Quote:
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Originally Posted by Lykan
This mission spawns two types of players.
Fighters and Failures. |
So when I say this is poorly designed, boring area with an unfair challenge level, it's not just from throwing up and giving up at the first sign of adversity. It's from being bored silly by content that, yesterday, I was excited for. It's not clever or interesting to make a mob 28th level, then place 15 of them into a dozen patrolling groups. It's lazy game design with boring results.
So let's say this mission separates out three kinds of players. Casual (who don't really give a fig), Sadists, and those that are asking for something better.


