Scouts in the way

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

It would be good if if was changed so that scouts/acolytes/priests did not body block in pve. It isn't so bad if its just you being blocked, you know to move manually around them. But I've had npcs/heroes/henches/pets that get caught and you have to manually move back and behind to get them to follow you again. Or changes to AI so it recognises them as terrain or something so they'll go around.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Yes, I have the problem too.... they trap Hench/hero behinds, as well as Quest NPCs.

Also Komire (in the last few missions) sometime does body trap too...

rabbitXcore

rabbitXcore

Academy Page

Join Date: Nov 2006

Oklahoma

Lair Of The Red Dragon

N/E

/signed

hate that because i'll get stuck forever it seems like....02 seconds is way way too much time to not being fully playing GW

a_ndy

a_ndy

Ascalonian Squire

Join Date: Apr 2006

Eat Our [Cape]

W/Mo

Quote:
Originally Posted by kazjun
It would be good if if was changed so that scouts/acolytes/priests did not body block in pve. It isn't so bad if its just you being blocked, you know to move manually around them.
I think you are right that heroes and henches should automatically recognize they are stuck and go around... or even when you target an enemy and press the spacebar only to have your player get stuck on another player (which is merely a nuisance because you can muanually move your player around). This is a more serious problem where pets get stuck for builds that rely on Beast Mastery since there's no simple was as far as I know of recalling your pet until either the target is dead or the blocking object moves.

Your initial proposal of "scouts/acolytes/priests" not body-blocking in PvE altogether, imo is a step backwards since I think it looks very unprofessional when objects in the game are able to simply walk through each other (which, in many areas still happens). I think improving the AI to overcome this problem is the way to go.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

Yeah, walking through is unprofessional, was thinking more along the line of brush past. I'd rather they change the AI to register the scouts as terrain so the henches/heroes/pets/npcs would just go around them rather than get caught on them. Was wishing for a /shove command, the number of times they've blocked my party just makes me crazy.

Kormir too, sometimes in the middle of torment, you're there and going to attack something, then you find yourself blocked and have to go around since you didn't realise Kormir was standing there. Yeah, not nice to shove a blind person, but she'd seriously tempt me

Etrik

Etrik

Krytan Explorer

Join Date: Jun 2006

Romania

None atm

Mo/

Kormir pissed me off really bad in the Abbadon's Mouth mission. Stupid bodyblocker.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yup, already told in other thread talking about the same.

Make "follow the player" and "bodyblock" NPC status exclusive between themselves.