Domain Of Anguish

Ozric

Ozric

Lion's Arch Merchant

Join Date: May 2005

Texas

Phoolz Like Us

E/Me

Still enjoying DoA here. Sorry to see so many still riled up about it. Guess I just like a tough fight better than some. Also like to see that there's at least somewhere in Elona that people aren't trying to bring those silly heroes with them. Finally get to play GW as a multiplayer game again. Now that the district count there has gone down in DoA, the IQ level of those that remain seems to have gone up quite a bit, and chewing through the baddies is not so much of a chore anymore. Got the first part of the quest done!

DoA isn't the prettiest place we've seen as far as elite missions go, but it sure beats FoW from what I've seen thus far. I'm happy that there is this one place where those pve people that like a challenge can go.

Put Razah where ya like him, in fact take all my heroes, I've blown too much gold on them already and they never seem to do what I'd like for them to do.

LB Rank discrimination? Well I hadn't seen any of it. Just requests that everyone bring gaze if that. It's handy to keep the Rangers from Trolling but I can do better for that slot in the way of damage, but I'm only LB Rank 2.

I'm calling DoA home for awhile.

Quote:
Originally Posted by Celestial Beaver
Ok, so me and an alliance member came up with an idea for a team build...any comments or suggestions welcome.
Anyway, is just an idea. Any thoughts?
Yeah sounds decent. I was thinking of how Earthbind might perform out there earlier today in fact but I was thinking of it in the context of just for an added effect for MS not Thunderclap. If you could keep them down long enough, then a nice Savannah Heat may go a long way in burning up the mobs while they're down.

Played a short trip to city today with a Blinding Surge build, but that group didn't make the cut. I felt I was getting some pretty good damage though with it as it always seemed to cut down the monks pretty easily, and blinding the warriors, dervs, and rangers. Also ran a Sandstorm build and while the AoE dmg was good, I'd always have to spam Obsi Flame to cut down the primary targets, leaving me with quite a bit of exhaustion. Good protection for myself of course though. Point of this being that SF certainly isn't the only way to go in there I don't think.

Yeah I'm sure a cookie cutter build is coming but for now things are good. I've seen just about every class in there gettin' it on so far.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

I guess it comes down to:

FoW/UW:
Requiring favor cuts off a lot of players, but favor swings once in a while.

Deep/Urgoz:
Requiring faction control cuts off a lot of players, but you might be able to get a ferry.

DoA:
Difficulty and time constraint cuts off a lot of players. But get better and dont make plans for the weekend, and you can do it, WITHOUT NEEDING TO RELY ON SOMEONE ELSE (other than your party members)

C2K

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Nexus Icon
I don't think it's elite, or hard, just cheap.
It's a quick-fix, appease-the-hardcore, sloppy solution.
Missions don't HAVE to be 5 hours long to provide a challenge. I'm sorry, but wasting my time playing poorly designed content with little to no reward at the end isn't going to happen.
ANet have proven in the past that missions CAN be challenging without having to invest a huge amount of time; indeed, they sold they whole game initially on the premise of player skill being more valuable than time spent playing.
Let's look at examples of decent challenges that don't require a huge investment of time and sloppy, aggravating trial-and-error gameplay:

Dunes of Despair Bonus: To achieve this (without relying on the hit-or-miss traversal/rebirth exploit) requires a good degree of teamwork and an open and frank discussion of tactics at the start of the mission, otherwise you WILL fail. But the mission itself takes a maximum of 30 minutes. A fantastic example.
have a guildie bond the hero, do bonus with hench, next.

Quote:
Eternal Grove Bonus: Again, to get the bonus requires careful planning and all players involved have to be on their toes to ensure that all of the objective NPCs survive. And yet again, you don't spend 5 hours doing this, it's another 30 minute mission.
Have 2 MMs. Have monks keep an eye out for NPCs in danger. Its not really that difficult to Master.

Quote:
Gyala Hatchery Bonus: Keeping those baby turtles alive requires a good team effort with a big opportunity for it to go tits up if concentration lapses. Again, 30 minutes.
There's a glitch in that mission, and everyone who knows it exploits it. Makes the bonus cake.

