildies and friends to try this again - get their opinion as well.
ign - Huntress Velasca
Sable Phoenix
Quote:
Originally Posted by stamenflicker
Sorrow's Furnace on the other hand was fun. Our guild still farms there. It is productive. You get stuff. You go to bed happy. It what a freaking GAME is supposed to be.
No more Anguish for me. It's another Deep mission. It's a waste. |
Sorrow's Furnace is still the best area in Guild Wars. This, I'll never touch. It's not remotely fun.
MithranArkanere
Well, better they are somehow buffed up until they fix something (like those 50.000 faction for Razah that has not been fixed to 6000 already) otherwise. This is unbelievable.
Once I was in a team to kill Urgoz, and 5 out of 12 left.
We got Killed by Urgoz, because the monks left, but we could still anything until then it was not easy, but was possible.
But I find rather funny that, being all over rank 4 Lightbringer, a Dervish margonite deals over 300 damage points hits without criticals. I was more than 10 times the last woman standing, and all times I was able to kill one of them, while the others sistematically wiped out the rest of the party like this:
- We set strategy.
- We prepare spells.
- We set our guards and prepare for a long hard battle.
- We study the near terraing to gather enemies far from other and not tu pull more than one group at a time.
- We set traps.
- We call one group by hitting one of their spirits of nature.
- They come and we set protection areas and protective spells.
- One or more of them hit twice each of us, we die.
Do they have Darkbringer Titles? If they de thay may have them at rank 16.
They give so much damage that the divine intervention does nothing agains one of their hits, because the next one will come soon and kill you.
An 55 to take the damage? If you manage to kill the enchantmente removes before they deal with them, they seem to get tired of them, stop hitting them and go for the nearest damage dealer.
MM? One hit of them is enough to kill any creature you create, and using jagged bones is not enough, by the time you cast JB in one creature, they kill 5.
Protections like against melee? Hitting 50% of times is enoguh for them.
Earth self-protections spells? Yup, you may stay alive, but all the rest of the party will die anyways.
Ward against harm? 4 hits of 150 damage is almost the same as 2 of 300.
Traps? They do not deal enoguh damage and do not last enough to kill enough of them or remove enough health so the fight is possible.
I don't think people would like to play a game like 'crossing the 200 inches steel wall!!!' (Yay!). You pay 30 bucks, and you have one chance to try to walk through a dense wall of steel! (Yippie!)
Yup, may be some 16 hour of gaming mad player have time set traps all over and run for hours to get one gem, but the average GW player can play one or two hour per day, and around 7-10 per week.
Please, make the game for more than the 50% of the players, not for a 0.1% that keeps bragging 'this is boring' in forums, you should know that not even the 1% of players register in forums like this. So, please, be realistic and remember this game was meant for all, or at leat, the most, not for a few. Everyone have paid for this game. not only some. EVERYONE.
They are elite areas, yes, they are, but elite does no mean having to spend 4 hours to do one quest, means that you need more coordination and pay attention. Any area should be available for all classes, not for the 'magic unique party'.
At least they could limit they damage so they do not deal hits over 300 damage points to r8 lightbringers or something like that.
Or just make getting razah possible without buying the gems to others.
Or Make Razah really a variable Hero, not just a Ritualist so it does deserves the hard work.
Never forget this: A frustated player is an annoying pest that no ones cares about. More than 50% frustaded players means death for the game.
Once I was in a team to kill Urgoz, and 5 out of 12 left.
We got Killed by Urgoz, because the monks left, but we could still anything until then it was not easy, but was possible.
But I find rather funny that, being all over rank 4 Lightbringer, a Dervish margonite deals over 300 damage points hits without criticals. I was more than 10 times the last woman standing, and all times I was able to kill one of them, while the others sistematically wiped out the rest of the party like this:
- We set strategy.
- We prepare spells.
- We set our guards and prepare for a long hard battle.
- We study the near terraing to gather enemies far from other and not tu pull more than one group at a time.
- We set traps.
- We call one group by hitting one of their spirits of nature.
- They come and we set protection areas and protective spells.
- One or more of them hit twice each of us, we die.
Do they have Darkbringer Titles? If they de thay may have them at rank 16.
They give so much damage that the divine intervention does nothing agains one of their hits, because the next one will come soon and kill you.
An 55 to take the damage? If you manage to kill the enchantmente removes before they deal with them, they seem to get tired of them, stop hitting them and go for the nearest damage dealer.
MM? One hit of them is enough to kill any creature you create, and using jagged bones is not enough, by the time you cast JB in one creature, they kill 5.
Protections like against melee? Hitting 50% of times is enoguh for them.
Earth self-protections spells? Yup, you may stay alive, but all the rest of the party will die anyways.
Ward against harm? 4 hits of 150 damage is almost the same as 2 of 300.
Traps? They do not deal enoguh damage and do not last enough to kill enough of them or remove enough health so the fight is possible.
I don't think people would like to play a game like 'crossing the 200 inches steel wall!!!' (Yay!). You pay 30 bucks, and you have one chance to try to walk through a dense wall of steel! (Yippie!)
Yup, may be some 16 hour of gaming mad player have time set traps all over and run for hours to get one gem, but the average GW player can play one or two hour per day, and around 7-10 per week.
Please, make the game for more than the 50% of the players, not for a 0.1% that keeps bragging 'this is boring' in forums, you should know that not even the 1% of players register in forums like this. So, please, be realistic and remember this game was meant for all, or at leat, the most, not for a few. Everyone have paid for this game. not only some. EVERYONE.
They are elite areas, yes, they are, but elite does no mean having to spend 4 hours to do one quest, means that you need more coordination and pay attention. Any area should be available for all classes, not for the 'magic unique party'.
At least they could limit they damage so they do not deal hits over 300 damage points to r8 lightbringers or something like that.
Or just make getting razah possible without buying the gems to others.
Or Make Razah really a variable Hero, not just a Ritualist so it does deserves the hard work.
Never forget this: A frustated player is an annoying pest that no ones cares about. More than 50% frustaded players means death for the game.
Kalidon
Quote:
Originally Posted by The Phantom
There are lots of new items, so it's not that big of a deal.
Looks like a mix between the Tyrian cleaver and a shadow blade. |
I opened roughly 50 chests in 2 hours, and the only interesting new items were the Shadow Axe, Shadow Scythe, Talon Daggers and a couple of others.
saphir
woot! finally a new challenging area where real thinking and and problem solving will be required.
i gotta try out my uw monk there when i get home
it'll be my masochistic pug monk's new home hehe
i gotta try out my uw monk there when i get home
it'll be my masochistic pug monk's new home hehe
chichory
Anyone tried the 8 X A/Me build with non-stop shadow form through mimicry, Deadly Paradox and such?
Or is there non-targeted enchant strips like Chilblains?
Or is there non-targeted enchant strips like Chilblains?