Firstly if this has been posted already, my apoligies and credits to the creator.
This build works very well in torment areas for me, and doesn't use an avatar which frees up the elite spot for some other great derv elites.
Attributes:
14 scythe(12+1+1)
10 earth(9+1)
9 mysticism
8 Healing prayers
1.XXX
2.XXX
3.Vital Boon
4.Mystic Regeneration
5.Conviction
6.Balthazars Spirit
7.Mending
8.Res skill of choice
Basically at start of zone put the two continious enchants up, put up vital boon, Conviction, and Mystic Regen before any combat situation.
Baltz Spirit is for energy management and fuels Mystic Regen, if you are adept at taking aggro this should be all you need for energy management otherwise you might consider a zealous scythe.
The XXX's denote preferred attack skills of choice, mine are Mystic Sweep and Reapers Sweep.
Also i am Aware that regen is capped at 10 However if you get poisoned or diseased the extra regen fights it to maintain 10 regen. While Enchant removal is always a threat all these skills have low recharge times and can be applied as soon as they are stripped.
This is a tanking build and should be treated as such, so Dmg from your attacks isnt as important as maintaing your enchants, don't hesitate to stop attacking and reapply the enchants if they get stripped. suffice to say the enchants that aren't continous have relatively long durations and you will be able to dish out a fair amount of damage while useing this build.
A