Quote:
I could go on, and indeed, most of the examples I would use would be bonus missions, but my point stands: these missions require skill, not endless amounts of free time.
All that DoA requires is stamina. It's a WoW raid wannabe, where the devs try and force players to spend huge chunks of time there.

So to all of these people who think they are "Elite" for having the mindless persistence to keep trying DoA, I laugh at you. You really are playing the wrong game, and by crying that it shouldn't change, you're really saying that all you want is WoW on the cheap.
I think the Elite mission are the equivalent to GvGs. It challenges you to come up with a build that dominates the opposition. Not everything might work, but there are many things that could work. DoA does require skill, thought not in an elitest sense. And it is very beatable. I thgink just about all of the areas have been cleared now.(not sure if anyone beat Mallyx yet)

Khanoute

Khanoute

Ascalonian Squire

Join Date: Jun 2005

I guess it comes down to aswell :

Longer =/= Harder or Better.

Interesting/Attractive quest mechanics (riddles, splitting, etc) > Hordes of Enraged foes thrown at you, rinse/repeat.

Elite area =/= Desertic and dark area of Blandness.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Nexus Icon
If I'm trolling, try and disprove my argument that there's more to creating challenge in a game than requiring an inordinate investment of time...
2-3 hours per zone is inordinate?

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by Nexus Icon
by crying that it shouldn't change, you're really saying that all you want is WoW on the cheap.
theres *nothing* remotely similar to WoW raiding in GW where you spend months beating the hard content

groups will be finished with DOA in less than 2 weeks

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by Avarre
2-3 hours per zone is inordinate?
Are you kidding? That's how long it takes to even get a decent party going.

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

OMG my Wammo can't beat this alone, oh no! Wahahaha!

Seriously, I am just waiting and doing different things until some "popular" build born; The only character I have in Domain of Anguish is an ele, and I really think the eles will be included in that "popular" build

Note: I LOVE the difficulty of Domain of Anguish, I even think I want a MORE difficulty; The only problem is the rest of the game is now too easy. I completed Gate of Madness alone with heroes/henchies and mastered it, and if I go and play the rest of the game with that build, it's just plain and easy; Maybe I must start doing missions with reduced team or something (better drops) or wait for new difficult areas like Domain of Anguish Thank you!

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Quote:
Originally Posted by explodemyheart
What could they have done instead to make it worth your time?
Make these explorable areas, that as far as we know are BEFORE the actual Elite mission, achievable in smaller periods of time. Time spent and time available does NOT equate to skill.
Make interesting mobs without falling back on cheap tricks such as environment effects, pumping up their levels and giving them ridiculously overpowered skills.
Assign time limits to achieve certain tasks instead of just having the players mindlessly wading through the hordes.
Keep certain NPCs alive whilst trying to reach a destination.
You know, stuff they've done before, but I suspect is harder for them to program given all of the scripting errors they've had with such quests in the past.
I believe that's the real reason we've been given sub-par content. They just wanted to rush it out of the door, screw QA. And the easiest and quickest way to do that?
Hundreds of overpowered mobs randomly scatterred over an uninspiring landscape and simple, soulless, "Search & Destroy" gameplay.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Quote:
Originally Posted by Avarre
2-3 hours per zone is inordinate?
With little to no progress to show at the end of it?
You bet your arse it's inordinate.
And as Gli said, it can take that long just to put a group together in the first place...

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Quote:
Originally Posted by Ninna
theres *nothing* remotely similar to WoW raiding in GW where you spend months beating the hard content

groups will be finished with DOA in less than 2 weeks
I've played WoW, and I know where I'm coming from.
I also know that the only reason it takes so long to do the high level content in WoW is so that Blizzard are guaranteed your subscription fee whilst you continually go back to "The Depths of Smeg" hoping that "Thag the Indestructible" drops his "Mighty Belt of ShegWeg".

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

Nexus, the Domain of Anguish IS part of the elite mission..

when you go in it flashes a nice big "Elite Mission" sign under it's name. I do not expect the part past the gate keeper to be much different. Though I would be glad to be wrong and find a 12 man party into something even harder.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Celestial Beaver
I'm kind of expecting "ANet please make it harder" comments to start soon, before most people have even managed to kill one Uber-Margonite.
Quote:
Originally Posted by NeHoMaR
I even think I want a MORE difficulty
Damn I'm good!

Quote:
Originally Posted by Ozric
Yeah sounds decent. I was thinking of how Earthbind might perform out there earlier today in fact but I was thinking of it in the context of just for an added effect for MS not Thunderclap. If you could keep them down long enough, then a nice Savannah Heat may go a long way in burning up the mobs while they're down.
Well I wasn't just thinking in terms of Thunderclap either. Soul Bind for the necro also knocks down, and if you have a second ele Dragon's Stomp or MS would also... My plan was to try to keep them down as long as possible. I like the idea of taking Sandstorm or Savannah Heat to get them while they're down and helpless. Plus, if they CAN'T deal much damage then Union and Shelter might actually last longer than 2 seconds.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by Nexus Icon
I've played WoW, and I know where I'm coming from.
I also know that the only reason it takes so long to do the high level content in WoW is so that Blizzard are guaranteed your subscription fee whilst you continually go back to "The Depths of Smeg" hoping that "Thag the Indestructible" drops his "Mighty Belt of ShegWeg".
thats not true at all
mmorpg designers create endgame content to challenge other players

I raided in Everquest for 6 years and WoW for 1 year

I have raiding context too

anyhow
I'm not comparing GW to raiding -- I'm saying the GW is nothing similar to raiding

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Quote:
Originally Posted by Karlos
Nexus, the Domain of Anguish IS part of the elite mission..

when you go in it flashes a nice big "Elite Mission" sign under it's name. I do not expect the part past the gate keeper to be much different. Though I would be glad to be wrong and find a 12 man party into something even harder.
Eh, who cares about semantics, I've already decided it's not worth my time.
I just don't want to see ANet thinking of this as a success and a good model for future content.
The only people who are happy with this are those who have got the time to spend doing it.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by NeHoMaR
OMG my Wammo can't beat this alone, oh no! Wahahaha!

Seriously, I am just waiting and doing different things until some "popular" build born; The only character I have in Domain of Anguish is an ele, and I really think the eles will be included in that "popular" build

Note: I LOVE the difficulty of Domain of Anguish, I even think I want a MORE difficulty; The only problem is the rest of the game is now too easy. I completed Gate of Madness alone with heroes/henchies and mastered it, and if I go and play the rest of the game with that build, it's just plain and easy; Maybe I must start doing missions with reduced team or something (better drops) or wait for new difficult areas like Domain of Anguish Thank you!
I think its time for a difficulty setting. So you can put it on insane and ANET can take the gloves off of the AI and put 34 lvl 28s a mob.

unspokenglory

unspokenglory

Frost Gate Guardian

Join Date: Sep 2006

in the pits of a shadowy depth

central guild alliance

W/Mo

nexus is that all you do ? find excusses on why you can't do it and whine about how anet gave pver's a challange ? O.o i think thats about all ive seen you say repeating your with every question asked to you .. please do us a favor and stop whining and instead of joining the ammount of people complaining and getting upset that a-net gave us a challlange that alot of people asked for contribute to the finding better builds to move threw this area faster then sitting on your arse and complaining that you cant do it period

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Quote:
Originally Posted by Ninna
thats not true at all
mmorpg designers create endgame content to challenge other players

I raided in Everquest for 6 years and WoW for 1 year

I have raiding context too

anyhow
I'm not comparing GW to raiding -- I'm saying the GW is nothing similar to raiding
Yeah, you keep thinking that whilst "SoE / Blizzard / Insert Random MMORPG developer name here" keeps taking your subscription every month.

And I think GW is becoming more like raiding to satisfy those who have come from such games, and that's not a good thing. GW should be different.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

I suppose UW/FOW was *finished* the 1st week it was out too...

unspokenglory

unspokenglory

Frost Gate Guardian

Join Date: Sep 2006

in the pits of a shadowy depth

central guild alliance

W/Mo

Quote:
Originally Posted by Ninna
I suppose UW/FOW was *finished* the 1st week it was out too...
actually ninna it wasnt it got alot of what doa is getting now .. it's to hard it's impossible etc.. intill after a few weeks of it being out and people figuring builds out and posting "Cookie Cutters" then it became easy to those who complained for weeks and weeks on end like now ...

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

Quote:
Originally Posted by Nexus Icon
The only people who are happy with this are those who have got the time to spend doing it.
Well that's an irrefutable argument if I've ever seen one. The only people happy with ANY activity are those who have the time to actually do it. Duh. I can't really prove you wrong on that one, however, I must ask, how is that supposed to be an issue?

Is ANet supposed to make it so that people can do a Domain of Anguish Run in one hour? When Fissure first came out, it took 3 hours just to get to the Forgemaster, 5 hours to clear 5 areas and maybe 7 hours to clear the whole thing. Now, you can do a Forgemaster run with a 3-man team in under 1.5 hours.

When Urgoz first came out, it took our group (one of the VERY first) a good SIX hours to kill him. Last time I did it, it took 2.25 hours with a B/P group.

Do you honestly expect this area to continue to take people 5 hours to clear? The 3rd time I did the City it took us 3.5 hours, the first time, it took 5 hours. People will get better and better. They just don't know what to fully expect at this moment.

The Domain is kind of Brutal, for example, first time you do anything, you're usually just blindsided (for example, the Foundry, first mob you kill spawns another mob in its exact place, if you're not ready, you have Eles spawning right in the midst of your monks).

However, this is nothing new or unfair... First time you went to the UW and took the Lost Soul quest, guess what happened? Yeah, your party got shafted. The first time you went to the Reaper of the Labyrinth and took the "Unwanted Guests" quest... Guess what happened, your party got pummeled by Meteor Shower and Invincible Aatxe to boot.

Nothing new, ANet has upped the ante, because frankly, if they made a new Fissure today, people would be through it on the same night. The drops of that place would be worthless in a month. and the replayability of the game would lose any meaning shortly after.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

The point is Karlos, not everyone has that amount of time to dedicate to one thing.
In fact, I would say that the vast majority of players don't have that amount of time to dedicate to DoA.
By making it so lengthy, ANet are alienating a large proportion of their audience. Sure, they can go around calling themselves "Elite", but when it comes down to it, they are no more skilled than the person who can only spend 2 hours a day playing.
Going for shorter challenges that are more cerebral and require less brute force and stamina would be FAR more accomodating.

unspokenglory

unspokenglory

Frost Gate Guardian

Join Date: Sep 2006

in the pits of a shadowy depth

central guild alliance

W/Mo

Again nexus ... people complained and complained that they wanted more challanging mission and challanges etc... so what does a-net do they give it to us ... now that we got it half the people who said they want it complain now .. ? you say a-net should now change these .. when a crap load of people are enjoying it .. like i said you want every thing your way .. write to a-net and ask them to give you everything you want on a silver plater ^_^

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

I understand your annoyances with Elite areas taking 2+ hours

but its been that way since Prophecies
- DOA is nothing new

it nice to have shorter challenges and ANET has tried to do this with Nightfall -- with those quests in nonelite areas marked High Difficulty

its not enough but its a start

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

So, you don't like the Fissure, UW, Urgoz or the Deep? Cause this is no different.

If yo udon't, if you had this problem with all of them, then there's nothing much to say other than that you have your own taste in what constitutes good gaming. However, hitstory is not on your side in terms of your claim that the "majority of players" share your views or your situation of not having enough time. I am pretty sure the "majority of players" in Prophecies did FoW runs and the Majority of players did Elite Missions in Factions.

True, when they first came out the "majority of players" wanted nothing to do with them, but in time, they became everyone's prefered hunting grounds. I would wager to say that the Domain of Anguish will be a LOT more player friendly than the Elite Missions. The drop system there is great. None of that 3 greens per 12 man party crap.

However, your claim that it requires more time than the average player can handle while true at this time, will not hold in the face of time.

unspokenglory

unspokenglory

Frost Gate Guardian

Join Date: Sep 2006

in the pits of a shadowy depth

central guild alliance

W/Mo

^_^ yeah the difficult quest are indeed fun .. but an elite mission is wut it states ELITE not supose to be easy :P

natano

Ascalonian Squire

Join Date: Jul 2006

In the Gates of torment

Warriors of Za

E/

Quote:
Originally Posted by Karlos
Do yo honestly expect this area to continue to take people 5 hours to clear? The 3rd time I did the City it took us 3.5 hours, the first time, it took 5 hours. People will get better and better. They just don't know what to fully expect at this moment.
I totally agree with you!!!!!!!!!!!!!!!!!!!!!..

Ppl just need to learn to w8 and see. Things will get easier. You cant expect to finish these missions in 1 hour in the first weekend after release.

I think that ppl are just scared of being called noobs. I have seen some of that happening in the districts coz ppl dont know what to do. But imo right now at this point in time... every1 who enters DOA is a noob coz we just dont know what to expect.

So stop complaining how hard it is and try to work out ways to finish this.
I have finished veil and city and yes it took alot to complete it but hey we did it.
This same thing happend when anet changed HA to 6 man teams and added heros . Ppl just started complaining.Its all about learning and adapting. Try to make you own builds that can beat DOA. IT IS POSSIBLE.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

You're right Karlos, I don't in fact like UW / FoW / Urgoz / Deep.
I get my pleasure in Guild Wars by doing other, more interesting things, in other, more interesting places.
I like variety, and doing the same old stuff over and over again has never appealed.
I just hoped that this time ANet would try and break the mold, but I guess I was hoping for too much.

My personal opinion is that the best end-game content I've played has been the Titan Quests. Even there, they're basic search-and-destroy quests, but at least they didn't require the gamer be drip-fed and have a colostomy bag.

unspokenglory

unspokenglory

Frost Gate Guardian

Join Date: Sep 2006

in the pits of a shadowy depth

central guild alliance

W/Mo

^_^ yay i love positive people forever adapting FTW!!!!

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

I'm with you Nexus
- I prefer challenging quests rather than going to the Elite areas that take 2+ hours

but other people love that stuff

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

Ok, that's a valid objection, but at least we've separated the real issue.

By the way, colostomy bags are so 1999... With wirelss connections you can now play in the bathroom.

Mogster

Academy Page

Join Date: Apr 2006

purgatory

prefer unlight beer [pub]

Rt/

i actually enjoy DoA, when i find a decent party, and yea i really enjoy the challange and no henches makes my day, yea time isues are a problem now and again like the deep can take a nasty long time ;p but thats what we wanted, and im quite happy with it.

though yea it is quite a shoker first time around i mean lev 28 mobs everyware o.O!!

unspokenglory

unspokenglory

Frost Gate Guardian

Join Date: Sep 2006

in the pits of a shadowy depth

central guild alliance

W/Mo

So here saying nexus .. you'r complainging about somthing you never liked in the first place.. then why complain at all ? so you know it's not what you like and you know it's not what you expected .. ok we know you like doing the same old things questing missions challanges etc... but majority of us like a hard challange .. it keeps us on our toes teaches us that nothing is ever the same and then we learn to adapt teach our selfs new builds that will soon flourish the fourms build section therefore teaching those who chose not to help move along threw this elite mission like done in the past intill it was made easy for them .. now whats the challange ion that ?..

the only advantage they get from it is the first time they do it they may be sucsesful .. so what there mind wasnt challanged to buuild new builds to test there mind on what could happen in advance and what will be usefull to defend from it happing etc.. You remind me of alot of people who play diablo .. you want somthing you can beat the first time and if not the first time the second time threw .. im sorry but there is no challange in that ..

like me i love a good challange with out one a game would become boring to me .

in my opnion . a-net did an awsome job they changed things up a bit .. unloike most elite missions they grouped the entire mission together instead here they grouped it into 4 quest and then 1 mmission ..? same ole same ole i think not .. now players have a choice on what they want to go at first . they get to decide on what kind of builld would be best played in that certain area So Kudo's to you a-net and the awsome job you all did on the new elite mission very well done and very orgonized on the drops and rewrds you can obtain ^_^

Renegade ++RIP++

Krytan Explorer

Join Date: Feb 2006

Nope All I would have liked was that you could take along 7 heroes, so a full party.

That there would be multiple small outposts (which can be ignored) after each major part of it so people don't have to spend 5 hours in one go, but can do it part by part. The inability to access outposts unless cetain things are done has been in it forever so why not again... That way you can psend 1 hour or so on getting to the next outpost and attempt the next day on the next part instead of having to restart again day after day... I'm getting tired of real life interfering after 2 hours of gameplay...

for the rest, make it as hard as you like, i don't care...but at least don't make it so timeintensive.

Oh it would also be cool if the place would be unlocked accountwide in stead of characterwide.

Not like i'm asking to special stuff...

natano

Ascalonian Squire

Join Date: Jul 2006

In the Gates of torment

Warriors of Za

E/

unspokenglory you are right. Its the building of new builds that makes it all worthwhile. Look at the deep mission the builds changed in there to make it easier for ppl who dont want sit and think of what would work and what would not but what did they learn??? nothing they just follow builds that works. Once a build comes out for these missions nobody is going to complain. I myself prefer working on the builds that can complete these missions. Its a good challenge to all. I take my hat off to ANET. They did an awesome job with this. Its about time ppl start thinking for themselves and try to finish the missions instead of just complaining how hard it is.

unspokenglory

unspokenglory

Frost Gate Guardian

Join Date: Sep 2006

in the pits of a shadowy depth

central guild alliance

W/Mo

Natano ^_^ i can no say they build im using is intierly what i came up with the mantra of frost i threw in late last night but i was using somthing most don't ^_^ epademic FTW!!! i love it i love throwing conditions off one foe to all adjacent foes as a warrior ^_^ ill tell you my skill set up ^_^

1400hp tanking build
Insparation-10
Strength-15
tactics-9

1: Defy Pain 300Hp

2: Endure Pain 300hp

3: Signet Of Stamina 300hp

4: Lion's Comfort 80hp+5 for every point in tactic or strength .. cant remember lol

5: Lightbringers gaze or epademic

6: Watch You're Self varies ...

7: Doylac Signet varies....

8: Mantra Of Frost 42% 2 energy back with each elemantal hit

Grolubao

Grolubao

Frost Gate Guardian

Join Date: Nov 2006

Almada, Portugal

SilĂȘncio Nocturno

Mo/A

I believe the great problem is finding a suitable PUG. Ok it should be difficult, but the dev's should have predicted that finding the correct persons to play is at the start a though job and besides that u also have to have the correct build. It's really difficult finding good PUG's for DoA, I myself have already given up...

natano

Ascalonian Squire

Join Date: Jul 2006

In the Gates of torment

Warriors of Za

E/

yes unspokenglory MOF skill works very well although it mitigates damage that we do aswell but yet it still works.
We were running a war with a similar build to that of ur war.. works really well if the war has high HP.. also helps if he has a few candy canes with him since he was really the only one that got killed.

Was running a W/E using wards and sliver amour since the war takes so much hits. Yes sliver can be interupted and wards but wen he gets them out it helps. Ran it with my team last night and the results were good.
The mobs died quicker and since he used ward of melee and foes they couldnt really do much to him. Sliver armour help us kill quicker.

unspokenglory

unspokenglory

Frost Gate Guardian

Join Date: Sep 2006

in the pits of a shadowy depth

central guild alliance

W/Mo

i would agree it would work nicly .. heres the thing the the team build i run with there are 2 warriors incase one has high dp or one laggs out or error007 .. which has been happening alot .. takes us a lil long at times but when necassry .. both us warriors will tak aggro cuasing the margonites to deal dmg to two players insteadd of directly to one indevidual making it easier for the caster's to get spells off etc.. in the end some times it may take a bit of time to kill a mob and some times its instant ^_^

stamenflicker

Frost Gate Guardian

Join Date: Mar 2006

Quote:
Originally Posted by Celestial Beaver
Ok, so me and an alliance member came up with an idea for a team build...any comments or suggestions welcome.

I seems to me that if you can keep them shut down they might not be so bad...

1 Ritualist with Earthbind / Binding Chains / Union / Shelter..
Union is a great skill when the average hit against you is 35 or 40 (ie. when shelter is up). But Union is about worthless when you get hit for upwards of 200. The problem with Shelter in DoA is that it doesn't stay up long enough. Shelter is probably the greatest gift a Rit can bring a team. But in DoA it's gone in like 2 secs.

My rit is almost through NF now. I've basically taken vengeful all the way through. There's nothing better than tanking margontites better than my warriors.